I doubt this is incompatible with PISE seeing how I really just change 2 small things in an animations tab, which is completely untouched by PISE. And it should work very well with Deadly Combat mod.. I'd be crazy if I wouldn't make my own 2 mods compatible wouldn't I? Actually Deadly Combat was one of the reasons why I really wanted to make this mod as well; because the parrying is so much more important in Deadly Combat.
Lol, I must have been multitasking at work when I wrote that, sorry man. I didn't realize that it was the same person posting these two game changing mods. Great work! I see you are probably going to be one of those prolific and visionary modders who can help shape the direction that TES VI is going. I only wish my modding skills were up to the task of helping you guys, I have so many ideas but not the skill to implement them.
EDIT:
OK I just tested out the mod and it left me thinking that there should probably be a little bit more to differentiate between DW, 2h, and Shield users.
DW: Fast, moderate defense, higher damage, moderate burst
2H: Slow, moderate defense, higher damage, high burst
Shield: moderate speed, higher defense, lowest damage, no burst
Is there perhaps a way to remove the extended blocking script from DW and give them only the timed block? This way, to be a true DW master you will have to time your Parries more accurately to have defensive capabilities. I tjust seems that currently the only reasons to swap in a Shield rather sport a DW weapon are extra armor, elemental damage mitigation, and Blocking Arrows.