PC Specs:Acer Aspire 5745PG Laptop
Windows 7 Home Premium x64
Intel Core i3 CPU M350 @ 2.27GHz
3GB of Ram
nVidia GeForce GT330M with 1GB of Dedicated Memory.
Game Crashes at startup.
From CrashDump: (errors on....)
GL_ARB_draw_elements_base_vertex not available
Spoiler ------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
unknown error: 0xc007000d
Rage.exe @ 0x00697064( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x006971dc( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0069727c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0057c36e( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005eb1db( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
USER32.dll @ 0x75f26238( ) + bytes () : gapfnScSendMessage( )
USER32.dll @ 0x75f27298( ) + bytes () : GetDC( )
USER32.dll @ 0x75f27177( ) + bytes () : GetWindowLongW( )
USER32.dll @ 0x75f2942c( ) + bytes () : PostThreadMessageW( )
ntdll.dll @ 0x77cd00e6( ) + bytes () : KiUserCallbackDispatcher( )
USER32.dll @ 0x75f2951e( ) + bytes () : PostThreadMessageW( )
USER32.dll @ 0x75f2a619( ) + bytes () : CreateWindowExA( )
Rage.exe @ 0x0057eb19( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0057f42c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0055a086( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005ddd40( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00bb833c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x762f3677( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x77cf9f02( ) + bytes () : RtlInitializeExceptionChain( )
ntdll.dll @ 0x77cf9ed5( ) + bytes () : RtlInitializeExceptionChain( )
ERROR: wglCreateContextAttribsARB failed
----- GL_Init -----
OpenGL version 3.1
GL_ARB_color_buffer_float GL_ARB_copy_buffer
GL_ARB_compatibility GL_ARB_depth_buffer_float
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_instanced GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
etc...
WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
...using GL_EXT_pixel_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
Couldn't find proc address for: glProgramParameteri
...using GL_ARB_occlusion_query
...using GL_EXT_timer_query
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
X..GL_ARB_texture_multisample not found
...using GL_EXT_depth_bounds_test
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_map_buffer_range
X..GL_ARB_sync not found
...using GL_EXT_direct_state_access
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
X..GL_ARB_debug_output not found
Rage.exe @ 0x00697064( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x006971dc( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0069727c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0057ea65( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0057f445( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0055a086( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005ddd40( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00bb833c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x762f3677( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x77cf9f02( ) + bytes () : RtlInitializeExceptionChain( )
ntdll.dll @ 0x77cf9ed5( ) + bytes () : RtlInitializeExceptionChain( )
ERROR: GL_ARB_draw_elements_base_vertex not available
Dumped console text to C:\Users\leogets\Saved Games\id Software\Rage\base\ErrorLog_10-09-2011__10-44-14am.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window
***************************
GL_ARB_draw_elements_base_vertex not available
***************************
After searching the web I have found a lot of people complaining about the same crash info.:
GL_ARB_draw_elements_base_vertex not available
My laptop is using a nVidia GeForce 330M video card not an ATI, and the drivers installed do not use this Catalyst Control Center like ATI cards... Driver manipulation like disabling Triple Buffering is available with the nVidia Control Panel under Manage 3D Settings which is already turned off. Antialasing Mode and Anisotropic Filtering: Were both set to Application-controlled so I turned them both off. I turned basically everything off and set it to single display mode but NOTHING WORKS.
With all the other new release type games that I've played on this Laptop which by the way are quite a few; I've never ever once had to make changes in this NVIDIA Control Panel, Manage 3D Settings section. If changes were needed by the application/game then the application/game would provide a VIDEO Configuration sections where these changes would be applied. Hence Application-Controlled. This game is B.S. in my opinion.
NVIDIA Control Panel, Manage 3D Settings (Default Settings) are:
Ambient Occlusion: Off
Anisotropic filtering: Application-controlled
Antialasing - Gamma correction: On
Antialasing - Mode: Application-controlled
Antialasing - Settings: Application-controlled (greyed out.. not changeable)
Antialasing - Transparency: Off
Conformant texture clamp: Use hardware
Error reporting: Off
Extension limit: Off
Force mipmaps: None
Max pre-rendered frames: 3
Multi-display/mixed-GPU acceleration: Multiple display performance mode
Texture filtering - Anisotropic sample opti...: Off
Texture filtering - Negative LOD bias: Allow
Texture filtering - Quality: Quality
Texture filtering - Trilnear optimization: On
Threaded optimization: Auto
Triple buffering: Off
Vertical sync: Use the 3D application setting
Anyone else with this same issue.... Crash at startup.
I installed the Rage Update, but the Problem Still is the Same.
Someone on this site said to disable "Switchable" graphics.
If I go into the BIOS and change Graphics Mode from Switchable to Discrete, When I log back into Win7 x64 Pre. my graphics display adapter also changes from:
NVIDIA GeForce GT 330M
and Adapter Info. of:
Chip Type: GeForce GT 330M, DAC Type: Integrated RAMDAC, Adapter String: GeForce GT 330M... Total Available Graphics Memory: 2171MB, Dedicated Video Memory: 1024MB
to:
Standard VGA Graphics Adapter
and Adapter Info. becomes this; Chip Type: NVIDIA, DAC Type: 8 bit, Adapter String: VGA... Total Available Graphics Memory: 14MB.... Also display resolution changes from 1366x768 to 800x600 with max. adj. to 1024x768.
When I launch the game. It shows as a running task in task manager, but then closes automatically (of course) without presenting any errors.
Under Rage Support I found this:
NVIDIA Graphics Cards
Download R285 drivers here:
Win7-64b: http://www.nvidia.co...eta-driver.html
BUT THIS IS FOR DESKTOP NVIDIA GRAPIC CARDS ONLY.
About insalling the NVIDIA Graphics Driver v285.38:
This is a Laptop NOT a Desktop; The Graphics Card is a dedicated NVIDIA GeForce GT 330M with 1GB of ram.
When I try to install 285.38-desktop-win7-winvista-64bit-english-beta.exe I get this:
NVIDIA Installer cannot Continue
This graphics driver could not find compatible graphics hardware.
All my drivers are up to date and work fine. I've played a whole wack of other newer release type games on this computer without any such problems; If I had any problems with other games it would most probably have something to do with the games default resolution not being compatible with my monitor, where I would end up having to somehow change this resolution in some sort of configuration files for the game.
This game is a nightmare for those who wish to play it on a LAPTOP with a NVIDIA Graphics Card.
Any other suggestions are most welcome.