Fast Shot or Trigger Discipline?

Post » Sun Mar 06, 2011 5:19 pm

Neither.
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Marquis deVille
 
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Post » Sun Mar 06, 2011 8:03 am

next character im goin fast shot or niether, current i use trigger discipline and my guy is lvl 26 and doin fine.
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Lovingly
 
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Post » Sun Mar 06, 2011 5:16 am

I prefer to hit and hit well rather than spray and waste energy cells personally.
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Céline Rémy
 
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Post » Sun Mar 06, 2011 4:16 am

I didn't take either and am perfectly fine. Running around with Gobi/Hunting Shotgun (choke/magtube)/10mm (laser/silencer/mag) and doing fine outside of VATS with all 3.
Shooting JHP/JSP/Slugs. The Hunting Shotgun is an insane weapon with slugs, outside of VATS with good range.
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Matt Gammond
 
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Post » Sun Mar 06, 2011 8:43 am

Energy weapon actually benefit more from FS the TT thanks to default low spread; some of them is even handicapped by TT (like Laser RCW, Flamer and Incinerator).

The only EW that benefit more form TT than FS is Tri-beam.....if you can aim with it beyond 10'
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Destinyscharm
 
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Post » Sun Mar 06, 2011 1:54 pm

I don't know if the people talking about missing a lot with fast shot have played with it very much... I'm using fast shot and have absolutely no problems hitting from a good deal out, at least as far out as my computer can draw (max distance draw) with any gun using iron sights. I don't do much sniping, but with the varmint rifle scoped I was still nailing targets.


The good part is that, along with rapid reload, when someone gets in my face I can unloada my shottie or revolver (weapons of choice) really quickly, and I prefer mid to short range combat anyhow.

I do have to admit that the firing rate with high agility and rapid reload becomes almost laughably fast though. I can't imagine someone reloading the .357 as fast my 9 agility+rapid reload character.
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Darian Ennels
 
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Post » Sun Mar 06, 2011 6:49 am

I do have to admit that the firing rate with high agility and rapid reload becomes almost laughably fast though. I can't imagine someone reloading the .357 as fast my 9 agility+rapid reload character.


Heh. Both the speed of working the action, and the speed that you can pour rounds into it, gets kind of ludicrous if you build yourself as a gunslinger. :)
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Scarlet Devil
 
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Post » Sun Mar 06, 2011 4:07 pm

Heh. Both the speed of working the action, and the speed that you can pour rounds into it, gets kind of ludicrous if you build yourself as a gunslinger. :)

Except on PC currently it is so bugged your Gunslinger is Paralyzed when reloading....
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Sara Lee
 
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Post » Sun Mar 06, 2011 12:05 pm

Energy weapon actually benefit more from FS the TT thanks to default low spread; some of them is even handicapped by TT (like Laser RCW, Flamer and Incinerator).

The only EW that benefit more form TT than FS is Tri-beam.....if you can aim with it beyond 10'


Oh yeah, I didn't really think about that, I just thought which sounds more military and effecient, better spray and pray or better aiming.
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gemma king
 
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Post » Sun Mar 06, 2011 6:44 am

another vote for Trigger Discipline ;)
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Deon Knight
 
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Post » Sun Mar 06, 2011 3:41 am

Oh yeah, I didn't really think about that, I just thought which sounds more military and effecient, better spray and pray or better aiming.

In a universe where battle rifle is better than assault rifle, and miles better than missile launcher or personal flak cannon and ISW machine?
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Rob Davidson
 
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Post » Sun Mar 06, 2011 2:56 pm

The correct choice would be "Fast Shot - go for the head!"

If you primarily use highly accurate slow firing sniper weapons then fast shot is what you want. The "penalty" will change the sniper rifle spread from .02 to .024, or in other words it will do jack %&^# to change the fact that the sniper rifle is deadly accurate. The bonus on the other hand lets you shoot fast in close and even better fire multiple times in VATS when something big and nasty gets up in your face.

Pretty much all of the useful rifles in this game are accurate enough that the fast shot penalty doesn't noticeably affect them. I took the fast shot trait and even with my guns skill in the low 20s I was sniping stuff with near perfect accuracy with my poor-condition varmint rifle (just remember that the iron sights are not always accurate; turn iron sights off if you want to snipe with a non-scoped weapon).

I suppose that trigger discipline might be useful for someone that likes to use shotgun type weapons though. The multiplas in particular could benefit from trigger discipline when using it at medium range for sneak attack criticals.
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Georgine Lee
 
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Post » Sun Mar 06, 2011 10:47 am

i choose both B]
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Jesus Lopez
 
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Post » Sun Mar 06, 2011 3:12 am

Multiplas' spread doesn't really matters since plasma bolt having the advantage of large hit box.
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Chloe Lou
 
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Post » Sun Mar 06, 2011 12:32 pm

Fast shot for me.

You can compensate well enough by training skills, getting perks and finding better guns. In return you fire 6 shots in the same time a Trigger Disciplined character fires 4.


So if you want to play a gunslinger, pick fast shot. If you want to play a dedicated sniper, pick trigger discipline.

Given the fact that outside VATS you can snipe well enough with a rusty Varmint rifle, and most of the time you're close up to the enemy, it's an easy choice for me.
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StunnaLiike FiiFii
 
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Post » Sun Mar 06, 2011 5:24 pm

There is no disadvantage for FS unless you are a REALLY bad shot..


This man speaks the truth, better oriented for FPS players. No disadvantage if you can aim.
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Kieren Thomson
 
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Post » Sun Mar 06, 2011 4:47 am

Both of these traits are very deceiving, besides the fact that Fast Shot is better for semi-auto accurate weapons and Trigger Discipline is better for full auto weapons. As far as I can tell, Fast Shot decreases AP costs by 20% and Trigger Discipline increases them by 20%. I read it somewhere online but didn't believe it, but I tested it and it's true. Starting with Kamikaze and 9 Agility, I had 102 AP points. The 9mm takes 17 AP per shot, so I should have been able to get 6 shots in VATS. I was able to get 7 with Fast Shot, 5 with Trigger Discipline, and 6 with neither. It's sort of the same as firing slower/faster, but in the end I avoided both of them.
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kitten maciver
 
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Post » Sun Mar 06, 2011 3:20 am

My first character had both to balance each other out. It was nice getting +20% accuracy while being able to empty a semi-auto handgun in half the time like I can in real life. Too bad that file god corrupted beyond repair.
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Monika Krzyzak
 
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Post » Sun Mar 06, 2011 4:41 pm

My first character had both to balance each other out. It was nice getting +20% accuracy while being able to empty a semi-auto handgun in half the time like I can in real life. Too bad that file god corrupted beyond repair.


Then it does'nt actually change anything..

At all..
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Red Bevinz
 
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Post » Sun Mar 06, 2011 6:50 am

There is some backwards thinking here by a lot of people but dogmeat hit on a key thing.
Both of these traits are very deceiving, besides the fact that Fast Shot is better for semi-auto accurate weapons and Trigger Discipline is better for full auto weapons.


The increased spread from fast shot is going to back a lot of your bullets on an automatic miss, and really if your at point blank range your better off busting out melee weapons. due to accurate weapons being so accurate the accuracy penalty/bonus is meaningless, thus fast shot is better.

For the subject of AP much depends on which weapon your using, a low AP weapon may have a difference of two attacks while a higher AP weapon may have a difference of one shot or maybe none at all.

The accuracy penalty however could be hurtful, fast shot could make it up by taking commando and or gunslinger but thats costing you a perk then.
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john palmer
 
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Post » Sun Mar 06, 2011 10:46 am

i wonder if these traits effect flamers and explosive speeds accuracy etc?


oh and i prefer trigger discipline, mostly because ammo is a luxury and not something i can replace that easily. especially early game.
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Baby K(:
 
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Post » Sun Mar 06, 2011 7:06 am

Trigger Discipline all the way, it doesnt matter how fast of a shot you are if you cant hit what your aiming at.
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Andrew Perry
 
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Post » Sun Mar 06, 2011 4:10 pm

Trigger Discipline is pretty awful, and there's only a couple really high spread full-auto weapons I would ever consider using it on.

Fast Shot is quite powerful and the spread increase is really only a major downside with shotguns and a some of the full-auto weapons.

Easy victory for Fast Shot.
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Isabel Ruiz
 
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Post » Sun Mar 06, 2011 4:36 pm

Fast shot hardly harms shotguns once you put slugs in them, as you would to hit something at decent range to begin with.

Flamer is consider EW...so with Fast Shot it is the highest DPS EW along with Pyromaniac.
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Bethany Short
 
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Post » Sun Mar 06, 2011 12:03 pm

Well I messed with it some more. The 9mm pistol feels a bit more accurate with trigger discipline over fast shot. Even so, it doesn't hit very well. Turns out the 9mm just isn't an accurate weapon anyway :sadvaultboy: That scope mod for it is f'ing pointless. And yeah, if the weapon is accurate anyway, the fast shot penalty doesn't really affect it at all. Early weapons like .357 and varmint rifle felt just as accurate to me. I think fast shot is a good deal. Even before my effective vats range I can just aim the gun at the target and click, click, click away to put a nice bunch of bullets in them. Accuracy is pretty much the same, this just means I'm getting more bullets at them faster. Then if something makes it next to me, they catch a rapid vats death.

Trigger discipline is not looking so hot for pistols and rifles to me. So I thought maybe shotguns are a different story. It was actually boring as hell. I used the basic single shotgun. Same stats, gun, target, distance, condition, ammo, and tai command to get the ai to stay still. Using quickload after every shot, I made many shots and went for the average.

Using basic shot ammo and firing in real time, going for 1 hit stealth kill at mid range: with fast shot, I managed to get him 57% of the time. With Trigger discipline I managed to get him 63% of the time.

Same deal, only this time with slug rounds: with fast shot, 40% of the time. With trigger discipline, 40% of the time.

The same conditions in vats mode were miserable. They were both pretty much 10% with shot ammo and not worth mentioning with slugs. Go figure, I thought slugs were better for hitting targets that are further away, but this proved otherwise to me. Anybody happen to know what the most accurate shotgun is? I know these stats svck, but it was all I could be bothered to do.

It seemed pointless to compare them any further when I noticed how annoying less rof is and how awesome more rof is. 1 vat attack vs 2 with a shotgun in close range? I pick 2. Then even more pointless when I consider how similar the accuracy is anyway. Usually I did slightly better with TD over FS using shot rounds. Slugs pretty much always came out the same. Oddly enough, there was also a time when TD scored no hits in a vats test and FS scored 30% in the same test.:shrug: I tried my best to keep everything the same. Always aiming at the same spot on this guys back with that shotgun in real time and always aiming for the torso in vats.

With shotty's it's pretty much short range anyway so TD doesn't matter imo. With pistols/rifles; TD is better in vats, but it's hard to care because you can hit better manually than with vats anyway. When enemies get next to you, you aren't going to want slower attacks. Then again a melee is fine too. I still haven't tried machine guns. I've only tried the 9mm smg and that thing has stupid spread making it a waste of ammo for me to use as anything more than close support anyway. As for energy weapons, I think I would prefer fast shot with them. Looks like they are more about covering enemies in lazers and hoping your high crit rate will wipe them out in time. That could just be me though.

To me, trigger discipline is not so great. The accuracy benefit is there, but I don't like the slower attacks. I do enjoy the faster attacks so I prefer fast shot. My opinion is based on my awfully limited gameplay experience and some controlled conditions using asinine tests and basic weapons. Even so, it was enough for me to stop thinking about FS and TD. In the end. If one can't make up their mind, they are better off picking neither. That way you have no disadvantages and you pretty much have the best of both.
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Marine x
 
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