» Sun Mar 06, 2011 12:03 pm
Well I messed with it some more. The 9mm pistol feels a bit more accurate with trigger discipline over fast shot. Even so, it doesn't hit very well. Turns out the 9mm just isn't an accurate weapon anyway :sadvaultboy: That scope mod for it is f'ing pointless. And yeah, if the weapon is accurate anyway, the fast shot penalty doesn't really affect it at all. Early weapons like .357 and varmint rifle felt just as accurate to me. I think fast shot is a good deal. Even before my effective vats range I can just aim the gun at the target and click, click, click away to put a nice bunch of bullets in them. Accuracy is pretty much the same, this just means I'm getting more bullets at them faster. Then if something makes it next to me, they catch a rapid vats death.
Trigger discipline is not looking so hot for pistols and rifles to me. So I thought maybe shotguns are a different story. It was actually boring as hell. I used the basic single shotgun. Same stats, gun, target, distance, condition, ammo, and tai command to get the ai to stay still. Using quickload after every shot, I made many shots and went for the average.
Using basic shot ammo and firing in real time, going for 1 hit stealth kill at mid range: with fast shot, I managed to get him 57% of the time. With Trigger discipline I managed to get him 63% of the time.
Same deal, only this time with slug rounds: with fast shot, 40% of the time. With trigger discipline, 40% of the time.
The same conditions in vats mode were miserable. They were both pretty much 10% with shot ammo and not worth mentioning with slugs. Go figure, I thought slugs were better for hitting targets that are further away, but this proved otherwise to me. Anybody happen to know what the most accurate shotgun is? I know these stats svck, but it was all I could be bothered to do.
It seemed pointless to compare them any further when I noticed how annoying less rof is and how awesome more rof is. 1 vat attack vs 2 with a shotgun in close range? I pick 2. Then even more pointless when I consider how similar the accuracy is anyway. Usually I did slightly better with TD over FS using shot rounds. Slugs pretty much always came out the same. Oddly enough, there was also a time when TD scored no hits in a vats test and FS scored 30% in the same test.:shrug: I tried my best to keep everything the same. Always aiming at the same spot on this guys back with that shotgun in real time and always aiming for the torso in vats.
With shotty's it's pretty much short range anyway so TD doesn't matter imo. With pistols/rifles; TD is better in vats, but it's hard to care because you can hit better manually than with vats anyway. When enemies get next to you, you aren't going to want slower attacks. Then again a melee is fine too. I still haven't tried machine guns. I've only tried the 9mm smg and that thing has stupid spread making it a waste of ammo for me to use as anything more than close support anyway. As for energy weapons, I think I would prefer fast shot with them. Looks like they are more about covering enemies in lazers and hoping your high crit rate will wipe them out in time. That could just be me though.
To me, trigger discipline is not so great. The accuracy benefit is there, but I don't like the slower attacks. I do enjoy the faster attacks so I prefer fast shot. My opinion is based on my awfully limited gameplay experience and some controlled conditions using asinine tests and basic weapons. Even so, it was enough for me to stop thinking about FS and TD. In the end. If one can't make up their mind, they are better off picking neither. That way you have no disadvantages and you pretty much have the best of both.