Destruction underpowered? (I thought so). UNTIL...

Post » Sat Dec 10, 2011 3:57 am

You really don't need to use a potion to begin with, just having the two thunder bolt spells in your hands with 100% reduced destruction is enough to match the output of an exploited daedric bow and surpass the output of an exploited daedric sword. The difference between a mage and a warrior (both playing under exploited circumstances) is that the mage doesn't have to get close to their opponents in order to do damage. On the other hand, a warrior has to get close and risks getting swarmed, disarmed by those bastard spawn draugr shouts, etc. I honestly cannot tell you how frustrating it is to have your weapon and shield stripped out of your hands before you get swarmed by 6 draugr wielding bows and swords.


Who is talking about exploited scenario, I sure am not. 100% magicka reduction cost of spells is broken beyond belief. As for survivability ... I played war for 15 levels on master only, but he could take the hits, mage couldn't. While war was laughing when melee attacked him, mage was kitting and kitting and kitting and kitting and slip ... bang ... 2 shot. Didn't get to the point where I would be disarmed ... how hard is it to have a spare sword and shield key bond and press those two buttons ?
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marina
 
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Post » Sat Dec 10, 2011 3:37 am

exactly this. unfortunately thats too much for the poeple on this board.


Yeah, except for the fact that the issue is not just "Master" difficulty, which so many want to fixate on. There are too many Bethesda apologists and completely inexperienced players posting thier "expert" nonsense as though they actually understand what the problem is. When you have no idea what is really going on, it does not matter that you "think" such and such is "great" and that it's just boneheads complaining. If you can't understand the problem, you really should not comment. And unfortunately, most that post on the subject really either do not "get it" or because they "had fun" then that means everything is fine.

Have fun and enjoy the game if you think it's currently screwed up state is perfect. That does not mean that it is.
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roxxii lenaghan
 
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Post » Sat Dec 10, 2011 1:34 am

This guide is exactly an "I win" button, as it takes away the entire magicka system - you can just dump all into health and wear dragonscale armor and be practically god-mode with free resto spells and free destro spells.

Its just as exploitive as the 2k armor 4k damage warriors.


Power leveling enchanting to break the entire game in order for Destruction to work on Master is the difference between "knowing and not knowing how to play"? Huh?

I can't wait for good mods - the magicka bar is here for a reason.


Yup, just hot swap items and its 0 magicka for every school for every spell you cast. I am sure that isn't an exploit, they intended for you to do this that is why spells cost 1200 mana, so you could avoid the entire process and ignore the magicka bar. Having the choice to invest points into it at every level up was just a joke, the players just were not in on the joke and don;t get it, Maiq will say something clever about it in ES 6.
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Adam Kriner
 
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Post » Fri Dec 09, 2011 8:23 pm

I play on normal and I have to have a good block and armor (either kind) to even compete with anythign up close, which is what melee demands. It makes sense to have mages need to broaden their horizens just as we warriors do (of course, I play as a battle-mage, using novice-adept level spells and with a sword and armor, switching out block occasionally to deal with magic users with electricity)
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Harry Hearing
 
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Post » Sat Dec 10, 2011 12:55 am

Yeah, except for the fact that the issue is not just "Master" difficulty, which so many want to fixate on. There are too many Bethesda apologists and completely inexperienced players posting thier "expert" nonsense as though they actually understand what the problem is. When you have no idea what is really going on, it does not matter that you "think" such and such is "great" and that it's just boneheads complaining. If you can't understand the problem, you really should not comment. And unfortunately, most that post on the subject really either do not "get it" or because they "had fun" then that means everything is fine.

Have fun and enjoy the game if you think it's currently screwed up state is perfect. That does not mean that it is.

you can two hit just about everythign from a mile away on adept. the only thing that even poses a challenge for a destruction mage is master. if that is broke you should look into getting infinite HP because thats the only way you're going to feel powerful enough.
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lolly13
 
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Post » Fri Dec 09, 2011 7:09 pm

For the 7th time, use a staff in one hand and a spell in another.

I just tried this, my fireball staff is NOT staggering and its damage is horrible for Master. Maybe its only the specific stafff you have?


Completely missed the point of my post...
Woosh...
Stop looking at the numbers ok?
Stop worrying about whether Shadowbolt does as much damage as Starfire ok?
Just for a minute... And just think about this as a role playing game... Just for a minute.


You missed the entire point of everyone against using this cheat. This is like me telling you to use the 2k armor and 4k damage thread to be viable as a Warrior, which you don't have to do.
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Solène We
 
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Post » Fri Dec 09, 2011 3:39 pm

Who is talking about exploited scenario, I sure am not. 100% magicka reduction cost of spells is broken beyond belief. As for survivability ... I played war for 15 levels on master only, but he could take the hits, mage couldn't. While war was laughing when melee attacked him, mage was kitting and kitting and kitting and kitting and slip ... bang ... 2 shot. Didn't get to the point where I would be disarmed ... how hard is it to have a spare sword and shield key bond and press those two buttons ?


A warrior is designed to take those hits. Have you not considered for a second why he is wearing heavy plate armor in the first place? The entire [censored] point for a warrior is to be able to take damage and dish it back. And your warrior example is false and skewed, even at level 15 on master difficulty you're not a demi-god - even under non-exploitive circumstances. A mage has 0 armor, but at the same time, you have the most mobility out of all the armor archetypes. You can even compensate for this by specializing into alteration, a school of magic that has a plethora of tools, namely paralyze and mage armor, that can increase your survivability and crowd control. Again, refining yourself to one school of magic is about as foolish as a warrior refining himself to one-handers only.

Edit: Grammar
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Damned_Queen
 
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Post » Fri Dec 09, 2011 6:09 pm

Its just as exploitive as the 2k armor 4k damage warriors.

Not to take away from your point, but AR after 580 or so does virtually nothing at all. The physical damage reduction is hard capped at 80% - 85% and the only way to reduce it further is with block.

you have the most mobility out of all the armor archetypes.


Huh? Do you understand what pumping stamina allows you to do? Because you are required to keep your distance and constantly backpedal or turn around and run away does not make you the "most mobile", it makes you the least engaged in a fight.

It's also supid to bring up Paralyze when discussing pre 20's levels. It's virtually impossible to hit 75 Alteration before lvl 25 without standing still and casting the same thing over and over again, especially Telekinesis. The only spell that really does anything by just "playing regularly" is the skin line of spells and you only gain if you cast them during combat.

And why do people keep bringing up Alteration, Conjuration and Illusion when no one is saying those schools have issues? Destruction is the topic, not how easily I can make enemies fight one another or how my pets can do all of the work for me.

you can two hit just about everythign from a mile away on adept. the only thing that even poses a challenge for a destruction mage is master. if that is broke you should look into getting infinite HP because thats the only way you're going to feel powerful enough.

Bows do much more damage and also hit from farther away. You also have mana issues for a long time even on adept and the difficulty keeps going up and down in large spikes. It's a progressive climb in power for the physical classes and it does not fall flat in the mid 30's.
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Kyra
 
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Post » Sat Dec 10, 2011 2:33 am

Yeah im only saying that cause its the title of the thread :P
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Nomee
 
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Post » Fri Dec 09, 2011 5:29 pm

I just tried this, my fireball staff is NOT staggering and its damage is horrible for Master. Maybe its only the specific stafff you have?




You missed the entire point of everyone against using this cheat. This is like me telling you to use the 2k armor and 4k damage thread to be viable as a Warrior, which you don't have to do.


I was replying to someone else... and you ignored what that post was about and complained about the damage of a spell again.
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NO suckers In Here
 
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Post » Sat Dec 10, 2011 2:25 am

Who is talking about exploited scenario, I sure am not. 100% magicka reduction cost of spells is broken beyond belief. As for survivability ... I played war for 15 levels on master only, but he could take the hits, mage couldn't. While war was laughing when melee attacked him, mage was kitting and kitting and kitting and kitting and slip ... bang ... 2 shot. Didn't get to the point where I would be disarmed ... how hard is it to have a spare sword and shield key bond and press those two buttons ?


100% magica reduction is an exploit, and imo an uneeded one, my mage reacks havoc of multiple mobs at same time way faster than my warrior and I run with 80% reduction + mana enchants so I can use other spells in conjunction.
a mage also isnt suposed to get hit, not a pure mage anyway, and he has all the tools to avoid the hits... a warrior cannot... he WILL take heavy blows that will be menacing if non blocked in order to be able to attack mobs.
and no a warrior CANNOT take that much abuse on master difficulty untill he reaches the late stages of the game, even then at armor cap, he wont be able to block everything, assuming he is a shield warrior to begin with, and will still be very vulnerable to situations such as flanking/surrounding etc.

and its hard to have spare swords and shields, simply because of the weight and for you needing to waste alot of keybindings that can be used on shouts, powers, pots etc, its just a plain dumb thing to do tbh, especially since mobs who disarm often last more than long enough to do so multiple times, a much better aproach is to be proactive at interrupting disarms, or personally using shouts to break combat and go re-pickup the weapons.
would been nice that keybingins didnt reset when you get disarmed aswell -.- so anoying.
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Rachael Williams
 
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Post » Sat Dec 10, 2011 4:05 am

Not to take away from your point, but AR after 580 or so does virtually nothing at all. The physical damage reduction is hard capped at 80% - 85% and the only way to reduce it further is with block.



Huh? Do you understand what pumping stamina allows you to do? Because you are required to keep your distance and constantly backpedal or turn around and run away does not make you the "most mobile", it makes you the least engaged in a fight.


It's fact and you can't argue that they have the fastest movement speed out of light armor/heavy armor. Nonetheless, it's easier to just pick out one point in a post and attack that, rather than address the rest of the [censored] post which went into detail on compensation, and using another school of magic to keep you in the fight.
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Hayley O'Gara
 
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Post » Sat Dec 10, 2011 12:29 am

For the 7th time, use a staff in one hand and a spell in another.

What part of I should not have to don't you get? Todd said play as you want. Doing what you said is not playing how I want. I should not have to rely on staffs for my dest. mage. I should be able to rely on good spells. Not some crap that stops getting stronger at 50 dmg. Hence another reason why custom spells should still be in.
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K J S
 
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Post » Fri Dec 09, 2011 8:23 pm

What part of I should not have to don't you get? Todd said play as you want. Doing what you said is not playing how I want. I should not have to rely on staffs for my dest. mage. I should be able to rely on good spells. Not some crap that stops getting stronger at 50 dmg. Hence another reason why custom spells should still be in.

Todd was wrong.
OK?
Someone finally said it to you.
Can we stop this now?
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electro_fantics
 
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Post » Fri Dec 09, 2011 10:47 pm

A warrior is designed to take those hits. Have you not considered for a second why he is wearing heavy plate armor in the first place? The entire [censored] point for a warrior is to be able to take damage and dish it back. And your warrior example is false and skewed, even at level 15 on master difficulty you're not a demi-god - even under non-exploitive circumstances. A mage has 0 armor, but at the same time, you have the most mobility out of all the armor archetypes. You can even compensate for this by specializing into alteration, a school of magic that has a plethora of tools, namely paralyze and mage armor, that can increase your survivability and crowd control. Again, refining yourself to one school of magic is about as foolish as a warrior refining himself to one-handers only.

Edit: Grammar

No they are not demi gods ... but I remember I was looking forward to fighting 2h bandit chiefs with warrior, I was getting ready to run a marathon with mage. Only problem for warrior were mages, to comfortably fight those you need armor with resists. Also alteration does nothing at early levels. 40-60 armor = still dead in 2 hits if you don't boost your health. And nobody is saying that destro mage uses only destro spells. It's just that conjuration = instant win and dual casted illusion is pretty much the same.
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Roberta Obrien
 
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Post » Fri Dec 09, 2011 3:27 pm

I just tried this, my fireball staff is NOT staggering and its damage is horrible for Master. Maybe its only the specific stafff you have?



Impact says most spells, is it possible you need an adept spell on a staff for it to work?
Or my adept staff will stop working on high enough level mobs?!

Maybe you need an expert staff for the toughest mobs?!
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FITTAS
 
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Post » Sat Dec 10, 2011 1:27 am



It's also supid to bring up Paralyze when discussing pre 20's levels. It's virtually impossible to hit 75 Alteration before lvl 25 without standing still and casting the same thing over and over again, especially Telekinesis. The only spell that really does anything by just "playing regularly" is the skin line of spells and you only gain if you cast them during combat.

And why do people keep bringing up Alteration, Conjuration and Illusion when no one is saying those schools have issues? Destruction is the topic, not how easily I can make enemies fight one another or how my pets can do all of the work for me.


And pre-20's level is supposed to be difficult for a caster? Because according to a majority of the people that discuss destruction magic, the real meat of the problem arises at level 40+ by which point you should be at level 70+ in whatever school of magic you're specializing in. Even then, a casters refusal to spread his perks out into a single tree for the sake of survivability is laughable, a point that you continue to ignore and pass off as if Destruction damage is the real culprit here. The point is that a mage has a universal and very diverse tool set available for use and neglecting that will cause problems. For once, stop looking at the damage numbers and consider the play-style for a moment. If speccing your perks into two schools of magic is too much trouble, and you insist on playing in one school of magic, then consider heavy armor as a supplement to aid in your survivability.
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jodie
 
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Post » Fri Dec 09, 2011 4:38 pm

Todd was wrong.
OK?
Someone finally said it to you.
Can we stop this now?

Sure. Seeing how this is going no where.
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Fanny Rouyé
 
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Post » Sat Dec 10, 2011 3:27 am

Todd was wrong.
OK?
Someone finally said it to you.
Can we stop this now?

yeah, he was extremely wrong - which is why so many are upset.

But on the bright side there are some decent mods comming out. One of them makes regen items pretty valuable again.
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ILy- Forver
 
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Post » Sat Dec 10, 2011 5:24 am

Of course you do. You have to rely on Smithing to make One Handed powerful.

You also have to rely on an Armour skill to make melee viable.

Refer to the math in my signature. Beware of math. Yadda yadda, old topic is old. Bethesda needs to fix it.

Edit
People in here remind me of this for some reason. http://www.screwattack.com/mega64-modern-game-journalism-movie-trailer
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Ruben Bernal
 
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Post » Fri Dec 09, 2011 3:24 pm

*SIGH* This is completely irrelevant, OP. Of course you can make the game extremely overpowered by exploiting alchemy, the main problem is that for us who like to actually enjoy a game instead of geeking wow-style powerlevelling 24/7 and exploiting gameplay - destruction is ridiculously WEAK and under powered.
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Emily Rose
 
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Post » Fri Dec 09, 2011 9:23 pm

Sure. Seeing how this is going no where.

Ya mate.
You're basically trying to change game religious beliefs here...
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Killah Bee
 
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Post » Sat Dec 10, 2011 6:59 am

I have tried several staffs now, apart from their horrible damage, none of them are staggering. What is the specific name of your staff that is cuasing stagger, Im gonna spawn it via console maybe its just that one staff.
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Melly Angelic
 
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Post » Fri Dec 09, 2011 11:47 pm

It's fact and you can't argue that they have the fastest movement speed out of light armor/heavy armor. Nonetheless, it's easier to just pick out one point in a post and attack that, rather than address the rest of the [censored] post which went into detail on compensation, and using another school of magic to keep you in the fight.


Now see, I did not even mention the armors, because I did not think that you were actually basing your misguided opinion on that alone. Here is another "fact" for you: Mages can wear any kind of Armor just like Archers can wear robes.
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Ricky Meehan
 
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Post » Fri Dec 09, 2011 11:02 pm

Here's a question: If you are a Destruction-exclusive mage, and you have Destruction fully leveled and perked, why the hell are you still gaining levels? All you're doing is diluting the strength of your character build.
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Czar Kahchi
 
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