Destruction underpowered? (I thought so). UNTIL...

Post » Fri Dec 09, 2011 10:50 pm

Whats funny was, these were the same things I was saying since day 1 about Destruction.

And everyone said "thats not the point! blah blah blah!"
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Fri Dec 09, 2011 7:03 pm

Whats funny was, these were the same things I was saying since day 1 about Destruction.

And everyone said "thats not the point! blah blah blah!"

Thats funny, I remember day1 people calling this a cheat and exploit and how "the magicka bar is there for a reason"

Before they realized how bad destro scaled, now they flip-flopped.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri Dec 09, 2011 10:30 pm

The real problem is Destruction Mages who refuse to use any other spells and constantly compare their damage to melee who've exploited Smithing/Alchemy/Enchanting stacking.
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Fri Dec 09, 2011 11:23 pm

The real problem is Destruction Mages who refuse to use any other spells and constantly compare their damage to melee who've exploited Smithing/Alchemy/Enchanting stacking.

I use alteration and restoration spells quite a bit, I have 100 in both. But yeah, that 50% reduction you suggested was a joke.


Btw, meelee and bow do more damage without stacking those three and without removing their stamina bar :thumbsup:
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Fri Dec 09, 2011 11:50 pm

I guess the entire destruction-nerfing topic is a non-topic then :)
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Sat Dec 10, 2011 1:17 am

Again.

Staff benefits from IMPACT!!
Meaning if you cast a spell from your staff (or actually channel it) and you have impact perk (and you should have it) your opponent will be staggered.
It does not matter what you have in the other hand..

Why is this important?!
Here is an example.

300 magicka pool, random spell that costs 50 and does 100 dmg
- you can cast the spell 6 times inflicting 600 dmg before you are oom
- you can dual cast the spell for 560 dmg (2 x 140) and do 440 dmg but stagger your enemy
- you cat cast the spell 6 times doing 600 dmg and combine the casting of your staff and do another 600 dmg for free for a grand total of 1200 dmg

After discovering this I firmly believe that bethesda envisioned mages with a staff in one hand and a spell in another..

Staffs benefit from "augmented" perks.
Staffs benefit from "impact" perk.
Staffs benefit from high destruction.


So yeah.

This makes destruction a cake walk even after 50.
Atm lvl 55 with destruction of 77 and still using chain lightning in combo with a chain lightning staff and loving it.
You don0t need enchanting, you NEED a staff. Which if fitting and expected.


Now stop complaining and go play the desctruction mage with a staff!!
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Sat Dec 10, 2011 2:06 am

I use alteration and restoration spells quite a bit, I have 100 in both.


Btw, meelee and bow do more damage without stacking those three and without removing their stamina bar :thumbsup:


Try what I am doing. I'm 43. I have a Daedric One Hand Axe that I enhanced with a +20% Smithing potion at 100 Smithing and it is at 84 damage.
No folding S/E/A. I have Armsman X5. And mobs have armor.
So you're telling me that your Incinerate, which does 90 is some how doing less damage than me?
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Fri Dec 09, 2011 7:02 pm

Why aren't you using DW or power attacks? You should be doubling/trippling my damage even if I used the 0% magicka cheat. Put a weapon in that other hand and take the DW power attack perk.

And yes, I do less damage because i go out of magicka, this considerably reduces DPS. Either way conjuration, 2h, dw, bow are all better atm and best of all require no cheating.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Sat Dec 10, 2011 4:20 am

Some people including me like to be pure mages. I loved being a pure destruction mage, I don't like ruining my game/role-play by adding melee or smithing ect. Each to their own though.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Sat Dec 10, 2011 7:39 am

This is a workaround exploit of a badly designed system....

:shrug:
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Sat Dec 10, 2011 7:30 am

This is a workaround exploit of a badly designed system....

:shrug:

apprently mages weren't supposed to use magicka :blink:
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sat Dec 10, 2011 1:17 am

Why aren't you using DW or power attacks? You should be doubling/trippling my damage even if I used the 0% magicka cheat. Put a weapon in that other hand and take the DW power attack perk.

And yes, I do less damage because i go out of magicka, this considerably reduces DPS. Either way conjuration, 2h, dw, bow are all better atm and best of all require no cheating.

Because I use a shield.

One Handed
Block
Heavy Armor
Smithing

The point is my attack is doing 84 reduced by armor and yours does 90 at range aoe with stagger and you could reduce the cost to practically nothing with perks and enchanting.
It still takes me 20 swings on Expert to take down an Elder Dragon.

You are still comparing damage to bows people have enhanced with potions and enchants.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Sat Dec 10, 2011 7:14 am

Because I use a shield.



The only style that does less dps than Destro, but fortunately has huge benefits with survival and knockdowns. Finally proper balance. At-least it doesn't require exploits to be viable on Master.


And yes, the other styles do more damage without chaining alchemy,smithing,bs. The entire point of this discussion, destro is the only style that depends on cheating.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Fri Dec 09, 2011 6:44 pm

The only style that does less dps than Destro, but fortunately has huge benefits with survival and knockdowns. Again, doesn't require exploits to be viable on Master.

You can wear heavy plate.
And I still get quite hurt on Expert. Does it somehow get easier on Master?
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Fri Dec 09, 2011 6:25 pm

The only style that does less dps than Destro, but fortunately has huge benefits with survival and knockdowns. Again, doesn't require exploits to be viable on Master.


booheads I'm having a hard time not calling you names right now.

Destruction is not UP, its perfectly viable.
Use a staff, benefit from impact, use a spell in your other hand..

Dual casting 2.2 dmg, 2.8 magicka cost
Staff + spell 2.0 dmg, 1.0 magicka cost


Is that so hard to understand?!
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sat Dec 10, 2011 1:17 am

You can wear heavy plate.
And I still get quite hurt on Expert. Does it somehow get easier on Master?

Sword/Board warriors have alot of success on master, especially with proper block timing and mitigating moves that would 1 shot any other character.

Unlike destro, you do not have to cheat/exploit to have a smooth experience.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sat Dec 10, 2011 1:36 am

Great guide, and right on the money.

Unfortunately, a lot of people would just rather have it be an "I win" button with only one step involved.

Creative thinking generally seems frowned upon by the majority of the ones who complain about skills' usability, from what I've seen thus far.

But I'm going to have to check this out, as it rather makes sense given that when you look at the perk trees; they're organized into groupings based upon their relevance to the associated combat style.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Fri Dec 09, 2011 6:20 pm

You forgot to mention that not only can you make a Potion to increase Destruction Damage %, but you can also make a Poison to weaken your victim to Magic/Elements. Just apply a Weakness To Magic/Weakness to Fire poison to an arrow, shoot them once, switch to dual Fire spells, drink your Destruction potion, and watch the SoB scream "I'M MELTING! I'M MELTING! MY WORLD! MY WORLD!" as you proceed to turn them into a pile of ash.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Sat Dec 10, 2011 4:09 am

I just do not understand at all the players who refuse to take anything but destruction. Even in the pure role play sense. I can't think of any famous wizards who had absolutely none of the following: no familiars, no enchanted equipment, no use of herbs to make magic potions, no battle mage tendencies (use of weapons & magic together), and no powerful magic staff.

And just what are you doing with all your other perks and skill points? Someone please list your build and try to explain how whatever you put your perks in is more mage like than these other skills you refuse to take.
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Fri Dec 09, 2011 11:00 pm

That is retared. I shouldnt have to rely on enchantments just to make destruction powerful.

Actually yeah you should. Thats like saying "I shouldnt have to rely on getting high powered arrows to make my bow better."
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Fri Dec 09, 2011 9:22 pm

LOL, :lmao:
OP thinks that Destruction is balanced because potions and enchanting can make a 90 damage spell into a 234 damage spell that requires no mana... does someone wanna clue him in that using enchanting and potions can make a 90 damage sword into a 2000 damage sword that requires no mana??? :whistling:
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Sat Dec 10, 2011 12:03 am

LOL, :lmao:
OP thinks that Destruction is balanced because potions and enchanting can make a 90 damage spell into a 234 damage spell that requires no mana... does someone wanna clue him in that using enchanting and potions can make a 90 damage sword into a 2000 damage sword that requires no mana??? :whistling:

And guess what? Some of us want a pure mage character, not a battle-mage with a mace in one hand and a spell in the other. Destruction is beyond viable, you just dont know how to play it.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Sat Dec 10, 2011 6:20 am

Great guide, and right on the money.

Unfortunately, a lot of people would just rather have it be an "I win" button with only one step involved.




This guide is exactly an "I win" button, as it takes away the entire magicka system - you can just dump all into health and wear dragonscale armor and be practically god-mode with free resto spells and free destro spells.

Its just as exploitive as the 2k armor 4k damage warriors.


Destruction is beyond viable, you just dont know how to play it.


Power leveling enchanting to break the entire game in order for Destruction to work on Master is the difference between "knowing and not knowing how to play"? Huh?

I can't wait for good mods - the magicka bar is here for a reason.
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sat Dec 10, 2011 3:54 am

I just do not understand at all the players who refuse to take anything but destruction. Even in the pure role play sense. I can't think of any famous wizards who had absolutely none of the following: no familiars, no enchanted equipment, no use of herbs to make magic potions, no battle mage tendencies (use of weapons & magic together), and no powerful magic staff.

And just what are you doing with all your other perks and skill points? Someone please list your build and try to explain how whatever you put your perks in is more mage like than these other skills you refuse to take.

Familiar yes ... but what conjuration gets is not a familiar, it's a destroys-everything-liar. Enchanted equip again ... yes, but not 90%-100% reduction in spell cost, that's just silly. Potions yes, pain to use, but yes. Staves I dunno. Haven't tested those. You are not really introduced/pushed into using them as mage. The first staff I got was at lvl 15 I think ... at that time I looked at it's damage and just vendored it.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat Dec 10, 2011 4:25 am

Enchanting your gear with the 25% cheaper destruction spell enchant is a good way to exploit the system in the same manner smithing/enchanting produces Godly weapons and armor. It's not a fix per se, not in the sense most people want, but you have to admit, I feel like more of a bad ass firing thunder bolts every .5 seconds like a vulcan mini gun.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

PreviousNext

Return to V - Skyrim