From the trailer lots of stuff missing...Anyone notice this?

Post » Tue Jun 12, 2012 10:39 am

I actually thing that the dragon fights in the game are much closer to the Trailer than I expected them to be after watching the Trailer! I always thought it was quite obvious that most of it was custom animation even if they used game engine to render most of the cinematic.
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Daniel Brown
 
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Post » Tue Jun 12, 2012 9:28 am

...

Off Topic: Sry dude, but you have to write in shorter sentences :D
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Rachyroo
 
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Post » Mon Jun 11, 2012 10:13 pm

First off the trailer for this game is far closer to actual game play than at least 90% of the games out there. That said, let's look at your points

- Like at the beginning it seems that cold air comes out of Dovahkiin's mouth in both first and 3rd person when in cold areas (could be wrong about third person though).

It's always cold in Skyrim. Would you really want to go the entire game if you play in 1st person with steam from your breath constently blocking your view?

- When he's hit by the dragon against his shield, he stumbles backwards in a really realistic way.

You can be staggered in the game. Maybe not this exact way, but that is seriously splitting hairs.

- When the dragon flames hit the ground, the ground still smoulders with fire for a while.

I've seen flame on the ground after fire attacks. Again, not exactly like the trailer, but so what?

- He does a upwards swing with his whole body on the dragon and the dragon reacts to taking damage!

Dragons may not stagger from power attacks, but most non-huge enimies can and do. Maybe Beth just desided that a guy hitting a 10 ton creature and knocking it back was unrealistic.

- He does a, across the body swing with his sword that I dont recognize in the game. Which also makes the dragon react.

There is a sidewasys power attack in the game, so what if it looks slightly different. As for the reaction, see the previous.

- Both strikes seem to have a lot of weight behind them, because of the animation used, and how the dragon reacts, and they really make you feel like Dovahkiin is physically strong (something sorely lacking in the Vanilla game).

To me power attacks, particularly with two-handed weapons, do look like they have a lot of power behind them. And you do see the reaction to these blows on smaller creatures, just not on dragons, giants, or mamoths. I do agree though that he don't get a sense of strength. What would have been cool is that instead of setting your weight when you start if your character got bigger as you added stregth (stanima).

- When he slices at the dragon as it flies overhead, the force of it moving by hits him backwards. This feature not being in the game is no big deal, but the main thing is the animation used as he flies backwards. It looks really realistic, and I dont remember seeing anything like it in the game.

The closest I've seen is when dragons take off or hover.

- Also when he slices at the dragon as it flies overhead the second time, blood gets on his body...is this in the vanilla game at all?

Blood on weapons, yes. Blood on you, not so much.

- The animation used when slicing as it flew overhead (swinging from the left to the right) looks realistic with a lot of weight to it as well.

Okay.

- After striking the heavy blow, on the dragon, Dovhakiin breathes heavily to show that it was a hard fought battle.

I interput this as breathing hard because he's out of stamina. This does happen (at least as a sound) when you run out while running. I've not noticed if it can happen by running out through power attacks.

- The idle stance Dovahkiin takes after defeating the dragon and absorbing the soul, isn't in the game.

True.
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Rik Douglas
 
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Post » Tue Jun 12, 2012 9:24 am

the fire on the ground in the trailer is in the game, get a firewall spell/staff and shoot at the ground. ;p
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ladyflames
 
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Post » Tue Jun 12, 2012 5:03 am

A lot of trailers feature the disclaimer "Not all footage respective of actual gameplay." So its not uncommon for them to spice things up a bit, to get people pumped up. Its like car commercials. Driving vertically up the face of a mountain? Speeding across a glacier? Never noticed a disclaimer for the Skyrim trailer, though. But it doesnt really bug me.
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SiLa
 
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Post » Tue Jun 12, 2012 1:17 pm

Do you guys think there could ever be a mod for skyrim that adds actual impact to weapons?? I never saw this in oblivion and I was wondering if an expert modder can answer this , or atleast anyone whos knowledgable in this
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Bitter End
 
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Post » Tue Jun 12, 2012 12:00 am

You do know that it was a cinematic trailer, right?
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Kat Lehmann
 
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Post » Tue Jun 12, 2012 10:15 am

You do know that it was a cinematic trailer, right?

Hi ConnivingEagle! Hope you're doing swell.

"Cinematic trailer" might be a misleading epttome. It was all rendered via the Creation Engine, as opposed tobeing CGI fireworks. So the way I see it the interesting question would be if they bothered to craft specific animations and other effects within the Creation Engine, why didn't they end up in their entirety in the final game? It doesn't bother me the least, but I think it's an interesting question.
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Catherine Harte
 
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Post » Tue Jun 12, 2012 11:38 am

Maybe it's just me, but I don't think most buyers were watching the trailer and saying, "Awesome, he's breathing heavily after he killed that giant freaking dragon! Heavy breathing! Frosty breath! Idle stances! I'm pre-ordering right NOW!"

It's not that people were nitpicking on all the additional features during that fight, not even I was. But it was the feel implemented by all of those features being in the game that made people excited. They used the in-game renderer to
showcase those elements which gives off the impression means they knew people, would expect those immersive elements and be excited about them.

Hi there shingouki. Hope you're doing fine.

You do have point. Precisely because the thrailer wasn't all CGI fireworks but rather rendered with the game engine, it seems to me there was an implicit promise that all we were seeing would be in the final game. I mean that's the whole point of a non CGI thrailer isn't it, to showcase the game? So I do have to agree with you.

Hi there, I'm doing well. Yeah it's cool that you understand where I'm coming from. If you wanted it to be "non ingame footage" you could have used a renderer that made that apparent. Also, you guys remember
how all of the footage of Skyrim was pretty much hush-hush and under wraps until like a month or so before it came out, after everyone already pre-ordered it? I really don't think that was an accident.

It bring a smile to my face to and i love the trailer i couldn't really care less because the game has the depth for it not to bother me, but im surprised to see you say this as you've been on these forums since release surely you remember these arguments from then and the comments from beths say it IS all in game, how ever true it maybe that it could be abd was made using the game it is not part of the game we bought, animations have been added, you exspect cinimatic cameras in game play trailers you dont expect custom content.

...it was both tweeted and on the forum that the trailer was all in game with just adjusted camera, the fact that it was built with the engine is not the same as it was in game...they definitely misled people into thinking it was game play filmed and edited in a cinematic way, any one that was on the forums from day one will tell you that, the making if may say otherwise but that wasnt really open to the public like there comments on the forums, sorry beth have my cudos for skyrim but the trailer was slightly misleading...

i wouldnt call it just shruggable as its clearly an attempt to cloud the reality of the game play, if the trailer had contained all those bitz we sore resently in that mash up video you could claim that as all in game but its not in the game so ita not game footage, if they had explictedly stated we made this video useing the game engine but does not actually represent game play just the graphical quality that would be the truth.

at least when you see a cgi trailer you understand it's not misleading as its just cgi hype of styled after the game, unlike the person who at the start of the thread said dead islands cgi trailer was misleading, well sorry but only if your a moron, as it was obviously a mini film cgi peice not game play in the slightest, beths trailers was cinematics in the guise of game play which is very much misleading imo. even if its only 20% non ingame content, thats still enough.

People expect alternate camera angles, good cuts and slight fiddling here and there but not custom animations, respresented as in game. I've always loved bethesda's work but it does irk me to see them slide to this kind of PR nonsense, they stand out as unique in the market anyway, i see no need for such shinanigans.

Yeah I'm totally with you on this. Honestly, most of the features that were added in this trailer were things I wanted to see in Oblivion back when I modded it, such as cold breath coming out of the mouth in cold areas,
heavy breathing after tough battles, enemies and people reacting realistically to damage. But it was really hard to impelement those features in mods, because we had to do so many workarounds.

But now, Skyrim comes with this gameplay trailer that showed all of those elements in the few opening moments! So it gives you a feel, or belief rather, that this is what you should be expecting in the final product. But
it was just fluff, false fluff to force a purchase...and personally I dont think that's right.

Do you guys think there could ever be a mod for skyrim that adds actual impact to weapons?? I never saw this in oblivion and I was wondering if an expert modder can answer this , or atleast anyone whos knowledgable in this

There actually is a mod that does this: http://www.youtube.com/watch?v=PcZQrqMK44g

It's still in development however.


You do know that it was a cinematic trailer, right?

Snip.

Nevermind talking about this from me...it seems some people are comfortable with only getting the bare minimum gameplay out of their games, and that's cool. I'll respect that and move on.
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Daniel Holgate
 
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Post » Tue Jun 12, 2012 1:29 pm

It's not that people were nitpicking on all the additional features during that fight, not even I was. But it was the feel implemented by all of those features being in the game that made people excited. They used the in-game renderer to
showcase those elements which gives off the impression means they knew people, would expect those immersive elements and be excited about them.
...

Nevermind talking about this from me...it seems some people are comfortable with only getting the bare minimum gameplay out of their games, and that's cool. I'll respect that and move on.

Actually, you were nitpicking. A lot. And as you can see, you're in a very small (but very vocal) minority that was truly disappointed by the game not having these features.

And you seem to be confusing "fluff" and "gameplay". See, breathing heavily after a fight is fluff. The fight is gameplay.
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..xX Vin Xx..
 
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Post » Tue Jun 12, 2012 7:04 am

SEE! if a space marine says it must be true :smile:
Alot of it IS in game.

Just doing my job sir, no need to thank me. :wink:
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Nicole Coucopoulos
 
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Post » Tue Jun 12, 2012 7:49 am

Actually, you were nitpicking. A lot. And as you can see, you're in a very small (but very vocal) minority that was truly disappointed by the game not having these features.

And you seem to be confusing "fluff" and "gameplay". See, breathing heavily after a fight is fluff. The fight is gameplay.

Like I said before, some people seem comfortable with the bare minimum and being disillusioned, and those same people will keep encouraging companies to do just the bare minimum. There's nothing I can do about that.

I guess I'm just nitpicking in the end since I'm used to trailers like this: http://www.youtube.com/watch?v=J538jE857Yw

Where everything shown, IS actually in the final product. Instead of custom stuff displayed in in-game renderers, to make the game seem to have more depth than it actually does. :shrug:

Kinda reminds me when they showed off Oblivion's Radiant AI(probably was called something different) to show realistic actions, saying it was all in game footage...But then we all saw
how that ended up playing out :/

But it's all good. No one cares as long as they get the bare minimum right? Swing the sword left and right for the win ;)
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Sammygirl500
 
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Post » Tue Jun 12, 2012 3:18 am

These are all custom animations, intended for cinematics I guess. The only similarity to the game is they used the same engine.

edit: It's a good trailer though, I agree! Better than some heavily CGI'ed trailers. I definitely wouldn't complain if the game was closer to it.

Yeah, agreed. This is the same as in many other games, though I think it's a fair argument for proposing that devs use gameplay for trailers.
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Vincent Joe
 
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Post » Tue Jun 12, 2012 9:24 am

I guess I'm just nitpicking in the end since I'm used to trailers like this: http://www.youtube.com/watch?v=J538jE857Yw

Where everything shown, IS actually in the final product.

But that trailer doesn't show me throwing my controller and then my console out the window after dying to the same boss for the 300th time. You call that accurate?
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Danger Mouse
 
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Post » Tue Jun 12, 2012 9:31 am

Not happy with skyrim? don't play it.
Not happy with skyrim? don't complain about it
Not happy with skyrim? go on with your life and forget about it, its only a game you know.
Amount of spoiled kids these days....
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Lily Something
 
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Post » Tue Jun 12, 2012 1:27 pm

Not happy with skyrim? don't play it.
Not happy with skyrim? don't complain about it
Not happy with skyrim? go on with your life and forget about it, its only a game you know.
Amount of spoiled kids these days....

Hmm I support this game. And I previously stated that people on these forums seem pretty negative in general. But to be honest there is nothing wrong with complaining about certain aspects of the game. But it's just ignorant when people say the game is crap or broken.
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Jesus Duran
 
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