Grinding has nothing to do with it. If you increase a skill quickly and get ahead in the level scaling, that will catch up after several levels anyway.
It's taking crafting past the legendary status. Weapon Improvements should have been capped at 200%. No matter if that is by Skill, Perk, Enchantment or Alchemy. Either alone or by combination. I look at it like an oversight or a glitch and just choose to stop at 200%.
It's taking crafting past the legendary status. Weapon Improvements should have been capped at 200%. No matter if that is by Skill, Perk, Enchantment or Alchemy. Either alone or by combination. I look at it like an oversight or a glitch and just choose to stop at 200%.
Enchanting would be critical as an daeric sword do 14 in base damage, +200%= 42, have fun playing with an ancient dragon, you only has to hit it 75 times.
However this would make enchanting critical as you can get 2*25 in elemental damage, this is more than the weapon damage, and porions you would have to drink a cople of resist fire/ frost while fighting it and a lot of healing potions.
Next time do your math. Weapons get powerfull if you have lots of perks in them, lots of +damage gear and smithed with an expert to master potion wearing expert or better gear.