Full List of Racial Bonuses

Post » Mon May 14, 2012 10:36 am

No passive bonuses for Orsimer? :(
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Dean Ashcroft
 
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Post » Mon May 14, 2012 12:05 pm

Hmm... I really doubt magic damage output will out match melee damage output... there are way too many melee multipliers for altmers to beat orsimers in that regard. (Im still playing an altmer though.)

Also along those lines, are we even sure it is a 10X magicka regen? Any word on the magnitude of the Altmer, Imperial, or Nord powers?
With all of the proper Destruction Perks, There will be spells that can EASILY Outclass Melee.

Plus, Melee doesn't have the benefit of AOE or Range.
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LADONA
 
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Post » Mon May 14, 2012 7:26 am

Ah darn it, I was going to play my Nord as a paladin with restoration, but now the Imperial bonuses seem way better suited to it.
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Penny Courture
 
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Post » Mon May 14, 2012 5:12 am

Ah darn it, I was going to play my Nord as a paladin with restoration, but now the Imperial bonuses seem way better suited to it.

Don't base the decision off of the starting stats. Use Race Perks as the deciding factor. It won't take long to close the 10 points stat difference.
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lauren cleaves
 
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Post » Mon May 14, 2012 9:53 am

I wonder if the khajiit hand to hand bonus stacks with the fists of steel perk, or if the stronger value overrides the weaker value.

It seems counter intuitive since khajiit are light armour/stealth biased, but require heavy armour to capitalise on their racial if they stack together

Also a bit counter intuitive for claws to be adding damage from the inside of metal gloves. Either way, you can probably still get other enchantments that help h2h damage on rings etc...

With all of the proper Destruction Perks, There will be spells that can EASILY Outclass Melee.

Plus, Melee doesn't have the benefit of AOE or Range.

Melee can get AoE with perks. Melee can have two enchants, poisons, smithing upgrades, sneak attacks, crazy attack speed and other multipliers on top of that like the orc ability. Magic is slow and depends on large base damage and a few small multipliers. Its like comparing an exponential progression to a linear one. You could be right, obviously, since we don't know the highest spell damage they chose, but it would have to be really absurdly high.
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Chrissie Pillinger
 
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Post » Mon May 14, 2012 5:23 am

Don't base the decision off of the starting stats. Use Race Perks as the deciding factor. It won't take long to close the 10 points stat difference.

Ah okay then. But does anyone know if battlecry can be used on high level bosses?
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james reed
 
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Post » Mon May 14, 2012 9:28 am

Ah okay then. But does anyone know if battlecry can be used on high level bosses?
It would a [censored] and mundane "Greater Power" if it didn't work on everything.
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Marine x
 
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Post » Mon May 14, 2012 3:36 am

While I see your point, saying "90% of battles" without qualifiers means you are giving the same weight to a fight with a rat as you are giving to a fight with a dragon. If you factor out the enemies that really pose no harm to anyone above level 10 (like most bandits and mid-size to small creatures) the ratio that uses some form of magic increases greatly, and that magic is also harder to predict than melee damage.

But all that aside, I'm making an Altmer since their power gives me more active control over my game, which is most important to me, especially in the first character.

Both powers are probably replicable with relatively equivalent ease in game through enchantments anyway. And although maxing out resist magic is very powerful, it is powerful only because you are taking control away from opponents, which makes the game more boring for me.


Yes I am talking about across the entire game and sure it becomes more common at higher levels but even then the majority of enemies are not magical. There might be a magical enemy in the fight, but there will be 5+ non magical guys near him. And yes alot of the boss monsters are magical, but a short term spell handles resistance fairly well there. As for replicable, the difference is with resistances you can't go past 100%, with magicka you can always have more.
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Hussnein Amin
 
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Post » Mon May 14, 2012 3:32 pm

Thanks for copying this info! Last piece in the character creation puzzle.

If all the races are defined by their +10 stat then they all seem logical except for imperial. Imperial has +10 restoration and no speech bonus. I thought imperials weren't magical at all.

Redguard looks like it has supplanted Dunmer as most versatile due to bonuses to one-handed, archery, destruction.

Altmer have the best ability: +50 magicka. The rest of the races seem fairly balanced.
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Jacob Phillips
 
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Post » Mon May 14, 2012 2:02 pm

Ah okay then. But does anyone know if battlecry can be used on high level bosses?
The Racial Powers don't seem to have LvL limits, so I assume yes.

Likewise, Bosmer can probably Tame Any Beast with their power.
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El Goose
 
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Post » Mon May 14, 2012 10:01 am

With all of the proper Destruction Perks, There will be spells that can EASILY Outclass Melee.

Plus, Melee doesn't have the benefit of AOE or Range.
Your lack of studying the melee weapon trees disturbs me mage ;p

Left/right power attacks can be upgraded so the player spins and strikes all adjacent enemies simultaneously - throw in a good strong weapon enchantment and weapon specialisation perks and it'll be intresting to see - I think there's gonna be a fair bit of damage parity.



...not for me though, i plan to roll illusionist and trick my enemies into not even fighting me.
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Philip Lyon
 
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Post » Mon May 14, 2012 9:34 am

It would a [censored] and mundane "Greater Power" if it didn't work on everything.


Yeah if the powers don't work on everything or at least scale with you they are pretty effing lame.
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Gavin Roberts
 
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Post » Mon May 14, 2012 4:27 pm

Yes I am talking about across the entire game and sure it becomes more common at higher levels but even then the majority of enemies are not magical. There might be a magical enemy in the fight, but there will be 5+ non magical guys near him. And yes alot of the boss monsters are magical, but a short term spell handles resistance fairly well there. As for replicable, the difference is with resistances you can't go past 100%, with magicka you can always have more.
I've been reading your posts throughout this thread and you're hardly making any sense: you're acting as if 50 magicka is a huge bonus. That's like -- what? -- probably the cost of a crappy spell that won't be worth much during higher levels?

"As for replicable, the difference is with resistances you can't go past 100%, with magicka you can always have more."

Not even going to comment on that lol.
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casey macmillan
 
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Post » Mon May 14, 2012 2:57 am

I have to agree that +50 Magicka is not much in the long run ... I have seen items that have that amount of magicka on them as an enchantment and these were not high end items ... and I have seen food that grants +100 magicka for 12 minutes ... my guess is it will make a good difference for the first few level but will eventually become practically useless.
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Micah Judaeah
 
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Post » Mon May 14, 2012 3:19 am

I have to agree that +50 Magicka is not much in the long run ... I have seen items that have that amount of magicka on them as an enchantment and these were not high end items ... and I have seen food that grants +100 magicka for 12 minutes ... my guess is it will make a good difference for the first few level but will eventually become practically useless.
Wait... What?? Where? Who? Why? How? When? etc... I want to eat that food. (And if food does that, potions must be crazy...)
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Emily Martell
 
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Post » Mon May 14, 2012 5:20 pm

The +5s and +10s are virtually cosmetic only. Early skillups are so ridiculously quick you have no idea.

Basically the powers and passives are where its at for races.
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I’m my own
 
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Post » Mon May 14, 2012 10:03 am

Your lack of studying the melee weapon trees disturbs me mage ;p

Left/right power attacks can be upgraded so the player spins and strikes all adjacent enemies simultaneously - throw in a good strong weapon enchantment and weapon specialisation perks and it'll be intresting to see - I think there's gonna be a fair bit of damage parity.



...not for me though, i plan to roll illusionist and trick my enemies into not even fighting me.
Oh, I've studied all the trees trust me.

I'm just stating the fact that;

100 Destruction + (3) Fire Augmentation Perks + Firestorm Spell + Room full of Baddies = Who Needs Swords?
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Richard Thompson
 
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Post » Mon May 14, 2012 6:22 am

I've been reading your posts throughout this thread and you're hardly making any sense: you're acting as if 50 magicka is a huge bonus. That's like -- what? -- probably the cost of a crappy spell that won't be worth much during higher levels?

"As for replicable, the difference is with resistances you can't go past 100%, with magicka you can always have more."

Not even going to comment on that lol.


Um it is a huge bonus. It is 5 levels of putting all your level up bonus into magicka. They had 100 in oblivion and that was huge, I am not sure why people all of a sudden think 50 does not matter.

As for the part you don't want to comment on, lol. Sure things can change, but getting a 100% resist was not that hard of a task in previous games, a permanent one was a bit harder, but a simple 100% resist was fairly quick and easy. Sure it is a bit easier for the breton starting at 25%, but once you are there it doesn't matter. While that Altmer will still have 50 more magicka than you.
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Bellismydesi
 
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Post » Mon May 14, 2012 3:00 am

Oh, I've studied all the trees trust me.

I'm just stating the fact that;

100 Destruction + (3) Fire Augmentation Perks + Firestorm Spell + Room full of Baddies = Who Needs Swords?

First, I thought the (0-2) meant only 2 perks with 0 representing that you don't have it. So there should be only two augmentation perks? Still, at most that is a (1.75) multiplier.

Second, melee gets (Smithing)x(AttackSpeed and/or Power Attack or Sneak Attack)x(Orcpower)x(Perks) = my estimate of (2x3x2x2x4) = (96.0) multiplier

So the best base destruction spell would have to have 55x the base damage of the best melee weapon (I assumed dual wielding maces, but others probably get similar numbers)

On top of that, you can add 2 enchantments per weapon and poisons.

So yes, in a big enough room with enough meat in it, an aoe spell does more total damage. But in most normal situations, and especially against dragons, magic will need staffs and enchanted items to compete with all the stuff we already know boosts melee damage.

Edit: And I am by no means saying melee is overpowered or better than magic, I plan to use almost exclusively pickpocket and magic, I am only refuting the claim that Altmers casting magic will put out more damage than Orcs using melee.
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Jade Barnes-Mackey
 
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Post » Mon May 14, 2012 6:33 pm

Um it is a huge bonus. It is 5 levels of putting all your level up bonus into magicka. They had 100 in oblivion and that was huge, I am not sure why people all of a sudden think 50 does not matter.

As for the part you don't want to comment on, lol. Sure things can change, but getting a 100% resist was not that hard of a task in previous games, a permanent one was a bit harder, but a simple 100% resist was fairly quick and easy. Sure it is a bit easier for the breton starting at 25%, but once you are there it doesn't matter. While that Altmer will still have 50 more magicka than you.
You've not refuted anything: 50 is a minor bonus.
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hannaH
 
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Post » Mon May 14, 2012 3:10 pm

First, I thought the (0-2) meant only 2 perks with 0 representing that you don't have it. So there should be only two augmentation perks? Still, at most that is a (1.75) multiplier.

Second, melee gets (Smithing)x(AttackSpeed and/or Power Attack or Sneak Attack)x(Orcpower)x(Perks) = my estimate of (2x3x2x2x4) = (96.0) multiplier

So the best base destruction spell would have to have 55x the base damage of the best melee weapon (I assumed dual wielding maces, but others probably get similar numbers)

On top of that, you can add 2 enchantments per weapon and poisons.

So yes, in a big enough room with enough meat in it, an aoe spell does more total damage. But in most normal situations, and especially against dragons, magic will need staffs and enchanted items to compete with all the stuff we already know boosts melee damage.
BLAH BLAH BLAH WELL I LIKE MAGIC SO [censored] OFF AND LET ME DREAM.


No offense of course.
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Khamaji Taylor
 
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Post » Mon May 14, 2012 9:45 am

You've not refuted anything: 50 is a minor bonus.


There was something to refute? Oh your baseless opinion, sorry what am I exactly to refute it with? We have limited info all we have to go on is past games and in past games the magicka bonuses were the best racial abilities in the game and yeah 50 was a lot for most people. Only when someone really tricked out a character did it seem like a small amount.
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Steve Fallon
 
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Post » Mon May 14, 2012 5:54 pm

You've not refuted anything: 50 is a minor bonus.
I disagree it's a huge bonus. That's 5 levels that someone won't have to waste putting points into Magicka. They can instead put those points towards more Health, more Stamina or heck double down on Magicka if they truly want to go that route.
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ZANEY82
 
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Post » Mon May 14, 2012 6:27 am

I disagree it's a huge bonus. That's 5 levels that someone won't have to waste putting points into Magicka. They can instead put those points towards more Health, more Stamina or heck double down on Magicka if they truly want to go that route.


I'm making a guess that people who think it is minor are only looking at the levels where you have 8 pieces of gear that boosts magicka and your pool is massive so that 50 is only a few % more. Thing is most of your game is not at that point for most people. Sure some poeple play the same character for 1,000 hours so most of their game is them being maxed out or close to it, but I suspect most people don't run around with 4,000 magicka characters where the 50 magicka is irrelevant. If all you are looking at is the long run, almost nothing matters because you can look in an enemies direction and they die, you just get ridiculously powerful in these games.
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Honey Suckle
 
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Post » Mon May 14, 2012 12:45 pm

BLAH BLAH BLAH WELL I LIKE MAGIC SO [censored] OFF AND LET ME DREAM.


No offense of course.

:rofl:

None taken, wasn't attacking you, I'm just way too bored...
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Amy Gibson
 
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