Does anybody find playing a Mage to be incredibly boring?

Post » Tue Jun 12, 2012 3:24 am

You get used to the favourite menu. It doesn't even feel like I pause the game anymore.
No, I don't get used to the favorite menu. I hate it on every character. And for ME it makes the game unplayable as a mage, as I don't like pausing my games every 5 seconds during combat. Might as well be turn based at that point.


And the MG questline in Oblivion got one thing right and that was the ranks. Other than that it was horrible. The plot was horrible and didn't get me to involve much.
Where is the plot in skyrim's MG questline? Maybe I blinked during the 5 quests and missed it.. I would definitely rank the return of a necromancer to cyrodil and the undercurrents of distrust througout the MG and necromancers being uncovered and on and on as being far superior to the 'Hey Im a magic faery guy from a magical place and I chose you cause your S P E C I A L!'

I would like more hotkeys though but it's not a game-breaker to me.
didn't you JUST say the opposite?
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Brandon Bernardi
 
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Post » Tue Jun 12, 2012 11:04 am

a turn-based option toggle would be great.

the favorites is a quick access device with 2 imprecise superfavorites, lol.

story/plot are overrated,imo: as a masseffect player, i'd rather have TES everything than masseffect story and wheel.

separate hotkeys should still be available.
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..xX Vin Xx..
 
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Post » Tue Jun 12, 2012 12:50 pm

No, I don't get used to the favorite menu. I hate it on every character. And for ME it makes the game unplayable as a mage, as I don't like pausing my games every 5 seconds during combat. Might as well be turn based at that point.
Ok, then it's just not for you. I can understand that. It's just that for me it feels pretty fluent as I've developed a rhythm when I'm changing spells.


Where is the plot in skyrim's MG questline? Maybe I blinked during the 5 quests and missed it.. I would definitely rank the return of a necromancer to cyrodil and the undercurrents of distrust througout the MG and necromancers being uncovered and on and on as being far superior to the 'Hey Im a magic faery guy from a magical place and I chose you cause your S P E C I A L!'
The plot could be good but the necromancer didn't even feel like he was powerful. And the ending with Arch-Mage Traven was to obvious.
I did however enjoy going around to every MG to get recommendations. It made the storyline longer and I'm always up for that.

Getting strange visits from the Psijic Order, Ancano constantly watching for the Thalmor, the Eye of Magnus is a much better plot in my opinion. But that's just down to personal preference really.


didn't you JUST say the opposite?
No, I didn't. Where did I say that?
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Ashley Campos
 
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Post » Tue Jun 12, 2012 1:55 pm

There's your problem, level 23 in 15 hours.
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Brittany Abner
 
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Post » Tue Jun 12, 2012 6:50 pm

Getting strange visits from the Psijic Order, Ancano constantly watching for the Thalmor, the Eye of Magnus is a much better plot in my opinion.

I wish the battle with Ancano was more epic and required more than just pointing a certain staff in the right direction. I was really looking forward to a knock down mage dual with him. They did a good job of building up to it and making Ancano someone you could really hate, but the ending was quite the let down. It was not long after that that I got bored with mage play (at least pure mage play) and moved on to warriors and nightblades.

EDIT: I think the reason I am bored with pure mage play (apart from not enough variety in spells) is that the spells that seem the most interesting to me (Illusion and Conjuration/Necromancy) seem to go better with a nightblade build than a pure mage. My concept of a pure mage is not someone who is sneaking around.
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Rob Davidson
 
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Post » Tue Jun 12, 2012 11:08 am

I wish the battle with Ancano was more epic and required more than just pointing a certain staff in the right direction. I was really looking forward to a knock down mage dual with him. They did a good job of building up to it and making Ancano someone you could really hate, but the ending was quite the let down.

try that again by counting the number of times you got hit during the combat.
i have.
magicka and stamina can be guessed accurately through time.
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Laura Shipley
 
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Post » Tue Jun 12, 2012 10:34 am

Ok, then it's just not for you. I can understand that. It's just that for me it feels pretty fluent as I've developed a rhythm when I'm changing spells.

Same here, I had no problems when I was on 360. It wasn't optimal, but I got used to it very easily.
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Rachel Cafferty
 
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Post » Tue Jun 12, 2012 5:26 pm

try that again by counting the number of times you got hit during the combat.
i have.
magicka and stamina can be guessed accurately through time.

Yeah, I now play without the HUD, so that might have made the Ancano battle a little more fun, although I don't know how much more fun that battle would have been. My concept of a fun mage battle would be finding out your enemy's weaknesses and strengths by noticing what spells they are hitting you with and what your spells are doing to them and adjusting the spells you are using accordingly.
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James Wilson
 
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Post » Tue Jun 12, 2012 6:20 am

Yeah, I now play without the HUD, so that might have made the Ancano battle a little more fun, although I don't know how much more fun that battle would have been. My concept of a fun mage battle would be finding out your enemy's weaknesses and strengths by noticing what spells they are hitting you with and what your spells are doing to them and adjusting the spells you are using accordingly.

a quick effect screen would cover that. and, i agree. i hate guessing by weak gamesas animations to guesss what i'mgoing through.

the same reason why reducing the hud doesn't work.
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Micah Judaeah
 
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Post » Tue Jun 12, 2012 6:23 am

Ok, then it's just not for you. I can understand that. It's just that for me it feels pretty fluent as I've developed a rhythm when I'm changing spells.
you have become desensitized, thats not the same as the game not pausing. your game is pausing, you now just don't have to feel any tension about battle because you're going into a pause menu every few seconds.

The plot could be good but the necromancer didn't even feel like he was powerful. And the ending with Arch-Mage Traven was to obvious.
I did however enjoy going around to every MG to get recommendations. It made the storyline longer and I'm always up for that.

Getting strange visits from the Psijic Order, Ancano constantly watching for the Thalmor, the Eye of Magnus is a much better plot in my opinion. But that's just down to personal preference really.
Hrm.. I think the lack of context and brevity generally about the MG doesn't allow any story tension and shows a real lack of thought. excluding the putrific `radiant` quests, there isn't really much story there at all.
Spoiler

There are 9 official quests for the college, the first two are complete poop (finding the college is the first one, the second is listening to the lecture. So there are 7 real quests.

Compare that to the 7 RECOMMENDATION quests you need just to enter the MG in oblivion. Then there are ELEVEN subsequent quests, almost all of which are more involved than the most intricate of Skyrim's. Just think of how many places you even have to go for the college of winterhold. How many NPC you need to interact with and how much of the game world is actually affected.


No, I didn't. Where did I say that?
I understood you to say the 'favorites menu was great!' Then you said, 'I would like more hotkeys'
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john palmer
 
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Post » Tue Jun 12, 2012 3:52 am

you have become desensitized, thats not the same as the game not pausing. your game is pausing, you now just don't have to feel any tension about battle because you're going into a pause menu every few seconds.
No, I'm fully aware that I'm pausing the game. But I've set up my favorites to what I'm most likely gonna use and I know what buttons to press in what order to get the spell of my choosing. That helps a lot and doesn't pause the game for more than half a second-ish.


Hrm.. I think the lack of context and brevity generally about the MG doesn't allow any story tension and shows a real lack of thought. excluding the putrific `radiant` quests, there isn't really much story there at all.
Spoiler

There are 9 official quests for the college, the first two are complete poop (finding the college is the first one, the second is listening to the lecture. So there are 7 real quests.

Compare that to the 7 RECOMMENDATION quests you need just to enter the MG in oblivion. Then there are ELEVEN subsequent quests, almost all of which are more involved than the most intricate of Skyrim's. Just think of how many places you even have to go for the college of winterhold. How many NPC you need to interact with and how much of the game world is actually affected.
I actually liked the lesson and wish there were more of them. As I said, it's down to personal preference if you like the Oblivion MG or Skyrim MG questline the best.

I understood you to say the 'favorites menu was great!' Then you said, 'I would like more hotkeys'
No, I said you get used to it. I think the favorites menu is good enough but I would like more hotkeys. It can be improved.

Also, how do you get the quote tag without the timestamp?
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Phillip Hamilton
 
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Post » Tue Jun 12, 2012 4:25 am

I actually think my Breton Battlemage is a lot of fun. He is lvl 40, and incinerate and Firestorm, even Wall of Flame, seems to work pretty well in my opinion. Incinerate seems to 1-shot most enemies. I of course use a sword in the other hand (enemies on fire take more damage), and I have enchantment on the chest to reduce destruction cast cost and improve magicka regen, on the feet and hands to raise 1-hand damage by 25% each, and the helmet reduce destruction cost. I use Heavy Armor (ancient nord armor, legendary) and can slaughter dragons quite quickly once they land. For fun, I turn into a werewolf just to travel on foot faster (usually) or for the heck of it.
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Cheryl Rice
 
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Post » Tue Jun 12, 2012 8:44 am

No, I'm fully aware that I'm pausing the game. But I've set up my favorites to what I'm most likely gonna use and I know what buttons to press in what order to get the spell of my choosing. That helps a lot and doesn't pause the game for more than half a second-ish.



I actually liked the lesson and wish there were more of them. As I said, it's down to personal preference if you like the Oblivion MG or Skyrim MG questline the best.


No, I said you get used to it. I think the favorites menu is good enough but I would like more hotkeys. It can be improved.

Also, how do you get the quote tag without the timestamp?

I enjoyed it.. just wish it went further with the Orb.
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Aman Bhattal
 
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Post » Tue Jun 12, 2012 8:01 am

I wish the battle with Ancano was more epic and required more than just pointing a certain staff in the right direction. I was really looking forward to a knock down mage dual with him. They did a good job of building up to it and making Ancano someone you could really hate, but the ending was quite the let down. It was not long after that that I got bored with mage play (at least pure mage play) and moved on to warriors and nightblades.

EDIT: I think the reason I am bored with pure mage play (apart from not enough variety in spells) is that the spells that seem the most interesting to me (Illusion and Conjuration/Necromancy) seem to go better with a nightblade build than a pure mage. My concept of a pure mage is not someone who is sneaking around.

Agree.. I have an Argonian/Vampire Nightblade that is loads of fun. With the enhanced illusion spells, master of the mind, and Necromage perk in restoration, he can charm pretty much anything. For added difficulty, I stay at lvl 4 vampirism and just stay invisible and charm my way through the world.
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Scott
 
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Post » Tue Jun 12, 2012 4:15 am

No, I'm fully aware that I'm pausing the game. But I've set up my favorites to what I'm most likely gonna use and I know what buttons to press in what order to get the spell of my choosing. That helps a lot and doesn't pause the game for more than half a second-ish.
that is too much for me because it drains any sense of urgency.

I actually liked the lesson and wish there were more of them. As I said, it's down to personal preference if you like the Oblivion MG or Skyrim MG questline the best.
If there were more lessons I would probably have liked it too, but since it is not a part of gameplay it seems like just a cheesy little quest they padded into things to try and give some meaning to it.

No, I said you get used to it. I think the favorites menu is good enough but I would like more hotkeys. It can be improved.
fair enough.

Also, how do you get the quote tag without the timestamp?
Just use \[\quote\] (but without backslashes)
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Claudz
 
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Post » Tue Jun 12, 2012 9:32 am

I found play a mage is incredibly boring, well in many game, not just skyrim.

What skyrim is doing bad is the ability to use multiple spell smoothly. look, you got to equip a spell... press favorite or use hot key and it still just do the equip thing.

Here, you already free 1 or both hands, why don't you're able to cast the spell directly with the hot key or from the favorite menu. Instead, got to equip the spell and launch the spell afterward?

I don't support enhancing destruction magic to where it is able to beat everything alone, but if there is more supporting effect within destruction spell, and you can cast different spells by pressing hot key only, i believe will make a big different.

Just a suggestion, make cross school magic in skyrim. Why don't make it so your ice bolt got slight chance to paralysis foe if you also learn a specific perk in another school. If doing so, Destruction mages will learn other school perks in order to improve their destruction effectiveness.
it gives you time to think waht is the best spell i need to cast to defete this enemy...
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Eduardo Rosas
 
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Post » Tue Jun 12, 2012 10:26 am

It seems to me that you want pretty much everything for nothing here.

Is it not perfectly reasonable that you should have to equip a spell before you can use it? Why should it be any different to anything else? I have an bow in my favourites list but I'm sure you would agree that it would unreasonable were I to be able to fire that bow just by selecting it in my favourites...
(At least I hope you would think it was unreasonable)
having to equip it first means you have to plan and think ahead about what you want rather than just sailing through the game just pressing the odd button - this latter approach does not sound much like fun to me.

Also - higher level magic school already allow a certain amount of implicit cross-school activity, for example destruction spells will make low-health enemies flee and cower, which is effectively fear.
Pardon me for being blunt but if you were to use it properly instead of wanting everything to be handed to you on a plate you might find it's not at all boring.
(Addendum: besides there's nothing say you have to play a pure mage, the game has more than enough freedom and flexibility in it to allow for all sorts of combinations of magic and weaponry. If you do play pure mage that's entirely your choice, so you can hardly turn round and complain that it's boring).
THANK YOU!!!
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Chase McAbee
 
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Post » Tue Jun 12, 2012 8:54 am

Has never been boring to me.
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Amy Cooper
 
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Post » Tue Jun 12, 2012 2:07 pm

I disagree.

I've had loads of fun with mages. I haven't been on Skyrim in a long time until recently, when I picked up my level 43 Khajiit "nightblade" (light amor/stealth/melee/archery) again, and I'm looking forward to making two new mages. The game is still great to me.
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Eilidh Brian
 
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Post » Tue Jun 12, 2012 9:09 am

With a mage I can find I can vary how I'm fighting the higher level I go the more options I have(as I have more perks). My level 81 mage can obliterate enemies with destruction, call forth Daedra or the dead to overwhelm the enemy. Bewitch the mind and watch the enemy kill each other. I could paralyze my foes and a ward spell is handy for absorbing unrelenting force shouts. I ended up getting all the augment flames/frost and shock so I could vary my attack spells more.

What can my Nord warrior do? well he can run up and hit things or maybe use his bow which I only invested in so I could hit dragons that decided to land out of melee range.

Watching Deathlords running round like they are on really bad acid : master level Restoration never gets boring for me.
Not as fun as watching them kill eachother.
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lucy chadwick
 
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Post » Tue Jun 12, 2012 8:07 am

Yes very boring and also if your playing on consoles it's even worse you can't quick hotkey more then 2 spells it really bogs down the gameplay.
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Ashley Tamen
 
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Post » Tue Jun 12, 2012 7:33 am

It depends how you play. You can make a mage character incredibly boring or incredibly fun based on your build.
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Gemma Archer
 
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Post » Tue Jun 12, 2012 2:16 pm

I do, I prefer a fighting build mainly assassin or hunter
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Spencey!
 
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Post » Tue Jun 12, 2012 1:05 pm

I think playing a Mage is much more exciting now compared to previous Elder Scrolls rpgs. Combat is much more dramatic and full of visual sparkle. It jives well with the show off mentality mages are supposed to have especially those of telvanni origin.
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Latino HeaT
 
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