for the next Patch...the Community wishes:

Post » Fri May 11, 2012 2:57 am

SDTV and HDTV modes. At the moment, SDTV users are getting the shaft as the far corners of the screen are not visible, and the text is way too small. I have heard that they are talking about fixing it, which is great, but I do not want the HDTV users getting the shaft due to us SDTV users. Two modes for different TV's would be awesome.
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Melly Angelic
 
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Post » Fri May 11, 2012 10:30 am

3rd person kill toggle

HDR toggle

recustomise option at end of tutorial

option to turn off compass (console)

fix the terrible delay from switching from bow to sword in hotkey

remove the camera zoon in when you draw weapon in 3rd person
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Dagan Wilkin
 
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Post » Fri May 11, 2012 8:23 am

Texture problems, installing to the hard drive, lack of hot keys, quest glitches, and the screen cutoff. At the very least, they should patch the screen cutoff issue, as it makes the game virtually unplayable for a lot of people.
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Devils Cheek
 
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Post » Fri May 11, 2012 1:58 am

Magicka regen while holding a spell that you have channeled.
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Jesus Duran
 
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Post » Fri May 11, 2012 10:27 am

Sometimes when dealing with merchants, when I switch categories (i.e. Weapons to Potions) I get sent back to the "What do you have for sale?" screen.

this happens if you click too far to the left. basically clicking off.

I have had some clipping errors, where my legs sink to the knees in stone.

I watch netflix, the volume has to be at a quarter up and I hear it fine. I play the game at max and I still can't here it very well at times.
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Michelle davies
 
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Post » Fri May 11, 2012 2:03 am

Am I the only one who thinks the run speed is too fast? I seem to run a lot slower when I have an almost full inventory but when I play a mage I just seem too damn fast and it completely ruins this game for me.
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Poetic Vice
 
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Post » Fri May 11, 2012 11:57 am

High end destruction needs to be fixed for the console users. We can mod it but for consoles itll frustrate alot of players how useless it becomes at high levels.

Am I the only one who thinks the run speed is too fast? I seem to run a lot slower when I have an almost full inventory but when I play a mage I just seem too damn fast and it completely ruins this game for me.

I assume you never played a Vampire with maxed Athletics in oblivion? Nor tried making custom Speed spells on top of that would outrun Shadowmere in a blink? Didnt think so. We're already crawling in this game. And for you, theres a walk toggle. ;)
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roxxii lenaghan
 
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Post » Fri May 11, 2012 2:53 pm

I'd like them to patch it so that whenever someone comes on the forums to whine about a completely trivial issue, or worse, a subjective viewpoint on design decisions, that the person spontaneously bursts into flame.
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alicia hillier
 
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Post » Fri May 11, 2012 3:24 am

if ur fighting a dragon n u accidently fus roh dah a gaurd u shuddnt getta axe in the back the second the dragon is dead : (
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Mr. Ray
 
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Post » Thu May 10, 2012 11:37 pm

Agree with the OP, eapecially on the PC grahics. They are currently broken. The absolute worst part is the shadows, followed closely by pop-in, and of course the abyssmal texture situation. Needs to be optomized for PC gear so those expensive graphics cards aren't wasted.
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Ells
 
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Post » Fri May 11, 2012 3:50 pm

High end destruction needs to be fixed for the console users. We can mod it but for consoles itll frustrate alot of players how useless it becomes at high levels.



I assume you never played a Vampire with maxed Athletics in oblivion? Nor tried making custom Speed spells on top of that would outrun Shadowmere in a blink? Didnt think so. We're already crawling in this game. And for you, theres a walk toggle. ;)

We crawl in this game? Are you joking? The run speed in this game is by far the fastest I have ever played in any game. I seem to run faster than when I sprint. Maybe it's a bug in my game, who knows, but don't make dumb snide remarks like "theres a walk toggle". You can't even keep up to NPCs when you walk and yet I run twice as fast as them, yeah that makes sense.
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Everardo Montano
 
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Post » Fri May 11, 2012 9:19 am

I'm on the game needs more balance bandwagon. I can't tell you how many times I've been slaughtered walking into a room with 3 spell casters that spam the most powerful spells you can imagine non-stop. Being mostly a warrior build you can't take hardly any damage from spells even with resist potions. For example, not sure how many of you have done the Azura shrine quest; but, *spoiler* When you go into the star to clean it, it's full of these daedra that are all firing high level fire spells at you, even if you attempt to single one down you can't possibly kill it fast enough to get to the next target before you die. These things like that need to be nerfed drastically. I was forced to use the kill console command in order to beat that quest after dying countless times and using different methods.

Don't make me have to cheat to play this game, just balance it out more. There isn't enough spell resistance for players and on the other side some of the caster npc's have waay too many hit points. It's strange you you can take down a melee npc in two hits with a sword but, fighting a caster turns into an epic battle as they spam half a dozen abilities simultaneously.

They always throw up that barrior that lasts forever, then they spray you down with lightening, fire and ice shards. It's crazy.

Other than that I would love for them to fix followers and horses, tired of them vanishing on me or permadying, if there was a command to set them as essential that would be nice. Oh and the chat commands tend to be a little buggy, when you try to click on certain dialogue choices it often will select a totally different one, even when you have the one you want highlighted.
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El Goose
 
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Post » Fri May 11, 2012 12:27 pm

All I need is a way to sort items by weight and value. I want to be able to sell the heaviest stuff first without having to search through my inventory to find them.
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dav
 
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Post » Fri May 11, 2012 9:06 am

Fix the freeze and ill be happy...
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Katharine Newton
 
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Post » Fri May 11, 2012 1:31 pm

Yes please make a marker for our bought horses so we can find them. And instead of my horse trying to act like rambo and kill a dragon or a horde of enemies and getting in my way trying to kill them how about it just running away? Horses are expensive to purchase and id rather have them not engauge in every single combat fight i come across lol.

I agree stealth does need something looked at to an extent i find myself getting in weird combat situations i should have control over sometimes.

Please add cripple damage and more select areas were we can choose to finish our opponent off at and have control over the NPCs demise.

Do not nerf the mobs they are fine in my opinion. It can be frustrating killing them but there is always a way to do the job. :)
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NeverStopThe
 
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Post » Fri May 11, 2012 11:45 am

I think this is because before you are actually detected, the NPCs/creatures are going to the place they heard the sound or whatever. I cleared out a whole den of about 10 bandits with sneak attacks from my bow by running back and forth across a drawbridge. They would run to where i was shooting from and look around, find nothing and walk back, then I would do the same from the other side. Rinse and repeat.
I don't think you understood what I meant. You can shoot them all the time when they are running against you and get sneak attack bonuses. 5 sneak attacks on a single enemy who is running against you shouldn't be possible, but it is. :/
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bonita mathews
 
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Post » Fri May 11, 2012 1:25 pm

the possibility to turn off HDR.
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Dagan Wilkin
 
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Post » Fri May 11, 2012 4:48 am

-spell damage scales very slightly with level or magicka#. I miss flames, and I hate that my damage will stay the same forever, doing faaar less than other archetypes later on.
-enchanting exploit fixed, can no longer stack 100% magicka reduction to a skill. caps at 60%
-blacksmithing "exploits" fixed, no more 4k armor and 4k damage.
-summons and campanions runspeed increased, so they can keep up with you while sprinting. Especially flame-atronarch, it laggs behind alot.
-fixed issue with archmage robes and mask of morekei causing face to go invisible.
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Karen anwyn Green
 
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Post » Fri May 11, 2012 12:56 am

Fix the Dark Brotherhood cowl, I want my ninja mask.
That is all.
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Verity Hurding
 
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Post » Fri May 11, 2012 3:57 am

I'd love to see an X-axis invert option added.
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LuBiE LoU
 
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Post » Fri May 11, 2012 2:52 am

Fix the freezing on PC.
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Christine Pane
 
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Post » Fri May 11, 2012 1:47 am

Make the "Giants send you into space" canon, and add a quest in which you must be launched to the Necromancer's Moon to obliterate Mannimarco completely and utterly.

I think "The Moon Comes Over the Tower" is good name for it.

*Wink-wink nudge-nudge*
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Emily Martell
 
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Post » Fri May 11, 2012 2:37 pm

These are for XBOX version and may apply to PC in some cases.

Horses
1. Horses should be faster than me on foot.
2. Horses do not require 6 yards to turn from one direction to another, In fact they can make a full turn right were they stand. Bethesda, Fire up a little game called "Red Dead Redemption" and take a ride. Not asking for all the options they have just the basics that you already have refined like they should have been.

UI
1. Remove the level bar from the loading screen. Why is it there? I seems cheap, like it was a mistake, I don't want to look at it every 3 mins. Replace it with Dragon Logo and whatever you want.
2. Favorite menu. When I click on the option I want the window should close. I should not have to then again click a button to get back into action.
3. Looting menu. When I empty a corpse, chest or other of all it's items the Menu UI should close by itself and not require me to push another button to close it.

Sure to add more later.
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Kristian Perez
 
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Post » Fri May 11, 2012 2:47 pm

Readable text and no screen cutoff please!
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Yonah
 
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Post » Fri May 11, 2012 7:29 am

slight better performances maybe

and could you make a better marraige system? maybe add children or something. its kinda lousy. dont get me wrong it has potential, one should just make it a little more better
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jeremey wisor
 
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