I have contact with david brasher on the nexus forums and he assures me a lot of issues are due to lag. Many of teams have given up on papyrus, etc.
Something wrong for sure. The load cycles fix the dialogue issues so the game not loading things fast enough would lead me to believe there is an issue with lag.
In some cases it will take 2 to 3 load cycles for my dialogue to run. Other dialogue runs first try, Fine.
This lag issue has nothing to do with PC performance or vanilla skyrim. This issue deals with our mods, and editor issues. Past Bethesda games have run into the same issues regarding the geck,creation kit, etc, as i am sure you know.
Obviously a problem with memory issues in skyrim if the last two updates have focused on General memory and stability improvements.
Perhaps im wrong, Who cares. I just want things to work all the time, when they once worked before.
Here is what he had to say.
Skyrim is so unreliable that I have given up on quest-coding and scripting. I refuse to do work on such bad software. I want things to consistently work when I get done, like they did with Oblivion. Bethesda knows about the problem because they have received hundreds of complaints. Things got really bad about the time they released Skyrim 1.6. The issues have not been fixed since then.
One thing that people have been talking about on the forums is how custom quests no longer work on the first try. The workaround is that the mod needs to be installed, the game needs to loaded and then saved. Skyrim needs to be exited. Skyrim needs to be started. The game needs to be reloaded, and then the custom quest has a decent chance of starting correctly. (It is like the game lags so bad on the fastest of computers that it cannot register that there is a new quest to process in a timely fashion.