Maybe it's just me, but I don't think most buyers were watching the trailer and saying, "Awesome, he's breathing heavily after he killed that giant freaking dragon! Heavy breathing! Frosty breath! Idle stances! I'm pre-ordering right NOW!"
It's not that people were nitpicking on all the additional features during that fight, not even I was. But it was the
feel implemented by all of those features being in the game that made people excited. They used the in-game renderer to
showcase those elements which gives off the impression means they knew people, would expect those immersive elements and be excited about them.
Hi there shingouki. Hope you're doing fine.
You do have point. Precisely because the thrailer wasn't all CGI fireworks but rather rendered with the game engine, it seems to me there was an implicit promise that all we were seeing would be in the final game. I mean that's the whole point of a non CGI thrailer isn't it, to showcase the game? So I do have to agree with you.
Hi there, I'm doing well. Yeah it's cool that you understand where I'm coming from. If you wanted it to be "non ingame footage" you could have used a renderer that made that apparent. Also, you guys remember
how all of the footage of Skyrim was pretty much hush-hush and under wraps until like a month or so before it came out, after everyone already pre-ordered it? I really don't think that was an accident.
It bring a smile to my face to and i love the trailer i couldn't really care less because the game has the depth for it not to bother me, but im surprised to see you say this as you've been on these forums since release surely you remember these arguments from then and the comments from beths say it IS all in game, how ever true it maybe that it could be abd was made using the game it is not part of the game we bought, animations have been added, you exspect cinimatic cameras in game play trailers you dont expect custom content.
...it was both tweeted and on the forum that the trailer was all in game with just adjusted camera, the fact that it was built with the engine is not the same as it was in game...they definitely misled people into thinking it was game play filmed and edited in a cinematic way, any one that was on the forums from day one will tell you that, the making if may say otherwise but that wasnt really open to the public like there comments on the forums, sorry beth have my cudos for skyrim but the trailer was slightly misleading...
i wouldnt call it just shruggable as its clearly an attempt to cloud the reality of the game play, if the trailer had contained all those bitz we sore resently in that mash up video you could claim that as all in game but its not in the game so ita not game footage, if they had explictedly stated we made this video useing the game engine but does not actually represent game play just the graphical quality that would be the truth.
at least when you see a cgi trailer you understand it's not misleading as its just cgi hype of styled after the game, unlike the person who at the start of the thread said dead islands cgi trailer was misleading, well sorry but only if your a moron, as it was obviously a mini film cgi peice not game play in the slightest, beths trailers was cinematics in the guise of game play which is very much misleading imo. even if its only 20% non ingame content, thats still enough.
People expect alternate camera angles, good cuts and slight fiddling here and there but not custom animations, respresented as in game. I've always loved bethesda's work but it does irk me to see them slide to this kind of PR nonsense, they stand out as unique in the market anyway, i see no need for such shinanigans.
Yeah I'm totally with you on this. Honestly, most of the features that were added in this trailer were things I wanted to see in Oblivion back when I modded it, such as cold breath coming out of the mouth in cold areas,
heavy breathing after tough battles, enemies and people reacting realistically to damage. But it was really hard to impelement those features in mods, because we had to do so many workarounds.
But now, Skyrim comes with this
gameplay trailer that showed all of those elements in the few opening moments! So it gives you a feel, or belief rather, that this is what you should be expecting in the final product. But
it was just fluff, false fluff to force a purchase...and personally I dont think that's right.
Do you guys think there could ever be a mod for skyrim that adds actual impact to weapons?? I never saw this in oblivion and I was wondering if an expert modder can answer this , or atleast anyone whos knowledgable in this
There actually is a mod that does this: http://www.youtube.com/watch?v=PcZQrqMK44g
It's still in development however.
You do know that it was a cinematic trailer, right?
Nevermind talking about this from me...it seems some people are comfortable with only getting the bare minimum gameplay out of their games, and that's cool. I'll respect that and move on.