Just uploaded a new version 2.40 to skyrimnexus.
The new update looks very good Borgut!
I'd like to ask a clarification if possible because even after reading the readme it was not clear to me.
If an actor hits me with a melee weapon and I'm not blocking will I stagger (meaning I can neither attack nor move for a brief period of time) or will I recoil (meaning my camera will shake but I'll still be able to move, block etc)
If I time-block an actor's hit, you say the actor will stagger or recoil. Do them sometimes stagger and sometimes recoil? Shouldn't it make more sense if they always recoiled?
Finally, about staggering opponents by hitting them: I understand that there's an option that makes it impossible to keep staggering an already staggered opponent. However, what if you time your hits so that as soon as the opponent stops being staggered he is hit again? Wouldn't this strategy effectively perma-stagger him or is there something preventing that exploit?
Thank you for your work,
Tiny Lampe.
If you get hit by an enemy, you will recoil, but that doesn't mean what you described

It means a very short stagger with a different animation. You will be able to play again very quickly, but it will still interrupt any action you were taking at the time you got hit.
Time-blocking an actor recoils him if you time-blocked a power attack and it will stagger if you time-blocked a normal attack.
About stagger spamming enemies.. yes it might be possible in some cases (although they might also just block your next attack or attack you before you attacked them). But yes, it's very hard to balance without diving deep into AI.
I actually like getting staggered by mages, because it does give them a chance to win. It's not like they're terrible hard to kill once you get into melee range. I just got ambushed by 4 apprentice necromancers (me with no Elemental Protection perk, just frost resist) and even with the stagger I was able to pull off a win. The normal attack recoil and their lack of a blocking mechanic makes them easy meat once you start digging your axe in. So if we had a surefire way to get into melee range, like charging in, then as long as we survived the initial onslaught, we'd be a little too golden imo.
Perhaps it could be balanced by making Wards absorb physical damage too? Or at least give all the mages a "Use Ward vs Melee" script so they won't be staggered as easily.
It depends on what kind of mage it is really. Maybe some mages were fine, but some mages (like those using a cloak spell or vampires using a drain) were really impossible to reach. Let's see how it plays now in the latest update and I can always tweak it more if necessary.