even after 5 years+ still?

Post » Thu May 03, 2012 11:36 pm


Really?
Is it seriously that big a deal?

My thoughts exactly. Not just about the post you quoted, but about the whole thread ...
It's hardly a game-breaking thing, people!
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luis ortiz
 
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Post » Thu May 03, 2012 8:32 pm

Really?
Is it seriously that big a deal?
It breaks the immershunn, I tell ya'!

It'd be nice if it looked like the rain does, but as long as it doesn't rain, I'm happy. :D
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marina
 
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Post » Thu May 03, 2012 9:42 pm

Read Dead Redemption handled storms PERFECTLY. rain not going through buildings. puddles on the ground. clothes becoming wet and shiny. the storm sounds muffled when entering indoors. it was really awesome. and all 18 months before Skyrim.
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Arnold Wet
 
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Post » Fri May 04, 2012 4:34 am

The Creation engine is an "evolution" of the gamebryo engine..
In other words it's like gamebryo 2.0
Instead of rebuilding the engine, license one or build one from the ground up..... they optimized large chunks of the previous engine... and rebuilt the other parts..
Thus while it looks prettier, optimizes a lot of elements.. it still has a lot of issues which gamebryo had..
A few:
- Script triggers (nr1 reason for stuck quest items, quests bugging out)
- Collision detection
- For consoles: Memory leaking and freezing..

Though I can understand rain through roofs being an issue for some.. I think it isn't the biggest issue.. The Creation engine still needs a lot of tweakin'
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Mr. Ray
 
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Post » Thu May 03, 2012 9:49 pm

You mean 10+ years, I think.
18 years! This has been so long been part of the Elder Scrolls games that is probably became a feature.
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Michelle davies
 
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Post » Thu May 03, 2012 11:20 pm

Yeah its lame. Bethesda in general have got kinda lame. I cant see them taking any more risks in future games. (ie challenging the player in any tangible way) I predict health regen in fallout 4, invinsible weapons, forced kill cams.
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Killah Bee
 
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Post » Thu May 03, 2012 11:19 pm

Since it was fixed in Morrowind with the help of the code patch, I can't see why it can't be fixed for Skyrim too. Sure, it'll probably take a LOT more effort, but it's not impossible... look at what TESVAL and SkyBoost did by directly changing executable code on the fly, with no help from Bethesda :)
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Nick Tyler
 
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Post » Thu May 03, 2012 9:37 pm

Since it was fixed in Morrowind with the help of the code patch, I can't see why it can't be fixed for Skyrim too. Sure, it'll probably take a LOT more effort, but it's not impossible... look at what TESVAL and SkyBoost did by directly changing executable code on the fly, with no help from Bethesda :smile:

HI Karellan! And how have you been doing?

I seem to recall Pete hines tweeting something along the lines of "tried but couldn't do it". That is disheartening. Are there any mods that address the issue? They will have to re-write the Gamebryo-esque engine anyway, for the next gen consoles. I'll be damned If rain still goes through rooftops in TES VI.
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JUan Martinez
 
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Post » Thu May 03, 2012 11:24 pm

It's not exactly a gamebreaker thoug is it?
I mean I don't think I've even ever noticed...
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Alyesha Neufeld
 
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Post » Thu May 03, 2012 10:14 pm

Of course it's not a game breaker, but once you know/see it, it can't be unseen.
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Big Homie
 
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Post » Fri May 04, 2012 12:39 pm

So when they ask us all what we want fixed (not saying they will, but just in case) will this be number 1 or number 2 on our main issues list?

I mean seriously? Of course it can be done. Its not really detrimental for the game. They already gave us an incredibly real world to play.
I really can't believe some things i see on this forum. I really wouldnt care if they didnt make a point to get it done on their next game.
I mean.... really?
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Scott Clemmons
 
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Post » Fri May 04, 2012 4:55 am

It's not exactly a gamebreaker thoug is it?
I mean I don't think I've even ever noticed...

Hello PhonAntiPhon. Nice to see you.

Well, I can't speak for anyone else. It's not a game breaker. It's just a little embarassing.
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Wayne Cole
 
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Post » Fri May 04, 2012 6:41 am

So when they ask us all what we want fixed (not saying they will, but just in case) will this be number 1 or number 2 on our main issues list?

I mean seriously? Of course it can be done. Its not really detrimental for the game. They already gave us an incredibly real world to play.
I really can't believe some things i see on this forum. I really wouldnt care if they didnt make a point to get it done on their next game.
I mean.... really?
Yes, really. If you apply this "really" to all the big and little flaws that they let in their games you don't help at all. Major or minor, it's a flaw and the fans who have followed since Morrowind have made this "really" one of the things they expect to be addressed.
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Ernesto Salinas
 
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Post » Fri May 04, 2012 2:49 am

Of course i want world more real and to (lol) have rain not come into a building or under something that would block it. Gamplay, quests, dialouge, etc. Is under fire imo. They worked real hard on the visuals and world of skyrim already. I want substance before i care about rain goong where its not supposed to.
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Leonie Connor
 
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Post » Fri May 04, 2012 7:15 am


I mean I don't think I've even ever noticed...
I haven't either. To be honest I don't recall seeing it much in Oblivion either. Where it was really noticable for me was in Morrowind, especially in Vivec. Vivec's roofed ramps made it very obvious.
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Kayla Bee
 
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Post » Fri May 04, 2012 4:57 am

Note that the morrowind fix for this problem had a slight performance hit. Since the rain is a lot more complex in Skyrim compared to Morrowind, I think fixing the occlusion would have a significant performance hit for console versions. And Xbox 360 is Bethesda's main platform.

Interestingly, did you know that beggers in Oblivion had a behavior that caused them to seek shelter when it was raining? I'd wager that Bethesda did try to fix the rain occlusion bug in Oblivion too but ran out of time... just look at what features were promised in case of Oblivion: e.g. dynamic soft shadows (and it was better than skyrim). All those nice stuff got cut from the final release. So once they realized they bit off more than they could chew with Oblivion, they went for a more controlled approach for Skyrim. I can see this problem being on their 'will eventually fix' list, but a LOT further down. Give Beth some credit, at least they fixed most of the graphics issues from oblivion like the ugly NPCs, blocky distant terrain etc.

This makes me hopeful that TES VI will fix it, since it will come out for the next-generation consoles and PC hardware.
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Kyra
 
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Post » Fri May 04, 2012 1:55 am

So when they ask us all what we want fixed (not saying they will, but just in case) will this be number 1 or number 2 on our main issues list?

I mean seriously? Of course it can be done. Its not really detrimental for the game. They already gave us an incredibly real world to play.
I really can't believe some things i see on this forum. I really wouldnt care if they didnt make a point to get it done on their next game.
I mean.... really?

Hi there TheMute88! It's really good to see you. Hope you stick around.

Is it really that hard for you to imagine that other people might find certain things nagging, immersion-breaking or just plain pesky whereas you'd dismiss them as insignificant? They go to all the trouble to make the gameworld believable and immersive and, suddenly, bang, rains comes through the rooftop. One just has to laugh at these things. Doesn't bother you the least? Fine. I'll draw no conclusion about yourself based on the fact you have not noticed it or have but weren't that bothered. Please, refrain from doing the same to others as that would reflect poorly on yourself. I could be wrong but I seem to recall Pete Hines tweeting that they tried to fix it but couldn't. So there goes your theory. They added smoke effects, wind effects, fire effects and what not, and these are all commendable additions but failing to properly implement rain and other particle effects is disappointing to the same extent.
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Kira! :)))
 
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Post » Fri May 04, 2012 1:01 am

Im sorry, really i am. I really didnt know it was such a big deal. Im sorry if i minimized anyones issues with this game. I thought some other things that need to be worked on in skyrim were more important. I figure people get most of the fun from gamyplay and with games liks these immersion. I noticed the rain first things but i ignore what to me seems like a minor issue. Please understand that i too want perfection for these games. I said really? because of what other isues that effect immersion also like wierd dialogue and random events making little sense. Again im sorry.

I want all aspects of TES to move forward and with skyrim i feel they made such a huge stride in graphics and world realism that others things like gamplay, dialogue, etc. were shorted. In all, every issue is serious and again im sorry for the snark.

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BRIANNA
 
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Post » Fri May 04, 2012 8:33 am

I think they just did great with Graphics....realism on anything else? not so much...Like many things with Skyrim, holding the "realism" under a microscope induces many flaws...funny really since that is "life" zoom in on a smooth object and you see jagged craters, mountain ranges, valleys and pits. ever your screen is composed of boring unassuming squares..but you know the differences between that anology and Skyrim?

Skyrim is static, unchanging, far from Dynamics, Var Var Var “what will be will be" you see something in skyrim, it will never be anything else :P it won't change. talking strictly on the world at large here ;p no Semantics k thanks :D
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Nicole Coucopoulos
 
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Post » Fri May 04, 2012 5:51 am

This is one of those pressing issues that need to be brought to Bethesda's attention.
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SEXY QUEEN
 
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Post » Fri May 04, 2012 3:10 am

For some reason, this has never bothered me in the slightest. Yeah, it's fairly bad for a 2011 game... but it really doesn't lessen the experience or ruin my sense of immersion at all.
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Lewis Morel
 
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Post » Thu May 03, 2012 9:21 pm

For some reason, this has never bothered me in the slightest. Yeah, it's fairly bad for a 2011 game... but it really doesn't lessen the experience or ruin my sense of immersion at all.
Same, but they should still fix it, it doesn't ruin anything for me, but if it hit the roof and you could hear the sound of the rain hitting the roof it would add to my immersion at least.
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Ryan Lutz
 
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Post » Fri May 04, 2012 12:17 pm

Actually never noticed it really and doesn't bothers me. Seems like a trivial thing to complain about.
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Trent Theriot
 
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Post » Fri May 04, 2012 4:33 am

Im sorry, really i am. I really didnt know it was such a big deal. Im sorry if i minimized anyones issues with this game. I thought some other things that need to be worked on in skyrim were more important. I figure people get most of the fun from gamyplay and with games liks these immersion. I noticed the rain first things but i ignore what to me seems like a minor issue. Please understand that i too want perfection for these games. I said really? because of what other isues that effect immersion also like wierd dialogue and random events making little sense. Again im sorry.

I want all aspects of TES to move forward and with skyrim i feel they made such a huge stride in graphics and world realism that others things like gamplay, dialogue, etc. were shorted. In all, every issue is serious and again im sorry for the snark.

HI again. Hope you're having a great day!

Again, I can't speak for anyone else. To me, the rain issue isn't dramatic, not even my top quibble. Yet, I just don't see how one can praise Bethesda for putting the time and effort to improve weather effects, smoke and fire depitcions, and somehow fail to mention that in 2012 rain and other particles still go through solid objects. How can one find the first commendable and the latter neglectable? I'm expecting them to fix this anedoctal glitch by Fallout4, which will likely come out on next gen consoles and, here's hoping, a new engine. Indeed, you have every right not to be bothered at all by the quantic rain, as it's entirely a matter of personal taste. Which, of course, would account for the opposite stance.
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Tamika Jett
 
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Post » Fri May 04, 2012 4:21 am

Im sorry, really i am. I really didnt know it was such a big deal. Im sorry if i minimized anyones issues with this game. I thought some other things that need to be worked on in skyrim were more important. I figure people get most of the fun from gamyplay and with games liks these immersion. I noticed the rain first things but i ignore what to me seems like a minor issue. Please understand that i too want perfection for these games. I said really? because of what other isues that effect immersion also like wierd dialogue and random events making little sense. Again im sorry. I want all aspects of TES to move forward and with skyrim i feel they made such a huge stride in graphics and world realism that others things like gamplay, dialogue, etc. were shorted. In all, every issue is serious and again im sorry for the snark.

Why are you apologizing. You gave your opinion. It's one I agree with. I have never noticed this issue; however, on my list of things to fix this ranks below 40. I agree with your last two sentences except - not every issue is serious. Freezing, characters (NPC and PC) disappearing, items disappearing from homes, quest items in inventories after quest completion, and quest bugs are serious issues (as far as anything in a computer game can be serious). 300 hours in for $60.00 and enjoying it. I'll demand perfect at the same moment that I produce perfect.
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Philip Rua
 
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