criticism

Post » Tue Feb 01, 2011 10:41 am

Another thing I'm kinda <_< about: Did they really have to include BOS? Can't we go one game without them?


Well they should help provide some backstory to the area that the NCR and CL (and others not affiliated) don't cover. Maybe thats the only reason why they are in the game.
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Adrian Powers
 
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Post » Tue Feb 01, 2011 8:48 pm

Actually ghouls should look like burn victims.

http://fallout.wikia.com/wiki/Set http://fallout.wikia.com/wiki/Harold http://fallout.wikia.com/wiki/Patches_(character) http://fallout.wikia.com/wiki/Cain

[edit - Greatest Alive's reply to my BOS post]
Yeah hopefully it's like that, but still man, Every game has had them in it.
Starting to get repetetive(???).
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Chloe Mayo
 
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Post » Tue Feb 01, 2011 10:17 pm

I don't have the game yet, so I won't be 100% sure this will be accurate. However, from what I've seen, VATS is getting a bit too central to gameplay. You can have those cinematic kills even in free aim, for example.

What's this free aim cinematic stuff? Haven't heard it mentioned at all before this.
Other than that, I'd say Vats is less central to gameplay. After all, now we have proper combat with iron sights and all, and I'll definitely be wanting to fight more realtime from now on.

Oh, and btw, to add to my other complaint: the fact that the game runs on Steam is probably my biggest gripe actually. What's the use of buying and anticipating an awesome game when you won't be able to play it?
:l
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Allison C
 
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Post » Tue Feb 01, 2011 6:46 pm

http://fallout.wikia.com/wiki/Set http://fallout.wikia.com/wiki/Harold http://fallout.wikia.com/wiki/Patches_(character) http://fallout.wikia.com/wiki/Cain

[edit - Greatest Alive's reply to my BOS post]
Yeah hopefully it's like that, but still man, Every game has had them in it.
Starting to get repetetive(???).


I agree that, if that is the reason, they could have gone a different way with it (the BoS is the most boring faction IMO).

Also, those ghouls you showed pictures of even look like extremely severe burn victims (aside from the odd colored skin).
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rheanna bruining
 
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Post » Tue Feb 01, 2011 10:16 pm

Also, those ghouls you showed pictures of even look like extremely severe burn victims.

You lost me. :huh:

Point is, the new ghoul design is nowhere close to the original design.
My first fallout was fallout 2, do the math, Fallout 3 ghoul design is awful IMO. :(
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Sami Blackburn
 
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Post » Tue Feb 01, 2011 7:45 pm

Another thing I'm kinda <_< about: Did they really have to include BOS? Can't we go one game without them?


I think it's a good thing. Not only do some people crap their pants over the BOS, but it makes sense that they are including them because of Hoover Dam. If they had Hoover Dam in the game and they didn't have the BOS, they would be missing out on some good lore. Learning more about the war from their side will be interesting. Also, for power armor lovers, they have a place to get some classic t-51b armor.
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Matthew Aaron Evans
 
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Post » Tue Feb 01, 2011 11:11 pm

Well that's how I understand how it works - basically. Low skill -> less repair per duplicate/repair kit -> need more duplicates/repairkits. But since the duplicates are all over the place, and I don't believe the repairskill effect is put to a drastic level where in order to manage you are basically forced to raise the skill, I have a concern that it remains as a fillerskill that's fine when kept at 30-50 odd with little to no reason to invest in after a certain point.

I dunno, maybe it could be controlled a bit with more valuable CND effects and scaling degradation (the lower the CND the faster it goes further down -> the need for bigger effects from repairing). Or something.

I heard at one point that Repair Skill supposedly allows your weapons/armor to stay in better condition for a longer amount of time, I'm hoping that is the case or will be the case. :tops:
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Emilie M
 
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Post » Tue Feb 01, 2011 7:33 pm

I think it's a good thing. Not only do some people crap their pants over the BOS, but it makes sense that they are including them because of Hoover Dam. If they had Hoover Dam in the game and they didn't have the BOS, they would be missing out on some good lore. Learning more about the war from their side will be interesting. Also, for power armor lovers, they have a place to get some classic t-51b armor.

Holy crap I forgot about the BOS/NCR war at Hoover Dam!
Man I really need to go to bed, can't think straight. :laugh:
But I'm still annoyed and bored with them.... Oh crap.... Fallout 4 is probably gonna follow the story of Lyons BOS. :facepalm:
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Lance Vannortwick
 
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Post » Tue Feb 01, 2011 8:50 pm

Agree with gabriel77dan...100% repair by using duplicates with 13 in repair skill... I hadn't heard about that but that really doesn't make any sense if it's true.. I'll complain about that with you... no reason to put any points into repair if you can get things up to snuff with duplicates..


I'm actually in favor of that change. It doesn't take much skill to keep changing parts until something works right. It does take a lot of skill to know how to examine something broken and figure out how to replace/fix only what is necessary to repair the item. Even a low skill character should be able to spam parts at a broken item until it works 100%.

Third, you do know there's more motherships right?
There was one that attacked the one the PC was on by the end of MZ.


I could have sworn that the ship you blow up in zeta was the other half of the alien mothership. I'm probably off base on that though.


As for the caravan thing it is a minor gripe. I'm not usually much on collecting trophies, but I got all of them on fallout 3. I'm going to collect all the New Vegas ones to match it.
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WTW
 
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Post » Tue Feb 01, 2011 2:01 pm

http://fallout.wikia.com/wiki/Set http://fallout.wikia.com/wiki/Harold http://fallout.wikia.com/wiki/Patches_(character) http://fallout.wikia.com/wiki/Cain


They look pretty much the same don't be too harsh on bethesda/obsidian. They should just have a variety of different weird looking faces to make em look apart. In fallout 3 they all look the same to me.
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victoria gillis
 
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Post » Tue Feb 01, 2011 11:04 am

/soapbox-on/
I would like to complain about all the whiners on the forum that spend all kinds of time here reading about New Vegas, and then trash it as if they actually had Real insight into a game not even released yet. There are some who offer great constructive criticism and actually have insightful things to say, but the majority of the whines and gripes are ignorant and/or un-informed even about the trailers and things posted in the forums. I suppose my disgust at such whining is a pale reflection of what the professionals must think when they read this kind of stuff, and I suspect that's why most of them Don't read forums like this (or stick to specific, safer threads). In 99% of the cases such whining does nothing for the community, accomplishes nothing in the end and certainly won't change the direction of the game.
/soapbox-off/
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Emma Parkinson
 
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Post » Tue Feb 01, 2011 3:38 pm

They look pretty much the same don't be too harsh on bethesda/obsidian.

Well I can't help it that Bethesda did a poor job designing them.
They managed to recreate the deathclaw pretty well but could not recreate ghouls, molerats, mr handy/gutsy or Enclave Power Armor.
Individually they are just small annoying things but when I look over all the small things that annoy me it suddenly start to down right piss me off.
But there's nothing to do about it now, I just hope that Bethesda does things right with fallout 4 and does some major research about the game series they're planning to continue.
Yep, the elitist in me is starting to show it's colors, man this karma juice is awesome. :laugh:
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Flutterby
 
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Post » Tue Feb 01, 2011 11:02 pm

Well I can't help it that Bethesda did a poor job designing them.
They managed to recreate the deathclaw pretty well but could not recreate ghouls, molerats, mr handy/gutsy or Enclave Power Armor.
Individually they are just small annoying things but when I look over all the small things that annoy me it suddenly start to down right piss me off.
But there's nothing to do about it now, I just hope that Bethesda does things right with fallout 4 and does some major research about the game series they're planning to continue.
Yep, the elitist in me is starting to show it's colors, man this karma juice is awesome. :laugh:


I thought Ghouls were designed well. I mean, they look far more "realistic" than there earlier counter-parts in the past games in my opinion. Also, mole rats are probably different species on the East and West coasts, and the Mr. Handy models were probably different on both coast's as well (Mr. Gutsy only appeared in Fallout 3). As for the power armor, I agree with you.
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Kit Marsden
 
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Post » Tue Feb 01, 2011 8:15 pm

This is not a complaint about NV, but of fallout 3. I hope that in NV we will get a REAL recon armor. Not a t45d http://fallout.gamesas.com/images/art/fallout3concept/concept10B.jpg renamed at the last minute to make it a stealth variant of power armors. (i did like the under armor thing, but why change it to recon armor?) Obsidian! I wish that you managed to think about making a real recon armor/suit that we can all get to enjoy!! know what i meeeaaan!?

ps. I'm basically asking for a American variant of chinese stealth armor/suit... Or at least bring back http://fallout.wikia.com/wiki/Environmental_Armor,
and http://fallout.wikia.com/wiki/Environmental_Armor_Mark_II.
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Kat Lehmann
 
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Post » Tue Feb 01, 2011 7:15 pm

I thought Ghouls were designed well. I mean, they look far more "realistic" than there earlier counter-parts in the past games in my opinion. Also, mole rats are probably different species on the East and West coasts, and the Mr. Handy models were probably different on both coast's as well (Mr. Gutsy only appeared in Fallout 3). As for the power armor, I agree with you.

So it's all going to be explained by "Screw it, since it's on the east coast they have the right to do what they want"?
No.
Bad solution.
Different models, different species, well then don't call them molerats and don't call them mr handy's if they're not by the original design.
A molerat is a big rat looking thing with brown fur and no tail and (IMO) a rather fat ass. Whatever that thing in fallout 3 was it wasn't a molerat.

But whatever, as I said, I hope they get things right in fallout 4 or at least explains why that thing is different.

As for ghouls, what do you mean by realistic? (If you do reply then I'll have to reply to it tomorrow, going to bed now.)
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Marta Wolko
 
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Post » Tue Feb 01, 2011 11:42 pm

So it's all going to be explained by "Screw it, since it's on the east coast they have the right to do what they want"?
No.
Bad solution.
Different models, different species, well then don't call them molerats and don't call them mr handy's if they're not by the original design.
A molerat is a big rat looking thing with brown fur and no tail and (IMO) a rather fat ass. Whatever that thing in fallout 3 was it wasn't a molerat.

But whatever, as I said, I hope they get things right in fallout 4 or at least explains why that thing is different.

As for ghouls, what do you mean by realistic?


There are different sub-species for every species of animals in the world. It would be logical to assume its the same with mole-rats. As for robots, although that does not make sense, it could be possible.

As for realistic, when I see the FO1 ghouls in the close-up dialogue box, I see something that should be dead due to its numerous deformities (I mean, some even have holes throughout their bodies). In FO3, the ghouls looked like extreme burn victims (like it realistically would be, although this is Fallout so I suppose that does not count). The very small problem I had with the design of the FO3 ghouls was the lack of variation of the faces (they all look exactly the same).
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jason worrell
 
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Post » Tue Feb 01, 2011 12:13 pm

Don't mind Gabriel, he's just an elitist goldfish. :laugh:

I don't see Sir Goldishes anger tbh, I feel Ghouls in Fallout 3 where way better than the ones on F1/2. I prefer burned irradiated surivors over cliche zombie looks to be honest.
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Susan Elizabeth
 
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Post » Tue Feb 01, 2011 9:48 pm


As for realistic, when I see the FO1 ghouls in the close-up dialogue box, I see something that should be dead due to its numerous deformities (I mean, some even have holes throughout their bodies). In FO3, the ghouls looked like extreme burn victims (like it realistically would be, although this is Fallout so I suppose that does not count). The very small problem I had with the design of the FO3 ghouls was the lack of variation of the faces (they all look exactly the same).


That's what ghouls are meant to look like. They are meant to look like Zombies. That's why they live such a long painful life and people have a hard time getting along with them. Making them just burn victims is down playing what a ghoul is.

I agree about the different sub-species. Furry talking deathclaws in tactics are a sub-species of Deathclaw. Devs of Fallout One wanted other types of deathclaws and the ones from tactics are very close to some ideas they had.
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Jamie Lee
 
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Post » Tue Feb 01, 2011 2:26 pm

maybe there's also different sub-species of ghouls too. they don't have to look only like zombies or only like burn victims. Some may have gotten a bigger dose of rads or maybe the enviroment plays a part in what ghouls look like i.e. wind humidity etc. All i'm saying is why should we believe that ghouls only look one specific way?
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Jason White
 
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Post » Tue Feb 01, 2011 10:25 am

maybe there's also different sub-species of ghouls too. they don't have to look only like zombies or only like burn victims. Some may have gotten a bigger dose of rads or maybe the enviroment plays a part in what ghouls look like i.e. wind humidity etc. All i'm saying is why should we believe that ghouls only look one specific way?


I agree with gabriel77dan comment "So it's all going to be explained by "Screw it, since it's on the east coast they have the right to do what they want"?

Ghouls in Fallout New Vegas look like they do in FO3. This means ghouls have been changed. It would make sense if the two "species" were together but they don't seem to be. Ghouls are meant to look like Zombies. Body parts falling off, exposed organs and all. Radiation Level could play a role in how bad they end up being but since DC was hit really bad being the capital in all and it having radiation around after 200 years. The ghouls should have looked even worce then original ghouls.
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Averielle Garcia
 
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Post » Tue Feb 01, 2011 9:43 pm

What's this free aim cinematic stuff? Haven't heard it mentioned at all before this.


It was mentioned a long time ago. You can see it if you youtube the PS Qore footage, though. Radroach kill in free aim triggers it.

edit: Found the link. Right now I'm getting an error 500 but it should work soon. http://www.youtube.com/watch?v=UF7Kpb-hSfc


Other than that, I'd say Vats is less central to gameplay. After all, now we have proper combat with iron sights and all, and I'll definitely be wanting to fight more realtime from now on.


Not to offend console players but honestly I feel VATS is a crutch that was used to allow people to reliably shoot things with slow-aiming joysticks. I never used it in Fallout 3 except just to see what it was like and to exploit it's 90% damage reduction for point blank mirv shots.

Oh, and btw, to add to my other complaint: the fact that the game runs on Steam is probably my biggest gripe actually. What's the use of buying and anticipating an awesome game when you won't be able to play it?
:l

What do you mean by this? You'll be able to play just fime. You'll have more problems with the game engine than you ever will with Steam.
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Georgia Fullalove
 
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Post » Tue Feb 01, 2011 6:40 pm

Radiation would burn, it would destroy most living things it touches (that includes skin) (Then again these ghouls should look more human since not as many bombs hit and radiation isnt as bad as it should be)

My own things I am criticising...
They havent shown a Railgun yet X-X there was one in Van Buren and they're getting alot of other stuff from that so it better be in the game =(
No exploding teddy bears, iuno .-.
Ya I guess thats it >_>

P.S. OMG I just realized the cure for cancer is ghoulification!! so simple P= although looking like crap and small chance of becoming a feral might not be worth it... would that get me a nobel prize?
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Georgine Lee
 
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Post » Tue Feb 01, 2011 1:15 pm

/soapbox-on/
I would like to complain about all the whiners on the forum that spend all kinds of time here reading about New Vegas, and then trash it as if they actually had Real insight into a game not even released yet. There are some who offer great constructive criticism and actually have insightful things to say, but the majority of the whines and gripes are ignorant and/or un-informed even about the trailers and things posted in the forums. I suppose my disgust at such whining is a pale reflection of what the professionals must think when they read this kind of stuff, and I suspect that's why most of them Don't read forums like this (or stick to specific, safer threads). In 99% of the cases such whining does nothing for the community, accomplishes nothing in the end and certainly won't change the direction of the game.
/soapbox-off/



Amen brother
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Rob Davidson
 
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Post » Wed Feb 02, 2011 1:46 am

Eh, I don't have much to complain about, and I don't think I will until I have the game in my tentacles.

I mean, right now the most I have to complain about is how Damage Threshold doesn't stop all damage, but that's a matter of modding one single variable in the GECK, so I find it hard to fault the dev team for something it will only take me five seconds to fix.
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Soku Nyorah
 
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Post » Tue Feb 01, 2011 6:12 pm

I wish I could share the carefree reliance to the healing power of mods like other PC users here.
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MR.BIGG
 
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