Dawnguard definetely broken - who has uninstalled?

Post » Fri Nov 16, 2012 8:28 pm

I have had Dawnguard since the moment it came out, and have only played Skyrim since. I have had two attacks within city walls. In Markarth, I lost one of the Smelter Workers. In Whiterun, I lost no one. The city guard DESTROYED them in no time. I think that it must be bugged for some people. Something is causing Vampire attacks to be too frequent or something.
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Ria dell
 
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Post » Sat Nov 17, 2012 4:11 am

I think it has more to do with the player's level more than anything. i'm lvl 34 but only had about 3 vamp attacks, but I expect them to get tougher the more i level due to scaling.
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Connor Wing
 
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Post » Fri Nov 16, 2012 7:24 pm

Funny, after release the complaint was that too many NPCs are essential :lmao:

But anyway, this is why i buy my Bethesda games for PC, they just can't make one without some :eek: features. I thought the UI was the only one for Skyrim, but now they include them in their DLCs too :ohmy:

The people that complained about the essential npcs are generally not the ones with the issues about the vampire attacks.

Stop straw manning the issue.

They work on bugs, the Vamp attacks are not a bug but a feature that they decided on. Now the massive frequency and difficulty which which people "Say" they attack might be a bug OR maybe the ease and un-frequent amount (like mine) they attack could be the bug. Otherwise they prolly wont remove or change a feature like that just because people cant take responsibility for letting their NPCs die

Again with the insults...

Before you go off about "I didn't insult anyone" you did. There is an interesting thing with language, I believe Noam Chompsky calls it surface structure and deep structure, your insults are in the deep structure.

You implied that the people that have this issue are bad, which if you paid attention to what they say they have no issues with KILLING THE VAMPIRES they have an issue with the NPCS ATTACKING the vampires when it's 100% guaranteed to end in their death. Then you mention "not taking responsibility" when it is NOT THEIR FAULT. It would of course be their fault if they, themselves, killed the NPCs, but since that is NOT happening it is not their fault.

Unless of course you want to argue that it is their fault because they insalled the DLC in the first place...but that's not going to get you anywhere.
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Queen
 
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Post » Sat Nov 17, 2012 9:32 am

Well, I've clocked about 30-40 hours since installing the DLC and I have had a grand total of 1 in-town vamp attack.

I think those getting them frequently are experiencing a nasty bug.
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AnDres MeZa
 
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Post » Sat Nov 17, 2012 6:35 am

The people that complained about the essential npcs are generally not the ones with the issues about the vampire attacks.

Stop straw manning the issue.



Again with the insults...

Before you go off about "I didn't insult anyone" you did. There is an interesting thing with language, I believe Noam Chompsky calls it surface structure and deep structure, your insults are in the deep structure.

You implied that the people that have this issue are bad, which if you paid attention to what they say they have no issues with KILLING THE VAMPIRES they have an issue with the NPCS ATTACKING the vampires when it's 100% guaranteed to end in their death. Then you mention "not taking responsibility" when it is NOT THEIR FAULT. It would of course be their fault if they, themselves, killed the NPCs, but since that is NOT happening it is not their fault.

Unless of course you want to argue that it is their fault because they insalled the DLC in the first place...but that's not going to get you anywhere.
No i believe it is a massive exaggeration, and people want to blame Beth because they cant seem to save their precious NPCs, if YOU are offended and think my words are insulting then YOU deserve an insult because you are fishing for bass in a volcano. Of course the NPCs will attack the vamps, everybody fights back. That is original content and obviously wont be changed. Unless EVERYONE is losing entire towns it isnt a big enough problem to warrant attention. And since just as many experience ghost towns as those who experience almost no attacks whatsoever it is not a problem. Everyone is over-exaggerating, The "master" vamps who are on par with Blooded Vamps can be dispatched by Guards easily, any instances of them appearing anywhere BUT the city entrance is a bug or a lie
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Marcin Tomkow
 
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Post » Sat Nov 17, 2012 10:02 am

Here's a tip; before fast travel have your slowtime shout ready and travel to town... if you didn't got lucky and npc's got killed, reload autosave and try again... and who knows, maybe you get lucky and they arn't there when you travel to that place... there random.

I started Dawnguard a while back and got a dead Riften town... i used that tip and now that i'm done with the quest line all my npc's are alive.... so, slow time and reload are your friends
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Poetic Vice
 
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Post » Sat Nov 17, 2012 7:38 am

Here's a tip; before fast travel have your slowtime shout ready and travel to town... if you didn't got lucky and npc's got killed, reload autosave and try again... and who knows, maybe you get lucky and they arn't there when you travel to that place... there random.
It doesn't sound much fun though. Try and repeat... Not to mention that some people don't have the whole day to spend playing the game, either it works or begone with it.
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Raymond J. Ramirez
 
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Post » Fri Nov 16, 2012 10:10 pm

No i believe it is a massive exaggeration, and people want to blame Beth because they cant seem to save their precious NPCs, if YOU are offended and think my words are insulting then YOU deserve an insult because you are fishing for bass in a volcano. Of course the NPCs will attack the vamps, everybody fights back. That is original content and obviously wont be changed. Unless EVERYONE is losing entire towns it isnt a big enough problem to warrant attention. And since just as many experience ghost towns as those who experience almost no attacks whatsoever it is not a problem. Everyone is over-exaggerating, The "master" vamps who are on par with Blooded Vamps can be dispatched by Guards easily, any instances of them appearing anywhere BUT the city entrance is a bug or a lie

It would be your "bug/lie" versions that people are having the issues with, and saying everyone is "exaggerating" the issue doesn't really do much. Once it's released on PC, and we can get more decent video of the issue then perhaps people will understand.

There is of course the issue with the Whiterun entrance and Adrianne or other merchants (who for some bizarre reasons HAVE to walk to the gate) being slaughtered. Of course there is the issue that NPCs are leveled at the time that the player encounters them, so a level 3 NPC in Whiterun isn't going to have the same chance against a level 30 Master Vampire as a level 30 guard would. Which is one of the reasons why the NPCs are dying.

I don't find your statements offensive, I can see how they could be viewed as offensive, and at the very least it's just flame bait. Which is probably your goal anyways as you seem to have such a great hatred towards these type of threads...
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Holli Dillon
 
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Post » Fri Nov 16, 2012 10:04 pm

It doesn't sound much fun though. Try and repeat... Not to mention that some people don't have the whole day to spend playing the game, either it works or begone with it.

I agree, but it was all i could do... luckily
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Alexxxxxx
 
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Post » Sat Nov 17, 2012 10:05 am

Agreed plus putting it in just to push the player into starting the quest was a bit stupid in the first place, we downloaded it, we were eager to play it, it's not as if we needed any more pushing to start playing the DLC, even the attacks you get outside the towns would have been enough. I only needed a guard comment it's over that way and I was there.

It hasn't ruined my experiance yet and I don't think I have cancer, but there's no reason why I can't have both happen to me in the future.
Well truthfully I think it was merely to add a sense of urgency.

The thing is though I think it was supposed to be wichever side you didnt choose sending hit squads after you once the DLC is underway.

The problem is that while you need to be a vampire for the Dawnguard to assassinate you...you need merely to start a game for the Vampires to do the same.

...and of course the reasoning is never explained...I mean...whats the lore here?

Vampires got sick of waiting for a meal and decided to throw their eternal lives away on a few guards, shopkeepers and a Dragonborn of unrecorded name, race and gander?
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Calum Campbell
 
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Post » Fri Nov 16, 2012 6:41 pm

I completed Dawnguard questline without any major problems. Ok so the lady blacksmith in whiterun died but nothing a reload save couldnt fix.
Most of my attack spawns happened in whiterun outside my house. If you see a hooded robe character labelled traveler then walk up to him with sword drawn and swipe him first. I had no attacks in riften, windhelm or solitude also being able to summon 2 potent flame atronachs was a great help.
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Nana Samboy
 
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Post » Sat Nov 17, 2012 6:18 am

M-hm...yeah...me too.

But when I began a new game...disaster!

Never saw the hooded initiator though!
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Tamara Dost
 
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Post » Fri Nov 16, 2012 8:41 pm

considering the vampires only attack when the Player Character is within the vicinity.

This is false. They actually spawn when you enter the same cell. Keep in mind that some areas share cells. For instance some houses in Whiterun share the same cell as the Ragged Flagon.

It would be your "bug/lie" versions that people are having the issues with, and saying everyone is "exaggerating" the issue doesn't really do much. Once it's released on PC, and we can get more decent video of the issue then perhaps people will understand.

There is of course the issue with the Whiterun entrance and Adrianne or other merchants (who for some bizarre reasons HAVE to walk to the gate) being slaughtered. Of course there is the issue that NPCs are leveled at the time that the player encounters them, so a level 3 NPC in Whiterun isn't going to have the same chance against a level 30 Master Vampire as a level 30 guard would. Which is one of the reasons why the NPCs are dying.

I don't find your statements offensive, I can see how they could be viewed as offensive, and at the very least it's just flame bait. Which is probably your goal anyways as you seem to have such a great hatred towards these type of threads...

Check other threads on this topic and you'll quickly notice that it's the same 2-3 people defending this feature while almost everyone else is against it.
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james reed
 
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Post » Sat Nov 17, 2012 10:01 am

back when Dawnguard was fresh new and just released (xbox) - yeah the volkihar vampire attack were annoying.

but for me not anymore.

because the the spawn times for either dawnguard or vampire attacks in cities are so predictable.

after a quest or cave the attacks are just about instant when i head back to town.

So I just fast travel to the stables and wait few seconds then BAM 3 vampires or dawnguard spawn killem then zone into town.

i like skyrim but Dawnguard is now getting just old stale and crusty afrer having adventured thru it so many times over.

Dawnguard for me lasted about a few weeks of fun.

its been fun tho being able to play Dawnguard before the ps3 users LOL.
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Victoria Bartel
 
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Post » Sat Nov 17, 2012 6:22 am

i have removed this dlc
i have gotten the tons of attacks
and in areas that I HAVE NOT BEEN TO
since i get that letter from the courier

the only time bethesda will care is whren it hits their pocketbook
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c.o.s.m.o
 
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Post » Sat Nov 17, 2012 4:37 am

i have removed this dlc
i have gotten the tons of attacks
and in areas that I HAVE NOT BEEN TO
since i get that letter from the courier

the only time bethesda will care is whren it hits their pocketbook
You do realize un-installing doesnt take away from Beth's earnings?
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Danial Zachery
 
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Post » Sat Nov 17, 2012 2:31 am

You do realize un-installing doesnt take away from Beth's earnings?
yep
that for future games and dlc
i spend between 3-5k per year on games for myself and others

since you do not undertand what i mean
i uninstalled it as the game is now unplayable for me

for the future i will not be spending my money on a beth product
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Clea Jamerson
 
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Post » Sat Nov 17, 2012 3:18 am

On both my legit level 74 and glitched level 81 playthroughs I have had no vamps attacks. But alot of people on here are having problems and it would be nice to hear something from bethesda like if a patch is on it's way or anything :/
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James Wilson
 
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Post » Sat Nov 17, 2012 5:56 am

You do realize un-installing doesnt take away from Beth's earnings?
I bet he will re-install it
:tongue:
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Maria Leon
 
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Post » Sat Nov 17, 2012 1:29 am

back when Dawnguard was fresh new and just released (xbox) - yeah the volkihar vampire attack were annoying.

but for me not anymore.

because the the spawn times for either dawnguard or vampire attacks in cities are so predictable.

after a quest or cave the attacks are just about instant when i head back to town.

So I just fast travel to the stables and wait few seconds then BAM 3 vampires or dawnguard spawn killem then zone into town.

i like skyrim but Dawnguard is now getting just old stale and crusty afrer having adventured thru it so many times over.
Dawnguard for me lasted about a few weeks of fun.

And what do you expect more from a 20 bucks dlc ?

Few weeks ? I've usually to pay ten times that for a night of fun :tongue:
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Guy Pearce
 
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Post » Sat Nov 17, 2012 5:37 am

There's nothing at all wrong with an unexpected vampire attack. Kill them when they attack.
I downloaded Dawnguard and started anew. I have Lydia and Meeko the dog, at early levels i've survived the vampire attacks. The first one I had no idea there was going to be vampire attacks on the cities. Granted when I level up more I expect the vampires to be stronger but then so will I. I have'nt lost any NPCs so far but if I do I'll load a save point and play and fight til I win.
Don't the Dragons attack the cities too, and can take out NPCs?
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Brentleah Jeffs
 
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Post » Fri Nov 16, 2012 9:51 pm

It would be nice if they would be dialed back or something but I have yet to have an actual issue, no NPC has died because either I killed them fast enough or the guards did.
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Jah Allen
 
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Post » Fri Nov 16, 2012 7:12 pm

The only problem with this DLC, from what i am seeing here is the fact that NPCs have no "fear" coded into them.

They never run away, even if they have 0 armour rating and fists for weapons...

Its the same problem when a dragon attacks, they do the same thing.

All that is required is a bit of coding to tell the NPC's to enter their abode, Inn or whatever instead of fighting it out to their very short lived attempt.
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stephanie eastwood
 
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Post » Sat Nov 17, 2012 4:59 am

I did not think enemies being able to kill people in games was such a revolutionary idea, most games do seem to have it. And Skyrim had it right from the start. :blink:
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Yama Pi
 
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Post » Sat Nov 17, 2012 8:02 am

Bored of these topics now, just don't fast travel everywhere and you will get very few vamp attacks.
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Kayleigh Mcneil
 
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