criticism

Post » Tue Feb 01, 2011 3:27 pm

...Where did you hear that?


Sawyer confirmed it in this forum some time ago. You can now repair guns to the max at any skill level, but the skill affects the amount of repair done with a duplicate or repairkit. Not too good a solution, imo.
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Stephani Silva
 
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Post » Tue Feb 01, 2011 5:46 pm

I don't have the game yet, so I won't be 100% sure this will be accurate. However, from what I've seen, VATS is getting a bit too central to gameplay. You can have those cinematic kills even in free aim, for example.

But again, game isn't out yet. So I don't know for sure. I might just be seeing things based on previews that aren't true. One thing I can guarantee I will complain about will be the bugs, though. Gamebryo just has them. Obsidian will do their best but there will be bugs.
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Dean Brown
 
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Post » Tue Feb 01, 2011 11:59 am

I don't have the game yet, so I won't be 100% sure this will be accurate. However, from what I've seen, VATS is getting a bit too central to gameplay. You can have those cinematic kills even in free aim, for example.


You can turn that feature off.
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Alexxxxxx
 
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Post » Tue Feb 01, 2011 10:05 am

Sawyer confirmed it in this forum some time ago. You can now repair guns to the max at any skill level, but the skill affects the amount of repair done with a duplicate or repairkit. Not too good a solution, imo.


Well....thats slightly dissapointing
but being the optimist I am I guess I'll look at the bright side of it ^_^ there's no reason to let that get me down
Thank you for confirming that for me UnDeCafIndeed
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Add Meeh
 
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Post » Tue Feb 01, 2011 3:42 pm

Well....thats slightly dissapointing
but being the optimist I am I guess I'll look at the bright side of it ^_^ there's no reason to let that get me down
Thank you for confirming that for me UnDeCafIndeed


No problem, bro.

I don't know how they have arranged the repair skill, what is involved, but from what has been said it seems that there isn't too much reasons to raise the skill all that much. I mean, the wasteland is full of loot (I don't believe they've cut them down) and thus duplicates - which means abundance of repairables, which again leads to lesser need to have high skill. I don't know, though. Maybe there's a catch of some sort.
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ZzZz
 
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Post » Wed Feb 02, 2011 12:09 am

You can turn that feature off.


I know. But I still don't like it, and it will probably default to ON.


My playstyle is bound to trigger it a lot, as well.
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Nichola Haynes
 
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Post » Tue Feb 01, 2011 10:24 pm

No problem, bro.

I don't know how they have arranged the repair skill, what is involved, but from what has been said it seems that there isn't too much reasons to raise the skill all that much. I mean, the wasteland is full of loot (I don't believe they've cut them down) and thus duplicates - which means abundance of repairables, which again leads to lesser need to have high skill. I don't know, though. Maybe there's a catch of some sort.


Yeah
I felt slightly dissapointed since I almost always tag the repair skill, honestly I don't think I've ever used a weapon below 20% condition,
but that makes me feel as if the points I'm adding into that category are useless seeing as with a skill of 10 I could still repair a weapon and armor 100%
with enough materials
But looking as to how other players might not raise their repair skill, they should probably have some option to allow them to repair their weapons and armor
So I guess its a good way to meet half-way
And looking at the bright side I suppose if I do raise my repair skill I can still make an assload of cash by selling repaired weapons and armor
while still showing off my own
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Marina Leigh
 
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Post » Tue Feb 01, 2011 10:27 pm

I have to use steam? That's lame. I'd rather fight five deathclaws at the same time unarmed at level one than use steam.

How bad is the steam issue? Is it just for activation and then I can delete steam or am I going to have to leave it installed and fiddle with my network everytime I want to play without steam going online?
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Peetay
 
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Post » Tue Feb 01, 2011 11:16 am

VATS is getting a bit too central to gameplay.

What? I don't understand?
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Rob
 
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Post » Tue Feb 01, 2011 5:30 pm

What? I don't understand?

It's like how combat was so central in fallout 3. Sure you could use speech sometimes but the game almost forces you to use weapons even if you don't want to.
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Margarita Diaz
 
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Post » Tue Feb 01, 2011 11:27 am

It's like how combat was so central in fallout 3. Sure you could use speech sometimes but the game almost forces you to use weapons even if you don't want to.

Is he saying that vats is too central in new vegas? Haven't the devs said the complete opposite and said that they focused on combat outside of vats?
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BaNK.RoLL
 
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Post » Tue Feb 01, 2011 9:47 pm

Is he saying that vats is too central in new vegas? Haven't the devs said the complete opposite and said that they focused on combat outside of vats?

Yep, don't understand what he means by VATS being too central in Vegas either. :shrug:
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Karine laverre
 
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Post » Tue Feb 01, 2011 6:48 pm

No problem, bro.

I don't know how they have arranged the repair skill, what is involved, but from what has been said it seems that there isn't too much reasons to raise the skill all that much. I mean, the wasteland is full of loot (I don't believe they've cut them down) and thus duplicates - which means abundance of repairables, which again leads to lesser need to have high skill. I don't know, though. Maybe there's a catch of some sort.



Hrm a possible catch that springs to my so called mind, if with a low repair skill you will need a LOT of parts/weapons/armour to fully repair something that's quite degraded in it's functionality and with the amount each one 'repairs' increasing as you put your repair skill up, it could still be worth investing in.

To give an overblown extreme example, they could have worked it so that the repair percentage is increased by a set amount for every let us say 10 points you have in the repair skill. So with that proviso if it was 1% for every 10 points and you have a repair skill of 9, it would take 99 parts/weapons/armours to fully repair something which only had a condition of 1% and if you had a repair skill of 100 it would take 10 parts/weapons/armours to fully repair said item.
Please bear in mind that the 'example' I'm using is basically W.A.G. supposition and theoretically at least has absolutely no truth as to the exact formula for repair in game (or at least I hope it doesn't).
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Georgia Fullalove
 
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Post » Tue Feb 01, 2011 2:29 pm

I don't like the fact that a friendly faction will attack you just because you're wearing another faction's armor. It just seems like it'll force you to carry around extra clothes if you really like an armor and there's a good chance it's going to get a little buggy.
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Alexandra walker
 
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Post » Tue Feb 01, 2011 12:29 pm

I don't like the fact that a friendly faction will attack you just because you're wearing another faction's armor. It just seems like it'll force you to carry around extra clothes if you really like an armor.

It's called choice and consequence.
You decide you want to use a certain armor then you'll either have to switch around with another one when you meet a faction that don't like it or just let that faction attack you.

The more choices and consequences in the game the better IMO.
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Jason King
 
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Post » Wed Feb 02, 2011 12:46 am

VATS is getting a bit too central to gameplay.

[INTELLIGENCE] Is he saying that vats is too central in new vegas?


Fixed.

It's called action and consequence.
You decide you want to use a certain armor then you'll either have to switch around with another one when you meet a faction that don't like it or just let that faction attack you.

The more action and consequence in the game the better IMO.


Definitely. This is a good thin. Means you have to put some thought into what you wear, more than just "This is badass"
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A Lo RIkIton'ton
 
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Post » Tue Feb 01, 2011 9:40 pm

Hrm a possible catch that springs to my so called mind, if with a low repair skill you will need a LOT of parts/weapons/armour to fully repair something that's quite degraded in it's functionality and with the amount each one 'repairs' increasing as you put your repair skill up, it could still be worth investing in.


Well that's how I understand how it works - basically. Low skill -> less repair per duplicate/repair kit -> need more duplicates/repairkits. But since the duplicates are all over the place, and I don't believe the repairskill effect is put to a drastic level where in order to manage you are basically forced to raise the skill, I have a concern that it remains as a fillerskill that's fine when kept at 30-50 odd with little to no reason to invest in after a certain point.

I dunno, maybe it could be controlled a bit with more valuable CND effects and scaling degradation (the lower the CND the faster it goes further down -> the need for bigger effects from repairing). Or something.
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Roberto Gaeta
 
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Post » Tue Feb 01, 2011 3:08 pm

My only criticism is its delaying TESV.

I don't see how its delaying TESV when there are two different dev teams working on them. I'm sure the guys at bethesda have been working on it (in some capacity) for the past 2 years.
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Darlene Delk
 
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Post » Wed Feb 02, 2011 1:30 am

I don't like that there is a trophy based on how much caravan you play. I'm betting that it will be one of those inane and boring ones that you have to grind out. I mean it's an RPG not a card simulator.


On the alien stuff I'll be disappointed if there is no reference to a dead alien at area 51. I don't want or expect a bunch of live aliens since we took care of their spaceship in 3, but there needs to be some nod to them.
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Silencio
 
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Post » Tue Feb 01, 2011 2:44 pm

I'm very pleased with many of the improvements to the gameplay and especially that they seem to improve roleplaying quite a bit.

I'm a bit worried about there being a bit too much silly, over-the-top stuff in the game. It was not something I particularly cherished in Fallout 2 or 3.
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Emilie Joseph
 
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Post » Tue Feb 01, 2011 7:50 pm

I don't like that there is a trophy based on how much caravan you play. I'm betting that it will be one of those inane and boring ones that you have to grind out. I mean it's an RPG not a card simulator.


On the alien stuff I'll be disappointed if there is no reference to a dead alien at area 51. I don't want or expect a bunch of live aliens since we took care of their spaceship in 3, but there needs to be some nod to them.

First off, if you don't wanna play caravan and not get the trophy then don't.
There's a lot of trophies people want to get but don't have the patience for.
Be glad it's an easy one.

Second, Area 51 is not in the game so don't expect any aliens at all over there.

Third, you do know there's more motherships right?
There was one that attacked the one the PC was on by the end of MZ.
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victoria gillis
 
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Post » Tue Feb 01, 2011 7:25 pm

The fact that the game ends is my main one probably.
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lauraa
 
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Post » Tue Feb 01, 2011 5:10 pm

Another thing I'm kinda <_< about: Did they really have to include BOS? Can't we go one game without them?
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Neliel Kudoh
 
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Post » Wed Feb 02, 2011 1:01 am

A thread just for me? :)
Actually the only things I'm kinda :huh: and :stare: about are:
Repcon (But I'm going to give it a break until the game has come out)
100% repair by using duplicates with 13 in repair skill.
Burned Man. (Again, going to wait and see how he is (If he's even in this game) but if they've toned him down then I'm going to be pretty pissed off)
Molerats don't have hair like the previous west coast versions.
Ghouls still looks like burned victims.
Achievements are all crap.
The name for the survival skill (should be cooking and crafting) and the name for hardcoe mode (should be survival mode)

Thought my list was gonna be longer. ;)


I agree, nerf the alien blaster a little and let it use energy/microfusion cells.
Only reason for them being there is to limit the OP gun.


One can always criticize the info that's out there.


Actually ghouls should look like burn victims.

Anyways, I am not going to complain yet until the game comes out.
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Rob
 
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Post » Tue Feb 01, 2011 1:19 pm

That we know all about the shooter and the package. Also hope the G novel doesn't give away to much about the game, I plan to read b4 playing.
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Trey Johnson
 
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