Daedric artefacts are useless broken

Post » Sat Jun 09, 2012 6:56 pm

A friend of mine playing on the Xbox , complained at right about the new skyrim game , he was a serious fan of Oblivion , he never played morrowind , anyway he said that it was fun when in Oblivion you coudl get a daedric artefact couse was a powerfull weapon or item with special enchantments that where unique and unachievable in other ways ....

he said now this is no more because you just need to sit and craft and anything you may craft is way better than any daedric thing ... this for him spoiled the game and made it unappealing couse he lost the Vibe to seek and discover .....


He also complained of the linearity of the dungeons , that Beth decided to make them too much streamlined like any other kid like game .....

you enter , reach the boss , kille the boss loot the final chest , get out in the back door... instead befoure was better couse every chest could contain something special and this pushed you more foward the exploration while now you know that there is nothing special in the other chests , just go for the final one , the rest will just contain junk and crap ....


Well he complained of many other things but those where the most relevant for him that totaly broke his imersion and put the game aside .... I must say that he played Oblivion till the very deep of it , discovered everything , and mastered to the maximum levels , got all DLCs , and kept playing it even til llast year ....

it was really hard for him to admit to be disappointed by the game he waited for so long ...


and I agree with his opinions , apart the graphcis that are way better , the game was stripped of it's very core nature ....
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Rudy Paint fingers
 
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Post » Sat Jun 09, 2012 10:50 pm

Well, I've used a daedric artifact on my main char for the majority of the game, and a mask which is kind of a similar thing, so YMMV.
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Jonathan Braz
 
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Post » Sun Jun 10, 2012 3:00 am

If Skyrim was handled like a Diablo, or Torchlight game then I'd agree about Daedric weapons being somewhat useless. Most of the time the enchantment you get on the artifacts is what makes them so powerful. But I'd agree that you could potentially make even more powerful weapons based upon raw damage, but at the end of the day Daedric artifacts are balanced pretty well.

As for the linearity I'd argue that has been present in all TES games and many RPGs in general. Dungeons are normally just corridors funneling you along to a overall goal or location.
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Breanna Van Dijk
 
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Post » Sat Jun 09, 2012 6:46 pm

About crafting vs Daedric, all I can say is that there can be only 1 "strongest" item in the game for each type. If it comes from crafting, then people complain that they can't find better loot then they can craft so exploring is pointless. If it comes from found items, then people complain that they can't craft better loot so the crafting system is pointless. If all you want is the absolute strongest items then only 1 system can work. If you just play the game naturally without grinding and just play to have fun then this problem is pretty minimal.

About dungeon linearity, I felt that the dungeons were 100x better in Skyrim vs Oblivion.
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Elisha KIng
 
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Post » Sat Jun 09, 2012 6:09 pm

About crafting vs Daedric, all I can say is that there can be only 1 "strongest" item in the game for each type. If it comes from crafting, then people complain that they can't find better loot then they can craft so exploring is pointless. If it comes from found items, then people complain that they can't craft better loot so the crafting system is pointless. If all you want is the absolute strongest items then only 1 system can work. If you just play the game naturally without grinding and just play to have fun then this problem is pretty minimal.

About dungeon linearity, I felt that the dungeons were 100x better in Skyrim vs Oblivion.
Grinding has nothing to do with it. If you increase a skill quickly and get ahead in the level scaling, that will catch up after several levels anyway.

It's taking crafting past the legendary status. Weapon Improvements should have been capped at 200%. No matter if that is by Skill, Perk, Enchantment or Alchemy. Either alone or by combination. I look at it like an oversight or a glitch and just choose to stop at 200%.
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Amanda savory
 
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Post » Sat Jun 09, 2012 10:44 pm

If your not grinding smithing and enchanting like a madman then Daedric weapons are very viable. One of my characters has been using DawnBreaker since level 20 and he's now level 46. Its all in how you play the game.
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Chenae Butler
 
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Post » Sun Jun 10, 2012 9:05 am

It's taking crafting past the legendary status. Weapon Improvements should have been capped at 200%. No matter if that is by Skill, Perk, Enchantment or Alchemy. Either alone or by combination. I look at it like an oversight or a glitch and just choose to stop at 200%.

I look at it as not a glitch in the game but a glitch in human nature. People are unable to control themselves. No one is forcing them to craft overpowered weapons, it is their choice. Then on top of that they turn around and blame Bethesda for their choices.
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Jhenna lee Lizama
 
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Post » Sun Jun 10, 2012 12:57 am

I'm cool with Daedric Artefacts. Yes I COULD smith and enchant something better. But not every one of my characters is specialising in smithing and enchanting. So the gulf between is nowhere near problematic.
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xxLindsAffec
 
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Post » Sun Jun 10, 2012 2:48 am

The benefit of daedric artifacts is that they can have unique effects/enchantments, and can be gained at a relatively low level.

You can't make enchanted and upgraded items at lower levels without severely gimping yourself versus enemies, which completely defeats the purpose of making enchanted and upgraded weapons in the first place.

It is better to try to get a daedric artifact, use it to level up until your combat skills are up to par, then level your crafting skills.
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i grind hard
 
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Post » Sun Jun 10, 2012 9:08 am

The benefit of daedric artifacts is that they can have unique effects/enchantments, and can be gained at a relatively low level.

You can't make enchanted and upgraded items at lower levels without severely gimping yourself versus enemies, which completely defeats the purpose of making enchanted and upgraded weapons in the first place.

It is better to try to get a daedric artifact, use it to level up until your combat skills are up to par, then level your crafting skills.


It really does. Plus some of them look pretty striking a unique too.
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Kat Ives
 
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Post » Sat Jun 09, 2012 6:37 pm

Kinda ironic your buddy's opinion. The only Daedric artifact worth the time in Oblivion was Umbra. Every other Daedric artifact was equaly useles, since you could get better enchantments with Transcendent Sigil Stones or even by non unique loot (Ring of Iron Fists, Mundane Ring, Necklace of Swords, Amulet of Axes, etc.) and better damage/protection from top tier common armor and weapons. Worse, generic bandits or marauders more often then not were wearing top tier armor and weapons.
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Naazhe Perezz
 
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Post » Sat Jun 09, 2012 6:41 pm

Kinda ironic your buddy's opinion. The only Daedric artifact worth the time in Oblivion was Umbra. Every other Daedric artifact was equaly useles, since you could get better enchantments with Transcendent Sigil Stones or even by non unique loot (Ring of Iron Fists, Mundane Ring, Necklace of Swords, Amulet of Axes, etc.) and better damage/protection from top tier common armor and weapons. Worse, generic bandits or marauders more often then not were wearing top tier armor and weapons.

That's kinda true. In fact in some cases just closing the first Oblivion Gate would give you a Sigil stone to better enchant an item...

To each their own, I suppose.
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Auguste Bartholdi
 
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Post » Sun Jun 10, 2012 3:36 am

he said that it was fun when in Oblivion you coudl get a daedric artefact couse was a powerfull weapon or item with special enchantments that where unique and unachievable in other ways ....he said now this is no more because you just need to sit and craft and anything you may craft is way better than any daedric thing ...

Maybe he should post and explain how to craft:
A staff that summons Dremora
A ring that allows extra werewolf transformations
A shield that absorbs spell damage
Armor with a Resist Magic enchant
A weapon with 3 enchants
Etc.
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casey macmillan
 
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Post » Sun Jun 10, 2012 3:12 am

Not all the people who play this game craft things in the game. Daedric Artifacts are about the most powerful thing you can count on finding.
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MatthewJontully
 
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Post » Sun Jun 10, 2012 9:21 am

Given my usual play style (smithing/enchanting) I make a beeline very early on to one particular Daedric quest and ignore the rest. I can make better gear myself. Again, that's my choice of play style. I don't have to do that. I ran into exactly the same thing in Oblivion. Between enchanting and sigil stones there was exactly one Daedric artifact I used with any regularity.
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James Smart
 
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Post » Sun Jun 10, 2012 1:03 am

Daedric artifact thing doesnt bother me as much as the dungeon desing. There are no secret chambers, traps are obvious and rarely lethal and the desing is with only a few exception rather linear.

Doesnt keep me from enjoying them, but I would say there is room for some extra creativity.
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Harry-James Payne
 
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Post » Sun Jun 10, 2012 1:00 am

It really does. Plus some of them look pretty striking a unique too.
Yeah, the mace of molag bal and Volendrung look pretty brutal.
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sam westover
 
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Post » Sun Jun 10, 2012 8:23 am

I look at it as not a glitch in the game but a glitch in human nature. People are unable to control themselves. No one is forcing them to craft overpowered weapons, it is their choice. Then on top of that they turn around and blame Bethesda for their choices.
I look at it as not a glitch in the game but a glitch in human nature. People are unable to control themselves. No one is forcing them to craft overpowered weapons, it is their choice. Then on top of that they turn around and blame Bethesda for their choices.

They took away spell crafting because it was op, yet the [censored] u can do with enchanting/blacksmithing/alchemy is 1000x worse and basically costs nothing.
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Nims
 
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Post » Sun Jun 10, 2012 5:07 am

The benefit of daedric artifacts is that they can have unique effects/enchantments, and can be gained at a relatively low level.

You can't make enchanted and upgraded items at lower levels without severely gimping yourself versus enemies, which completely defeats the purpose of making enchanted and upgraded weapons in the first place.

It is better to try to get a daedric artifact, use it to level up until your combat skills are up to par, then level your crafting skills.
Many of the daedric quests have level restrictions and all you really need is to buff either smithing or enchanting to easily make a better weapon. It took me about 6 hours to max out both smithing and enchanting, it also wasn't a waste to put my points towards because my weapons ridiculously out damage the daedric artifacts. The only one worth anything to get in my opinion is Mehrunes Razor since the insta-kill chance is kind of cool. Or i guess the wabbajack, but thats not very combat effective.

Also i was plowing through enemies at low levels with the enchanted legendary weapons i made.
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Becky Palmer
 
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Post » Sun Jun 10, 2012 5:01 am

I look at it as not a glitch in the game but a glitch in human nature. People are unable to control themselves. No one is forcing them to craft overpowered weapons, it is their choice. Then on top of that they turn around and blame Bethesda for their choices.
Yea its not Bethesda's fault for making an unbalanced game its mine. And Justin Bieber music must f-ing rock its just my fault for not listening to it the right way.
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^_^
 
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Post » Sun Jun 10, 2012 8:20 am

I don't think you can craft a shield that projects a ward, or a reusable soul gem, or armor that poisons those nearby, or a ring that lets you eat corpses. Or anything like Wabbajack.
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dav
 
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Post » Sun Jun 10, 2012 8:29 am

aside from the skull, masque, and maybe ebony blade since its messed up (havent really tried wabbajack, so maybe that too), theyre all pretty good.

i still dont like dawnbreaker too much tho, all those explosions cant be good for your save size
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Lynette Wilson
 
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Post » Sat Jun 09, 2012 11:58 pm

Daedric Artifacts :

Spoiler

Wabbajack, Spellbreaker, Oghma, Ebony Armor, Sanguine Rose, etc...

All FAR from Useless.

Dungeons, I'm not even going to tackle how much of an improvement dungeons are over Oblivion. They...just...are.

/thread
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Justin Bywater
 
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Post » Sun Jun 10, 2012 8:46 am

I don't think you can craft a shield that projects a ward, or a reusable soul gem, or armor that poisons those nearby, or a ring that lets you eat corpses. Or anything like Wabbajack.
I forgot about the shield from Pyrite? (and it is very effective against dragons), but i always have around 20 grand soul gems with grand souls w/out really trying, the armor is unique but I personally didn't find it very effective, and i never found myself using the cannibal ring a few times and is neat but i found chugging down health potions when at low health to be faster.
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Nichola Haynes
 
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Post » Sun Jun 10, 2012 7:04 am

I use Sanguine Rose and the Mace of Molag Bal all the time! They're two of the best weapons in the game so I guess I don't understand the complaint. Plus, I've upgraded both the Mace of Molag Bal and Mehrunes Razor to legendary with my Smithing (and the help of some Smithing potions).
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Yvonne Gruening
 
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