Daedric artefacts are useless broken

Post » Sat Jun 09, 2012 8:42 pm

Grinding has nothing to do with it. If you increase a skill quickly and get ahead in the level scaling, that will catch up after several levels anyway.

It's taking crafting past the legendary status. Weapon Improvements should have been capped at 200%. No matter if that is by Skill, Perk, Enchantment or Alchemy. Either alone or by combination. I look at it like an oversight or a glitch and just choose to stop at 200%.
This would make smithing reludant, perks improve base damage 100% skill 50%, two +25% damage increase enchants and you are done.
Enchanting would be critical as an daeric sword do 14 in base damage, +200%= 42, have fun playing with an ancient dragon, you only has to hit it 75 times.
However this would make enchanting critical as you can get 2*25 in elemental damage, this is more than the weapon damage, and porions you would have to drink a cople of resist fire/ frost while fighting it and a lot of healing potions.

Next time do your math. Weapons get powerfull if you have lots of perks in them, lots of +damage gear and smithed with an expert to master potion wearing expert or better gear.
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Blackdrak
 
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Post » Sat Jun 09, 2012 6:10 pm

I meant that it should not be possible to improve an armor or weapon +50% beyond its initial stats. So if an armor has a base armor rating of 10, it could not get higher than an armor rating of 15.
Why the [censored] not? The ability to make any piece of gear viable for a character is one of the best parts of Skyrim - I can choose to continue wearing my Steel armor without needing to upgrade to Daedric.

As far as the Daedric Artifacts are concerned... All of them are irreplicable and unique. If someone says otherwise, then they have no clue what they're talking about. Self-enchanted and self-crafted gear tends to be boring.

Also, most Daedric artifacts are just as upgradable as any other item. Think Legendary Daedric Armor's awesome? Try a legendary Ebony Mail, or Legendary Savior's Hide.
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jasminε
 
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Post » Sun Jun 10, 2012 2:24 am

Agreed and I prefer the armourer feature in Oblivion where you can repair you own weapons, as they ware over time. There are other things, like heavy armour doesn't feel heavy at all in Skyrim.
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Noely Ulloa
 
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Post » Sun Jun 10, 2012 8:32 am

Agreed and I prefer the armourer feature in Oblivion where you can repair you own weapons, as they ware over time. There are other things, like heavy armour doesn't feel heavy at all in Skyrim.
Guess what: It wasn't heavy in Real Life either.
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Nice one
 
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Post » Sat Jun 09, 2012 6:15 pm

I for myself agree with my friend , but I haven't tested much the crafting because I perceived the gameplay was poorly made by beth this time , unbalancing things veryseriously ......

having to force yoruself to not become a "god" by taking advantage of the system is not a way to play , the Game shoudl be balanced so that you do not Become overpowerfull due to a lack of carefull gameplay features planning ....
No. Just no. It takes serious effort to max smithing and enchanting both, and if you do that, then you know what you're doing. Don't complain about being overpowered when you set out to powermax.

on the dungeons , they are better crafted but utterly boring , because even if they feel and look more different , they do share all the same linearity ... they placed a backdoor in "Every" dungeon" ( I actually do not dislike that much ) but as for the loot you can pretty much jump any room , go straight to tthe boss couse you will not miss anything from the dungeon ... all the important stuff is "always" in the final chest ... wich makes the game feel more like a Fable or a poor kiddy oriented game than else .... wich honestly is hironical due to the rating of the game ...
So you want them to make dungeons you have to run the entire length back through in order to exit? That's what's called wasting time. If you can't be bothered to clear the whole dungeon, why are you even playing a video game.
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Rob Smith
 
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Post » Sun Jun 10, 2012 3:53 am

Guess what: It wasn't heavy in Real Life either.

What's that got to do with anything?
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John Moore
 
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Post » Sun Jun 10, 2012 8:07 am

Oh, look, it's another one of these threads from yet another armchair designer!

How cute.

I used to be a game designer like you, then I took an arrow in the knee....

:)
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Eliza Potter
 
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Post » Sat Jun 09, 2012 11:55 pm

This would make smithing reludant, perks improve base damage 100% skill 50%, two +25% damage increase enchants and you are done.
Enchanting would be critical as an daeric sword do 14 in base damage, +200%= 42, have fun playing with an ancient dragon, you only has to hit it 75 times.
However this would make enchanting critical as you can get 2*25 in elemental damage, this is more than the weapon damage, and porions you would have to drink a cople of resist fire/ frost while fighting it and a lot of healing potions.

Next time do your math. Weapons get powerfull if you have lots of perks in them, lots of +damage gear and smithed with an expert to master potion wearing expert or better gear.
That does not reflect a +200% direct increase. In fact, it is a LOT less.

.........................Without Perk ............. With Perk ....................Armor ..............Weapon,Helm,Gaunts,Boots
Fine -------------14 ---------------- 14 -------------- +2 -------------- +1
Superior --------- 31 ---------------- 22 -------------- +6 -------------- +3
Exquisite -------- 65 ---------------- 40 ------------- +10 ------------- +5
Flawless --------100 ---------------- 57 ------------- +13 ------------- +7
Epic ------------134 ----------------74 -------------- +17 ------------- +8
Legendary ------168 ---------------- 91 ------------- +20 ------------- +10

Each additional quality level beyond Legendary improves Armor by 3.6 and other items (weapons, helms, boots, etc) by 1.8. This is the standard increase, no matter the armor or weapon type. It's the same across the board.

Using your example....With a base damage of 14, that 200% actually translates into an increased base damage of 25.8 or just 25. Remaining at Legendary (ie, 168%) would just be 24.
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Astargoth Rockin' Design
 
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Post » Sun Jun 10, 2012 6:05 am

I wish I had a nickel for every time I posted this about Oblivion, when Oblivion was new:

Skyrim isn't Oblivion part two
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Jah Allen
 
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Post » Sun Jun 10, 2012 6:05 am

What's that got to do with anything?

Um, in the context of what he posted, it has EVERYthing to do with what he was commenting on! the armor actually doesn't weight very much
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Yonah
 
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Post » Sun Jun 10, 2012 12:04 am

What is completly idiotic is that daedric artifacts,without smithing couldnt even compete with steel swords? Those artifacts should be "legendary" by default.

And something like wuuthrad is completly worthless because it couldnt be improved by smiting. Absurd.
Only the dragon masks are actually(some of them) worthy artifacts to loot,because the player couldnt make anything like that(three enchantments on one item).
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Ezekiel Macallister
 
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Post » Sun Jun 10, 2012 7:54 am

I disagree about the ease on crafting. Reach 100 is way harder, even if you spam crafting, than most of deadric quests. I find them rather easy actually for they give precious artifacts meant to be wield/worn at mid game mostly, and they sure stand at the best available items in game IMO.
it took me around 2-3 hours to go from 15-100 enchanting by buying petty and lesser soul gems, making iron dadders, then put absorb health on them and rinsed and repeated that by waiting for 2 days. On the other hand the daedric artifacts to me about 15 hours to find and complete( didn't want to use a guide to fing them all) so 2-3 hours to insta kill ancient dragons or 15 hours to eat people, summon a dremora (which i can summon on my own), absorb f****ing stamina,....the list of pointless crap goes on and on.
Except the shield with a ward on it that is the only one i can find remotely usefull at any time.
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cutiecute
 
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Post » Sat Jun 09, 2012 4:50 pm

No. Just no. It takes serious effort to max smithing and enchanting both, and if you do that, then you know what you're doing. Don't complain about being overpowered when you set out to powermax.

No just no it doesn't it took me around 6 hours to max out smithing and enchanting . Buy iron ingots and leather straps, buy petty and lesser soul gems, get absorb health enchantment. And tada grind for a few hours and realize you just broke your game and become very sad at the balancing choices.
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Jonny
 
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Post » Sun Jun 10, 2012 4:27 am

I've found rare items in early dungeon containers.

Even a pair of Dragonscale gauntlets.
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{Richies Mommy}
 
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Post » Sun Jun 10, 2012 2:06 am

Thats funny I have 100 Smithing and I still can't make my legendary ebony mace make undead explode in a blaze of light like my Dawnbreaker. Sure my mace hits a bit harder but I sitll break out Dawnbreaker when I fight undead simply because it is fun and looks cool. Combine it with Spellbreaker and the combo is to fun...
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Auguste Bartholdi
 
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Post » Sat Jun 09, 2012 8:45 pm

No just no it doesn't it took me around 6 hours to max out smithing and enchanting . Buy iron ingots and leather straps, buy petty and lesser soul gems, get absorb health enchantment. And tada grind for a few hours and realize you just broke your game and become very sad at the balancing choices.
I don't understand this mentality at all.
Skyrim is a huge, open world, obviously designed for exploration and organic character advancement.
You choose to spend six hours in a boring repetetive task in order to maximize specific skills, and never during that six hours stopped to think that it might unbalance the game?
There shouldn't have been a "tada" moment.
Pull up the console, click the Ancient Dragon and type "kill." Just as rewarding, I'm sure, and it will save you that six hours to go do something fun.
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Riky Carrasco
 
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Post » Sun Jun 10, 2012 5:28 am

Maybe he should post and explain how to craft:
A staff that summons Dremora
A ring that allows extra werewolf transformations
A shield that absorbs spell damage
Armor with a Resist Magic enchant
A weapon with 3 enchants
Etc.

THIS! My level 34 spellsword uses Mace of Molag Bol (improved) and Sanguine Rose in the few instances where his magic doesn't finish them off at range.
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Natalie J Webster
 
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Post » Sat Jun 09, 2012 10:20 pm

No just no it doesn't it took me around 6 hours to max out smithing and enchanting . Buy iron ingots and leather straps, buy petty and lesser soul gems, get absorb health enchantment. And tada grind for a few hours and realize you just broke your game and become very sad at the balancing choices.

do you actually mean that? that is one of the dumbest things iv heard aganst skyrim. grinding for 6 hours is, for one, the most boring thing you could possibly do and you should have your pc/360/ps3 taken away for doing it (go do taxes or something, it would net less complaints here and more fun for you) and is supposed to make you op, that is the only reason anyone would waste time on such a boring activity
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lilmissparty
 
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Post » Sun Jun 10, 2012 6:00 am

About crafting vs Daedric, all I can say is that there can be only 1 "strongest" item in the game for each type. If it comes from crafting, then people complain that they can't find better loot then they can craft so exploring is pointless. If it comes from found items, then people complain that they can't craft better loot so the crafting system is pointless. If all you want is the absolute strongest items then only 1 system can work. If you just play the game naturally without grinding and just play to have fun then this problem is pretty minimal.

About dungeon linearity, I felt that the dungeons were 100x better in Skyrim vs Oblivion.

That isn't necessarily true, you can have many items with the best stats but simply different enchantments that lend themselves to certain builds more-so than others. The problem is that Daedric is the best quality weapon hands down. All Daedric quality items have identical base values. Unless the artifact is a Daedric quality weapon, other weapons will far outscale the damage to where the enchantments they have cannot even come close to making up the gap. When I have a weapon that one shots something versus one that takes 2 or 3 hits but sets them on fire or something, why do I care they are on fire when I could have killed them in a hit from the get go? Damage is king in Skyrim and Enchants are very boring and not unique enough. They could have handled the itemization a heck of a lot better than how they did.
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+++CAZZY
 
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Post » Sun Jun 10, 2012 2:14 am

That does not reflect a +200% direct increase. In fact, it is a LOT less.
I'm going to have to say: You don't know how to formulate your arguments.
14*3=42, the exact definition of a 200% increase (Equaling 300% of the base value).
Arguing about the smithing quality levels is entirely irrelevant to the math.
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Chris Johnston
 
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Post » Sat Jun 09, 2012 9:14 pm

One word.

Wabbajack.

It turns people into gold, sweetrolls, and wine, as well as other things.
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Charlotte Lloyd-Jones
 
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