Game Finishes After Final Boss? You're Joking right!

Post » Sun Dec 05, 2010 12:34 am

It makes me sad, and a bit mad, though that people give up trying Fallout 1 and 2 just because, "HURR IT'S TURN BASED AND THE GRAPHICS svck HURR" I mean, are gamers these days really that shallow?


In short, yes.
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tannis
 
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Post » Sat Dec 04, 2010 7:10 pm

Meh..

If they would show consequence of your actions, I *might* be okay with it.

I just don't get what's it all about. The only role playing games I remember to allow free play after completion are Fallout 2, Morrowind and Oblivion.

Witcher? Ended.
KOTOR? Ended.
Kotor 2? Ended.
ME? Ended
ME2? Ended.
Fable? svcked.
Fable 2? I'll give you that one.
NWN? Ended as far as I know.
Alpha Protocol? Ended.
Dragonage? Ended.

The list could be longer if I really tried. These are just out of my head, without giving it much thought.

I know that most people here that have played a beth game expect the free play after the ending, I know I did after my first run of FO3. Then I reminded myself that most games have an ending, and asked myself why I wanted it to have open play. The ONLY reason I could come up with was "Because Morrowind and Oblivion let you do so and they are made by Beth as well".

For me, I find myself playing after the MQ for a short while and revert to another character quite soon. It just gives no challenge. Best example of worse to play after ending is the GTA series. after completion of the quests there is just nothing interesting to do besides killing civs in a variety of ways.
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Jonathan Braz
 
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Post » Sun Dec 05, 2010 12:41 am

Ha. So true. There are even some who are so dense, concerning the matter, that they think Fallout 3 and New Vegas are the only Fallout games made and that Bethesda started Fallout. :rofl:

It makes me sad, and a bit mad, though that people give up trying Fallout 1 and 2 just because, "HURR IT'S TURN BASED AND THE GRAPHICS svck HURR" I mean, are gamers these days really that shallow?

It is possible to just not like the original Fallouts. I didn't really enjoy Fallout 1 very much. Love the story and all that, but couldn't get into the game itself.
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phillip crookes
 
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Post » Sat Dec 04, 2010 11:56 pm

It is possible to just not like the original Fallouts. I didn't really enjoy Fallout 1 very much. Love the story and all that, but couldn't get into the game itself.

Yes. Because you at least gave it a try and got a bit into the story before stopping. Most just look and see the words "isometric view" or "turn based combat" and just toss the game aside.
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Micah Judaeah
 
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Post » Sun Dec 05, 2010 12:42 am

In order to have a meaningful ending, it's required that the game ENDS after the last quest.

New Vegas' ending deals with the future of many settlements and factions.

A non-spoilery example for you:

A slide shows "And Novac would eventually become the biggest and most important town in the Mojave Wasteland", and then it lets you continue playing the game. You go and kill everyone in Novac right afterwards.

Makes sense? No... the slides would have to be considerably downplayed in order to stop the player from contradicting what they said, which makes it feel like your choices were meaningless.
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Sarah MacLeod
 
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Post » Sun Dec 05, 2010 2:27 am

In order to have a meaningful ending, it's required that the game ENDS after the last quest.

New Vegas' ending deals with the future of many settlements and factions.

A non-spoilery example for you:

A slide shows "And Novac would eventually become the biggest and most important town in the Mojave Wasteland", and then it lets you continue playing the game. You go and kill everyone in Novac right afterwards.

Makes sense? No... the slides would have to be considerably downplayed in order to stop the player from contradicting what they said, which makes it feel like your choices were meaningless.


This is actually the best explained argument I've seen. We need to have this copy/pasted to every topic on this subject.
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Tamika Jett
 
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Post » Sat Dec 04, 2010 8:23 pm

People that want to continue playing after the ending aren't asking for everything to make sense, or for NPCs to react to their deeds. They want to make a home for themselves in the wasteland, go out scavenging for teddybears, setup some abraxo cleaners as dominos, you know use their imagination and just have fun in the world.
They full well understand the story is over and done with, they just want to have fun in the sandbox.
They're not asking for the devs to make changes to the world after the ending.
People who don't enjoy that kind of stuff don't need to keep on going after the ending, but why stop people that do enjoy just messing about?

I think they're asking to just keep playing, not to keep playing and have tons of additional content added to the game so it all makes sense.

A DLC to have people play after the ending would be a bad idea, cause of all the changes that would have to be made to make it work. But just an option to keep on playing, why not? People aren't idiots, they understand when they choose to continue stuff isn't going to make sense. They don't want to keep on playing to continue the story, they want to keep on playing just to keep on playing.

I understand why some people don't get what's fun about playing after the ending, but everybody's different and enjoys different things.
Personally I don't see what's so appealing about collecting stamps, but hey, if some people like sticking little pieces of paper into an album, who am I to stop them?
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Mrs shelly Sugarplum
 
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Post » Sat Dec 04, 2010 10:30 pm

is it so hard to load a early save?
i love the ending
and DONT CHANGE IT
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Kevin Jay
 
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Post » Sun Dec 05, 2010 12:05 am

Its best to have a definite ending. Obsidian said that there will never be an add-on that will continue past the ending.

Also the game warned you saying "You have reached the point of no return." What did you expect?
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Tanya
 
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Post » Sun Dec 05, 2010 12:42 am

is it so hard to load a early save?
i love the ending
and DONT CHANGE IT


Because having some unfininshed quest hanging over your game just doesn't feel right. Sorry can't explain it better.
And nobody is asking to change the ending...
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Mr.Broom30
 
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Post » Sun Dec 05, 2010 8:03 am

Because having some unfininshed quest hanging over your game just doesn't feel right. Sorry can't explain it better.


That's why you should have heeded the warning the pop-up gives you and held it off.
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sarah simon-rogaume
 
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Post » Sun Dec 05, 2010 4:55 am

That's why you should have heeded the warning the pop-up gives you and held it off.


Holding off the quest = having an unfinished quest hanging over your game...
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Albert Wesker
 
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Post » Sat Dec 04, 2010 11:12 pm

So hopefully the first DLC will be something like Broken Steel.


You're playing right into their hands, they intentionally made FNV end so that they can make you pay for a DLC like broken steel.

Wouldn't suprise me at all if the next Fallout or TES doesn't even come with an editor to prevent people from making mods that allow freeplay after the MQ.
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Myles
 
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Post » Sun Dec 05, 2010 6:57 am

Holding off the quest = having an unfinished quest hanging over your game...

It's useless to argue. Some people just don't give a damn about anyone else's opinion, although your point is exactly how I feel. I don't want new content, I just want to not feel as though I have some unfinished quest hanging over my character.
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rebecca moody
 
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Post » Sun Dec 05, 2010 2:42 am

Holding off the quest = having an unfinished quest hanging over your game...



It's useless to argue. Some people just don't give a damn about anyone else's opinion, although your point is exactly how I feel. I don't want new content, I just want to not feel as though I have some unfinished quest hanging over my character.


I apologize, I assumed you meant that the unfinished side quests were what were hanging over your head by finishing the main quest. I didn't realize it was the other way around.

And Seti, that's not true. I respect the opinions of others, though I disagree with this one. And the only reason I'm so adamant about talking about it is because this really, really shouldn't be treated as recent news. We all knew the game would have a definitive ending a long time ago, but everyone is acting shocked and surprised at it.
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Marilú
 
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Post » Sun Dec 05, 2010 2:36 am

Is there a way to have the game go into a free play mode after completing the main quest so you can just keep exploring/questing as you like?


Nope, Obsidian learned nothing from Bethesda's two biggest mistakes:

1) Definitive ending = Fail for the majority consumer
2) Level cap = Very bad idea for the common gamer

Obviously, New Vegas has both.
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saharen beauty
 
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Post » Sat Dec 04, 2010 9:42 pm

1) Definitive ending = Fail for the majority consumer


While that may or may not be true, it was not a mistake. It was a design feature.

2) Level cap = Very bad idea for the common gamer


Common FPS gamer, maybe. But any real RPG lover will tell you that a level cap and character specialization are way more fun than having a god-like character who is perfect in all ways.
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alicia hillier
 
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Post » Sun Dec 05, 2010 4:14 am

A lot of my builds don't even finish the main quest in games like this. I'm level 22 on my second play through and Ive still not been to the strip yet with him.
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Austin England
 
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Post » Sat Dec 04, 2010 8:41 pm

I apologize, I assumed you meant that the unfinished side quests were what were hanging over your head by finishing the main quest. I didn't realize it was the other way around.

And Seti, that's not true. I respect the opinions of others, though I disagree with this one. And the only reason I'm so adamant about talking about it is because this really, really shouldn't be treated as recent news. We all knew the game would have a definitive ending a long time ago, but everyone is acting shocked and surprised at it.

I was referring to some people who really don't care about other opinions. Sorry if that seemed directed at you. You're too new, so I don't know you enough to make generalizations about what you think (:P) . I agree with you on the shocked and surprised part. People expect way too much out of a game, then come on game forums to complain about the game not living up to unrealistic expectations and/or seemed shocked by something we knew was coming and/or were warned about. The point of no return message seems to be a pretty big flag, and I really hope some of the people who disliked the ending aren't complaining because they didn't heed the warning. In general, I think people pick on this game, as well as others, really, far too much over every little detail. I would have preferred playing after the ending, but it's something they told us and warned us about both in real life and in the game, and no game can completely satisfy everyone.
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Lucy
 
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Post » Sun Dec 05, 2010 7:50 am

I wouldnt mind continuing after the ending but that doesnt mean I wanna nother broken steel

If they can make it work with the story then I dont see why they shouldnt be aloud to do it.

But hopefully new DLC's will give more to do between you and the main quest with more areas, weapons and special areas/things to do
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Danial Zachery
 
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Post » Sat Dec 04, 2010 7:32 pm

ME? Ended
ME2? Ended.



Actually, ME2 didn't, but it's a wonderful example of why "free play after The End" is silly. Bioware knew they were going to be releasing DLC for months and months afterwards. They knew that many of their customers might not want to start a whole new game just in order to play next month's new DLC. (Which would reduce sales, if the game ENDED.) So they let the game keep going after the Final Mission Of Doom?.

....even though it makes no sense. Half your party explicitly said "I'm with you until the final mission. If we actually live, I'm out of here." Plus, you just did something Really Freakin' Heroic! ...but the universe is still just puttering along, not noticing that you've saved the universe, etc, etc, etc. Great Grand Events are occurring! Let's go mine some ore!


People that want to continue playing after the ending aren't asking for everything to make sense, or for NPCs to react to their deeds.


Maybe, just maybe, the game designers care enough about the Story they've laid out in the game, that they don't want it to "not make sense."
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Michelle Serenity Boss
 
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Post » Sun Dec 05, 2010 9:13 am

Oh I suspect there'll be something like broken steel. Eventually...
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R.I.P
 
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Post » Sun Dec 05, 2010 6:44 am

The only qualms I have with a Fallout game having an ending nowadays is that it's probably only ending to shoehorn in some sort of DLC later. Maybe if we don't complain so much, Obsidian/Bethesda will leave the ending alone...? *crosses fingers*
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Eileen Collinson
 
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Post » Sun Dec 05, 2010 4:13 am

To some players, the game is about the story of the setting. For them, a resolution and ending should be the natural culmination of their game play.

To others, the game is about the story of their characters. To them, the setting is their character's playground and his story doesn't end until he does. If there are things he hasn't mastered, places he hasn't explored, and goals he hasn't achieved, then his story isn't finished yet.

Both are important, but I lean towards the latter.

Yes, we can delay conclusion of the main story, but that isn't satisfying once we've started it. When the world is in crisis and the outcome of everything hangs on you, it's not the time for a sabbatical wandering around the desert exploring and looking for loot.
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Janette Segura
 
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Post » Sun Dec 05, 2010 9:29 am

I don't mind endings as much as I did the one way story of fallout 3 . I played it first as a good guy and the story worked great , then I played it as an evil guy ,accepted the enclaves offer to be president which is pretty surprising to wake up in the Citadel as an accepted member of the brotherhood ??? and after visiting the pitts I now am a mutant and can't drink the water because of the FEV I installed ? I will play New Vegas as a good guy first them on my second pass I will side with Cesar's Legion I just hope I don't wake up in the citadel again as a BH Knight .
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Katie Pollard
 
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