Daaammmn, baby! You are hot!
*BANG*
Baby...you got ugly.
Daaammmn, baby! You are hot!
*BANG*
Baby...you got ugly.
You don't caress their heads with your scope? Select the proper orifice, I like the ear myself.
You can try shooting them until their health count low, then approach them with your hard melee attack.
Well, it's going to be a fatal bash, but at least it looks like KO. lolz..
If I have an opponent that for some reason I like or don't want to kill, I just cripple their legs and leave. Like yesterday, a Gunner Conscript tried to charge me a thousand caps to use their street that ran beside the Commons. So, I ducked down into the entrance area for Parker Station (or something like that). When the conscript tried to use a short column for cover, his butt was sticking out, so I shot it before I went down into the station laughing.
I know it's all strictly my imagination, but i could just see the rookie trying to explain that wound to his sarge...
This is off topic, I'm not a psychologist, but the psychology is very simple and logical. We like what we're seeing.
The character designer had a job from a director to make an attractive female human. The 3D modeller visualize it in 3D to be put in the game.
We, users, see their creation. Our eyes see, they send message to our brains, our brains processes, "this is the 'shape/form' we like", and we find it interesting.
We 'need' nice/enjoyable looking characters be it male or female in an entertainment that consists visual. We want to feast our eyes, instead of annoying it with ugly looking character that we have to constantly see everytime we use the program as entertainment.
Do keep in mind that when we 'like' doesn't mean we are falling in love and we want to be in relationship with them and marry them. We just 'like' as in 'liking' a work.
EDIT: Also, you said that personality matters. That's right. I agree. Both of the girls I fell in love with before weren't really my type, but their personality balanced their attractiveness to me. However, in this world, we all have something we like. We have preferences in things, which in this case, we have preference in visual. We like what we see. For me, the female gunners are cute, because they look like a human that I could consider as 'cute' physically. Although again, like I said earlier, the feeling of 'liking' is not the same as when I see real human.
I missed this while posting a chauvinistic joke! (I couldn't resist.)
I will admit freely, as a confirmed guy, that we, as males, are very visual. However, when "every" character in a game is "beautiful" to look at, it bugs me. It's like watching a cheap TV series that just tries to hire the most attractive and physically fit people they can find...then try to convince me that after 47 days stranded on a desert island or something, none of them had developed dry skin or bags under their eyes. If the beauty aspect overrules the immersion aspect, that's a fail in my book.
I try to make my own characters "classically handsome". I really don't like them to look all "super-model", but I also don't like them to look like a biker that got on the bad side of a rival gang during a chainsaw expo. Same goes for the female characters in games. I don't mind the occasional "knockout" character (especially when it fits the role), but when every character looks like a Hollywood superstar that's spending waaay too much time in front of the mirror every morning, it blows the ambiance of the game for me. (I especially dislike this trend towards "anime"-inspired endowments and impossible facial structures that is so popular. I like anime as a style well enough, but I don't want it cropping up in my TES/Fallout experience. It's fine in Final Fantasy...where it belongs.)
I've always preferred Bethesda's approach to making a variety of characters without resorting to making each character appear "hot". Especially for the TES series, it's much more appealing to me to see characters that look like they live in a basic, wooly environment instead of going, "Hey -- was that one of the Kardashians!?" and then going to drink out of a stream.