Congratulations ! - you are ARCHMAGE

Post » Sat Jun 02, 2012 4:05 pm

They got it exactly right with the thieves' guild. That one was nice and long, and actually felt like you were building up the guild from the ground up. Dark Brotherhood was similar, but could have been a little longer. The Companions and Mages College seemed very short, flat, and illogical after DB and thieves. Oh, hey there, 8th level arch-mage who can't even learn half the spells. They just needed to make the mage and companions lines longer, especially the mages college. Also should have had a few more side quests. So many of the side quests in the game are great, taking a handful of them and connecting them to the guild storylines would have been nice.
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jodie
 
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Post » Sat Jun 02, 2012 3:49 pm

Why are you both even here? Such disrespect.

I feel like I'm watching two trolls mate with each other.
True that
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Samantha Wood
 
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Post » Sun Jun 03, 2012 12:09 am

It is part of the modding community to criticize and that's what i'm doing - using my god givin right to point out what's wrong
Yeah but you were disrespectful to people who DO like the game...
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Quick Draw
 
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Post » Sat Jun 02, 2012 10:24 pm

Well, Morrowind had a nice system where you couldn't advance in ranks till your skill is high enough, and also it had plenty of quests. It's just the ULTRA-short questlines of Skyrim make it so annoying.
And I can guarantee you, if you wouldn't be able to become a guild leader in this game a large part of fanbase wouldn't like it.

Longer quest lines and more requirements I like, but I don't think your argument of "the fanbase wouldn't like it" is convincing. I think changes should be made if they improve the game regardless of whether or not the fans think that's something that should be done. A better game is a better game, and fans, on the whole, are kinda' dumb when it comes to designing good games and stories.

Case in point: the new stats/abilities systems. The new system is superior to the Major/Minor/Attributes system in every conceivable way, but a lot of people were and probably still are upset about it because it's not the TES game they remember. They're right. It's not the same game. It's better.
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Sophie Payne
 
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Post » Sat Jun 02, 2012 5:35 pm

Oh god please... I have Morrowind, Oblivion and Skyrim all installed. I'm making active comparisons - Morrowind had the most variety with everything - that was an EPIC game in many ways. Granted there were bugs - but hey, Bethesda + TES = Bugs :) it's like peanut butter and jelly. But the major issues I have with Skyrim is the utter lack of variety.

Clothing - no variety + ugly = FAIL;
Few spells + no way to create your own = FAIL;
Quest lines are static + broken quest lines = FAIL.

Beth REALLY needs to release that modding tool ASAP so modders and myself can work some magic. I can only mod this game out so much without the modding tool. Until then, I'll be rifting along in Rift and then off to SWTOR. Something's got to give with all the money we, as a gaming community, are shelling out for these just passable for playing games...
even with the bad patch, skyrim is a great game, its a dynamic world, its not a static game world like new vegas was...bethesda really did a great job i think, but where they excel at is the open world freedom, where you can just roam around finding things to do, battling enemies, exploring, thats what bethesda does best, even the way enemies spawn or respawn, i don't like gameworlds like fallout new vegas where you end up with a boring, static, nothing left to do, nothing respawning, or nothing left in the world etc...skyrim gives you the feeling there is always a lot to do and its a bit unpredictable, at least as much as a video game in 2011 can be. so i think they did a great job.
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Melanie
 
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Post » Sat Jun 02, 2012 12:04 pm

They got it exactly right with the thieves' guild. That one was nice and long, and actually felt like you were building up the guild from the ground up. Dark Brotherhood was similar, but could have been a little longer. The Companions and Mages College seemed very short, flat, and illogical after DB and thieves. Oh, hey there, 8th level arch-mage who can't even learn half the spells. They just needed to make the mage and companions lines longer, especially the mages college. Also should have had a few more side quests. So many of the side quests in the game are great, taking a handful of them and connecting them to the guild storylines would have been nice.

yet to find anywhere that actually changes because of my actions in the world.

well except that thing in markarth,but other than that its beginning to look all generic.
games a beauty,but i think the modders are going to make it great and find it totally unfair that bethesda will steal the thunder from the modding community by shouting how great thier game is.

its not even close to a great,but it will be when the modding community gets going.
woe to the games developers if the modders decide to stop...we might finally see the emporers actually naked.


ps..the arch mage robes ?..you can buy better at stores.
that aint right.
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Katy Hogben
 
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Post » Sat Jun 02, 2012 5:38 pm

I just want to pitch in on the argument. Where's it written that the PC must become the head of whatever guild they're a part of? Couldn't the story have been just as fulfilling and rewarding if you'd ended up as just a high-ranking member? Like, if you finished the College quests and ended up as the assistant to the new Arch Mage. That would have been pretty cool and far more believable. The ONLY guild where it's necessitated that you become the leader is Dark Brotherhood, and that's just because they use PLOT MAGIC to make you the Listener. What if Nazir had been the Listener? Couldn't that story have been just as cool? Or cooler?

I think someone else already said it, but when you end up being the special, Chosen One in every single situation you end up in then it starts to make it all feel a little less special and a lot more forced. Kodlak had a dream about me and the Night Mother picked me to speak to and Nocturnal accepts me as a Nightingale and the Psijic Order knows I'm the only one who can stop the disaster that's coming. And I'm the Dragonborn. There's such a thing as making one character TOO special. I feel like the writers of the game made my PC their Mary Sue.

This illustrates the problem with their writing of the guilds; they keep bending over backwards to treat the player as "special."
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Kevan Olson
 
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Post » Sat Jun 02, 2012 7:48 pm

I actually liked the robes, and the effects were awesome depending on when you get them.
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Camden Unglesbee
 
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Post » Sat Jun 02, 2012 2:18 pm

The best reward is the dark brotherhood reward. Shadowmere and a good set of sneak enchanted armor.
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Eduardo Rosas
 
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Post » Sat Jun 02, 2012 11:08 am

Reasons you are made Archmagister,
1. The Psijic Order said so
2. The Thalmor may want a head becuase they do not have the Eye of Magnus.
3. The Synod will eventually learn what happened to thier expedition, and you are marked by the Staff of Magnus.
4. Elder Mages are very fond of living a long time, and you are a very good scapegoat in situation 2 and 3.
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Elizabeth Falvey
 
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Post » Sat Jun 02, 2012 11:22 am

Reasons you are made Archmagister,
1. The Psijic Order said so
2. The Thalmor may want a head becuase they do not have the Eye of Magnus.
3. The Synod will eventually learn what happened to thier expedition, and you are marked by the Staff of Magnus.
4. Elder Mages are very fond of living a long time, and you are a very good scapegoat in situation 2 and 3.
So basically they needed a contrived excuse to justify the player becoming the head of the College?
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Liv Staff
 
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Post » Sat Jun 02, 2012 4:19 pm

That robe is the one of the best unique items in the game IMO

Really useful for a mage. They look awful though

True.

15% for 5 schools = 75%.
29% for 2 schools = 58%.

Archmage robes is far better than what you can enchant.
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Valerie Marie
 
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Post » Sat Jun 02, 2012 1:54 pm

True.

15% for 5 schools = 75%.
29% for 2 schools = 58%.

Archmage robes is far better than what you can enchant.

unless you enchant 4 items with a -25% cost enchantment.
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Hayley O'Gara
 
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