even after 5 years+ still?

Post » Fri May 04, 2012 3:10 am

Ok, nothing big i'm just... surprised, that's all. I just noticed while walking into a tavern, that the rain still falls right through any porch roofing.... you'd think after 5+ years they would fix that... guess not... thoughts?
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Gemma Woods Illustration
 
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Post » Fri May 04, 2012 12:49 pm

You mean 10+ years, I think.
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Jonathan Braz
 
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Post » Fri May 04, 2012 1:29 am

Thatchers in Tamriel are not that good.
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Kari Depp
 
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Post » Fri May 04, 2012 6:34 am

It is kind of goofy.
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An Lor
 
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Post » Thu May 03, 2012 10:10 pm

Thatchers in Tamriel are not that good.

I'm thinking that's a joke judging by how the fall pattern and rate are the exact same roofless as is under the porch.
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Terry
 
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Post » Fri May 04, 2012 8:38 am

Thatchers in Tamriel are not that good.

Well, the smoke from the open pit fires needs to get out somehow.
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Lisha Boo
 
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Post » Fri May 04, 2012 11:15 am

Well...its effectively the same engine, and I believe they tried to tackle this ages ago and "couldn't do it" blasphemers. imo

Morrowind Oblivion Skyrim?

same lack of player -> environment interactivity, climbing, acrobatics, pulling pushing etc etc the ONLY thing in Skyrim that even comes close (ATM) are the grain wheels that move when you move. no the automatic chopping/mining/sawing logs. really don't count. needed? no I really am not missing that hand moving the to door nob or hands pushing away blocks or whatever, but for the aforementioned Climbing pushing acrobatics etc etc? yeah hasn't changed.

Magic Effects, God of everything from spell effects to diseases nearly everything gameplay wise is related to them.

Skills God of the player, hasn't change significantly in function since Morrowind

Trainers, Magic, enchantments etc etc, these are the aspects of the TES series that have changed little or still have similarities with their predecessors. simple observation ;p
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Jordan Moreno
 
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Post » Thu May 03, 2012 9:53 pm

It's on their list of stuff to change, I gurentee it. I also gurentee that it's as simple as 'They haven't gotten around to it yet.' They changed about 40000000 small things with the engine since Fallout 3, and I gurentee that they will get around to that soon. It's just not very high priority. It's a minor aesthetic thing, and those really come in last place in the case of prioritizing your AAA engine title upgrades.

Hopefully they'll get to it before Fallout 4, though. >.>
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Elizabeth Falvey
 
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Post » Fri May 04, 2012 10:14 am

Fallout 4:) Ahh, can't wait!

Yeah, it's pretty weird when it's raining through the roof, maybe drips and drops are okay but full on rain? Surely not.
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~Sylvia~
 
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Post » Thu May 03, 2012 9:58 pm

freaking minecraft can do this but skyrim cant.
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Chica Cheve
 
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Post » Fri May 04, 2012 2:20 am

freaking minecraft can do this but skyrim cant.

Because it was Built for it :tongue: The engine MorrobliviSkyrim uses wasn't. and probably wont ever be. NEW ENGINE PLEASE KTHANKS?

MC can handle bodies of waters not being something you put down and having to make sure your shores and land complement it...you spawn it..and it flows. got water above you in a tunnel? it leaks, you break it? you drown if your unlucky, it flows/moves you and itself in directions according to "gravity". in Skyrim you want to replicate this? you "put it down" like tracks, and effects in predetermined places, static unmoving, unchanging the opposite of Dynamic in every form for WATER of all things ;p

NEW engine will would allow for this, OLD modified engine wont...ever :tongue: Beth you made a ****load of money..come on change please.
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Courtney Foren
 
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Post » Thu May 03, 2012 11:10 pm

Because it was Built for it :tongue: The engine MorrobliviSkyrim uses wasn't. and probably wont ever be. NEW ENGINE PLEASE KTHANKS?

MC can handle bodies of waters not being something you put down and having to make sure your shores and land complement it...you spawn it..and it flows. got water above you in a tunnel? it leaks, you break it? you drown if your unlucky, it flows/moves you and itself in directions according to "gravity". in Skyrim you want to replicate this? you "put it down" like tracks, and effects in predetermined places, static unmoving, unchanging the opposite of Dynamic in every form for WATER of all things ;p

NEW engine will would allow for this, OLD modified engine wont...ever :tongue: Beth you made a ****load of money..come on change please.

I've downloaded a mod for Morrowind that makes rain fall properly.
Explanation?
(You don;t have to if you don;t want to, I know well enough that the modders are more motivated than Bethesda is.)
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Sherry Speakman
 
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Post » Fri May 04, 2012 2:37 am

The Skyrim engine does not have environmental exclusion volumes attached to any of the architectural models.

Wouldn't be too hard to do. Now that they have all our money, maybe they'll hire some good programmers ...
:cool:
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Mimi BC
 
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Post » Fri May 04, 2012 11:01 am

Of all the things in Skyrim you can complain about you pick rain falling through roofs????
It never rains in my game, seriously in the 5 months it has been out I do not think it has rained once.
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Claudz
 
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Post » Fri May 04, 2012 6:33 am

Of all the things in Skyrim you can complain about you pick rain falling through roofs????
It never rains in my game, seriously in the 5 months it has been out I do not think it has rained once.
Snow does the same thing. You have seen snow in the last 5 months, right?
:biggrin:
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Sheila Esmailka
 
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Post » Fri May 04, 2012 9:50 am

Snow does the same thing. You have seen snow in the last 5 months, right?
:biggrin:
Nope... just kidding I have but not really around the cities it is always snowing when I am in the wilderness.
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ImmaTakeYour
 
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Post » Fri May 04, 2012 3:34 am

I've downloaded a mod for Morrowind that makes rain fall properly.
Explanation?
(You don;t have to if you don;t want to, I know well enough that the modders are more motivated than Bethesda is.)

if I recall correctly it puts a null shader (not correct term) over certain areas in Morrowind to void the rain...which is just a shader....again from morrowind to now, all "weather" effects are shaders. nothing dynamica about them ever moving in preset directions eternally :) if I sound like I want some advancement its because I do. unreasonable? maybe
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Jose ordaz
 
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Post » Fri May 04, 2012 2:52 am

A non-issue for me.
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Stephanie Kemp
 
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Post » Fri May 04, 2012 9:53 am

Thatchers in Tamriel are not that good.
I Lol'd
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Davorah Katz
 
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Post » Thu May 03, 2012 8:50 pm

freaking minecraft can do this but skyrim cant.
Keep in mind it could also take a lot of computing power to splice the rain where there is an object. (I say could because I'm not sure) Skyrim is doing about 1000000 times more things at once at a far higher detail than Minecraft, which has excess computing power pouring out of all of it's mine holes.

Like I said, when the time is right, they will tend to this issue.
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kat no x
 
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Post » Fri May 04, 2012 5:44 am

They will likely not fix this lol. It is sad but true. I have been pissed about this since morrowind. Meh. . . I'm hopping in fallout 4 it won't do that.
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Ana
 
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Post » Fri May 04, 2012 10:51 am

Wouldn't be too hard to do. Now that they have all our money, maybe they'll hire some good programmers ...
:cool:
That's a bit [censored] harsh mate, and a bit uncalled for as well. Not like they put a gun to your head and forced you to spend money. Maybe they could hire you and you could show them what a great programmer you are as you're obviously in a position to judge.
--
This thread - (asinine comments aside) - has actually touched upon the one and only thing that I find a bit "off" - and that is the "Trying To Climb Up Steep Things" animation. I completely accept that there are parts of the terrain that are too steep, but I do occasionally find myself wishing that there was a more "it's too steep"-specific animation that ran when you got to something that you couldn't climb...
But that's really the only thing in the whole game that I'm a bit iffy about and too be honest it was the same in Oblivion anyway and Morrowind too and it's not exactly a dealbreaker, do you know what I mean...?
More a nice to have than anything else.
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Lucky Boy
 
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Post » Thu May 03, 2012 10:52 pm

I have been pissed about this since morrowind.
Really?
Is it seriously that big a deal?
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James Smart
 
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Post » Fri May 04, 2012 2:48 am

funfact, modders fixed morrowind rain, in couple of days so
:bethesda: :lol :
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Gen Daley
 
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Post » Fri May 04, 2012 2:31 am

Hopefully they'll get to it before Fallout 4, though. >.>

However there was no rain in Fallout 3 ;)

I'd rather they fix their http://steamcommunity.com/profiles/76561197988732882/screenshot/595842621591210861?tab=public for Fallout 4. Not that bad in TES as you can (usually) collect the arrows that get stuck in air, but in Fallout it results in lots of lost ammo. ...Not that there is ever any shortage of it.
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Dylan Markese
 
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