FilePlanet just taking mods and ignoring modders?

Post » Sat May 19, 2012 2:20 am

Oh! Okay. That is a thing that I would entirely not use the word "timer" for. I'd call that fairly good design: making the mod check that the right version of SKSE is installed.

Even so, SKSE updates don't necessarily break mods. In fact, SKSE updates breaking plugins is a symptom of early development, not the norm we'll have over the next few years. We should expect that SKSE will become backward-compatible, just like OBSE did, so mods just need to check for a minimum version. That was standard practice, and why Wrye/OBMM/etc had OBSE minimum-version checking commands in their install script languages.

Correct. It wouldn't break the mod, since SKSE does have backwards compatibility. But the intent was to script in a version checker, give a few minor upgrade points, and then disable the mod via the script when the installed version of SKSE got too far ahead. Doubtful FilePlanet would have the time or knowledge to bother with fixing every mod that used the method.
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..xX Vin Xx..
 
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Post » Sat May 19, 2012 9:54 am

Mods technically being the property of Bethesda, you guys should try to contact Gstaff to see if the company itself can put its foot down and tell FilePlanet to sit down and behave.
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Tai Scott
 
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Post » Sat May 19, 2012 11:00 am

Mods technically being the property of Bethesda, you guys should try to contact Gstaff to see if the company itself can put its foot down and tell FilePlanet to sit down and behave.
Assets created with the construction set belong to Bethesda. Considering that the CK isn't out yet, none of us have had a chance to agree to an EULA about mods. Every Skyrim mod out right now that is not based on Vanilla game assets is absolutely the intellectual property of its creators.

Maybe I'll add a little prompt for the first load of my mod that asks from where the mod was downloaded. Jaga's idea's probably better though. :P
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Kelly Upshall
 
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Post » Sat May 19, 2012 2:06 am

You are quite right, wizOfloyd.

Mods technically being the property of Bethesda, you guys should try to contact Gstaff to see if the company itself can put its foot down and tell FilePlanet to sit down and behave.

I believe the general consensus was that Bethesda would not step in. But feel free to try.

Thanks Ysne. :smile:

Lets not turn this thread into a debate on the legality of the CS and EULA. We are here to discuss action required to get FilePlanet to remove mods they stole and stop ignoring any efforts at communication. Like I stated earlier, this has to stop before other sites are led by example and decide that they too can get away with it.

If you want to participate in our efforts and get your mod removed please give us the following information....

Username:

Mod:

Link to mod on FilePlanet:
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Kayla Bee
 
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Post » Sat May 19, 2012 8:55 am

EDIT:

I'm all for writing to some other gaming sites, especially pro modding ones, to see if they can publish an article about it.
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James Hate
 
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Post » Sat May 19, 2012 12:16 pm

I'm impressed disgusted they actually only linked to SkyUI's Nexus page when they put it on FilePlanet were called out by someone in the comments.

http://blog.fileplanet.com/2011/12/19/monday-mod-elder-scrolls-v-skyrim-skyui/
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Lady Shocka
 
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Post » Sat May 19, 2012 12:02 am

Assets created with the construction set belong to Bethesda. Considering that the CK isn't out yet, none of us have had a chance to agree to an EULA about mods. Every Skyrim mod out right now that is not based on Vanilla game assets is absolutely the intellectual property of its creators.

Maybe I'll add a little prompt for the first load of my mod that asks from where the mod was downloaded. Jaga's idea's probably better though. :tongue:
But most of the mods on FP are from previous games. For example, my mod Deimos is a huge quest mod for New Vegas. About 90% of it is original stuff that belongs to Obsidian/gamesas, so they certainly have some authority for it being removed.
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Brentleah Jeffs
 
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Post » Sat May 19, 2012 8:39 am

I'm impressed they actually linked to SkyUI's Nexus page when they put it on FilePlanet.
That only happened because Mardoxx called the poster out in the comments. The original version of the page didn't have that link.

One really important thing to remember is that this "file blog" is run IGN employees, who are *perfectly* capable of reading readmes and completely understand copyright at least at a basic level. They installed the mod, took some screenshots (assuming they didn't just copy them), all a manual process. For SkyUI and SKSE, it explicitly states in the readme that the file isn't supposed to be rehosted, and the employee needed to read the file to get the mod installed and working in the first place. For SKSE, it's painfull explicit: "if you see this file available for download anywhere other than http://skse.silverlock.org, that service is violating copyright". Fileplanet/IGN was (illegally) hosting the 7z containing that message proving that what they were doing was illegal.

edit: in response to a complaint I made early Tuesday morning to their designated copyright agent I just got an email from a paralegal working for IGN letting me know that the file has been removed, and it appears to have actually gone through.

I actually don't know how the DMCA "safe harbor" provisions apply when the copied content is uploaded by employees of the company. My general impression is that it's designed to only cover cases where users of an internet service do illegal things on said service. When the providers of the service do illegal things on said service, to me that sounds more like an illegal service that doesn't qualify for safe harbor provisions in any way. (if not obvious, I am not a lawyer, and this is not legal advice)
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Kill Bill
 
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Post » Fri May 18, 2012 9:38 pm

That's someone that I'm really keen to say hello, how are you good friend?
To your comment, I agree with what you say but looking ahead this has the trademark of a commercial venue between Bethie and Steam, so I truly believe they certainly have already set up the mechanisms and incentives to make sure the gross flow of mods will head to Steam, remember the big boys are now interested in mods, this is no longer a community only venue run by amatuer modders and dedicated webmasters. I'm truly convinced that many modders will seek greater exposure and maybe recognition and/or financial rewards if teaming up with Steam, soon we'll see how this is going to end up.
Hi! Good to see some old friends still around......

I agree that some people might see the Workshop as a way to $$. I think it depnds on WHY people mod in the first place. For me, it is a hobby. In fact, I have never published anything under my own name. So if I did, I would only consider the Nexus or TES Alliance. If I modded for ego or fame (even worse,$$), the Workshop over time might tempt me. It would annoy if File Planet had my mod unauthorized.
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AnDres MeZa
 
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Post » Sat May 19, 2012 12:44 am

While getting more people to see and possibly download your mod can be a nice thing, it's most certainly not nice or right for FilePlanet to ignore someone's request to remove their mod. If they don't want it there, then it should be taken down with a quickness. No question about that. I see two of my own Oblivion houses are there. All they have for one of them is the original version which has a misdirected and therefore broken mesh in the esp. I feel for the 75 people who downloaded that file from there. There's, of course, a fixed version on Nexus.

Many modders aren't concerned about the amount of people who download their mod or how many endorsemants they get. If I had 2 people download and enjoy them, or 2000, I would be equally pleased.
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IsAiah AkA figgy
 
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Post » Sat May 19, 2012 1:17 am

I just found an email for one of the people who works there and commented on the whole SkyUI thing. PEure @ Ign .com I'm going to try emailing him, asking him to take my mod down. Lets see how this goes..
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Natalie J Webster
 
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Post » Sat May 19, 2012 8:50 am

edit: in response to a complaint I made early Tuesday morning to their designated copyright agent I just got an email from a paralegal working for IGN letting me know that the file has been removed, and it appears to have actually gone through.


Who did you send a complaint too? I have sent five in total and have not heard a thing and my files are still there.

I'm going to try emailing him, asking him to take my mod down. Lets see how this goes..

I hope you get a response.
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jessica Villacis
 
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Post » Fri May 18, 2012 9:30 pm

After reading this thread I'm pretty discouraged. Is the rule of greed the only thing left?
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Brian LeHury
 
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Post » Fri May 18, 2012 9:18 pm

I actually don't know how the DMCA "safe harbor" provisions apply when the copied content is uploaded by employees of the company. My general impression is that it's designed to only cover cases where users of an internet service do illegal things on said service. When the providers of the service do illegal things on said service, to me that sounds more like an illegal service that doesn't qualify for safe harbor provisions in any way. (if not obvious, I am not a lawyer, and this is not legal advice)
Ianol, but in a case like this it seems like the thing to do would be to send the DMCA notice to IGN's provider using the normal methods. IGN may be a big megacorporation but I find it highly unlikely that they own their entire internet pipeline from top to bottom. They get their bandwidth from somewhere and I'm sure that provider isn't going to be in the mood to start dealing with a bunch of DMCA takedown notices because IGN themselves has chosen to ignore them.
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Michelle Serenity Boss
 
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Post » Sat May 19, 2012 9:03 am

I hope you get a response.
He's the one that eventually contacted me after I emailed fpops@ign.com with my queries.
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Austin Suggs
 
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Post » Sat May 19, 2012 12:25 pm

Who did you send a complaint too? I have sent five in total and have not heard a thing and my files are still there.
designated_agent @ ign.com

That is the email address registered with the copyright office in IGN's safe harbor request. It took roughly 1.5 business days to get a response. Make sure to put obvious keywords like "copyright" or something in the subject; they may have a spam filter.
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phillip crookes
 
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Post » Sat May 19, 2012 3:59 am

After reading this thread I'm pretty discouraged. Is the rule of greed the only thing left?
I sure hope you mean that as in "Fileplanet is being greedy by hosting these mods without the authors permission." not, "The authors are greedy by not wanting their mods put everywhere willy nilly without their permission or knowledge." :stare:
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Hella Beast
 
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Post » Sat May 19, 2012 7:43 am

Personally...

I sort of like what File Planet is doing. I say this because when I went on a morrowind spree, prior to skyrim's release, I would often find mods on File Planet which had been abandoned by other sites.

All of this "you need my permission" stuff is great when you're being active -- it's nice to have some control so that you can make things right -- but years after you have gone on to other things? That turns into a total pain, at that point, for anyone trying to find the "locked down" stuff that other stuff depends on.

Meanwhile, keep in mind that all of this material is ultimately Bethesda's -- its stuff they sell for money, and the mods are primarily modifications of Bethesda's game. And, ok, sure, you *did* put creative work into it, and sometimes the files are structured in such a way that the file itself was something you pretty much built by yourself. But, honestly, no one plays your file -- they play the game with your mod included. And the way Bethesda treats this issue is that anyone with a legit copy of the game has a right to play mods of that game.

Anyways, personally, I try and avoid ever using anyone's content if they have a "do not distribute" label on it, and they are active, and if I have any vague plans for making my own mods for that game. I do not want to ever be put in a situation where I cannot distribute my own mods. I think people that try to enforce restrictions on their mods being redistributed are being childish, but I also want to respect their wishes and I think the best way to achieve that involves never using their stuff.

And, honestly, I would prefer that people that do not want their stuff redistributed would never upload it. If it's a needed mod, someone else will fill probably eventually the need, but when someone puts a "do not redistribute" mod that mostly covers that need, that makes it less likely that someone else will make that kind of mod with reasonable distribution terms.

But that's just my opinion.

From a legal point of view: We are talking about derivative works based on Bethesda's copyrighted material. And as one of the copyright holders on a derivative work of Bethesda's material you do not have a lot of ability to have your work distributed on different terms from Bethesda's original terms. You can of course lock it down entirely, but the issues involving legal control of limited redistribution of a derivative of material that someone else charges for and that you are not charging for are probably not anything anyone here wants to get into. (You are probably going to have to show violation of contract in a context where no contract exists, since you have already allowed free-redistribution of your work, to anyone that wants a copy. If they were not giving you credit, however, you probably have an issue that could be taken to court.)

Everyone has an opinion and I respect that. As part of the admin for MERP, we are pretty angered about their disregard for hosting the MERP mod against the teams's permission. The good thing about it though, is we are just now finishing up version 2.6 with adding voicing and will release very soon. All versions before version 2.6 release will be entirely noncompatible and henceforth we'll be stating in our installer who we support as an authentic site where MERP is available for download and can receive feedback and updates via there, with an inclusion that all other sites will be considered illegal and unauthorized uploads and will not receive feedback or updates. We're also considering further measures through scripting to strengthen that.
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Melis Hristina
 
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Post » Sat May 19, 2012 4:24 am

I hope you get a response.
Holy crap, I got a response already, and my file has been removed!

Guys email Peure @ ign.com. I got a response in literally 4 minutes and action was taken to remove my file. Either he is getting hammered with copyright claims and figures they are screwed if they ignore them all, or there is a good guy out there...
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RObert loVes MOmmy
 
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Post » Sat May 19, 2012 2:11 am

I sure hope you mean that as in "Fileplanet is being greedy by hosting these mods without the authors permission." not, "The authors are greedy by not wanting their mods put everywhere willy nilly without their permission or knowledge." :stare:
Heaven forbid anyone stand against you guys.
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Megan Stabler
 
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Post » Sat May 19, 2012 4:36 am

Heaven forbid anyone stand against you guys.
No, more of a "I sure hope your on our side" thing. He is entitled to his own opinion...
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Jason Rice
 
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Post » Sat May 19, 2012 12:14 pm

Have you considered asking Bethesda for help? Since Bethesda's EULA says they own anything made for their games, Bethesda would have the clout to intervene on a modders behalf.
How badass would that be. Just show up to fileplanet's like headquarters with Todd Howard and a legion of lawyers there. Wouldn't happen but a maybe i nice and demanding letter would suffice.
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Richard Thompson
 
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Post » Sat May 19, 2012 6:20 am

We are making progress folks! thank you to all of you providing email addresses, that is very helpful. If we can resolve this without having to resort to other time consuming methods then we are good to go! :smile:
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Jessica Colville
 
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Post » Sat May 19, 2012 11:22 am

I sure hope you mean that as in "Fileplanet is being greedy by hosting these mods without the authors permission." not, "The authors are greedy by not wanting their mods put everywhere willy nilly without their permission or knowledge." :stare:

Modders do not profit. Commercial hosting sites do (FilePlanet = greed). I was a prolific modder for OB and granted free use of my resouces to everyone. Most of my old stuff sits on a German site which is much more respectful.
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Ronald
 
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Post » Sat May 19, 2012 9:06 am

the one & only argument regarding permission that ever made any sense to me: version consistency there seriously needs to be some sort of database that lists the latest versions of mods (and make it so only the person who made a mod can update their part of the list) so one can check and not have to worry about incorrect versions being listed elsewhere, you'd already what version to look for and probably not ever find the incorrect ones i don't know how it'd deal with conglomerate mods, i guess the person who put it together needs to define it
There is it's called http://www.gamesas.com/topic/1316089-rel-boss-better-oblivion-sorting-software-for-skyrim/ and it tells you a lot more than that, and it like every other mod and utility that is seriously discussed in these forums is built and maintained by people investing of themselves for the COMMUNITY.
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Marine Arrègle
 
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