Destruction underpowered? (I thought so). UNTIL...

Post » Sat Dec 10, 2011 6:23 am

yeah, he was extremely wrong - which is why so many are upset.

But on the bright side there are some decent mods comming out. One of them makes regen items pretty valuable again.

I honestly don't think the developers aren't going to change any of this.
You're right about the mods. The fans who make them will have a mod you want. I'm sure of it.
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Sat Dec 10, 2011 6:37 am

Now see, I did not even mention the armors, because I did not think that you were actually basing your misguided opinion on that alone. Here is another "fact" for you: Mages can wear any kind of Armor just like Archers can wear robes.


I'll forgive your ignorance and just excuse your laughable attempt at dismissing my opinion as misguided. Refer to one of my above posts for clarification as I do bring up heavy armor as a viable option for mages.

No they are not demi gods ... but I remember I was looking forward to fighting 2h bandit chiefs with warrior, I was getting ready to run a marathon with mage. Only problem for warrior were mages, to comfortably fight those you need armor with resists. Also alteration does nothing at early levels. 40-60 armor = still dead in 2 hits if you don't boost your health. And nobody is saying that destro mage uses only destro spells. It's just that conjuration = instant win and dual casted illusion is pretty much the same.


You don't even need alteration for a bandit chief pre-40 levels, hell you don't even need to run a marathon as a destruction mage considering that you have frost spells which slow your opponents down, some of which can completely stop them dead in their tracks at higher levels.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Fri Dec 09, 2011 11:13 pm

Fun, but unecessary. I don't know what is with people and whineing about how destruction is underpowered, because it isn't. I play on master and destroy everything without using enchant/alchemy... All you have to do is use different spells for different enemies. I mean, I wouldn't be surpirsed if half of the people whineing are using fire spells on a Flame Atronach. By the way, my mage is level 43, and I never have any trouble, don't have to drink potions either I have an insane mana regen without using the enchanting skill. And my alchemy level is a legendary 24.
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Sat Dec 10, 2011 7:12 am

That is retared. I shouldnt have to rely on enchantments just to make destruction powerful.


And you don't have to relay on smithing/enchanting to get the best as a melee either......yep thought so.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Sat Dec 10, 2011 5:48 am

Impact says most spells, is it possible you need an adept spell on a staff for it to work?
Or my adept staff will stop working on high enough level mobs?!
Maybe you need an expert staff for the toughest mobs?!




Scratch that..
I just killed an elder dragon by "stun locking it" at lvl 55
Thunderbolt + same chain lightning staff

It cast one flyby fire breath at me (when I missed him).
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Fri Dec 09, 2011 9:31 pm

You don't even need alteration for a bandit chief pre-40 levels, hell you don't even need to run a marathon as a destruction mage considering that you have frost spells which slow your opponents down, some of which can completely stop them dead in their tracks at higher levels.

We must be playing entirely different games, or you are confusing what NPC Mages can do with what the player does. Our cold spells never slow anything down, and yet when an enemy does it, it forces us to a crawl. In fact, the best way to slow an enemy down with cold is the Frost Atronach aura...
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Fri Dec 09, 2011 7:13 pm

I'll just give some figures, using base values taken from UESP:

Mage - 4 (non-reusable) consumables per 8 damage and 60 seconds of 40 armor, short-mid range (flames, oakflesh, potion of minor magicka)
Archer - 1 (potentially reusable) consumable per 14 damage, unlimited 46 armor, long range (long bow, iron arrow, imperial light armor set)
Melee - unlimited 7 damage, unlimited 63 armor, short range (iron sword, imperial armor)

Mage - 11 (non-reusable) consumables per 75 damage and 30 seconds of 80% damage removal (lightning storm, dragonhide, potion of plentiful magic)
Archer - 1 (potentially reusable) consumable per 43 damage, unlimited 82 armor (daedric bow, daedric arrow, dragonscale armor)
Melee - unlimited 14 damage, unlimited 108 armor (daedric sword, daedric armor)

Start game (as shown in the first set of figures), the mages are getting the least bang for the buck. Especially as that armor spell is pretty much a necessity with the range limit that seems to exist on the continuous damage spells like flames. Archery possibly has the best of it, given their effective range, while melee is in the middle, due to being limited to close range only.

End game (second set of figures), archers are easily at the forefront, given the damage, armor, and range. Again I'd say melee is in the middle, due to the ability to indefinitely deal damage. Mages may get the best damage, and the 80% damage removal, but to have enough magicka to cast each spell only once, they'd need to be level 75.

These figures assume no levels, no perks, and no enchantments/alchemy/smithing, using only base damage and base magicka cost. Also the attempt was an equal comparison between magic and melee, so the figures use one handed sword, and single hand casting.

Edit: As an interesting side note, using flames for 10 seconds gives 5 damage more than 1 second of lightning storm, for only 2 more magicka. So from a damage:cost point of view, the novice spell gotten right at the start is actually better than the end game master spell.
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri Dec 09, 2011 6:46 pm

And you don't have to relay on smithing/enchanting to get the best as a melee either......yep thought so.

You just missed the point completely. To make a strong dest. mage, I have to. I never mentioned melee. You should read before you post.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat Dec 10, 2011 6:38 am

Every thread about magic:

"Enchanting and Alchemy are awesome!"
"No they're not you're cheating!"
"Nuh uh it's not cheating if it's in the game!"
"Yuh huh it is cheating because I said so!"



And don't forget the others that keep using the "Exploit" word - which is also incorrect.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sat Dec 10, 2011 2:47 am

And don't forget the others that keep using the "Exploit" word - which is also incorrect.

http://www.gamesas.com/index.php?/topic/1279078-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-3/

This isn't an exploit either, but atleast they aren't "required" to use it to play on Master (console users that is, PC already has some rough mods)



lol no magicka bar.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Fri Dec 09, 2011 5:02 pm

And don't forget the others that keep using the "Exploit" word - which is also incorrect.

I never said it was cheating. I said I should not have to rely on it.
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Fri Dec 09, 2011 10:07 pm

Scratch that..
I just killed an elder dragon by "stun locking it" at lvl 55
Thunderbolt + same chain lightning staff

It cast one flyby fire breath at me (when I missed him).


whats your game version ?
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Sat Dec 10, 2011 1:56 am

We must be playing entirely different games, or you are confusing what NPC Mages can do with what the player does. Our cold spells never slow anything down, and yet when an enemy does it, it forces us to a crawl. In fact, the best way to slow an enemy down with cold is the Frost Atronach aura...

It slows stuff... some things more than other. Giants for example get slowed to a near stand still by frostbite.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sat Dec 10, 2011 7:32 am

It slows stuff... some things more than other. Giants for example get slowed to a near stand still by frostbite.


either I am blinded by the elemental fury I unleash or, you are seeing things that arnt there, only mobs frost slows you (some) ours just drain their stamina and prevent power attacks, wich on itself is already huge survival bonus
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Fri Dec 09, 2011 5:03 pm

We must be playing entirely different games, or you are confusing what NPC Mages can do with what the player does. Our cold spells never slow anything down, and yet when an enemy does it, it forces us to a crawl. In fact, the best way to slow an enemy down with cold is the Frost Atronach aura...


Frost spells do indeed slow down opponents, not as dramatically as an NPC frost spell but to an extent. Deep freeze perk also helps in later stages of the game.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri Dec 09, 2011 6:13 pm

Melee svcks if you don't use smithing/enchanting

I guess you're playing on Master difficulty? I play melee on Adept, without smithing or enchanting. I don't even use a helm 90% of the time. And in my game melee does not "svck," as you so charmingly and articulately phrase it.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sat Dec 10, 2011 5:41 am

I guess you're playing on Master difficulty? I play melee on Adept, without smithing or enchanting. I don't even use a helm 90% of the time. And in my game melee does not "svck," as you so articulately phrase it.


nothing really svcks on adept :hubbahubba: and what you doing with that helm ? bashing ppl with it :banghead:
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Sat Dec 10, 2011 7:06 am

Frost spells do indeed slow down opponents, not as dramatically as an NPC frost spell but to an extent. Deep freeze perk also helps in later stages of the game.

Why would you ever opt for Deep Freeeze over Disintegrate? Of the "near death" effects, it's the only one that is almost worth the perk point. Blizzard cannot be the reason.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Fri Dec 09, 2011 3:13 pm

Frost spells do indeed slow down opponents, not as dramatically as an NPC frost spell but to an extent. Deep freeze perk also helps in later stages of the game.


imo the only end-perk worth its point is lightning's execute, it is awesome simply because it can kill a mob that would otherwise still take multiple more hits to die, rest is just, meh
whats the point of fearing or freezing oponents that can just be desintegrated without giving it a second though, or waste more mana to kill.

I guess you're playing on Master difficulty? I play melee on Adept, without smithing or enchanting. I don't even use a helm 90% of the time. And in my game melee does not "svck," as you so articulately phrase it.


when talking of efficiency nothing matters but maximum difficulty tbh.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Fri Dec 09, 2011 8:38 pm

I found it amusing that you can reduce spells by 100%.

I played on masters as sword/shield (yes smith/alch/enchant is broken, so I stopped upgrading my weapons to make the game a little bit more fun).
Once my heavy, one hand, and block were 100, I decided to level magic, having not put a single point into magicka. Made two sets of dragonscale armor, double enchanted one set with allusion/resto and another with destro/conjuration (I didn't really plan this out, I initially wanted to level alteration for 30% magic resists and just stuck resto on that set). I then spent the next 10-20 hours getting the 4 schools to level 95-100.

I suppose its kinda broken, but it was rather more fun than having to start a new game to be able to play with spells.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Fri Dec 09, 2011 9:42 pm

nothing really svcks on adept :hubbahubba: and what you doing with that helm ? bashing ppl with it :banghead:

Thats the one great thing about adept in Skyrim: you can still use nearly any play-style you want, something TES is known for.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Fri Dec 09, 2011 6:47 pm

Thats the one great thing about adept in Skyrim: you can still use nearly any play-style you want, something TES is known for.


Any difficulty is good for any play-style the only requirement on the harder levels is: knowing how to use your strenghts ( not exploiting )
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Fri Dec 09, 2011 10:15 pm

Why would you ever opt for Deep Freeeze over Disintegrate? Of the "near death" effects, it's the only one that is almost worth the perk point. Blizzard cannot be the reason.


Well a necro based character for one would find disintegrate rather annoying... you can't turn ash piles into zombies.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Fri Dec 09, 2011 4:58 pm

Well a necro based character for one would find disintegrate rather annoying... you can't turn ash piles into zombies.


taking a useless perk to do something that you can do just fine without it?
hey they are fun perks, take them for the fun, but trying to justify the wasted perk like that? :P no need, noone is passing judgment just commenting on the usefullness, or lack thereoff.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Fri Dec 09, 2011 3:17 pm

Yeah, this is bull crap! I should just be able to 1-shot anything with the default fireball!
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

PreviousNext

Return to V - Skyrim