First-person feet.

Post » Tue May 08, 2012 8:15 am

What purpose finisher animations serve?
By your logic we should skip them too because they have no functional purpose.
We could simply replace them with critical hits, right?


Well not exactly, and I didn't mean skip

If it has something to follow it up it would make sense, finishing moves make sense because they finish off the opponent

I still don't know why you would want to see your feet? What may happen when you do? :mellow:
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Symone Velez
 
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Post » Tue May 08, 2012 4:52 pm

Well not exactly, and I didn't mean skip

If it has something to follow it up it would make sense, finishing moves make sense because they finish off the opponent

I still don't know why you would want to see your feet? What may happen when you do? :mellow:

I meant animations of finishing moves.
You know how time consuming animations are?
Besides functionally finishers have no purpose, no matter do you swing you sword as usual and kill opponent or kill him with fancy animation- result is the same, enemy is dead.
Seeing your body from 1st person POV (and having full 1st person POV animation) serves as similar graphical enhancement.
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Jeneene Hunte
 
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Post » Tue May 08, 2012 5:08 am

Of all the things I could look at in Skyrim, the last thing would be my own feet.
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keri seymour
 
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Post » Tue May 08, 2012 2:44 pm

I have never, ever seen my feet in any first-person game I have ever played, and I have never missed them and never looked for them. To suddenly see them where I have never seen anything before would possibly be a too-annoying distraction. If not done just right, they could be downright bothersome, just like pop-up windows on the Internet: "Hey, look! We're making you see your feet!" I am used to game interfaces showing me the world around me and showing me the things in it that impact my decision making. Showing me my wielded weapon in a first-person game and showing me my character in a third person game are fine, because those things are necessary tactical details -- players actually expect and look for those visual details to make the game playable. I think I will be happier if seeing my character remains something I must choose to do.
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Charlotte Henderson
 
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Post » Tue May 08, 2012 3:09 am

Well not exactly, and I didn't mean skip

If it has something to follow it up it would make sense, finishing moves make sense because they finish off the opponent

I still don't know why you would want to see your feet? What may happen when you do? :mellow:

Its not just about seeing your feet, its about having an actual body while in first person. A body that interacts with the environment in real time. We're talking about shadows, reflections, collisions, immersion.

There are more repercussions to it than just "oh hey I have feet,". You could look down and see that arrow sticking out of your chest. You could pick up an object with an actual animated hand, instead of it floating in front of you. You could see yourself in a mirror. You could have to pay attention to light sources, so your shadow didn't give you away while sneaking. You could have your field of vision partially obscured by that rediculous helmet you're wearing. You could actually take limb damage, instead of a percentage health loss.

In short, it becomes realistic. Sand box games are all about immersion, whats more immersive than a flying camera? Playing as an actual person.
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Teghan Harris
 
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Post » Tue May 08, 2012 3:53 am

This feature is mainly fro immersion, and I can't say I would mind full body awarness in Skyrim. Have you ever played Dark Messiah of Might and Magic? I've had some epic moments, when orc grabbed my character by his neck and held him in the air, and then sent him flying. I was able to see everything - orcs arm, struggling hands and then orc standing over Sareths body. I felt a lot more connected to my character this way.
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Antonio Gigliotta
 
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Post » Tue May 08, 2012 3:25 pm

Its not just immersion, but interaction as well. See above.
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Code Affinity
 
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Post » Tue May 08, 2012 4:44 am

http://www.youtube.com/watch?v=OvovdSnj1Rw&feature=player_embedded
Awesome that guy almost made it perfectly! :celebration:
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Dina Boudreau
 
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Post » Tue May 08, 2012 11:12 am

I used a firstperson leg mod for Oblivion. Using it to make the kick animation visible in the Deadly Reflexes Mod.

Basically like Dark Messiah where you could kick.

For that I find nice to be able to see your feet.
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Betsy Humpledink
 
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Post » Tue May 08, 2012 8:21 am

As far as Skyrim is concerned, seeing your feet is only for immersion, not for interaction. The best solution for immersion is to take the game at face value and quit looking for realism that was never meant to be.
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Bonnie Clyde
 
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Post » Tue May 08, 2012 12:16 pm

who cares feet are overated anyways
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NAkeshIa BENNETT
 
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Post » Tue May 08, 2012 4:19 pm

I find it useless :ermm:

What purpose does looking at your feet serve?



Even if you never spend more than a second looking at your feet, the fact your body is now rendered by the engine makes you cast your own shadows on the environment. That is a really cool feature you won't even miss until you play a game like Dead Island, Crysis, Mirror's edge, among others. Then it's a little frustating when you go back to floating head style, since it really gives you an extra sense of presence.

And no additional assets are needed, it's a scripting and camera placement thing. Extra animations are only needed if you add more features like kicking.
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Laura Mclean
 
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Post » Tue May 08, 2012 4:44 am

Seeing your own shadow in first person is more important than seeing your feet.
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Madeleine Rose Walsh
 
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Post » Tue May 08, 2012 9:32 am

http://www.youtube.com/watch?v=OvovdSnj1Rw&feature=player_embedded

This. If ONE MAN can do it on his own, bethesda should have no trouble at all.
They are just being lazy.
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Kat Ives
 
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Post » Tue May 08, 2012 6:18 pm

This. If ONE MAN can do it on his own, bethesda should have no trouble at all.
They are just being lazy.

I don't think LAZY is the right description
I think developers simply don't considers this as such important feature to spend resources on its development
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Matt Gammond
 
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Post » Tue May 08, 2012 1:45 pm

Nothing interesting happens on the ground....imo
I dunno, I find most of the mobs standing on the ground, especially ones that are attacking me interesting. It's not like they're floating in space...unless they're flying...
who cares feet are overated anyways
Can we chop yours off? Address pls. ;)

But seriously, the feet issue are just the whole little touches for realism that for functionality don't matter. Still, they'd be nice to have, and I'm sure we'll get them some day. And kill off 3rd person, 'cuz 3rd person is frankly stupid. Especially 3rd person finisher animations and 3rd person horse riding. :evil:
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Amelia Pritchard
 
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Post » Tue May 08, 2012 8:29 am

But it does provide functionality. There could be wholly new avenues of interaction if first person had a body.
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Sabrina Steige
 
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Post » Tue May 08, 2012 3:39 pm

If I don't lay off the beer when I play, I won't be able to see my feet in 'first person' either.
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Laura Wilson
 
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Post » Tue May 08, 2012 5:00 pm

It would be cool to see your own feet, so you can shoot yourself in your feet! :hubbahubba:
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Pants
 
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Post » Tue May 08, 2012 6:01 pm

This. If ONE MAN can do it on his own, bethesda should have no trouble at all.
They are just being lazy.

I don't think that is even remotely true or fair to say. This game is quit possibly the most difficult game ever created, the challenges presented here are immense. The absence of feet is just not a large enough deal to gain much attention I believe. Before reading this thread I never even noticed. Once skyrim comes out I will continue to not notice and not care at all. I'v never felt like a floating head in any of their games, ever. I always knew there was a body there and wasn't hard for me to imagine.

It's not really a matter of complication (lets reverse the rolls shall we? have that one guy make skyrim and have bethesda make the feet in his game). The modding community has the time and ability to focus down any insignificant or minor detail and work it into their satisfaction. Bethesda just created an entire world with economics, food chains, crafting, armor, combat, etc.

It's about focusing rescources on the right things. If bethesda had focused on feet and taken away two or three days of combat refinement or maybe it was in those two or three days that enchanting was thought of or maybe it was those two or three days that the edges on some special sword were refined. Though this thread exists in actuality this is the first time i'v heard anyone actually call for feet. Too many people don't care (such as myself) to ever ask bethesda to break from other avenues of the game and focus on feet. Of which you can see anyways every time your in 3rd person or want to look at yourself.
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oliver klosoff
 
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Post » Tue May 08, 2012 6:25 pm

don't need to see feets Oo

unless they add kicks or tail slashes to Handtohand.
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Penny Flame
 
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Post » Tue May 08, 2012 7:08 am

That looks so awkward.
This one is better
http://www.youtube.com/watch?v=VtP4rkJBky4
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NEGRO
 
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Post » Tue May 08, 2012 11:39 am

It has been confirmed my Pete Hines that you cannot see your own feet in first person.
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Connie Thomas
 
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Post » Tue May 08, 2012 11:33 am

I don't think that is even remotely true or fair to say. -snip-
It's not really a matter of complication (lets reverse the rolls shall we? have that one guy make skyrim and have bethesda make the feet in his game). -snip-
BGS just has bigger fish to fry in regards to game creation, that's true. Someday they'll probably get around to some small details like that in a future game, so although I think feet are cool since they keep me from falling over when I stand up, I also don't freak out about them not being in the game.

However, the "let's see you do better" type argument is a different league of "unfair" since one person making a first person feet mod versus a whole team of game designers, programmers, etc. is hardly an equal comparison.
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Stephanie Valentine
 
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Post » Tue May 08, 2012 6:53 am

You guys do realize that you would literally have to cut down the amount of armors you have, alot.

We would have less armors than in Oblivion, because they would have to model the armor from the 1st person view. It would be cool, but would take alot of work, and i would rather more armors. Maybe in the next Elder Scrolls.

Not necessarily... While in first person perspective, the head could be rendered invisible and the camera could be positioned where the head should be.

Perhaps something like that will show up in an expansion pack for Skyrim, or at the very lease in The Elder Scrolls VI.

Vanguard: Saga of Heroes, an MMO, actually had this feature. And we all know what sort of a resource hog an MMO is...
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Steeeph
 
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