Fast Shot or Trigger Discipline?

Post » Sun Mar 06, 2011 6:48 am

Fast Shot +20% fire rate, -20% accuracy, increases gun spread by 20%
Neither normal fire rate, normal accuracy, normal spread
Trigger Discipline +20% accuracy, -20% fire rate, decreases gun spread by 20%

Fast Shot ruins shotguns, Trigger Discipline ruins machine guns. Fast shot adds one extra round per each 5 fired, trigger discipline removes one round out of each 5 fired. There's 40% difference in fire rate, spread and accuracy between the two - so maybe picking neither is a perfectly viable choice? Built for Destroy works better with Trigger Discipline, less more accurate shots means less weapon destruction.

Which of those your strongest ranged character is using? Which one you personally would prefer?
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Pawel Platek
 
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Post » Sun Mar 06, 2011 3:49 am

I have to get trigger discipline. The fact that it's a trait implies to me that's the only way to keep my guy from running around with his finger on the trigger. It's wacky.
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Deon Knight
 
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Post » Sun Mar 06, 2011 4:10 pm

Trigger Discipline your aim already shaky as it is. if you dont have your sats wright
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Dan Wright
 
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Post » Sun Mar 06, 2011 2:10 pm

Can't go wrong with the above-mentioned trait - I'm surprised how many people chose it.
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Assumptah George
 
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Post » Sun Mar 06, 2011 9:47 am

you can always increase your accuracy to compensate, you can't really increase shot speed by much however
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ijohnnny
 
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Post » Sun Mar 06, 2011 6:40 am

I went with Trigger Discipline because I try to make every shot count. That fraction of a second longer that it takes to shoot just gives you a little more time to refine your aim before squeezing the trigger.
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Amanda Furtado
 
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Post » Sun Mar 06, 2011 4:49 pm

head popper bah bah bah lol.
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Emily Shackleton
 
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Post » Sun Mar 06, 2011 10:31 am

Apparently people are voting based off of theory and not practice. Fast shot is the best option hands down. The speed you fire your non-automatic weapons with trigger discipline and with fast shot re tremendous. The accuracy, on the other hand, is nonexistent. At range, I still get easy sneak attack criticals just fine. In the heat of the battle, fast shot and level two perk rapid reload is essential. Go in and create two characters with one and the other and run the tutorial. See for yourselves that trigger discipline is actually the worst of the three options. All it does is slow you down. Add in the fact that you should get to 80+ in Guns or EW quickly, the value of fast shot becomes even more evident.

There is an old saying, "Anyone can miss fast." However, the lleged difference of "40% swing" just doesn't come into play. You don't fire wildly like in Fallout 3.
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Holli Dillon
 
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Post » Sun Mar 06, 2011 4:25 pm

Fast Shot is terribly overpowered given the low spread some guns have but trigger discipline does have its uses as well.
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Lori Joe
 
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Post » Sun Mar 06, 2011 4:50 am

Fast Shot ruins shotguns, Trigger Discipline ruins machine guns.


Wha? Been using Fast Shot and Shotgun Surgeon with the Riot Shotgun, and it is killer. You need to get up close and personal with Fast Shot anyway if you use VATS a lot.
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Everardo Montano
 
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Post » Sun Mar 06, 2011 4:26 am

Trigger discipline, it's not even that bad with automatic weapons, or the cowboy repeater
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Melung Chan
 
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Post » Sun Mar 06, 2011 6:50 pm

Nah. Try Riot with Trigger Discipline. You can use it at mid-range there (or even long at times). Not to mention Dinner Bell which can be sniped with like a Revolver. Shotgun spread is so big it actually matters quite a lot when you take Fast Shot for them compared to Trigger Discipline. There is 40% difference in shotgun spread between those two! Big Boomer has spread 4 with Trigger Discipline and almost 8 with Fast Shot. :-)

Also, Fast Shot accuracy penalties can never be fully removed, even at sneak-sniping you will often miss via bigger spread despite having crosshair right on the target (never happens with Trigged Discipline). Mid-range you will be missing 1 out of 10 shots, especially in VATS and even up close you sometimes screw up an easy one. Meaning it's not as fast as theory paints it - you might get 2 extra shots per each 10 fired, but one or two of those shots you will most likely miss wasting ammo, AP and letting enemy get closer. :-) Multiplas with Trigger Discipline takes two less shots to drop the Deathclaw Daddy than with Fast Shot. Have 100 skill, it doesn't matter, you still are going to mess up some easy shots on regular basis.

Of course you can still use shotguns as semi-melee weapons but that kind of defeats their purpose which is crowd control (hence the name of Riot...).

On the other hand, all that can be applied in reverse to SMGs and machine guns. More spread doesn't matter at all there and more bullets per second increases DPS considerably allowing to spit out far more damage than with Trigger Discipline.

Question is what you prefer to use on crowds... Automatic fire or aimed shotgun fire.
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Jose ordaz
 
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Post » Sun Mar 06, 2011 10:02 am

I almost never use either, but if I had to choose from those two... Fast Shot. Mainly because of the disadvantage (the skill-accuracy element is way too little in this game no matter what perspective it is looked at). And te benefits and disadvantages of both are pretty vapid in the long run, as is the case with all the other traits too. It is basically all the same which traits you choose, as they all contain no longer term effects.
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XPidgex Jefferson
 
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Post » Sun Mar 06, 2011 2:59 pm

You need trigger discipline if you want to snipe at extreme range with an AMR. it has some nasty spread without that and handload ammo.
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Laura-Lee Gerwing
 
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Post » Sun Mar 06, 2011 12:22 pm

More Accuracy FTW
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Queen of Spades
 
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Post » Sun Mar 06, 2011 5:48 am

I picked Trigger Discipline, as I only use bolt-action anyway, so it makes no difference in rate of fire and solely improves accuracy.
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lucile davignon
 
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Post » Sun Mar 06, 2011 7:17 am

I loved using fast shot in the old games. Being able to unload my pistol in one round was tops. I didn't care about the targeted shots.

I thought it would be fun here too. I recently played a little with a fast shot+kamikaze character. I got a 9mm with a scope and I was trying to sneak kill some geckos. This was awful. Crosshairs dead on and yet many shots apparently missing. Sometimes they would hit the target on the first shot, giving me the one hit sneak kill I was going for. Too often though, the bullets didn't hit. I was wondering if the game was calculating a miss but I guess it's just a really bad spread. This was close to mid range, mostly close though. My gun skill is only 50 and the gun is fully repaired. Still though, even with guns under 50 I remember being able to make such shots much easier with my non fast shot character. I'm gonna try the same thing with trigger discipline and see what happens. Oh and yes I was crouching.

On a positive note. I ran to the cazadors up north from goodsprings with this guy at level 2 and killed all of them with .357 magnum and sturdy caravan shotgun. Those things move too damn fast for me to hit in real time and they love to get right up in my face. It's nice being able to vats up and unload a round of death on them. I wish these guys weren't so common. They kinda ruin snipe/stealth killing for me. Without vats, those things tend to kick my ass so this was a pretty awesome thing. I haven't really played the game much so that probably doesn't sound like a big deal to you guys. hardcoe/normal btw. I hate the bullet sponge effect of the harder difficulties. That **** is wack.

So far, I can say that trigger discipline has a noticeably slower rate of fire. It's actually kind of annoying because it queues the next shot if I am firing too quickly. Makes the gun feel like it has trigger lag. Having less attacks in vats is pretty weak imo because I only ever use vats when something is right next to me. However, if trigger discipline can keep spread down then I might get more sneak crit kills.
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Bones47
 
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Post » Sun Mar 06, 2011 3:47 am

can you change the fast shot option subtitle? cause i use fast shot and i dont spray lol... 20 percent faster sniping is straight beast as well as anything else if you have even half decent aim your self.
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DAVId Bryant
 
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Post » Sun Mar 06, 2011 7:17 am

I played half through the game with Trigger Discipline.

It was useless, I mean I can space out my shots for it to be more accurate anyways, And I don't think slowshooting my Ranger Seqouia helps much.

Playing through this guy with FS, And man, I Looooooooove sniping with it..

Anti-Mat in your face every second. (More or less..)
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Prisca Lacour
 
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Post » Sun Mar 06, 2011 4:45 am

Neither. At longer ranges, accuracy is what counts because you have more time to shoot at them before they close the distance. At shorter ranges, it's going to be easy to hit them anyway, so you just need to pour out the ammo as quick as possible to make them die faster. So I take the middle road (and save myself a trait slot, no less) so I won't be at a serious disadvantage whether I'm sniping somebody from a mountain top or I'm clearing out a room and they are right behind the door.
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Yvonne
 
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Post » Sun Mar 06, 2011 8:11 am

There is no disadvantage for FS unless you are a REALLY bad shot..
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Johanna Van Drunick
 
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Post » Sun Mar 06, 2011 4:33 am

I picked Trigger Discipline just because it seemed to suit my style of play better. Although I haven't played with fast shot, guns like shotguns and cowboy repeaters seem to shoot fast enough for me like this.
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Manuela Ribeiro Pereira
 
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Post » Sun Mar 06, 2011 5:51 am

Fast shot+Riot+Slug = I didn't know Deathclaw was that easy......

I am also hooked once I find out I can empty Lucky without any investment in Ap, or how fast Flamer roast things....
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Rachael Williams
 
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Post » Sun Mar 06, 2011 3:41 pm

Fast shot. The accurate weapons are accurate enough that 20% penalty doesn't make much difference, and the less-accurate weapons aren't used at long range anyway.

Besides, the player is much more accurate than the AI at long range anyway. Fast Shot makes the biggest difference up close and personal, when the difference between 5 shots and 6 shots into your target's head using VATS might be the difference between putting them down and them putting you down.
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Everardo Montano
 
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Post » Sun Mar 06, 2011 12:44 pm

fast shot is a waste of ammo, and I can't waste too much in very hard...
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Brian LeHury
 
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