Congratulations ! - you are ARCHMAGE

Post » Sat Jun 02, 2012 9:34 pm

That robe is the one of the best unique items in the game IMO

This is 100% true.

Unfortunately it doesn't tell the whole story. The second part is that unique items in general are garbage. Being the best garbage still means it's garbage.

It's not a good mage item compared to custom enchants at all.
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Rusty Billiot
 
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Post » Sat Jun 02, 2012 11:56 am

Why are you both even here? Such disrespect.

I feel like I'm watching two trolls mate with each other.

Uh yeah, you obviously must be new otherwise you wouldn't have said what you did rofl. I've been around since the beginning and have seen how the game has gone down with the ship - not even the captain was spared lol! And that's why we have the modding community to make this game playable and worthwhile.
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Danel
 
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Post » Sat Jun 02, 2012 10:09 pm

You know what is most ironic about Skyrim?
The fact that it's M rated!
Honestly, it is M rated, but it's content is actually for children. >_>
I advise Bethesda to make actually a mature game for mature people next time since that's what made TES into a legendary game series it is now.

You haven't been married yet and found typical marital problems such as E.D. That's where the M rating comes from.
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xemmybx
 
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Post » Sat Jun 02, 2012 7:45 pm

I rather liked the Archmage's Robe just because in other clothing, it can be kind of immersion-breaking to see my character wandering a frozen tundra dressed for springtime. That thing looks warm. Also, pretty good enchantments if you are not willing to spend hours grinding away at the Enchantment skill yourself. (I did that on one character, found that 100 Enchantment = game no longer challenging, and started a new character shortly after.)

That said, I did think it was kind of hilarious and sad that the errand boy got promoted to Archmage over all the senior wizards there. (I was pushing for Mirabelle, or even Tolfdir.) Then again, Aren's back story implies that he was kind of a tool himself, so I'm thinking that Archmage is mostly an honorary title awarded to the first guy in line to get killed when bad stuff goes down.

Also:

Why are you both even here? Such disrespect.

I feel like I'm watching two trolls mate with each other.

This comment wins.
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Anna Kyselova
 
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Post » Sat Jun 02, 2012 10:49 am

This is 100% true.

Unfortunately it doesn't tell the whole story. The second part is that unique items in general are garbage. Being the best garbage still means it's garbage.

It's not a good mage item compared to custom enchants at all.


Oh god please... I have Morrowind, Oblivion and Skyrim all installed. I'm making active comparisons - Morrowind had the most variety with everything - that was an EPIC game in many ways. Granted there were bugs - but hey, Bethesda + TES = Bugs :) it's like peanut butter and jelly. But the major issues I have with Skyrim is the utter lack of variety.

Clothing - no variety + ugly = FAIL;
Few spells + no way to create your own = FAIL;
Quest lines are static + broken quest lines = FAIL.

Beth REALLY needs to release that modding tool ASAP so modders and myself can work some magic. I can only mod this game out so much without the modding tool. Until then, I'll be rifting along in Rift and then off to SWTOR. Something's got to give with all the money we, as a gaming community, are shelling out for these just passable for playing games...
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alicia hillier
 
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Post » Sat Jun 02, 2012 11:05 am

Why are you both even here? Such disrespect.



It is part of the modding community to criticize and that's what i'm doing - using my god givin right to point out what's wrong
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Elizabeth Falvey
 
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Post » Sat Jun 02, 2012 2:19 pm

Uh yeah, you obviously must be new otherwise you wouldn't have said what you did rofl. I've been around since the beginning and have seen how the game has gone down with the ship - not even the captain was spared lol! And that's why we have the modding community to make this game playable and worthwhile.

I must be new because I think you're disrespectful? :confused:

You do know that the modding community only exists because of the game, right? I understand your anology, but it doesn't make sense. How can Skyrim be sinking if the modding community exists to save it? You even agree with that.
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Queen
 
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Post » Sun Jun 03, 2012 1:59 am

I must be new because I think you're disrespectful? :confused:

You do know that the modding community only exists because of the game, right? I understand your anology, but it doesn't make sense. How can Skyrim be sinking if the modding community exists to save it? You even agree with that.


Oh course Newb... That's the Ouroboros of TES and the modding community - duh, what's so hard to understand????
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mollypop
 
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Post » Sat Jun 02, 2012 6:05 pm

I just want to pitch in on the argument. Where's it written that the PC must become the head of whatever guild they're a part of? Couldn't the story have been just as fulfilling and rewarding if you'd ended up as just a high-ranking member? Like, if you finished the College quests and ended up as the assistant to the new Arch Mage. That would have been pretty cool and far more believable. The ONLY guild where it's necessitated that you become the leader is Dark Brotherhood, and that's just because they use PLOT MAGIC to make you the Listener. What if Nazir had been the Listener? Couldn't that story have been just as cool? Or cooler?

I think someone else already said it, but when you end up being the special, Chosen One in every single situation you end up in then it starts to make it all feel a little less special and a lot more forced. Kodlak had a dream about me and the Night Mother picked me to speak to and Nocturnal accepts me as a Nightingale and the Psijic Order knows I'm the only one who can stop the disaster that's coming. And I'm the Dragonborn. There's such a thing as making one character TOO special. I feel like the writers of the game made my PC their Mary Sue.
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Nathan Barker
 
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Post » Sun Jun 03, 2012 12:18 am

I personally think it looks simply awesome and fits Skyrim perfectly.

OT:
Well, Arch-Mage's quarters are practically a free house and Arch-Mage's robes are pretty damn awesome.
Still, Staff of Magnus (like lot of other unique items and artifacts) is kinda meh (I think that removing charges would be a good enough upgrade).
But my biggest problem with becoming Arch-Mage are not items you get, but the fact that world around you don't treat you differently at all!
I still get some guards say to me that it's nothing special that I can cast a few spells and such.
Overall, I simply don't feel it.
I like the look too. Just wish I had a new set and they let me enchant my own insted of getting n alredy enchnted one thats fresh off the corpse.
Also the College is lacking, completely.

As for being archmage I felt there was little to do and being mage of a collage which has [censored] all, I felt more achivement getting "your winner" in big rigs.
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Stat Wrecker
 
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Post » Sat Jun 02, 2012 9:44 pm

Oh course Newb... That's the Ouroboros of TES and the modding community - duh, what's so hard to understand????

:facepalm: Not only am I speaking to a wall, but a magical one that knows how to say 'noob'. Enjoy your lair, troll, because I'm out of here.
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Jessica White
 
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Post » Sat Jun 02, 2012 1:39 pm

my problem is that after three dungeons all of a sudden im archmage. :facepalm: all the guilds had way to short of questlines.

i enjoy the stuff you can do afterwards but those questlines were just anemic.
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Jessica White
 
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Post » Sat Jun 02, 2012 2:37 pm

Half priced deals from Enthir is the real reward.
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Chris BEvan
 
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Post » Sun Jun 03, 2012 12:08 am

I just want to pitch in on the argument. Where's it written that the PC must become the head of whatever guild they're a part of? Couldn't the story have been just as fulfilling and rewarding if you'd ended up as just a high-ranking member?

+1 to this. I liked being the Hero of Kvatch. I didn't need to be Mayor of Kvatch, too.
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Marie Maillos
 
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Post » Sat Jun 02, 2012 3:31 pm

:facepalm: Not only am I speaking to a wall, but a magical one that knows how to say 'noob'. Enjoy your lair, troll, because I'm out of here.

K bye :)
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neen
 
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Post » Sat Jun 02, 2012 2:49 pm

Why are you both even here? Such disrespect.

I feel like I'm watching two trolls mate with each other.

Best remark ever.
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WTW
 
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Post » Sat Jun 02, 2012 9:52 pm

I just want to pitch in on the argument. Where's it written that the PC must become the head of whatever guild they're a part of? Couldn't the story have been just as fulfilling and rewarding if you'd ended up as just a high-ranking member? Like, if you finished the College quests and ended up as the assistant to the new Arch Mage. That would have been pretty cool and far more believable. The ONLY guild where it's necessitated that you become the leader is Dark Brotherhood, and that's just because they use PLOT MAGIC to make you the Listener. What if Nazir had been the Listener? Couldn't that story have been just as cool? Or cooler?

I think someone else already said it, but when you end up being the special, Chosen One in every single situation you end up in then it starts to make it all feel a little less special and a lot more forced. Kodlak had a dream about me and the Night Mother picked me to speak to and Nocturnal accepts me as a Nightingale and the Psijic Order knows I'm the only one who can stop the disaster that's coming. And I'm the Dragonborn. There's such a thing as making one character TOO special. I feel like the writers of the game made my PC their Mary Sue.


But this is how it's ALWAYS been in TES. Either do some quests for each guild, defeat a baddy or defeat the current head of the guild and bam, you're the new leader. And most of the time, after that, you didn't do anything. At least in this game, you're still doing stuff. With the Black Hand, the Night Mother still gives you quests but yeah... should be something epic to be done after you're GM otherwise big deal, now I'm bored... move on to another guild to do quests there or just wander the world slaughtering anything that crosses your path or gets on your nerves. Hell, wipe out entire towns and villages as a side amusemant...
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Julie Ann
 
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Post » Sat Jun 02, 2012 12:22 pm

Best remark ever.

I believe someone already said that... sigh...
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Tanya
 
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Post » Sat Jun 02, 2012 11:40 pm

I just want to pitch in on the argument. Where's it written that the PC must become the head of whatever guild they're a part of? Couldn't the story have been just as fulfilling and rewarding if you'd ended up as just a high-ranking member? Like, if you finished the College quests and ended up as the assistant to the new Arch Mage. That would have been pretty cool and far more believable. The ONLY guild where it's necessitated that you become the leader is Dark Brotherhood, and that's just because they use PLOT MAGIC to make you the Listener. What if Nazir had been the Listener? Couldn't that story have been just as cool? Or cooler?

I think someone else already said it, but when you end up being the special, Chosen One in every single situation you end up in then it starts to make it all feel a little less special and a lot more forced. Kodlak had a dream about me and the Night Mother picked me to speak to and Nocturnal accepts me as a Nightingale and the Psijic Order knows I'm the only one who can stop the disaster that's coming. And I'm the Dragonborn. There's such a thing as making one character TOO special. I feel like the writers of the game made my PC their Mary Sue.

agreed 100% and skyrim showed everyone exactly why it is silly to become head of everything precisely because of its extremely short questlines. i also had to laugh because they said that i had been a member of the guild for several months when i fact i had done all the quests in less than a week. basically they just handed over the college to someone who hadnt even been there a week. stupid game logic.....really stupid.

i would have been much happier if tolfidor had been given the archmage ship and then they could give me some nice gear a better room and better prices and i would have been more than happy and it would have made alot more sense ingame.
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Greg Cavaliere
 
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Post » Sat Jun 02, 2012 9:08 pm

Looks like the arch-hobo's robes.

Wellll, if it isn't my faaaaavorite drinkin' buddy!

(I agree.)
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Ricky Meehan
 
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Post » Sun Jun 03, 2012 12:28 am

You know what is most ironic about Skyrim?
The fact that it's M rated!
Honestly, it is M rated, but it's content is actually for children. >_>
I advise Bethesda to make actually a mature game for mature people next time since that's what made TES into a legendary game series it is now.

Uh, no. TES quests have always been ridiculously cliche and predictable. What made TES popular is a giant open, non linear world. Their writing has always been a joke.
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Greg Swan
 
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Post » Sat Jun 02, 2012 11:08 am

"If you are interested in magic, you should visit the college in Winterhold"

I am wearing the robes of the Arch-Mage, bud. I think I have visited them before.
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courtnay
 
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Post » Sat Jun 02, 2012 11:08 pm

Once I became Arch Mage, Brelyna's tone of voice changes a lot for the better. She sounds like she is ready to lip-lock me. I usually wear armor, but when I need the magical boost I wear the Arch Mage robes and the Morokei dragon mask.
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Allison Sizemore
 
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Post » Sat Jun 02, 2012 3:38 pm

But this is how it's ALWAYS been in TES. Either do some quests for each guild, defeat a baddy or defeat the current head of the guild and bam, you're the new leader. And most of the time, after that, you didn't do anything. At least in this game, you're still doing stuff. With the Black Hand, the Night Mother still gives you quests but yeah... should be something epic to be done after you're GM otherwise big deal, now I'm bored... move on to another guild to do quests there or just wander the world slaughtering anything that crosses your path or gets on your nerves. Hell, wipe out entire towns and villages as a side amusemant...

So your argument is that because it's always been done this way we should continue to do it? That's some pretty poor logic by any and all accounts. Perhaps you're saying, "if it ain't broke, don't fix it." I agree with that, but I would argue that it is, in fact, broken. It's extremely limiting from a story perspective and it's also very difficult to craft a story that would lead to your character's leadership that also makes sense. I want the guild quest lines to be engaging, interesting, and rewarding, and I don't believe that any of those necessitate my character being the guild's "chosen one" or eventual leader.
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Darren
 
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Post » Sat Jun 02, 2012 9:45 pm

So your argument is that because it's always been done this way we should continue to do it? That's some pretty poor logic by any and all accounts. Perhaps you're saying, "if it ain't broke, don't fix it." I agree with that, but I would argue that it is, in fact, broken. It's extremely limiting from a story perspective and it's also very difficult to craft a story that would lead to your character's leadership that also makes sense. I want the guild quest lines to be engaging, interesting, and rewarding, and I don't believe that any of those necessitate my character being the guild's "chosen one" or eventual leader.

Well, Morrowind had a nice system where you couldn't advance in ranks till your skill is high enough, and also it had plenty of quests. It's just the ULTRA-short questlines of Skyrim make it so annoying.
And I can guarantee you, if you wouldn't be able to become a guild leader in this game a large part of fanbase wouldn't like it.
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Steve Fallon
 
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