They got it exactly right with the thieves' guild. That one was nice and long, and actually felt like you were building up the guild from the ground up. Dark Brotherhood was similar, but could have been a little longer. The Companions and Mages College seemed very short, flat, and illogical after DB and thieves. Oh, hey there, 8th level arch-mage who can't even learn half the spells. They just needed to make the mage and companions lines longer, especially the mages college. Also should have had a few more side quests. So many of the side quests in the game are great, taking a handful of them and connecting them to the guild storylines would have been nice.
yet to find anywhere that actually changes because of my actions in the world.
well except that thing in markarth,but other than that its beginning to look all generic.
games a beauty,but i think the modders are going to make it great and find it totally unfair that bethesda will steal the thunder from the modding community by shouting how great thier game is.
its not even close to a great,but it will be when the modding community gets going.
woe to the games developers if the modders decide to stop...we might finally see the emporers actually naked.
ps..the arch mage robes ?..you can buy better at stores.
that aint right.