Explain to me how this makes sense

Post » Wed May 16, 2012 11:14 pm

Also this is all assuming we know roughly the size of the moons and the distance of both from Nirn...which we do not in fact actually know, so most of this is conjecture anyway. If they are actually humongous moons that are far enough away to not be shadowed by Nirn then the difference crescents do look odd.

So it all depends on how you interpret the whole situation....who wants to form a Skyrim Astronomy clan, to delve into the depths of Skyrim's universe and unlocks its secrets and display the truths for all to see? :P :P

Cheers,

Craig
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Thu May 17, 2012 6:09 am

I noticed you did not link wikipedia this time when talking about the dark side of the moon :goodjob:

http://en.wikipedia.org/wiki/Dark_side_of_the_Moon
http://en.wikipedia.org/wiki/Far_side_of_the_Moon

How can we see it from Earth if it is permanently facing away from us as you yourself said?

Razor, I'd like to see your "physics" regarding this matter...no one is debating that light travels in a straight line, but the moons clearly are not the same size, distance or longitude / latitude from Nirn and therefore have differing shadows cast by Nirn.

It's simple, you guys are just refusing to be proven wrong by simple logic.

If the moons were in a direct line from the sun with the smaller poking above the bigger a bit going off the angle of the light, it would look something like this anyway.

http://i10.photobucket.com/albums/a145/Valheru007/NirnMoonsDodge.jpg

The bigger would shadow the smaller.

Cheers,

Craig

We can't ever see it from Earth. "Dark side of the moon" generally refers to the side of the Moon that doesn't face Earth, not the unlit side of the moon, which changes.

Let me simplify this debate, because lots of nonsense is getting thrown around:

1. The lighting situation is TOTALLY AND COMPLETELY IMPOSSIBLE if Nirn does NOT ECLIPSE its moons. It seems unlikely that Nirn constantly eclipses its moons, but if it does, then this works.

2. [EDIT: this option rescinded] The lighting situation is TOTALLY LEGITIMATE if we assume that there are constant lunar eclipses on Nirn. To those defending this position, understand that this is TOTALLY DIFFERENT from how our moon's appearance is determined, which has nothing to do with Earth's shadow.

EDIT: After looking further, option 2 is impossible. If Nirn were eclipsing its moons to create this situation, the shadows would fit some sort of cone extending from Nirn, which is definitely not happening.

Verdict: Lighting is impossible. If you're still confused, understand that the moon's phases are NOT caused by Earth's shadow.
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Thu May 17, 2012 10:44 am


Razor, I'd like to see your "physics" regarding this matter...no one is debating that light travels in a straight line, but the moons clearly are not the same size, distance or longitude / latitude from Nirn and therefore have differing shadows cast by Nirn.

It's simple, you guys are just refusing to be proven wrong by simple logic.




You say that According to Physics, Light Travels in a straight line, yet, you somehow believe, if the object that it's shining on is a different size and in a different place, it will have a different shadow,
even if the light is coming from only ONE point....

I am at a loss for words.
A complete loss.
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Thu May 17, 2012 1:47 pm

Well, lore wise, the moons are the decaying bodies of a god. They're lit by residual Aetherial energy :whistling:

But yea, it does look weird.

The interesting thing though, is that pretty much all lore is 'written' by 'in game' people meaning that there is a good chance they could be biased, misguided, incomplete or just outright wrong.

Look at the whole Akatosh/Alduin thing =P
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Thu May 17, 2012 9:48 am

Don't make me ask the Astrophysicist I know about this.

Yes, common sense says that this is impossible, but position, depth, angle, and a whole array of other factors can cause light to do so strange things. It is the reason optical illusions exist.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Thu May 17, 2012 12:17 pm

This is all facinating stuff guys but do we have a final agreed explanation here? Light can certainly do some weird stuff, it can be seen to magnify distant galaxys by the positioning and planets and cause all term of opticle illusions including the perception of it bending, warping, being cut up completely and having entire spectrum changes for no apparent obvious reason. SO yeah...do we agree on something yet?! lol.
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Thu May 17, 2012 5:40 am

Well, lore wise, the moons are the decaying bodies of a god. They're lit by residual Aetherial energy :whistling:

But yea, it does look weird.
Those decaying gods must be some very large Gravelers.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Thu May 17, 2012 1:10 am

so one mood is the the side of nirn in ralation to the sun and one is above nirn in relation to the sun = different "shadows" that nirn casts on the moon. it's the same light but the thing eclipsing them (us) is in a different position n relation to both.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Thu May 17, 2012 8:26 am

I'm really feeling disturbed that people are ignoring the laws of physics when it comes to light.....this is taught in highschool..... :nope:

:celebration:
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Thu May 17, 2012 2:29 am

Is this even a relavant discussion? If someone dislikes the way it is just make a mod that changes it.
This is Nirn, for all we know the moons are inhabbited by aliens with huge flashlights who just decided to live on different sides of their respective moons. (I read the thing about a dead god, just making a bad example).
This is such a weird and hostile thread for such a minor issue. And so far it seems no one can come up with a good reason as to why it should be changed or not changed.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Thu May 17, 2012 7:06 am

So, how about them Skyrim mods eh?
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Thu May 17, 2012 7:25 am

Light from one moon reflecting off the other. Different angle of impact.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Thu May 17, 2012 6:32 am

The concept that kept bugging me, while reading this thread, is that if the moons look that way because of Nirn's shadow the sun must be very close to Nirn.

And: this would be in keeping with the scale of skyrim itself.

Nirn is probably a dozen or two miles in diameter, and the sun is a few dozen miles away... (and about the same size as Nirn).

*cough*
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Thu May 17, 2012 11:09 am

Wow.

The problem is not that the shadows appear different, it's that they're on the "top" side of the moon at night. This can never happen (and look for photos of a crescent moon at night to verify this) because the sun would be high in the sky.

But if you imagine that the shadows on the moons were rotated 180 degrees it would still be possible for the shadows to look different. Imagine that you stand on the earth at midnight, with a single moon directly overhead. This is a lunar eclipse. Now if the moon deviates but slightly, we have a full moon. Imagine the moon moving through the night sky (the sun and earth remaining fixed) towards the horizon. The shadow remains on the same side of the moon, but we see more of it because the moon's position has changed relative to us. As it nears the horizon it becomes a half moon. Now, suppose that we have two moons and place one in each of the positions we just considered - one moon is full, the other is half.
This shows that the idea that both shadows must be exactly the same is incorrect. How to account for different angles? Well, now instead of the sun being directly on the opposite side of the earth to where you are, imagine it has set an hour or two ago. Now, a moon just above the horizon where the sun just set would be crescent (the sun is more or less behind it) with the crescent pointing straight down. Now imagine the moon rotating around the horizon. When it gets 90 degrees around from where it started it will be half full, with the filled half pointing slightly down. This is the change of angle we're all yammering about. if instead of moving by 90 degrees it moved by, say, 20 degrees, it would be a slightly more full crescent pointing not quite straight down. Bring back the original crescent moon and bam, you have to moons, one sun, two differently angled shadows.

TL;DR the apparent angle of the shadow depends on the angle between the sun, planet and moon, so two moons in different positions can appear to have differently angled shadows. The picture's still wrong, but not for this reason.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Thu May 17, 2012 5:59 am

1. It's not possible.
2. Deal with it one way or the other: by ignoring it or fixing it.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Thu May 17, 2012 3:37 am

I gotta say I never noticed this, but now its driving me crazy every time I look up into the night sky. I hope someone decided or figures out how to fix it, I know its not a big problem bit its the little things that make a game amazing!
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Thu May 17, 2012 1:55 am

To all those saying the light source is shining at different angles, no. The light would radiate outwards, if the light sides of the moons were tilted somewhat towards each other this makes sense, but to be tilted away is nonsensical. Try drawing a line of the light side of the moons out to find a point of origin. There are 2. Just like how you can't have a triangle with 2 obtuse angles, the edges coming from the obtuse angles have no point to meet up.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu May 17, 2012 3:48 am

Understandable. The trick is to view it as science. In Nirn, 'religion' is as real as science is to us, and can be measured, observed, and tested in the same fashion. Where we have unimaginably far away balls of imploding hydrogen for stars, they have holes into another dimension. It just seems strange to us because we've gotten used to the incredibly weird stuff in our universe.
I like the way you think and the way you put it :goodjob:
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Thu May 17, 2012 12:48 am

Wow...
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Thu May 17, 2012 12:44 am

The light in the game is absolutely poor work. The mmons are not giving any light its just a generic light source working the same as daylight, which by the doesn t act as sunlight at all.
Most of all light source must be reworked.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Thu May 17, 2012 1:37 pm

To all those saying the light source is shining at different angles, no. The light would radiate outwards, if the light sides of the moons were tilted somewhat towards each other this makes sense, but to be tilted away is nonsensical. Try drawing a line of the light side of the moons out to find a point of origin. There are 2. Just like how you can't have a triangle with 2 obtuse angles, the edges coming from the obtuse angles have no point to meet up.
You could almost make it work if was daytime. Those lines would come near to intersecting paths in 3d space somewhere near the middle of the screen, before crossing and heading out into space without ever touching.

But they, after putting way to much though into this and running some pretty crazy models to only way this is possible is with a new moon and magic light sources on the moon. The shadows don't even line up well enough for the partial Lunar eclipse theory.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Thu May 17, 2012 8:46 am

Cipscis is right about our moon. I hadn't quite rememberd how that worked but after brushing up on it, our moon is lit by the sun because it is far enough away from the earth(which is close enough to the sun) so that it does infact have only it's own shadow which is what we see most of the time with the exception of the lunar eclipse when the earth actually does cast a shadow onto the moon, I'm asuming because the orbit of the moon gets close enough to the earth.

Now that being said I still stand by my theory for Nirn. The shadows do fit into the shadow of a sphere because with the distances of the moons from nirn being different the light hits them differently. Nirn would either have to be farther from the sun and or bigger than earth though and it's moons would be closer to Nirn than our moon is close to us.

Makes sense to me, I mean Nirn's moons are huge and have to be ALOT closer to Nirn than our moon is to Earth.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Thu May 17, 2012 5:21 am

It's funny that how the sunlight is reflected by the moon bothers us, but shooting fire from our fingetips, pausing time in a battle to change gear, fast traveling, and fire-breathing dragons doesn't.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Thu May 17, 2012 12:08 am

All this standing around is Rubbish! We should be taking the fight to the Stormcloaks- We ought to recognize the bigger affront to the astrology of Nirn is the fact that it's called "Earth" so many times.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Thu May 17, 2012 2:08 pm

It's funny that how falls on the moon bothers us, but shooting fire from our fingetips, pausing time in a battle to change gear, fast traveling, and fire-breathing dragons doesn't.

Now wait a minute. The fire from your fingertips things -does- bother me, it's basically just an obvious indicator for which spell you have equipped (which is silly) and I don't like pausing in combat to change things, either. However, fast travelling makes sense, as it's just skipping things that actually happen, (time passes) and the dragons are technically shouting fire, etc.

Just saying.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

PreviousNext

Return to V - Skyrim