Game Finishes After Final Boss? You're Joking right!

Post » Sat Dec 04, 2010 5:56 pm

JE Sawyer says:
http://planetfallout.gamespy.com/articles/interviews/1930/Planet-Fallout-Interviews-Josh-Sawyer



I think that Broken Steel, like Josh says, made the endgame states minimalistic in order to allow post-ending gameplay. Your actions didn't really change much.

Agreed.

Obsidian has stated they have no intention of adding dlc like Broken Steel. If there is going to be dlc it will be set before the end of the game.

What I disliked about the ending of Fallout 3 was that there was no information about how your choices in the gameplay out besides the BoS and the purifier. No matter how long I wandered around, I didn't see any changes from my choices in Oasis, or Arefu, or Rivet City or Big Town. There wasn't any point in the wandering around. Nothing changed. While it was nice to get the chance to destroy the Enclave, it was, for all intents and purposes, pointless. Nothing changed.

If the game is well done, the story is told well, and the ending is detailed and ties up loose ends, it is fine if it ends. That story is told and done; now its time for the next one.

Actually some of the problems that people have with Bethesda's ending to FO3 happened because they were trying to give people what they wanted. Originally the "Lone Wanderer" was supposed to be the *Lone Wanderer*. No companions. People started complaining about wanting companions. So Fawkes, Charon, and the robot whose name I can never remember were added as companions rather late in the game cycle. And suddenly the ending of the game seems rather foolish instead of dramatic. If the choice was between your character and Sarah only, it makes a lot more sense that having a supermutant who is basically immune to radiation, a ghoul who is healed by radiation, or a robot that can simply ignore the radiation standing right next to you when you have to make a choice of who gets to push that button.
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Lifee Mccaslin
 
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Post » Sat Dec 04, 2010 7:55 pm

looks like all we can do is hope for a dlc that fixes all this...

but who am i kidding? dlcs bring nothing but short quests and fustrating glitches.
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IsAiah AkA figgy
 
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Post » Sat Dec 04, 2010 5:06 pm

looks like all we can do is hope for a dlc that fixes all this...

but who am i kidding? dlcs bring nothing but short quests and fustrating glitches.


There is nothing to fix, if you read the quote from Josh Sawyer:

What was the decision behind the definitive ending? There was a lot of moaning and arguing about Fallout 3 having a hard ending and in the end we got a DLC that allowed for an open ending. Don't you expect the same to happen?
Sure, but I also think that would happen if we allowed players to play past the end of the game but didn't show the impact of their actions on the world. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion. We felt that having an endgame denouement with a large number of far-reaching effects was too important to either allow the player to continue playing in a world that didn't react to any of those things or make the endgame states minimalistic. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion.

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Olga Xx
 
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Post » Sat Dec 04, 2010 9:04 am

i still think that theres a problem with it, since i dont really get how knowing how our actions affected the world changes anything.

but i guess thats one less dlc to make my game freeze up every dang minute. (this is why i hardly play the GOTY fallout 3 anymore)
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David John Hunter
 
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Post » Sat Dec 04, 2010 8:15 pm

Okay someone has made a mod that allows freeplay after the ending.

http://www.newvegasnexus.com/downloads/file.php?id=34811

I would prefer that Bethesda did something like this just to be on the safe side for the game but this will do until they decide to do something or not.
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Gemma Archer
 
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Post » Sat Dec 04, 2010 4:49 pm

Most folks I know would rather play an RPG again using a different PC and explore the paths they never took (or that were locked to them), rather than have it just devolve into a shooting gallery of respawning wildlife.


Agreed, for me both Fallout 3 and Oblivion ended when the main quest line(s) ended, I just don't have the motivation to keep going after the MQs conclusion.

What I disliked about the ending of Fallout 3 was that there was no information about how your choices in the gameplay out besides the BoS and the purifier.


IIRC, doing certain sidequests, such as Head of the State (The "good" way), you got a slide showing the Lincoln Memorial, i saw Lucky Harith in the ending slides once i had invested in the caravan's too, but there was no speech or text to them though.

Personally i would play Fallout 3 without Broken Steel if many mods didn't require it, and the new added locations (love the Powerworks and AFB) and weapons (Tesla cannon :shocking:) weren't so good.
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Dewayne Quattlebaum
 
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Post » Sat Dec 04, 2010 6:35 am

i still think that theres a problem with it, since i dont really get how knowing how our actions affected the world changes anything.

but i guess thats one less dlc to make my game freeze up every dang minute. (this is why i hardly play the GOTY fallout 3 anymore)

They couldnt release a DLC which showed every possible ending you know, its just too big and stupid to even attempt. I havent finished the game but i know the ending should be good.

what platform you on anyway?
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victoria gillis
 
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Post » Sat Dec 04, 2010 10:22 pm

Is there a way to have the game go into a free play mode after completing the main quest so you can just keep exploring/questing as you like?




Exactly the same, incredibly easy to implement, totally intuitive, 10000-times-better-than-Broken-Steel, "free play" mode that was included in Fallout 3 -

the ability to open the last save you made just before going on the Final Mission, and then go off and do whatever you want to do. (Extra bonus, it's totally free! No MS points, no $$$, nothing! Amazing! Also no need to exclude console players who can't mod!)


There, isn't that simple? :celebration:

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So, yeah - put me in the camp with the "Who cares?" crowd. It's no big deal, it wasn't a big deal in FO3, and Broken Steel was appropriately named - it "broke" FO3. I don't bother installing it anymore when I play a new game of FO3, because it's not an improvement.

And, having played many many many games that "just end", as well as playing Morrowind and Oblivion..... I really, truly don't understand the conniptions that FO3/FO:NV having an "OMG END!" causes in people.

Also, seeing one of these threads every couple days for the last 5+ months gets a bit old.
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lauren cleaves
 
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Post » Sat Dec 04, 2010 9:58 pm

I guess that's why they call it the final boss.

Honestly, have you ever played a game that allowed free roam after the credits? There's literally, nothing to do.
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Lewis Morel
 
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Post » Sat Dec 04, 2010 9:32 pm

IT does not seem to matter one way or the other. I have played all the fallout games and until Fallout 3, it always ended. I did not mind the fact that 3 ended before the DLC but I did in join the openness of the game afterward. The simple solution is play all the side quests first and all your exploring, then finish the game. I really don't see the big deal weather it ends or not.
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Sylvia Luciani
 
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Post » Sat Dec 04, 2010 12:13 pm

If it was a book or movie I'd agree. However, when you invest that much time and effort into a character in a world so open and huge, only to be told at a certain point "Ok we devs have decided you are done playing. NOW GO AWAY!" it is more than a small slap in the face. It is made even more harsh by how simple it would be to just allow us to keep exploring if we wanted to.

It's an affront to the customers on the level of being given the bird and told to get lost. That doesn't bother you?


So what you're trying to say is that almost every computer game which has been released is doing this to you ??????. As something like 90% (admitadly a semi educated guess as to %) of all games have a Definate ENDING.

With regards to the initial Fallout 3 ending, I admit that I felt it was weak and unsatisfying but even that was rendered completely inconsequential by the DLC that shattered the games already precarious balance.

Back to the OP's point at hand, we have known for months that Fallout New Vegas would have a definative ending and personally I don't want a DLC like broken steel which not only renders what we had done ingame up until the 'end' pointless (so to speak) but also completely shattered the gameplay balance.
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Jennifer May
 
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Post » Sat Dec 04, 2010 10:10 am

With regards to the initial Fallout 3 ending, I admit that I felt it was weak and unsatisfying



Yeah, as I've mentioned in previous threads of this type, I didn't have a problem with the fact that it ended. I had a problem with the fact that it ended badly. :)
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Kyra
 
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Post » Sat Dec 04, 2010 11:11 pm

what is funny is Obsiden said it would have a definate ending people complained about that in Fallout 3 and yes it is a open world (means you can go where you like) but it is still a fallout game. Fallout 1 2 3 (until the broken steel) all had definate ending endings. NO PLAY after. This is not Elder Scrolls this is fallout and every fallout game had a definate ending (FO3 did till Broken Steel). IMHO if you don't like it play something else as this game is a STORY. I mean come on not every epic game and epic feel can be open ended (I mean most open ended don't feel epic). Fable series ends FF series ends etc. /rant off

Sorry had to get that off my chest as a long time Fallout game.

As to unsatisfying not sure which ending you chose but I loved the ending I had (especially with other minor things) won't say much more as this is general discussion.
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Stu Clarke
 
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Post » Sat Dec 04, 2010 5:24 pm

WOW, what exactly is the big deal people?

Many games end after the "final boss", its nothing new.

If you are not done playing the game STOP following the main quest and go do whatever you want, then come back. OR make a save and beat the game then reload and do whatever.

I much prefer a game to tell me "ok here is what you did at area X and here is what's going on there now" for everything I done.
That way I can use my imagination (not that many people have one any more) and then start a new character.

I have at least two more, if not three more runs through N.V's. I have 46 hours on my first right now, there is a COMPLETELY different game waiting for me.One where I didn't join the NCR, but the C.L instead. One where I helped the powder gangers and not the town. One where I killed and destroyed.

See my first game was all about, what would I do if that was me in this situation. I had a very basic starting guy. He is now very good at anything, but great at nothing.

There is way more playability here than some of you are letting on.
Its looking like I will have at least 50-55 hours on my first play.
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Jack
 
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Post » Sat Dec 04, 2010 5:19 pm

WOW, what exactly is the big deal people?

Many games end after the "final boss", its nothing new.

If you are not done playing the game STOP following the main quest and go do whatever you want, then come back. OR make a save and beat the game then reload and do whatever.

I much prefer a game to tell me "ok here is what you did at area X and here is what's going on there now" for everything I done.
That way I can use my imagination (not that many people have one any more) and then start a new character.

I have at least two more, if not three more runs through N.V's. I have 46 hours on my first right now, there is a COMPLETELY different game waiting for me.One where I didn't join the NCR, but the C.L instead. One where I helped the powder gangers and not the town. One where I killed and destroyed.

See my first game was all about, what would I do if that was me in this situation. I had a very basic starting guy. He is now very good at anything, but great at nothing.

There is way more playability here than some of you are letting on.
Its looking like I will have at least 50-55 hours on my first play.


I agree I mean with 5 endings to the main quest (yes there is 5) and all the little areas consider the possibilites.

Well some might consider it 4 but won't get into details in a non spoiler forum.
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James Shaw
 
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Post » Sat Dec 04, 2010 10:30 pm

It all boils down to how much you "care" about your character.

In FPS games your character is simply a tool that you use to get to the end and the end is the overall goal. They are made to be beaten.

In most RPG games the focus isn't (usually) on gunning down enough bad guys to "win" but rather how you develop your character and the choices you make. Hence the RP in RPG. The game itself is simply the means by which you do this and is rarely the primary motivator.

Fallout has become a hybrid of both RPG and FPS (and done quite well mind you) but many of us still love the RPG side a lot more. Heck I use VATS 95% of the time simply because it feels more RPG than FPS. I don't give a radscorpion's left teeter whether I can shoot a bad guy or not. It's all about whether my character can shoot the bad guy or not. Those of us that really get into our characters to that degree and spend hours on them are quite simply appalled at the idea of not being able to play them any more. Sure we can start a new one and do it all again in a different way (which is fun) but that just isn't the same.

I keep hearing how Broken Steel broke Fallout 3 and that just floors me. I don't even want to play Fallout 3 without Broken Steel loaded because I know I won't be able to continue past the end. One of my favorite things to do (even now) is to load up my completely finished game and wander around the wasteland doing whatever I want.

In short:
FPS is all about the game.
RPG is all about the character.
In a hybrid like Fallout: New Vegas when the game gets in the way of the character it is a problem for the RPG lovers.
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Nancy RIP
 
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Post » Sat Dec 04, 2010 11:58 pm

What is it about "point of no return" that you people don't seem to get? The game warns you. Asking for a DLC to change this is one thing, however, you have no room to complain about it, especially since the game warns you and also that it was public knowledge that the game would have a definitive ending well before it even came out.
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Alberto Aguilera
 
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Post » Sat Dec 04, 2010 9:15 pm

I'm totally fine with not being able to wander around aimlessly in power armor and a party hat and killing Enclave soldiers.

BTDT
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Jennifer Munroe
 
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Post » Sat Dec 04, 2010 10:09 pm

ah thanks i'll look out for that. and i think i'll put off the main plot quests until later.
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Isaac Saetern
 
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Post » Sat Dec 04, 2010 9:27 am

Why is this all news? It was announced at least a month before the game came out and anyone who reads the forums has seen at least 6 different threads about this...

They made the game, they made the decision to end it, that's it, end of story. It's their choice and they made it the way THEY thought it should be.
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hannaH
 
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Post » Sun Dec 05, 2010 12:22 am

It all boils down to how much you "care" about your character.

In FPS games your character is simply a tool that you use to get to the end and the end is the overall goal. They are made to be beaten.

In most RPG games the focus isn't (usually) on gunning down enough bad guys to "win" but rather how you develop your character and the choices you make. Hence the RP in RPG. The game itself is simply the means by which you do this and is rarely the primary motivator.

Fallout has become a hybrid of both RPG and FPS (and done quite well mind you) but many of us still love the RPG side a lot more. Heck I use VATS 95% of the time simply because it feels more RPG than FPS. I don't give a radscorpion's left teeter whether I can shoot a bad guy or not. It's all about whether my character can shoot the bad guy or not. Those of us that really get into our characters to that degree and spend hours on them are quite simply appalled at the idea of not being able to play them any more. Sure we can start a new one and do it all again in a different way (which is fun) but that just isn't the same.

I keep hearing how Broken Steel broke Fallout 3 and that just floors me. I don't even want to play Fallout 3 without Broken Steel loaded because I know I won't be able to continue past the end. One of my favorite things to do (even now) is to load up my completely finished game and wander around the wasteland doing whatever I want.

In short:
FPS is all about the game.
RPG is all about the character.
In a hybrid like Fallout: New Vegas when the game gets in the way of the character it is a problem for the RPG lovers.



So, I seem to have no problem spending 50+ hours on my first play and let it go after the "end" only to start new, but some people do. I can see people getting attached to characters they spend hundreds and hundreds of hours on (looking at you WOW), but in all seriousness the only way you are going to hit more than 100-110 hours on one character is to never fast travel, and do every single side quest you can and visit every place you can.

I think I have at least 60-70% of all side quests done, simply because I am locked out of some because I sided with the NCR right away, but later decided that Mr. House was the best choice in the long run for everyone.

There is so much to see and do that even if you are very careful about how you do things there is no way to see it all in less than three times through, unless you want to see all the endings.

I am at 46 hours right now, I took the explorer perk and I can see that I have almost every location discovered, I only have about 15 left, I have two safe houses unlocked. I have (with much glee) gotten into The fort and mowed C.L members down with a mini gun while boon used the Anti mat rifle with flame rounds!

I have at least 4-8 more hours to go, before this guy is done. thats gonna put me at 50-55 hours.

I have a very middle of the road kind of guy, He has 85 barter, 100 guns 95 repair 75 in SCI/L.P and med. 70 in sneak.

I want to finish this guy up so I can start again and see the other side of the coin, I also want to make a very specialized character for my next two plays. My first guy never wore anything over combat armor MK II, and all skills started at 5 or higher.
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Erin S
 
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Post » Sat Dec 04, 2010 4:18 pm


I don't even want to play Fallout 3 without Broken Steel loaded because I know I won't be able to continue past the end. One of my favorite things to do (even now) is to load up my completely finished game and wander around the wasteland doing whatever I want.




i totally agree with your post(s) about being able to continue past the ending.I do the same thing you do for broken steel(load a completed game and just wonder around) with FO 2 ...rofl......i dont mind have an ending to the game....a simple solution for that is to JUST NOT BEAT THE GAME.Its not like FO 1 were you have a time limit to beat the game or anything(thats a damn slap in the face).....So i would like for DLC to add in the "continue after you finish" aspect as in FO 2...however,if not thats fine to......bc in the end YOU CONTROL when you want to complete the game or not.
However,at some point you're going to create another character and start fresh regardless of being able to play after the game or not...
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adame
 
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Post » Sat Dec 04, 2010 9:46 am

As awesome as Fallout 3 was, it got worse the further towards endgame you progressed. Even by level 20 you were godmoding through everything. After adding on Broken Steel, aside from the occasional albino radscorpion in the 20-25 range, you were still an earthwalking immortal that could probably have beaten a super mutant behemoth with a gun that shoots deathclaws. Personally I'd like to see the ability to wander past the ending, but I'd also like that to be it for the story in terms of serious development. The problem with the FO 3 ending is that it was basically "loludead" followed by "just kidding." If you beat the game well before broken steel and went back to it, it was cheap, but a welcomed option to continue. If you beat the game after downloading Broken Steel, it was basically a slap in the face. Imagine you go to see a movie. It has a fantastic ending (FO3 didn't but stay with me here). The credits roll and you're letting it sink in that overall you just enjoyed a darn good movie. Now imagine at the end of the movie you get a little cut, a-la iron man, except instead of a little cut, it's another 30-45 minutes of movie. That's Broken steel right there.
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Mr.Broom30
 
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Post » Sat Dec 04, 2010 8:56 pm

I guess that's why they call it the final boss.

Honestly, have you ever played a game that allowed free roam after the credits? There's literally, nothing to do.


That's not quite true. I remember after beating FO2, I went and did the ltitle hack/secret thing in the vault with the one computer terminal that got all your skills to 300. Then I wandered around Navarro for an Enclave patrol - in my vault 13 suit and without any weapons - just to punch the people in powerarmor to death.

It was good times.
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City Swagga
 
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Post » Sun Dec 05, 2010 12:14 am

I get attached to my characters too and that is why a Epic Ending makes is so much sweeter IMHO there is no epic open ended game in existence (I am not talking size I am talking story) because there has been no open ended game that was truely epic (trully dynamic by your choices). So for me open ended games get boring because of the lack of epicness (that YOU matter). Don't get me wrong I love the idea of open ended games but until open ended games have true consequences that ripple showing you matter they will not be as exciting as a good ending to end it.
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Cartoon
 
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