In short:
FPS is all about the game.
RPG is all about the character.
In a hybrid like Fallout: New Vegas when the game gets in the way of the character it is a problem for the RPG lovers.
Here's the thing. I've played RPGs (pen & paper, SSI Gold Box D&D computer games, console RPGs from SNES til now, etc). I like making interesting characters and playing them. I play FPS's much less.
And the vast majority of digital RPGs I've played have ended. No free play, no continuing on, just The End. It's
completely normal and expected for me that this will happen in an RPG.
This is why I don't understand why people get so worked up over the fact that FO:NV (and FO3) ends. Because there's nothing strange about it to me.
I'll tell you the other completely normal thing I've seen playing computer RPGs for a couple decades now..... stopping before the final quest and running off to do sidequests and explore anywhere you haven't yet. Nearly every console RPG I've played sticks up a huge sign saying "Hey, once you go past here, there's no going back. Anything else you wanted to do first?"
So don't imagine it's just FPS players who don't have an issue with this whole "OMG End!?!?!" thing. RPG players are quite used to it.
I keep hearing how Broken Steel broke Fallout 3 and that just floors me. I don't even want to play Fallout 3 without Broken Steel loaded because I know I won't be able to continue past the end. One of my favorite things to do (even now) is to load up my completely finished game and wander around the wasteland doing whatever I want.
Broken Steel: 1) added more level cap, which destroys the game balance. 2) added more perks, which destroys the game balance. 3) adds more plot after the Final Dramatic Scene at the purifier, which destroys the significance of your (badly plotted) "sacrifice". 4) added truly boring and annoying "bullet sponge" enemies in an attempt to provide more "difficulty".
All in all, it's a lousy DLC, and I don't bother with it anymore.
As for "wander around the wasteland doing whatever I want".... My first game, I played through it, did a bunch of sidequests, did the main quest, and "finished" the game at around 25 hours because I really wanted to see what the ending was and didn't want to put it off any longer. I then reloaded the save I made prior to launching the Final Mission, and spent another 50+ hours enjoying that character and....
....wandering around the wasteland doing whatever I wanted.
This is why I don't understand the problem.
Because I didn't have one.
As a long-time "RPG player".
:shrug: