Fallout New Vegas.... a big step up...

Post » Thu Jul 07, 2011 6:23 am

I dont know about 10 fold. Maybe 2 fold. The enviroment was boring and there was a total lack of enemies. The glitches and bugs were always persistent. All it really is is a massive DLC.

Its a good game dont get me wrong but its not that much up from F3 or maybe not at all. The biggest let down of the whole game though was defiantly the Strip.


It was always intended to be a "side story" and not a full blown sequal, but I still wouldnt call it a massive DLC. To me, it is what they said it would be. I agree with the OP that it's a step up from Fallout 3 in many areas, but my only major issues with it are as you say, the bugs and the coma inducing open world. I dont blame Obsidian for the bugs really, just the timing of the release which is actually Bethesda's fault. Gamebryo is the main cause of the bug issues. It just can't handle games like NV which is why it was thrown into the ashcan for Skyrim and Fallout 4.
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Queen of Spades
 
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Post » Thu Jul 07, 2011 3:20 pm

What first put me off was that it wasnt being developed by the elderscrolls team...


Not hating Bethesda but how exactly is that a bad thing? Let the TES devs make their TES and the Fallout devs make their Fallout.(If you don't know lots of Obsidian devs are from Black isle,the team that was meking Fallout 3 before it was canceled,and IIRC,there are a bunch of Devs from FO1 and 2 too,like Chris Avellone i.e.)
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Antony Holdsworth
 
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Post » Thu Jul 07, 2011 4:24 pm

Aside from the bugs, I agree. Except for one thing.... the laser rifle needs to be more powerful.
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JUan Martinez
 
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Post » Thu Jul 07, 2011 5:00 pm

Aside from the bugs, I agree. Except for one thing.... the laser rifle needs to be more powerful.

You kidding, that thing is like a laser Marksman Carbine when upgraded with scope and focus optics.
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Stat Wrecker
 
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Post » Thu Jul 07, 2011 10:34 am

You kidding, that thing is like a laser Marksman Carbine when upgraded with scope and focus optics.

Well with the specialized ammo types, it gets better. I just think the laser rifle has been underpowered since FO3. Maybe I need to give it another chance.
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Amy Smith
 
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Post » Thu Jul 07, 2011 6:22 am

Aside from the bugs, I agree. Except for one thing.... the laser rifle needs to be more powerful.


I believe the new patch will do as you wish..

Beamsplitter mod fixed to proper DAM/DPS.


The AER14 Prototype is already powerful enough though imo. It does the same damage as the Q-35 matter modulator and has a higher critical chance (especially with Laser Commander), better accuracy, and uses far less AP.
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BaNK.RoLL
 
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Post » Thu Jul 07, 2011 6:05 am

This one really gets me. There are tons of gameplay changes, the map is about the same size, and there are more quests. It is in no way, shape, or form a massive DLC.


This. FNV is not a DLC!
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cassy
 
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Post » Thu Jul 07, 2011 11:30 am

Not hating Bethesda but how exactly is that a bad thing? Let the TES devs make their TES and the Fallout devs make their Fallout.(If you don't know lots of Obsidian devs are from Black isle,the team that was meking Fallout 3 before it was canceled,and IIRC,there are a bunch of Devs from FO1 and 2 too,like Chris Avellone i.e.)


Yeah I'm well aware Obsidion worked on the earlier Fallouts.... and I'm not saying theyre work on New Vegas is a bad thing at all.... in fact I'm praising theyre work... In that quote I'm talking about my inital responce to the TED team not working on Vegas because theyre the ones responsible for the game mechanics ( which are pretty much a variation of theyre elderscrolls mechanics ) in fallout 3... and basicly responsible for what the franchise is today...

If youve played elderscrolls you know how to play the newer itterations of fallout.
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Louise Lowe
 
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Post » Thu Jul 07, 2011 4:17 am

Its also the same in FNV. After a certain point all you can do is run around and shoot stuff.
This is a good part of why every game in this series is supposed to end.
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Rachie Stout
 
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Post » Thu Jul 07, 2011 4:41 am

I sure Hope Obsidian keeps their hands on future Fallout project because New Vegas has raised the bar....


Most agreed. :celebrate:

All it really is is a massive DLC.


Pfft. :P
-------------------------------------

New Vegas has it's faults, that is true for anyone, but it is a massive step towards the right direction in the seres' new iterations. And that concept should be pushed forward. One thing's for sure... the future should not get the same treatment as Skyrim seems to be getting.
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Georgia Fullalove
 
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Post » Thu Jul 07, 2011 1:52 pm

Most agreed. :celebrate:
Definitely agreed.

New Vegas has it's faults, that is true for anyone, but it is a massive step towards the right direction in the seres' new iterations. And that concept should be pushed forward. One thing's for sure... the future should not get the same treatment as Skyrim seems to be getting.

I cannot know this, but you are right, it sure seems that way at a cursory glance.
    IMO:
  • Morrowind ~> Oblivion ~> Skyrim
  • Fallout 2 ~> FOBOS ~> FO3
    (not 100% accurate... but close, based on a cursory glance)

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Miss Hayley
 
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Post » Thu Jul 07, 2011 6:21 am

I cannot know this, but you are right, it sure seems that way at a cursory glance.
    IMO:
  • Morrowind ~> Oblivion ~> Skyrim
  • Fallout 2 ~> FOBOS ~> FO3
    (not 100% accurate... but close, based on a cursory glance)



That seems reasonably accurate to me -- and somewhat logical even, in an uneasing way.
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Steph
 
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Post » Thu Jul 07, 2011 1:18 pm

Gameplay wise its a HUGE step up, being able to aim down the sights was a great addition,even though i mostly play in 3rd person.
Story and sheer exploration though fallout 3 all the way, i miss the tunnels.

Alot of places and areas feel lazily done or incomplete, and i hate how you can travel pretty much anywhere without something like a tunnel you have to go through.

The weapons were great, but seriously i felt there wasnt enough love towards the smgs and shotguns unique variants. Too many pistols, and the antimateriel rifle is just ridiculous and unnessecary.


the actual ingame music is all i listen to or no music at all, totally brings the vibe im looking for. The radio just gets so repetitive, i alays wished there would be a quest to search an old music storage building or something.

3 dog>mr new vegas

The computers in new vegas almost never give info about what happened 200 years ago, no little stories, that made me a sad panda because i used to love reading and delving into the the universe the developers made.

last comment...a lot of the time enemies are human and humans are way too easy to kill, i miss mirelurks, i remember how much i hated and loved those guys.

this is my second post im not negative towards the game just a little venting.
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kyle pinchen
 
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Post » Thu Jul 07, 2011 1:43 pm

Also the vaults were way more intersting in fallout3.
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pinar
 
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Post » Thu Jul 07, 2011 1:56 pm

Also the vaults were way more intersting in fallout3.


Really? I found it to be the opposite. Vault 11, for one example, was (imo) way more interesting a place than any location in Falout 3.
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Ian White
 
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Post » Thu Jul 07, 2011 10:38 am

Max33, i agree with everything you said :celebration: is that chong?
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Ian White
 
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Post » Thu Jul 07, 2011 12:34 pm

1. Alot of places and areas feel lazily done or incomplete, and i hate how you can travel pretty much anywhere without something like a tunnel you have to go through.

2. The weapons were great, but seriously i felt there wasnt enough love towards the smgs and shotguns unique variants. Too many pistols, and the antimateriel rifle is just ridiculous and unnessecary.

3. the actual ingame music is all i listen to or no music at all, totally brings the vibe im looking for. The radio just gets so repetitive, i alays wished there would be a quest to search an old music storage building or something.

4. The computers in new vegas almost never give info about what happened 200 years ago, no little stories, that made me a sad panda because i used to love reading and delving into the the universe the developers made.

5. last comment...a lot of the time enemies are human and humans are way too easy to kill, i miss mirelurks, i remember how much i hated and loved those guys.

6. Also the vaults were way more intersting in fallout3.


1. I'm not exactly sure what you mean, especially when comparing to Fallout 3, as I felt that there were plenty pointless locations there as well.

2. Really? Well let's see, according to the wiki, there are 8 vanilla shotguns and 4 SMGs. I guess I can kind of see it with the SMGs, but if you just count automatic weapons as a whole there are a ton. The Anti-Materiel Rifle is based on real snipers, and there's nothing ridiculous or unnecessary about it as far as I can tell. It's an extremely expensive end-game sniper rifle that is appropriately powerful for it's place in the game. And Gun Runners manufacture weapons, so if it is a rarity issue, then there you go.

3. I agree, at least on the in-game music part. New Vegas has the best atmospheric music in the series, IMO. The game itself actually has a lot of music, more than Fallout 3, but they spread it on 2 radio stations and a lot of the music that will play on the Strip and in casinos won't play on the radio. There are also original songs (first post-war music in the series) that should have been added to the radio circulation after the quest you do at the Tops, but what can you do?

4. You might not be looking well enough. There are plenty of areas with this sort of thing, just perhaps less that Fallout 3 because it is less focused on exploration.

5. I like fighting human enemies personally. I have a mod that makes most wildlife not attack on site unless you provoke them. Like a cross between Animal Friend and the default kamikazee animals. But there are at least as much if not more creature types in New Vegas than there are in Fallout 3. The frequency might be what your missing. Also, Mirelurks come from crabs and as such wouldn't be in the Vegas area. However, there is a creature called a Lakelurk that is pretty much the same as a Mirelurk King but is supposed to have come from Snapping Turtles.

6. For one, use the edit button on your post to add new points. But if you haven't already, I'd check out Vault 11. I think it has to be one of the best vaults in the series.
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Daniel Lozano
 
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Post » Thu Jul 07, 2011 10:25 am

Gameplay wise its a HUGE step up, being able to aim down the sights was a great addition,even though i mostly play in 3rd person.
Story and sheer exploration though fallout 3 all the way, i miss the tunnels.

Alot of places and areas feel lazily done or incomplete, and i hate how you can travel pretty much anywhere without something like a tunnel you have to go through.

The weapons were great, but seriously i felt there wasnt enough love towards the smgs and shotguns unique variants. Too many pistols, and the antimateriel rifle is just ridiculous and unnessecary.


the actual ingame music is all i listen to or no music at all, totally brings the vibe im looking for. The radio just gets so repetitive, i alays wished there would be a quest to search an old music storage building or something.

3 dog>mr new vegas

The computers in new vegas almost never give info about what happened 200 years ago, no little stories, that made me a sad panda because i used to love reading and delving into the the universe the developers made.

last comment...a lot of the time enemies are human and humans are way too easy to kill, i miss mirelurks, i remember how much i hated and loved those guys.

this is my second post im not negative towards the game just a little venting.



I'm not sure what you mean by the areas feel lazy and incompete... I find that the places in New Vegas actually feel more like... well... real places. Dont get me wrong I loved Fallout 3 but Megaton, Paradise Falls and Rivit City never really felt like real places to me, whereas When I leave the doctors office in Goodsprings I feel Like Im in a real town... the way New Vagas , the map locations and the Highways relate to one another also give the game a very realistic feel imo.

As for having to go through tunnels to reach areas in fallout 3.... yeah... that was due to the fact that the game couldnt render all the game spaces similtaniously ( the same reason you have town walls around all of the towns in Oblivion n no levitation magic )
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laila hassan
 
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Post » Thu Jul 07, 2011 8:06 am

Well said man, to me, fallout 3 was amazing, but there was one thing that held it back, the number of side quests! is it just me or does new vegas have aleast 2 times the number of side quests, actually im gonna call them quests because there so much more in depth then a typical side quest lol
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Miranda Taylor
 
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Post » Thu Jul 07, 2011 2:59 pm

Fallout 3 has 17 marked side quests. (not counting DLC)

It tried counting the NV's marked side quests but there are a hell of a lot, and I end up losing count.
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Louise Dennis
 
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Post » Thu Jul 07, 2011 3:08 pm

Fallout 3 has 17 marked side quests.

It tried counting the NV's marked side quests but there are a hell of a lot, and I end up losing count.


I remember from an interview a long time ago about a month before FNV was released that Chris Avellone stated there were more than twice the amount of side quests

and hell, you can just navigate over to the wiki and see the huge difference in the number of them
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Tracy Byworth
 
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Post » Thu Jul 07, 2011 4:54 pm

Im guessing obsidian and bethesda will take turns making fallout game to get them out faster? Like COD does, so instead of a new game every 2 yrs its every year, and FO will be like every 2 years instead of every 4? Just a guess.
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Kelsey Anna Farley
 
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Post » Thu Jul 07, 2011 3:40 pm

Im guessing obsidian and bethesda will take turns making fallout game to get them out faster? Like COD does, so instead of a new game every 2 yrs its every year, and FO will be like every 2 years instead of every 4? Just a guess.

NOOO. I dont know why they just do not work together.

Have Bethesda do the exploration and such and Obsidian with the Story and such.
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Nicola
 
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Post » Thu Jul 07, 2011 3:04 pm

NOOO. I dont know why they just do not work together.

Have Bethesda do the exploration and such and Obsidian with the Story and such.


Or just let Obsidian learn from their mistakes and go at it again, as the 2 biggest faults with the map were invisible walls and a lack of dynamics. Otherwise, I think the world map was well done. But yeah, a joint operation would still be welcome, but unlikely. Unless Obsidian goes under and Zenimax decides to acquire it. That scenario probably wouldn't actually be too far-fetched, and I think it would end favorably at least for the Fallout franchise.
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Sunny Under
 
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Post » Thu Jul 07, 2011 12:24 pm

I hope Bethesda just lets Obsidian do it forever. Bethesda would force them to ruin the games story with their stupid CONTINUE AFTER THE GAME BS.
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michael flanigan
 
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