Modded or not, the game is still shallow...Ten miles wide and one foot deep. This is why I have started playing Fallout 3 and Newe Vegas again. It's really sad too, because I got well over 1000 hours of of enjoyment out of Oblivion before I got tired of it. I've barely got over 300 hour in Skyrim and am already sick to death of it. Mods have not helped one iota.
I intend to use mods that enable me to avoid the MQ (by means of locking it out) and probably the use of CK to make towns and villages more believable in size, population and by factoring in quests/activities.
I agree 100% with you, though. Skyrim will always be Skyrim compared to the nature of Oblivion. Though I prefer the combat mechanics, the game lacks the overall immersion. Not necessarily because it was "dumbed down," but because it was developed with the mainstream in mind.
while i disagree with your skyrim is dead attitude i can guarantee you that mods will enrich your game immensly hope you do make the change and not only for sky rim
I'm a huge fan of ARMA: OA, too, so I'm looking forward to the ACE Mod and things of that nature too. (Dedicated combat taxi, here.)
The build is mostly for savoring some tasty Oblivion and Skyrim mods, though. Things along the line of expanded towns, deeper dialogue (voiced over or not), deeper quests, deeper action and of course, deeper content.
(We've all seen modded Oblivion and graphically speaking, it can look just as up-to-date as Skyrim does.)