» Mon Dec 10, 2012 1:53 pm
Okay, first of all, let me be sure this thread is where I need to be.... Here's my problem.
I have Skyrim set to always auto-update. I have the CK set to always auto-update. --- Will this ensure that any re-releases or fixes or patches are happening?
Second, I'm not sure if my quest issue is the same as what's meant to be discussed here.
I have a very short quest where the player meets an old lady, asks her for work, and is offered a little house in exchange for bringing seven items to the old lady.
The old lady is supposed to "give" the player a list of riddles (which the player has to figure out, in order to know what items or ingredients to collect.)
The player is then supposed to go pick flowers, kill monssers, and so on, to get the things on the list.
The player goes back to the old lady, tells her "I have the stuff you wanted", and the old lady says "Sweet, here's yer key. Lemme mark your map." (paraphrased obviously)
The old lady is supposed to mark the map, and "give" the player the key to the little house.
Now, here is what's going wrong:
1.) The player has to walk halfway across Whiterun before "Started" message happens.
2.) Even at that, the RiddleList doesn't appear in the player's inventory. Zoning (even several zones away like back to Riverwood) does not make the list show up.
3.) The displayed OBJECTIVES pop up, but the quest doesn't advance.
4.) Console-ing sqs MyQuest shows all the correct stages, and even shows completed stages, but dialogue doesn't advance AND the quest won't advance.
5.) The quest absolutely does not advance, no matter how long you stand in front of the old lady, no matter if you go inside somewhere, no matter if you console player.additem Crap-she-wanted 1
6.) Console-ing through the stages advances them but -- the player never gets the list, never gets the map marker, never gets the key to open the little house.
I originally set this up to run through dialogue only, and it did run, ONE time, but only if you advanced it through the console; the quest wouldn't advance on its own.
Later I set it up to run from the "Quest Stages" and "Quest Objectives" tabs. It fails. I undid that and went back to Dialogue only. It fails.
Additionally, the NPC's dialogue doesn't advance. You have to hit Enter after she says each line, before she'll say the NEXT line.
Every one of these scripts compiles properly, not just in external editors (Notepad ++) but within the CK itself. The also compile correctly on a Batch check (as outlined by someone above me... I thought everyone always did that anyway, was surprised some folks didn't).
I went to the external cell where the little house is, and used Console "unlock" to open the door to the place; it works and everything both in the exterior cell and the interior cell of the little house itself, work as they should, including recipes, the cooking pot, books including a book I made, shelves, weapons racks, storage containers, and so on.
In other words, everything works but the quest ITSELF.
Now -- is this the bug that is being discussed here, or have I done something dumb or left out something obvious, or -- ?
If this *is* the bug being discussed here, and the workaround is to have the user goof with saves -- how on earth is anyone ever going to *want* to use a mod with a quest, if they have to go through all that "save, do this, save" stuff?
Thanks!