Full List of Racial Bonuses

Post » Mon May 14, 2012 9:51 am

Argonian

+10 Lockpicking, +5 Restoration, Alteration, Light Armor, Sneak, Pickpocket.

Histskin : Invoke the power of the Hist to recover health ten times faster for 60 seconds.

Resist Disease : Your Argonian blood is 50% resistant to disease. Water Breathing : Your Argonian Lungs can breath underwater.

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Breton

+10 Conjuration, +5 Alchemy, Illusion, Restoration, Alteration, Speech

Dragonskin : Absorb 50% of magicka from hostile spells for 60 seconds.

Magic Resistance : Breton blood grants a 25% resistance to magic.

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Dunmer

+10 Destruction, +5 Alchemy, Illusion, Alteration, Light Armor, Sneak

Ancestor’s Wrath : For 60 seconds, opponents that get too close take 8 points per second of fire damage.

Resist Fire – Your Dunmer blood gives you 50% resistance to fire.

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Altmer

+10 Illusion, +5 Conjuration, Destruction, Restoration, Alteration, Enchanting

Highborn : Regenerate magicka faster for 60 seconds.

Highborn : High Elves are born with 50 extra magicka.

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Imperial

+10 Restoration, +5 Destruction, Enchanting, Heavy Armor, Block, One-Handed

Voice of the Emperor : Calms nearby people for 60 seconds.

Imperial Luck : Anywhere gold coins might be found, Imperials always seem to find a few more.

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Khajiit

+10 Sneak, +5 Alchemy, One-Handed, Archery, Lockpicking, Pickpocket

Night Eye : Improved night vision for 60 seconds.

Claws : Khajiit claws do 15 points of damage.

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Nord

+10 Two-Handed, +5 Smithing, Block, One-Handed, Light Armor, Speech

Battle Cry : Target flees for 30 seconds.

Resist Frost: Your Nord blood gives you 50% resistance to frost.

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Orsimer

+10 Heavy Armor, +5 Enchanting, Smithing, Block, Two-Handed, One-Handed

Berserker Rage : You take half damage and do double damage for 60 seconds.

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Redguard

+10 One-Handed, +5 Destruction, Alteration, Smithing, Block, Archery

Adrenaline Rush : Stamina regenerates 10x faster for 60 seconds.

Resist Poison : Your Redguard blood gives you 50% resistance to poison.

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Bosmer

+10 Archery, +5 Alchemy, Light Armor, Sneak, Lockpicking, Pickpocket

Command Animal : Make an animal an ally for 60 seconds.

Resist Disease and Poison : Your Bosmer blood gives you 50% resistance to poison and disease.


Note that this is not my list, full credit to puzzleme from the reddit forums.
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Philip Lyon
 
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Post » Mon May 14, 2012 5:51 am

Big issue for me is whether Bretons got a nerf bat or not. I hope this is accuate, it looks like it is. Thanks OP
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Allison Sizemore
 
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Post » Mon May 14, 2012 5:13 am

Not a bad list of racials.
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Prue
 
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Post » Mon May 14, 2012 6:45 pm

Nord gets +5 in Speech? Really? They were never very personable in the prior games. In fact they were the opposit.
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Dustin Brown
 
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Post » Mon May 14, 2012 3:30 pm

Thanks a million.

My thoughts are;

Imperials are Perfect Knights,

Berserker Rage= HOLY F*CKING [censored]

And Khajiits won't need weapons for their first few levels.
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Vickey Martinez
 
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Post » Mon May 14, 2012 4:22 pm

A lot of those bonuses dont look right. Redguards have a Destruction bonus? Where the hell did that come from. I also find it baffling that Imperials dont get a Speech bonus.
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Mr. Ray
 
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Post » Mon May 14, 2012 11:51 am

No t bad i wonder what the listed skills with non "+" really mean...
And i hope this time racial skills mean you go over the 100 assuming the skills exist.
Or better frasing it:
If i am born with Archery advantage when maxed i will still be superior than any other race that has no such advantage.
Although on a long run contect +5 and +10 is ridiculous.
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Ron
 
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Post » Mon May 14, 2012 6:36 pm

Nord gets +5 in Speech? Really? They were never very personable in the prior games. In fact they were the opposit.

Maybe it's because the game is set in Skyrim this time?
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Wanda Maximoff
 
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Post » Mon May 14, 2012 11:16 am

A lot of those bonuses dont look right. Redguards have a Destruction bonus? Where the hell did that come from. I also find it baffling that Imperials dont get a Speech bonus.

I kinda-sorta agree. I thought Imperial's +10 would be to speech.
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Natalie Harvey
 
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Post » Mon May 14, 2012 3:31 am

Where the hell did that come from.
From somewhere in the past 200 years of history. During which entire cultures can see dramatic shifts.
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Brandon Wilson
 
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Post » Mon May 14, 2012 1:48 pm

It is a pity they only have 1 mage race now. I mean really only 1 race of 10 has a real benefit for one of the 3 primary archetypes. Not that any race has a real benefit towards the other archetypes, but I don't see why Altmer should be the exception and gain a real class oriented benefit. Everyone else has a lame 60 second power and a resistance, or in the case of khajiit claws which are kind of pointless without a HtH skill. The Altmer gets a benefit that directly ties into one of the 3 perk trees and it is always on, by far the best mage and the best race.
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Jessica White
 
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Post » Mon May 14, 2012 3:58 pm

Maybe it's because the game is set in Skyrim this time?

That might also explain why the Imperials don't have a speech bonus. Most people hate them in Skyrim.
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Stacyia
 
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Post » Mon May 14, 2012 7:30 am

Thanks!

How much health, stamina, magicka do you start with?
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Kanaoka
 
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Post » Mon May 14, 2012 5:06 am

From somewhere in the past 200 years of history. During which entire cultures can see dramatic shifts.
this ^
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Devils Cheek
 
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Post » Mon May 14, 2012 3:05 pm

Big issue for me is whether Bretons got a nerf bat or not. I hope this is accuate, it looks like it is. Thanks OP

Bretons deserved a nerf. They were without a doubt one of the more powerful races in Oblivion.


No t bad i wonder what the listed skills with non "+" really mean...
And i hope this time racial skills mean you go over the 100 assuming the skills exist.
Or better frasing it:
If i am born with Archery advantage when maxed i will still be superior than any other race that has no such advantage.
Although on a long run contect +5 and +10 is ridiculous.


If it's anything like Oblivion, it's just a headstart and all skills cap at level 100 regardless of race.


Anyway I'm fairly happy with the Altmer bonuses but I would've preferred a passive magicka regeneration rather than a once a day power that I'll forget I have once I have shouts. Though that might turn out differently when I see how long I can keep casting in a fight with or without potions.
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Louise
 
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Post » Mon May 14, 2012 11:13 am

YES! Finally!! :celebration: :celebration: :celebration: :celebration: :celebration: :celebration: :celebration: :celebration:
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Mariana
 
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Post » Mon May 14, 2012 6:38 pm

Thanks!

How much health, stamina, magicka do you start with?

Pretty sure everyone starts with a 100 in each state, except Altmer who will have 150 Magicka due to their racial trait.
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Isabell Hoffmann
 
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Post » Mon May 14, 2012 6:41 pm

Awesome! Nord bonuses fit me perfectly in Skyrim, unlike Oblivion. 2 hand and light armor :D
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Rhi Edwards
 
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Post » Mon May 14, 2012 5:17 am

nords having +speech makes sense since skyrim is their homeland... but yeah redguards having magic is weird and so is the dunmer since it seems they have most +magic stuff.
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Jonny
 
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Post » Mon May 14, 2012 4:17 am

Thanks!

How much health, stamina, magicka do you start with?

100 each.

Looks like Bretons, Orcs and Altmer are the best races.

Berserker rage is pretty [censored]in' powerful. Usually those things increase damage done to you and from you.

Bretons will be fairly good only if magic resistance involves all schools of magic and not just some. (That's how it worked in oblivion/morrowind, all schools)

What's the cooldown on greater powers this time? Is it daily?
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Alina loves Alexandra
 
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Post » Mon May 14, 2012 7:37 am

Thanks!

How much health, stamina, magicka do you start with?

100 in each.
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Julie Serebrekoff
 
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Post » Mon May 14, 2012 9:58 am

So does this confirm that Altmer do NOT have their normal weakness to magic?
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El Khatiri
 
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Post » Mon May 14, 2012 10:23 am

It is a pity they only have 1 mage race now. I mean really only 1 race of 10 has a real benefit for one of the 3 primary archetypes. Not that any race has a real benefit towards the other archetypes, but I don't see why Altmer should be the exception and gain a real class oriented benefit. Everyone else has a lame 60 second power and a resistance, or in the case of khajiit claws which are kind of pointless without a HtH skill. The Altmer gets a benefit that directly ties into one of the 3 perk trees and it is always on, by far the best mage and the best race.

Bretons are more a defensive mage rather than an offensive one and their racial powers/skills reflect that. And I don't agree that everyone has a lame 60 seconds power and a resistance.

Argonian, Orc, redguard (depending on how much you need stamina to fight) and Bretons (when facing casters) all have good 60 second powers and Bretons have one of the best resistances.
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Miragel Ginza
 
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Post » Mon May 14, 2012 1:30 pm

It is a pity they only have 1 mage race now. I mean really only 1 race of 10 has a real benefit for one of the 3 primary archetypes. Not that any race has a real benefit towards the other archetypes, but I don't see why Altmer should be the exception and gain a real class oriented benefit. Everyone else has a lame 60 second power and a resistance, or in the case of khajiit claws which are kind of pointless without a HtH skill. The Altmer gets a benefit that directly ties into one of the 3 perk trees and it is always on, by far the best mage and the best race.

If this is accurate list, then Bretons also have a real benefit: The benefit of being able to kill all magic users easily.
Fingers crossed!
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Destinyscharm
 
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Post » Mon May 14, 2012 6:56 pm

So does this confirm that Altmer do NOT have their normal weakness to magic?
i believe so... from the look of it theyre really not wanting to punish you for picking the "wrong" race.
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ImmaTakeYour
 
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