Dont worry guys, if you aren't satisfied with the BFG Editio

Post » Fri Nov 16, 2012 2:11 pm

Here: http://www.youtube.com/watch?v=b6VCWgLw4m4&list=PLD7BE92B57CF71E1F&index=14&feature=plpp_video&noredirect=1 from 4:55 to 7:35
That part was cut!

How do you guys find the time to go through all this stuff :/.
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ANaIs GRelot
 
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Post » Fri Nov 16, 2012 2:18 pm

Here: http://www.youtube.com/watch?v=b6VCWgLw4m4&list=PLD7BE92B57CF71E1F&index=14&feature=plpp_video&noredirect=1 from 4:55 to 7:35
That part was cut!

Wow thats [censored], so basically you just warp to the next part? Jeez why did they dumb down the difficulty so much! That part was beastly.
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suniti
 
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Post » Thu Nov 15, 2012 11:49 pm

Wow thats [censored], so basically you just warp to the next part? Jeez why did they dumb down the difficulty so much! That part was beastly.

They probably took it out for performance reasons. If it isn't stuff like Nazi's the only reason they would take the time to take something out is to keep performance up to par, and remember there is only ONE sku of the game so this was probably to keep things smooth on the consoles.

Does this make your complaint any less valid, not really, but did that one part that got taken out, and the nazi's really kill the bfg edition for you guys? And if so why? Why didn't the 99% of the rest of the game that stayed the same not make up for the 1% that got taken out.
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Ricky Rayner
 
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Post » Fri Nov 16, 2012 11:55 am

They probably took it out for performance reasons. If it isn't stuff like Nazi's the only reason they would take the time to take something out is to keep performance up to par, and remember there is only ONE sku of the game so this was probably to keep things smooth on the consoles.

Does this make your complaint any less valid, not really, but did that one part that got taken out, and the nazi's really kill the bfg edition for you guys? And if so why? Why didn't the 99% of the rest of the game that stayed the same not make up for the 1% that got taken out.

This part was present in the xbox 1 version, I doubt it had anything to do with performance. Besides that area was all foggy and not much lighting, I doubt it was very demanding. They probably took it out cause it was too "hard" what a shame.
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Nicholas C
 
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Post » Fri Nov 16, 2012 5:20 am

This part was present in the xbox 1 version, I doubt it had anything to do with performance. Besides that area was all foggy and not much lighting, I doubt it was very demanding. They probably took it out cause it was too "hard" what a shame.

Seriously? You think they would waste time taking out a chunk of the game because it's hard? It takes time to take stuff out, time = money, and what you just stated is not a good reason for doing that. Keep in mind, Doom 3 on the old xbox had assets with half the resolution as the 360 version, which would account for them getting performance across the entire game. I'm sure there was legit reason besides "dumming the game down", which isn't what they did at all even with the added ammo boxes and health stuff. They just opened the game to a wider audience, the non hard core gamers.
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Alyce Argabright
 
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Post » Fri Nov 16, 2012 9:49 am

Seriously? You think they would waste time taking out a chunk of the game because it's hard? It takes time to take stuff out, time = money, and what you just stated is not a good reason for doing that. Keep in mind, Doom 3 on the old xbox had assets with half the resolution as the 360 version, which would account for them getting performance across the entire game. I'm sure there was legit reason besides "dumming the game down", which isn't what they did at all even with the added ammo boxes and health stuff. They just opened the game to a wider audience, the non hard core gamers.

I can't see any good reason to remove that part. It wasn't demanding at all, there's much more demanding areas than that in the game. The only reason i can think of is because it was hard (and it was). But it was very beatable if you learn how.

How about it bethesda staff, can we get an explanation?
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asako
 
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Post » Fri Nov 16, 2012 9:02 am

They just opened the game to a wider audience, the non hard core gamers.
In other words, to make the game easy. They dumbed it down.
There is no excuse for people svcking. If people can't get through the game in veteran or marine mode or such, they shouldn't complain, they should play in easy mode. Simple as that.

They did take it out because of difficulty. In case you haven't noticed, there are interviews where Willits says that the team played through every Doom3 and ROE level and took out what they thought was frustrating. In other words, they svck and have terrible aim and took out the parts they svcked too much at to beat.
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Lisa
 
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Post » Fri Nov 16, 2012 12:23 am

The game was too hard for poor little timmie willie. :cry:

Apparently the skill (or lack of it) of the game developers now determines the difficulty of the game. They couldn't be bothered to actually communicate with the community about this and ask us, the main audience of this game about this?
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Pat RiMsey
 
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Post » Fri Nov 16, 2012 3:04 am

http://forums.steampowered.com/forums/showthread.php?t=2974876.

Check post #35.

Yup, that was me. When I have new details on when it'll be available again on Steam, I'll post an update. No ETA yet.
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[ becca ]
 
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Post » Fri Nov 16, 2012 10:05 am

Yup, that was me. When I have new details on when it'll be available again on Steam, I'll post an update. No ETA yet.

Does that mean it really is coming back and you don't know when? Or you don't know if it will at all?
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Robert Devlin
 
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Post » Fri Nov 16, 2012 12:01 am

The game was too hard for poor little timmie willie. :cry:

Apparently the skill (or lack of it) of the game developers now determines the difficulty of the game. They couldn't be bothered to actually communicate with the community about this and ask us, the main audience of this game about this?

Yep, that's how I feel, they are just making decisions about this release that they want, like they don't even care what the fans want. Here's a little tip Id/Bethesda...we're the customers, we're the ones paying money for this game. You are supposed to cater to US.
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maria Dwyer
 
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Post » Fri Nov 16, 2012 4:24 am

I so miss the 90s, it took me years to get 100% on Donkey Kong Country 1-3 on my SNES. I had no help or walkthrough, no hand holding at all. I did all that on my own. It's stuff like that, that makes you a man, it puts hair on your chest. They don't make games that hard anymore, its all lazy now with their achievement and trophies systems. I bet any console kiddie right now to play those games and do what i did without help in any way, we will see how far you get.
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kiss my weasel
 
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Post » Fri Nov 16, 2012 12:02 am

Are you sure this time? :cool:
Finished the lost mission and right in the middle of Doom3 now. Haven't played ROE yet.
That wasn't my revelation. When I was defending game on one of russian forums a guy replied to me about how would I like the fact that they cut a very important part of RoE hell level...
then I cheked on youtube......here we go:
http://www.youtube.com/watch?v=YyFNJkFrqIA 1:35


And how THE F///// that part was frustrating if you have a cheating artifact wich allows you to instantly kill everything that moves????
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Jesus Duran
 
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Post » Fri Nov 16, 2012 1:07 pm

http://www.youtube.com/watch?v=fCYkrYCNHUg&list=PLGo60RCoTuugzcQ31GTdCLh7gHSyuoJ55&index=5&feature=plpp_video from 6:55

That was my most favorite part!!! All the point and fun here was in collecting oxigen canisters from fallen zombies and also cool sound of being in protective suit! AND THAT ALL IS GONE!
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SaVino GοΜ
 
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Post » Fri Nov 16, 2012 12:49 pm

Out of every game you can complain about I just don't understand people complaining over games Id software has released full source code for, and is just about to release code for. You guys are complaining over very small stuff and if I had good technical reason to take all of that stuff out, I probably would have to as well.

You guys should be making notes of all the stuff they apparently took out or broke or whatever you guys are claiming, and when the code gets released go in and fix all of it yourselves. Professional people in the game industry don't have the luxury of time as most people on here obviously do, odds are they aren't going to fix everything you want, so why don't you go make a mod that has all the stuff fixed you guys want.
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jess hughes
 
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Post » Fri Nov 16, 2012 12:41 am

Out of every game you can complain about I just don't understand people complaining over games Id software has released full source code for, and is just about to release code for. You guys are complaining over very small stuff and if I had good technical reason to take all of that stuff out, I probably would have to as well.

You guys should be making notes of all the stuff they apparently took out or broke or whatever you guys are claiming, and when the code gets released go in and fix all of it yourselves. Professional people in the game industry don't have the luxury of time as most people on here obviously do, odds are they aren't going to fix everything you want, so why don't you go make a mod that has all the stuff fixed you guys want.

What a great excuse.

"WHY DON'T YOU GUYS FIX THE PROBLEMS THE PROFESSIONAL GAME DEVELOPERS CHARGED YOU MONEY FOR!"

Also, how exactly is the source code gonna help those with the console version, which what this whole release was targeted to?
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T. tacks Rims
 
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Post » Fri Nov 16, 2012 2:39 am

What a great excuse.

"WHY DON'T YOU GUYS FIX THE PROBLEMS THE PROFESSIONAL GAME DEVELOPERS CHARGED YOU MONEY FOR!"

Also, how exactly is the source code gonna help those with the console version, which what this whole release was targeted to?

As I can attest to and many others who actually work in the game industry can tell you, you don't get to work on what you want, you have to meet deadlines, and sometimes your stuff ships out on your deadline whether or not your ready. So with that being said as I said in the previous post stop feature peddling if your not willing to take the time and fix it yourself. as for the console comment check the other thread.
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Marnesia Steele
 
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Post » Fri Nov 16, 2012 12:37 am

Some of these changes are done to game assets which are not part of the source code, how is messing with the source code going to fix that?
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RAww DInsaww
 
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Post » Fri Nov 16, 2012 1:27 am

As I can attest to and many others who actually work in the game industry can tell you, you don't get to work on what you want, you have to meet deadlines, and sometimes your stuff ships out on your deadline whether or not your ready. So with that being said as I said in the previous post stop feature peddling if your not willing to take the time and fix it yourself. as for the console comment check the other thread.

I paid them for the game, I shouldn't have to fix it for them. Do you think when someone orders a bad dish in a restaurant the cook can come out and say. DON'T LIKE IT?? FIX IT YOURSELF!
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Claire Mclaughlin
 
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Post » Fri Nov 16, 2012 2:03 pm

http://www.youtube.com/watch?v=fCYkrYCNHUg&list=PLGo60RCoTuugzcQ31GTdCLh7gHSyuoJ55&index=5&feature=plpp_video from 6:55

That was my most favorite part!!! All the point and fun here was in collecting oxigen canisters from fallen zombies and also cool sound of being in protective suit! AND THAT ALL IS GONE!

Ok wow, this is officially the BOTCHED.FAIL.GIMPED Edition.
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carla
 
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Post » Fri Nov 16, 2012 5:10 am

Some of these changes are done to game assets which are not part of the source code, how is messing with the source code going to fix that?

I haven't bothered to try this on the console yet, but as far as the assets go you might be able to patch that stuff yourself. Basically the filesystem code searches a set of directories for files, the save path, aka the user path, is usually the first path the filesystem checks for files. My thinking is you take the resource files extract them out via the console look at the decls first(aka the def files) check the differences between those and the original odds are most of the cutting is probably there. For assets that got completely changed you can always drop in the original assets, load those into your modified resources folder and copy that path relative into your save folder, which you can do if you choose to save the userdata to your usb.

It's a long shot but it will probably work. For stuff you need source code for, your stuck with the PC version but as I said if there are so many people out there that "believe as you", you'll have a nice audience on the PC.

I paid them for the game, I shouldn't have to fix it for them. Do you think when someone orders a bad dish in a restaurant the cook can come out and say. DON'T LIKE IT?? FIX IT YOURSELF!

You are considered the hard core gamer, and you represent 4% of the overall market share, trust me on many games I've worked on when choosing what features to do if features we wanted only would apply to people like you we usually dropped them. Other big studios are doing this as well, so in the end you can choose not to buy the game or fix it your self. To say that you are some how special cause you bought it, is completely delusional notion :).
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Krista Belle Davis
 
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Post » Fri Nov 16, 2012 1:36 pm

These problems shouldn't be here in the first place, why are we, the customer expected to clean up the developers mess? On the topic of games being on a deadline, the whole concept of this is flawed. Would you buy a car or a house that was half assembled? of course not. Either you do a good and complete job, or you don't bother at all.
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Bethany Short
 
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Post » Fri Nov 16, 2012 10:15 am

I haven't bothered to try this on the console yet, but as far as the assets go you might be able to patch that stuff yourself. Basically the filesystem code searches a set of directories for files, the save path, aka the user path, is usually the first path the filesystem checks for files. My thinking is you take the resource files extract them out via the console look at the decls first(aka the def files) check the differences between those and the original odds are most of the cutting is probably there. For assets that got completely changed you can always drop in the original assets, load those into your modified resources folder and copy that path relative into your save folder, which you can do if you choose to save the userdata to your usb.

It's a long shot but it will probably work. For stuff you need source code for, your stuck with the PC version but as I said if there are so many people out there that "believe as you", you'll have a nice audience on the PC.



You are considered the hard core gamer, and you represent 4% of the overall market share, trust me on many games I've worked on when choosing what features to do if features we wanted only would apply to people like you we usually dropped them. Other big studios are doing this as well, so in the end you can choose not to buy the game or fix it your self. To say that you are some how special cause you bought it, is completely delusional notion :smile:.

Delusional to expect a quality product? No.
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Meghan Terry
 
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Post » Fri Nov 16, 2012 7:35 am

These problems shouldn't be here in the first place, why are we, the customer expected to clean up the developers mess? On the topic of games being on a deadline, the whole concept of this is flawed. Would you buy a car or a house that was half assembled? of course not. Either you do a good and complete job, or you don't bother at all.

Problems creep up during development, sometimes when your rushing to get something done you break more than you fix. Deadlines are set because time costs money, if you don't have money passed your deadline you don't make your investment back, buisness 101. Sometimes you plan to get ABC done through your development cycle but A took longer than expected so you can't ship with C.

It's hard for people who don't work in the game industry to know any of this, but there is always one or two kids in the focus groups that act like a couple people on here. Now I'm going to assume since you guys grew up on id games, you guys aren't kids, and should have some technical knowledge. If this stuff is so important to you, you have two options, not buy another id game, or do it yourself. This is just the reality no matter how much you don't like it.

Maybe than if you developing something you would see it's not as easy as it looks :smile:.

Delusional to expect a quality product? No.

Delusional to expect a flawless project, and calling it flawless based on very nitpicking things.
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yermom
 
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Post » Fri Nov 16, 2012 12:48 pm

Problems creep up during development, sometimes when your rushing to get something done you break more than you fix. Deadlines are set because time costs money, if you don't have money passed your deadline you don't make your investment back, buisness 101. Sometimes you plan to get ABC done through your development cycle but A took longer than expected so you can't ship with C.

It's hard for people who don't work in the game industry to know any of this, but there is always one or two kids in the focus groups that act like a couple people on here. Now I'm going to assume since you guys grew up on id games, you guys aren't kids, and should have some technical knowledge. If this stuff is so important to you, you have two options, not buy another id game, or do it yourself. This is just the reality no matter how much you don't like it.

Maybe than if you developing something you would see it's not as easy as it looks :smile:.

Sorry, but I won't buy any of this in case of BFG edition. Why? Because the game WAS ALREADY DEVELOPED 8 YEARS AGO.
Delusional to expect a flawless project, and calling it flawless based on very nitpicking things.
Bugs and not answering to modern standards of quality aren't nitpicky things.
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electro_fantics
 
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