Hi Borgut,
There is a feature that I'd love to see in your mod if you're up to it: hits that land on the opponent's back deal extra damage.
This feature would offer a reward to the player who, with skilfull footwork, manages to circle his opponents and reach their backs. It would be a useful tactic to use against NPCs armed with shields for example, and it would also be an effective way to deal with slow bosses such as centurions and high level draugr (who tend to have plenty of health).
As for how to implement it, I remember reading that there was a command called "isfacingup" that checked wether an actor was facing you or not. Perhaps you could use this command because, in the end, if an actor is not facing you and you are fighting him, then it must mean that you managed to reach his back or a close to it.
What do you think? Interested? Feasible?
Interested? Yes. Feasible? Can't say, might be easy, might be impossible, gotta take a look at all the functions available.
I'm on the fence with this mod, do this and Duke Patrick's mod both do the same thing? Which would you guys recommend at this point? They both sound great
What the others have said too

Many things are pretty much equal in our mods, and we sometimes talk about how we implemented things too if we know of each other that we want it in our mod as well.
The difference is that Duke Patrick is a long-time expert and knows everything about real life combat in medieval times and knows VERY much (if you think ''that much!'' nope, he probably knows more

) about the physics and techniques involved in combat, and aims to get the most realistic experience he possibly can in his game.
I, on the other hand, just aim to get it realistic enough for average joe to believe it, and apart from that try to make combat fun in the way that I define it - which is fast-paced, quick reactions, and deadly (which might not always be truly realistic but imo it's the most fun).
So in the end it's really just about what you prefer. If you like both ideas, you can just do one playthrough with one mod and the other playthrough with the other mod, so you also get a bit of variation between playthroughs when it comes to combat gameplay
