Daedric artefacts are useless broken

Post » Sat Jun 09, 2012 8:50 pm

Yea its not Bethesda's fault for making an unbalanced game its mine. And Justin Bieber music must f-ing rock its just my fault for not listening to it the right way.

What the [censored] did I just read?
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Amanda savory
 
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Post » Sun Jun 10, 2012 2:26 am

They took away spell crafting because it was op, yet the [censored] u can do with enchanting/blacksmithing/alchemy is 1000x worse and basically costs nothing.

Incorrect. 100% camouflage is far easier to achieve and infinitely more powerful.
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Crystal Clear
 
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Post » Sun Jun 10, 2012 2:57 am

*Complains about linearity in Skyrim dungeons*

*Praises diversity in Oblivion dungeons*

One sec, I need to go let my head explode in a easily cleanable location.
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kyle pinchen
 
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Post » Sun Jun 10, 2012 5:35 am

Sanguine Rose was overpowered at the time I got it. That summon made short work of pretty much anything it went against.

The thing about the daedric items isn't so much about what they do or how powerful they are. I enjoy the quests more than getting the artefact. I would much rather
Spoiler
make it rain burning dogs and use a fork to kill a bull netch
then get a weapon or armor that will be situational. (Used non Skyrim quests to avoid spoilage. Don't click spoiler if you haven't played previous games)
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Victoria Bartel
 
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Post » Sat Jun 09, 2012 4:57 pm

http://www.gamesas.com/topic/1338900-cost-and-effective-items-outbalanced-spoilers/page__p__20167025__hl__deadric__fromsearch__1#entry20167025

I posted this issue earlier
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c.o.s.m.o
 
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Post » Sat Jun 09, 2012 8:01 pm

Many of the daedric quests have level restrictions and all you really need is to buff either smithing or enchanting to easily make a better weapon. It took me about 6 hours to max out both smithing and enchanting, it also wasn't a waste to put my points towards because my weapons ridiculously out damage the daedric artifacts. The only one worth anything to get in my opinion is Mehrunes Razor since the insta-kill chance is kind of cool. Or i guess the wabbajack, but thats not very combat effective.

Also i was plowing through enemies at low levels with the enchanted legendary weapons i made.

Perfect example of the human nature thing referenced earlier..you are what is known as a min maxxer....the game wasnt designed with the expectation that players would start the game grinding a skill so they could have the uberest items in the game 6 hours in...And, imho it didnt need to be.
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..xX Vin Xx..
 
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Post » Sun Jun 10, 2012 6:04 am

Not all daedric artifacts are useless, however there is one problem with the weapon artifacts compared to the weapons you can craft, and that is that it takes a higher level of smithing to improve the daedric artifacts than regular weapons. So no matter what, a daedric dagger will always do more damage than the Mehrunes Razor. This also applies to unique armor as well. I dont quite know what the thinking was behind this effect, but i really wish it werent so.
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Honey Suckle
 
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Post » Sun Jun 10, 2012 9:03 am



My character has about 30something in smithing and the elven smithing perk. Along with a few buff enchanted items, this creates a situation where improved elven is significantly better than improved ebony ...

And that is a problem why?
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Javier Borjas
 
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Post » Sun Jun 10, 2012 2:09 am

I think its hilarious that you even consider light armour to be better than heavy armour.
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Justin Bywater
 
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Post » Sun Jun 10, 2012 3:45 am

Incorrect. 100% camouflage is far easier to achieve and infinitely more powerful.
You can still get this effect in Skyrim (Or near enough to be a negligible difference) by using enchanting+alchemy+sneak. My test was to steal everything in Whiterun (Including things in pockets, equipped weapons, and whatever people were wearing), then stab(chop?) all of them directly in the face with an ax until they died (Some took several dozen attacks), I didn't come anywhere near getting detected.
Conclusion: The new system is in fact more broken than the old one, as you don't even need the imba spells to one-shot everything in the game while being immortal and/or undetectable.

As an argument against spellmaking, it falls way short, as it'd be easy to limit specific magical effects to have hard-caps.
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Sarah Bishop
 
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Post » Sat Jun 09, 2012 5:15 pm

You can craft something better than a staff that lets you summon a dremora lord without having invested any perks / raised any skill / stat? Really?

Sure, maybe the ones that are simply weapons are a let down. But some of the others... woha. And in terms of actual game impact, "utility item" often beats "weapon".
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Annick Charron
 
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Post » Sat Jun 09, 2012 8:11 pm

Sanguine Rose was overpowered at the time I got it. That summon made short work of pretty much anything it went against.
You simply found a very powerful item. Why is this so wrong? I think we are all happy with having some non-linearity in the game and to be able to come across such things rather than not.
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Kayla Keizer
 
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Post » Sun Jun 10, 2012 6:49 am

Grinding has nothing to do with it. If you increase a skill quickly and get ahead in the level scaling, that will catch up after several levels anyway.

It's taking crafting past the legendary status. Weapon Improvements should have been capped at 200%. No matter if that is by Skill, Perk, Enchantment or Alchemy. Either alone or by combination. I look at it like an oversight or a glitch and just choose to stop at 200%.

http://www.youtube.com/watch?v=2lK2Zg_XAQE

his bow does 1.5 billion damage.....
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Sammi Jones
 
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Post » Sat Jun 09, 2012 11:55 pm

http://www.youtube.com/watch?v=2lK2Zg_XAQE

his bow does 1.5 billion damage.....
That guy is utterly stupid. He is not playing the game, he is f'ing about with it. He found a bug, but then goes on and exploits it and makes multiple videos of it, saying how over-powered it is.

It is not over-powered, when one finds a bug. It is only a bug.

You need high stats? Then just use the console commands... It does however not need idiots.
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Arrogant SId
 
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Post » Sun Jun 10, 2012 2:59 am

You can craft something better than a staff that lets you summon a dremora lord without having invested any perks / raised any skill / stat? Really?

Sure, maybe the ones that are simply weapons are a let down. But some of the others... woha. And in terms of actual game impact, "utility item" often beats "weapon".

This is nonsense couse you usually woudl be beaten up at level one making a daedra quest ... Or logic shoudl suggest it so ...
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Christie Mitchell
 
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Post » Sun Jun 10, 2012 3:32 am

http://www.youtube.com/watch?v=2lK2Zg_XAQE

his bow does 1.5 billion damage.....
Ha! That's funny. He used that Fortify Restoration glitch, to craft an enchanting potion. If you keep chuggin' those things there's no telling what number the game would stop at.
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lucy chadwick
 
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Post » Sun Jun 10, 2012 8:01 am

Sounds like both of you are playing the wrong game.
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Stat Wrecker
 
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Post » Sun Jun 10, 2012 6:31 am

Oh, look, it's another one of these threads from yet another armchair designer!

How cute.
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Lexy Dick
 
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Post » Sun Jun 10, 2012 3:45 am

Oh, look, it's another one of these threads from yet another armchair designer!

How cute.

Excuse me?
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Louise Andrew
 
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Post » Sun Jun 10, 2012 8:21 am

Oh, look, it's another one of these threads from yet another armchair designer!

How cute.
Oh, look, it's another one of these posts that proves the failure of the age verification system.

How cute.
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gemma
 
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Post » Sat Jun 09, 2012 10:44 pm

I for myself agree with my friend , but I haven't tested much the crafting because I perceived the gameplay was poorly made by beth this time , unbalancing things veryseriously ......

having to force yoruself to not become a "god" by taking advantage of the system is not a way to play , the Game shoudl be balanced so that you do not Become overpowerfull due to a lack of carefull gameplay features planning ....

the smithing is an awesome addition but has really been poorly implemented and rushed out ... (11 11 11 ) the same thing that you can stack enchantment over enchantment over potions over spells on yourself that you can craft ( even at low levels if you pump just enchantment and smithing ) allows you to create weapons and common stuff in abundance way more powerfull than any daedric artefact ...

This spoils the reason and the fun to go look for them ....

I played differently than him knowing that the game is bugged somehow and will allow you to become overpowered if you do not refrain from increasing all the stuff in smithing etc , I decided to not do at all ... but willing or not I reached 100 smithing couse I wanted the dragon armor , so I coudl forge by myself stuff that was more powerfull than daedric stuff...

and yes you can enchant pretty much all of the items with more powerfull enchantments than the daedric ... and as for the 3 spells what i need it for if I can have the whole set of armor enchanted with more powerfull stuff?

on the dungeons , they are better crafted but utterly boring , because even if they feel and look more different , they do share all the same linearity ... they placed a backdoor in "Every" dungeon" ( I actually do not dislike that much ) but as for the loot you can pretty much jump any room , go straight to tthe boss couse you will not miss anything from the dungeon ... all the important stuff is "always" in the final chest ... wich makes the game feel more like a Fable or a poor kiddy oriented game than else .... wich honestly is hironical due to the rating of the game ...

I approve this message :)
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barbara belmonte
 
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Post » Sun Jun 10, 2012 5:19 am

Just got done giving a calc exam where I asked the question "why must we careful to avoid treating divergent series as if they were convergent?". This "problem" with Skyrim illustrates the issue well.
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Flesh Tunnel
 
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Post » Sat Jun 09, 2012 6:39 pm

You simply found a very powerful item. Why is this so wrong? I think we are all happy with having some non-linearity in the game and to be able to come across such things rather than not.

I didn't say it was wrong. I was saying that the staff was useful for a long time and that the staff wasn't useless to me.
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gandalf
 
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Post » Sun Jun 10, 2012 5:21 am

Its a mixed bag, some of the daedric artifacts are a bit mundane, some are useful, and some are just pretty to look at.

Azura's Star and the Masque are the ones I always use. The weapons, armors and staves I just keep as unique trophies.
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Lisa Robb
 
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Post » Sat Jun 09, 2012 6:52 pm

I disagree about the ease on crafting. Reach 100 is way harder, even if you spam crafting, than most of deadric quests. I find them rather easy actually for they give precious artifacts meant to be wield/worn at mid game mostly, and they sure stand at the best available items in game IMO.
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Lucky Boy
 
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