I've been trying out this mod, switching off and on between this and Duke Patrick's. It's a great mod, and it definitely makes combat better, but I have some comments, and bug issues.
First, I have to play with the damage reduction esp. Even on master, the increased damage makes fights too easy. I know everybody has different preferences, but I thought it was worth mentioning.
Even with the no stagger spam options, I seem to get staggered too frequently, especially by spells, and maybe arrows. I've gotten in fights with archers, and seem to be at a disadvantage in terms of how often I get staggered vs them--and my current character has the stagger perk.
I'm pretty sure the following bug is from either this mod or killmoves plus (just saying for clarification, I think it's from deadly combat):
I've been in two fights now over the last couple of days where melee combat went haywire. The first time, I was attempting to kill a kneeling draugr, was as close as possible with no barriers in-between, and was unable to hit the draugr with the Sacrificial Blade (dagger). It was fine when I switched to a sword. I just had the exact same thing happen while fighting an ancient vampire (bad timing). I couldn't reach the vampire, despite being as close as possible. This time I couldn't hit the vampire with the sword either. I also had an animation glitch that was preventing me from completing my swings. Not sure if this is a hint that it was a bug in the stagger script, or it may be entirely unrelated to the reach problem.
Anyway, it's a great mod, and I can't wait to see where this goes. Also, FWIW, I'll second the support for some integration with Balanced Magic.
