From the trailer lots of stuff missing...Anyone notice this?

Post » Tue Jun 12, 2012 1:03 pm

To be completely honest, I was happy with what was in the game. Maybe it's just because I came from an age of much simpler technology, but I think this game is more than adequate, especially with what it promised to us.
Eh... define what it promised to us.
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Agnieszka Bak
 
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Post » Tue Jun 12, 2012 8:51 am

Before I bought the game, I watched all the what to expect videos, and understood and accepted the trailer for what it was, a cool cinematic.
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Steven Hardman
 
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Post » Mon Jun 11, 2012 10:05 pm

That was not a trailer of game play,... *sigh*

Some of the animators wanted to do a cinema scene of the game using the game's engine to make it feel more a part of the game, and you saw that. It was not supposed to be actual game play. It would be nice if it was, but it was never intended to be. They talk about this in the making of the game documentary.
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Beth Belcher
 
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Post » Tue Jun 12, 2012 6:28 am

Except that part was supposed to be in game cinematics - it wasn't a gameplay trailer specifically, it was just the Skyrim trailer. It had completely CGI'd bits with Alduin's wall, scripted bits (because as I was watching it it was pretty obvious most of the stuff in the dragon fight would not be fun - you were supposed to just enjoy the engine etc.) and then the panned view of the world and random bits of gameplay.

That last category was pretty faithful - aside from actually finding those particular NPCs that was all perfectly in the game and was, to me, obviously the part of the trailer that was showing off the gameplay.

I'm actually impressed the dragon fights are anything like the trailer - hey, the dragon behaved pretty similarly.
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Marlo Stanfield
 
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Post » Tue Jun 12, 2012 5:04 am

These are all custom animations, intended for cinematics I guess. The only similarity to the game is they used the same engine.

edit: It's a good trailer though, I agree! Better than some heavily CGI'ed trailers. I definitely wouldn't complain if the game was closer to it.
Indeed.
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Rachael Williams
 
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Post » Tue Jun 12, 2012 12:35 pm

Nowhere in the trailer does it say something along the lines of 'all in game footage'
It seemed clear to me which parts were showcasing the engine and feel of the game and which parts were actual gameplay and I feel in no way misleaded or decieved by the trailer ... I've watched that thing a ton of times and still always smile at fus roh daaah.
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Bird
 
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Post » Tue Jun 12, 2012 1:23 am

It is not in-game footage, and the animations aren't likely to be in the game.

This statement is incorrect. The trailer IS in-game footage.

There is another trailer where Dovahkiin is sitting in a town, everyone runs, and a dragon attacks. That is not in-game footage. He is not talking about that trailer. He is talking about this one: http://www.youtube.com/watch?v=PjqsYzBrP-Mf you read carefully, it is the official gameplay trailer. If you watch it carefully, you'll find it undeniable that it is in-game footage

Nowhere in the trailer does it say something along the lines of 'all in game footage'
Except where it says official gameplay trailer?
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Susan Elizabeth
 
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Post » Tue Jun 12, 2012 1:02 pm

This statement is incorrect. The trailer IS in-game footage.

There is another trailer where Dovahkiin is sitting in a town, everyone runs, and a dragon attacks. That is not in-game footage. He is not talking about that trailer. He is talking about this one: http://www.youtube.com/watch?v=PjqsYzBrP-Mf you read carefully, it is the official gameplay trailer. If you watch it carefully, you'll find it undeniable that it is in-game footage


Except where it says official gameplay trailer?

Lol thanks. Somehow everyone made me think I was crazy for a second. I know it said Official gameplay trailer which means...stuff in there should be...you know in the "gameplay".

It's obvious which parts arent gameplay, like the cinematics on the Alduin Wall, that's a no brainer.

But if you show me in game style footage with in game style models and in game style animations...I'm gonna assume that's gameplay...didn't everyone?

I note that most of your complaints concern animation. That's just more evidence that good animation has a serious impact on a game's immersive qualities.

You know, the fact that Bethesda had to hide Skyrim's real in-game animation system with custom animations for the trailer kinda highlights their incompetence in that sector of game development.

I mean... I dont think their sector could be all that bad if they made those animations to begin with and understood what effect those animations would have on people wanting to buy it.

But why did they choose to not include them in the game if they already had access to them? Why go for the lazy animation when you have good anims right there....?

It's so confusing.
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Ashley Campos
 
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Post » Mon Jun 11, 2012 9:13 pm

Lol thanks. Somehow everyone made me think I was crazy for a second. I know it said Official gameplay trailer which means...stuff in there should be...you know in the "gameplay".

It's obvious which parts arent gameplay, like the cinematics on the Alduin Wall, that's a no brainer.

But if you show me in game style footage with in game style models and in game style animations...I'm gonna assume that's gameplay...didn't everyone?



I mean... I dont think their sector could be all that bad if they made those animations to begin with and understood what effect those animations would have on people wanting to buy it.

But why did they choose to not include them in the game if they already had access to them? Why go for the lazy animation when you have good anims right there....?

It's so confusing.
You're welcome. It's obvious that they made the gameplay trailer more cinematic, and you could see when watching it that some things were scripted and others weren't.

Although why the stuff in the trailer couldn't be included is anyone's guess. Stuff like heavy breathing when sprinting and stamina recharging is just mindboggling. Stuff like bloodstains does make sense however

But yeah. Why not include it in the final game? It is pretty strange.
I wondered that. I can't identify the inn she's in either.
I think that that is an early version of Whiterun's Bannered Mare. Based purely on the content of the shelves on the back wall and the design of the floor.

Maybe that NPC is a teaser, or in fact the player character?
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Marcus Jordan
 
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Post » Tue Jun 12, 2012 6:57 am

But why did they choose to not include them in the game if they already had access to them? Why go for the lazy animation when you have good anims right there....?

It's so confusing.

I would suggest that the reason for this is that those custom animations were good for those scenes only, with those exact events. They look fine under heavy scripting, but would likely be terrible as a gameplay element if used as they are. It's (relatively) easy for a good modeller/animator to make half decent scripted animations, but making dynamic, player or AI controlled ones is much, much harder.

Again, the main gameplay bits are the random clips post-shout. They're all pretty much 100% faithful to the gameplay.
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James Rhead
 
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Post » Tue Jun 12, 2012 7:22 am

It's digital 'bait and switch.'

I watch all game trailers with the idea that it's either scripted or CGI, because it usually is. Unless there's a disclaimer, it really is false advertisemant.
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jessica Villacis
 
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Post » Tue Jun 12, 2012 2:02 am

You really nitpicked the trailer that bad huh?... It's as good as game can get.

Just goes to show that some people can never be satisfied.

Your brainwashed
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cassy
 
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Post » Tue Jun 12, 2012 2:13 am

Seriously dude? Like when did you start playing video games? Because I come from an era where video gamer trailers looked like http://www.youtube.com/watch?v=8kLsW9zoLFw and they played like http://www.youtube.com/watch?v=zsofg5fiSV4. So I have learned that trailers ≠ gameplay. Todd also said in a interview that much of that was for the commercial and those animations wouldn't be in the game.

See you claim hype because you watched that trailer and made up your own conclusion, or at least you are saying that other people bought this game based on that conclusion. This however doesn't mean Todd or Bethesda hyped the game, it means you, yourself hyped the game when you honestly should know better.

IMO http://www.youtube.com/watch?v=c9eGtyqz4gY. A lot of you watched the trailer and got way to excited and to worked up about it, then felt "let down" when that didn't transfer over.

I mean should I be upset that my game doesn't look like http://www.youtube.com/watch?v=w1AenlOEXao
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MatthewJontully
 
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Post » Tue Jun 12, 2012 12:47 pm

A lot of these thing ARE in the game.
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Jenna Fields
 
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Post » Mon Jun 11, 2012 10:47 pm

A lot of these thing ARE in the game.
SEE! if a space marine says it must be true :smile:
Alot of it IS in game.
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Bedford White
 
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Post » Mon Jun 11, 2012 9:36 pm

Seriously dude? Like when did you start playing video games? Because I come from an era where video gamer trailers looked like http://www.youtube.com/watch?v=8kLsW9zoLFw and they played like http://www.youtube.com/watch?v=zsofg5fiSV4. So I have learned that trailers ≠ gameplay. Todd also said in a interview that much of that was for the commercial and those animations wouldn't be in the game.

See you claim hype because you watched that trailer and made up your own conclusion, or at least you are saying that other people bought this game based on that conclusion. This however doesn't mean Todd or Bethesda hyped the game, it means you, yourself hyped the game when you honestly should know better.

IMO http://www.youtube.com/watch?v=c9eGtyqz4gY. A lot of you watched the trailer and got way to excited and to worked up about it, then felt "let down" when that didn't transfer over.

I mean should I be upset that my game doesn't look like http://www.youtube.com/watch?v=w1AenlOEXao

Sotik...seriously?

The FF1 example doesnt even stand up, because that game was developed...how many years ago? Like really, that kind of portrayal doesn't make much sense in this
present day of graphics and presentation. A game can look good in a trailer and look exactly the same in gameplay today, there's no gap like that anymore. So that's a
really moot point. Also, it's not like the area I'm talking about is done with a Cinematic that looks nothing like the in game models, you yourself can clearly see that the
models used in the trailer match up exactly with the models that are used in the game. It's not like its something brand new, its the same thing. Since those things match up
they would cause anyone to naturally assume that the gameplay will belike that.

If you remember, most of the largest complaints about combat with Elder scrolls was about combat not really feeling visceral or tactile + poor animations. As the game
was coming out they said clearly that all of those things had been addressed fully, and the "gameplay trailer" sealed the deal. It was clear that they knew what kind of animations
people were interested in seeing: reactions to attack, hard and visceral attaacking, animations that flow and carry weight. It's not like they had...no clue, they knew, and proved it
by showing that as the "hook" in the trailer.

When the game came out it was something totally different...how is that not false advertising?

Again, I can use this game as an example: http://www.youtube.com/watch?v=qSYyTuKj_q4

This was the first trailer the game ever showed. 8 months before it's release. 8 months later when the game was released, the game plays just like it showed. Nothing is faked.
The main thing that was taken out was some of the visual effects, but I believe that was just to optimize it on both platforms and keep things similar on both plats. But nothing was "made special"
to reel people in. The game plays combat wise just like it shows. The cinemas are cinemas, and they're easy to spot. They dont use in game models to pretend that the combat is
something that it isn't.

Every trailer of the game that came out after that (about 6 or 8 in total I think, maybe less) has stuff in it that matches the gameplay verbatim. It's still visceral, it's still deep, raw and gory.
Enemies react just like they showed, there's no deception. So when I see it happen in a game like this that everyone praises highly, its only natural to call out on it I think.

For me though, I don't think its a terrible game either. I just don't understand why they would try to sell something they know clearly was important to their buyers (especially hardcoe buyers), as
though it was an implemented feature, but in the end it never existed.
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I love YOu
 
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Post » Tue Jun 12, 2012 2:44 am

But shouldn't the trailer say "Not in game footage"?
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SUck MYdIck
 
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Post » Tue Jun 12, 2012 7:02 am

For me though, I don't think its a terrible game either. I just don't understand why they would try to sell something they know clearly was important to their buyers (especially hardcoe buyers), as
though it was an implemented feature, but in the end it never existed.

Maybe it's just me, but I don't think most buyers were watching the trailer and saying, "Awesome, he's breathing heavily after he killed that giant freaking dragon! Heavy breathing! Frosty breath! Idle stances! I'm pre-ordering right NOW!"
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StunnaLiike FiiFii
 
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Post » Tue Jun 12, 2012 2:15 am

But shouldn't the trailer say "Not in game footage"?

Depends on what you mean by "in game footage". I mean, obviously, the whole thing is rendered using the in-game engine, rather than some other CGI rendering package. The fact that it uses custom animations and scripting doesn't change that. :shrug:
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Craig Martin
 
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Post » Mon Jun 11, 2012 9:55 pm

I've caught an ancient dragon flying overhead with my Dragonbane once or twice. Making it crash like a plane, pretty sure I wasn't high at the time.
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Neil
 
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Post » Tue Jun 12, 2012 5:32 am

I've caught an ancient dragon flying overhead with my Dragonbane once or twice. Making it crash like a plane, pretty sure I wasn't high at the time.


Nope its reasonably rare but it happens
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Brentleah Jeffs
 
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Post » Mon Jun 11, 2012 9:35 pm

http://www.youtube.com/watch?v=E11Jm41zUtI

In the trailer of the game I noticed that a lot of the parts that are in the Dovahkiin vs Dragon section...don't seem to be in the game at all.

- Like at the beginning it seems that cold air comes out of Dovahkiin's mouth in both first and 3rd person when in cold areas (could be wrong about third person though).
- When he's hit by the dragon against his shield, he stumbles backwards in a really realistic way.
- When the dragon flames hit the ground, the ground still smoulders with fire for a while.
- He does a upwards swing with his whole body on the dragon and the dragon reacts to taking damage!
- He does a, across the body swing with his sword that I dont recognize in the game. Which also makes the dragon react.
- Both strikes seem to have a lot of weight behind them, because of the animation used, and how the dragon reacts, and they really make you feel like Dovahkiin is physically strong (something sorely lacking in the Vanilla game).
- When he slices at the dragon as it flies overhead, the force of it moving by hits him backwards. This feature not being in the game is no big deal, but the main thing is the animation used as he flies backwards. It looks really realistic, and I dont remember seeing anything like it in the game.
- Also when he slices at the dragon as it flies overhead the second time, blood gets on his body...is this in the vanilla game at all?
- The animation used when slicing as it flew overhead (swinging from the left to the right) looks realistic with a lot of weight to it as well.
- After striking the heavy blow, on the dragon, Dovhakiin breathes heavily to show that it was a hard fought battle.
- The idle stance Dovahkiin takes after defeating the dragon and absorbing the soul, isn't in the game.


I'm sure a lot of people were hype for the game because of how the trailer depicted the combat. It gave the game a feeling of weight and contact damage that hadn't been in other Elder scrolls game. For me it's what made the game feel so darn exciting. But now I realize almost none of that content made it in the release. But here's what I want to ask:

- Do you think any of those animations exist in the game in some other way, like unused files hidden away somewhere on the disc?
- Why do you guys think Bethesda didn't include those things in the final game, but used them in the trailer? They're all really cool things, I dont see why it wouldn't be included. Especially if you felt it was good enough to show it off...

Hi there shingouki. Hope you're doing fine.

You do have point. Precisely because the trailer wasn't all CGI fireworks but rather rendered with the game engine, it seems to me there was an implicit promise that all we were seeing would be in the final game. I mean that's the whole point of a non CGI trailer isn't it, to showcase the game? So I do have to agree with you.
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Danii Brown
 
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Post » Tue Jun 12, 2012 6:24 am

Nowhere in the trailer does it say something along the lines of 'all in game footage'
It seemed clear to me which parts were showcasing the engine and feel of the game and which parts were actual gameplay and I feel in no way misleaded or decieved by the trailer ... I've watched that thing a ton of times and still always smile at fus roh daaah.
It bring a smile to my face to and i love the trailer i couldnt realy careless because the game has the depth for it not to bother me, but im surprised to see you say this as youve been on these forums sinse release surly you remember these arguements from then and the comments from beths say it IS all in game, how ever true it maybe that it could be abd was made using the game it is not part of the game we bought, animations have been added, you exspect cinimatic cameras in game play trailers you dont exspect custom content.
That was not a trailer of game play,... *sigh*

Some of the animators wanted to do a cinema scene of the game using the game's engine to make it feel more a part of the game, and you saw that. It was not supposed to be actual game play. It would be nice if it was, but it was never intended to be. They talk about this in the making of the game documentary.
"but it was never intended to be..." well im not personnely bothered as i love skyrim but it was both tweeted and on the forum that the trailer was all in game with just adjusted camera, the fact that it was built with the engine is not the same as it was in game...they definitivly misled people into thinking it was game play filmed and edited in a cinimatic way, any obe that was on the forums from day one will tell you that, the making if may say otherwise but that wasnt really open to the public like there comments on the forums, sorry beth have my cudos for skyrim but the trailer was slightly misleading...

Depends on what you mean by "in game footage". I mean, obviously, the whole thing is rendered using the in-game engine, rather than some other CGI rendering package. The fact that it uses custom animations and scripting doesn't change that. :shrug:
i wouldnt call it just shrugable as its clearly an atempt to cloud the reality of the game play, if the trailer had contained all those bitz we sore resently in that mash up video you could claim that as all in game but its not in the game so ita not game footage, if they had explictedly stated we made this video useing the game engine but does not actuly represent game play just the graphical quality that would be the truth.
at leadt when you see a cgi trailer you understand its not misleading as its just cgi hype of styled after the game, unlike the person who at the start of the thread said dead islands cgi trailer was misleading, well sorry but only if your a moron, as it was obviously a mini film cgi peice not game play in the slightest, beths trailers was cinimatics in the guise of game play which is very much misleasing imo even if its only 20% non ingame content, thats still enough, people exspect alternate camera angles, good cuts and slight fiddling here and there but not custom animatations, respresented as in game. Ive always loved bethesdas work but it does urk me to see them slide to this kind of pr nonsense, there stand out as unique in the market anyway, i see no need for such sinanigans.
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Mylizards Dot com
 
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Post » Tue Jun 12, 2012 12:58 pm

'm not to bothered about it tbh
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Marie
 
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Post » Tue Jun 12, 2012 7:40 am

tldr

I'll be honest I didn't read a lick of that because of one thing. You claimed in your first post that the very first trailer of the game over hyped it. No it did not, YOU over hyped it based off of what you saw in the trailer. Like I said before, Todd Howard himself was asked questions about that trailer and one of which was something like "When you killed the dragon and your character absorded its soul, will we see that in game." To which Todd Howard clearly stated. "No those were animations for the trailer, most of that won't make it in game."

So I fail to see how you can come on here and blame Bethesda for over hyping the game when they did no such thing. There were countless more game play trailers, live demo's, multiple TV spots that showed the game how it actually played and you never once could watch those and say, hey none of this looks like the first trailer? You even pointed out a link in your post that I am qouting where you admit what we saw in that one was h ow the game played, but somehow you still felt the first trailer depicted how the game played...

Bethesda didn't over hype anything, that's the point I was trying to make which seemed to have flown over your head. Because you assumed stuff based off of a video game TRAILER is your fault. Like I said I learned from my years of gaming that trailers DO NOT equal actual gameplay.
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Carolyne Bolt
 
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