Seriously dude? Like when did you start playing video games? Because I come from an era where video gamer trailers looked like http://www.youtube.com/watch?v=8kLsW9zoLFw and they played like http://www.youtube.com/watch?v=zsofg5fiSV4. So I have learned that trailers ≠ gameplay. Todd also said in a interview that much of that was for the commercial and those animations wouldn't be in the game.
See you claim hype because you watched that trailer and made up your own conclusion, or at least you are saying that other people bought this game based on that conclusion. This however doesn't mean Todd or Bethesda hyped the game, it means you, yourself hyped the game when you honestly should know better.
IMO http://www.youtube.com/watch?v=c9eGtyqz4gY. A lot of you watched the trailer and got way to excited and to worked up about it, then felt "let down" when that didn't transfer over.
I mean should I be upset that my game doesn't look like http://www.youtube.com/watch?v=w1AenlOEXao
Sotik...seriously?
The FF1 example doesnt even stand up, because that game was developed...how many years ago? Like really, that kind of portrayal doesn't make much sense in this
present day of graphics and presentation. A game can look good in a trailer and look exactly the same in gameplay today, there's no gap like that anymore. So that's a
really moot point. Also, it's not like the area I'm talking about is done with a Cinematic that looks nothing like the in game models, you yourself can clearly see that the
models used in the trailer match up exactly with the models that are used in the game. It's not like its something brand new, its the same thing. Since those things match up
they would cause anyone to naturally assume that the gameplay will belike that.
If you remember, most of the largest complaints about combat with Elder scrolls was about combat not really feeling visceral or tactile + poor animations. As the game
was coming out they said clearly that all of those things had been addressed fully, and the "gameplay trailer" sealed the deal. It was clear that they knew what kind of animations
people were interested in seeing: reactions to attack, hard and visceral attaacking, animations that flow and carry weight. It's not like they had...no clue, they knew, and proved it
by showing that as the "hook" in the trailer.
When the game came out it was something totally different...how is that not false advertising?
Again, I can use this game as an example: http://www.youtube.com/watch?v=qSYyTuKj_q4
This was the first trailer the game ever showed. 8 months before it's release. 8 months later when the game was released, the game plays just like it showed. Nothing is faked.
The main thing that was taken out was some of the visual effects, but I believe that was just to optimize it on both platforms and keep things similar on both plats. But nothing was "made special"
to reel people in. The game plays combat wise just like it shows. The cinemas are cinemas, and they're easy to spot. They dont use in game models to pretend that the combat is
something that it isn't.
Every trailer of the game that came out after that (about 6 or 8 in total I think, maybe less) has stuff in it that matches the gameplay verbatim. It's still visceral, it's still deep, raw and gory.
Enemies react just like they showed, there's no deception. So when I see it happen in a game like this that everyone praises highly, its only natural to call out on it I think.
For me though, I don't think its a terrible game either. I just don't understand why they would try to sell something they know clearly was important to their buyers (especially hardcoe buyers), as
though it was an implemented feature, but in the end it never existed.