Game is way too EASY

Post » Sun May 13, 2012 2:58 pm

Well, change to master difficulty, use the dead is dead ruleset and don't play the combination Smithing, Alchemy, Enchanting. You should be fine now :).
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Amie Mccubbing
 
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Post » Sun May 13, 2012 3:37 pm

lol. So far, I'm getting my butt handed to me on a plate and am having a great time. Maybe you should stick to the games you like and let Beth make the games I like. Thanks.
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Jessica Lloyd
 
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Post » Sun May 13, 2012 12:59 pm

I think part of the problem in general is.... Bethesda games have never been, and never been intended to be, "Nintendo Hard".

Never played Daggerfall then eh?
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Flash
 
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Post » Sun May 13, 2012 10:30 am

I think Bethesda should do away with the difficulty tiers and just add the slider back. I'm sure that will cure alot of the "the game is too easy" complaints. It sure did with Morrowind when it came out. Heck, Morrowind didn't have a slider when released... imagine the complaining then! There were tons. Probably more than there is right now.

If they cannot add a slider, then add a couple more tiers for the truley insane people. Maybe an insane difficuly and a dovahkiin mode. :biggrin:
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Tanya Parra
 
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Post » Sun May 13, 2012 9:11 am

I think Bethesda should do away with the difficulty tiers and just add the slider back. I'm sure that will cure alot of the "the game is too easy" complaints. It sure did with Morrowind when it came out. Heck, Morrowind didn't have a slider when released... imagine the complaining then! There were tons. Probably more than there is right now.

If they cannot add a slider, then add a couple more tiers for the truley insane people. Maybe an insane difficuly and a dovahkiin mode. :biggrin:
I'm more than sure that these will soon exist through mods.
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Chenae Butler
 
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Post » Sun May 13, 2012 5:26 pm

I feel it all depends on how you play the game.
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TRIsha FEnnesse
 
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Post » Sun May 13, 2012 8:13 am

Play a mage, and don't use any weapons.

All the destruction power went into melee

I don't like spellcasting that much. It's a lot more enjoyable to whack the enemies instead of chaincasting fireballs (why can't you hurt youself with them BTW?) in back row. But I suppose a mage would have a lot harder time because the spells don't scale at all.

I completely disagree. Just like in Morrowind, after you've played 50 hours, you are practically a god. Fine with me. However, between levels 15 to 25 I was really struggling, going out of potions and relying on good stratey and pure luck for really hard boss mobs. Well yeah, now with level 48 and 60+ hours played I am way more powerful.

The game has crazy amounts of content. It feels like I've seen only a glimpse of the world and cities at level 32. The game is only in beginning in relation to the amount of content I've seen and I wouldn't mind if I felt like a god in endgame, but when you have most of the game in front of you and are already a god...

Just another person who thinks Skyrim should be tailored to what THEY like and everyone else be damned.

I was just hoping that Bethesda got it "right" at 5th try, what else there is to do than create a thread in forums after feeling the disappointment? :)

I think part of the problem in general is.... Bethesda games have never been, and never been intended to be, "Nintendo Hard".

But there's a bunch of swords & sorcery players these days who've been playing Demon's Souls & Dark Souls. Games that are all about getting killed a billion times until you memorize Boss Fight 14 thru negative reinforcement. Needless to say, anyone coming to Skyrim from those games is going to think it's easy.

Skyrim was never intended to be similarly difficult to those games.

Difficulty doesn't neccessarily need to come from memorizing bossfights. Maybe those were bad examples, what about Severance - Blade of Darkness then? - http://www.mobygames.com/game/windows/blade-of-darkness

At least ten years ago the combo-based combat felt good and you had to be careful all the time. I simply expected them to innovate the combat system after using the same thing since at least Morrowind.
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Laura Wilson
 
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Post » Sun May 13, 2012 1:14 pm

I'm more than sure that these will soon exist through mods.

True. But there are console gamers to think about. :smile: My brother plays on one, so I wish the best expience for him as well.
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Beat freak
 
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Post » Sun May 13, 2012 5:30 pm

Anyways. I didn't mention difficulty in original post because the game mechanics make difficulty irrelevant. No matter how much damage enemies do, you can always get too good items and make the game easy. I don't like games where I need to artifically limit my gameplay to have even some challenge.

This, I totally agree. No matter which difficulty you play on, which perk you chose, which stats (health/magicha/stamina) you invested, it feels easy for people who are good with control
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ijohnnny
 
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Post » Sun May 13, 2012 10:19 am

THIS GAME WILL BE GAME OF THE YEAR even its for u easy or not...

btw dude u r nerd x1000

i dabt u was playing 20h per day and u end "all" quests and storys in few days and get all max and u telling me now that its to easy ??

maybe for u yes but for 98% ppl its not trust me...

and liek some1 else said before

wanna elder scroll hard ?? go play OBLIVION on Hardest Dificult !! ;)
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Ellie English
 
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Post » Sun May 13, 2012 5:36 pm

Decided to try following because there are no mods yet and it feels silly to leave a good game unfinished:

I will throw away my Daedric plate, give my companion his old steel plate set, craft new ebony weapons for us and ebony plate for me (found them from monsters). I won't improve them in workbench.

I will not use crafting anymore. I won't buy anything from vendors and I will dump my vendor-bought amulets&rings. Maybe with those artificial changes I will have some challenge again!
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jenny goodwin
 
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Post » Sun May 13, 2012 7:39 am

There are probably many threads like this, but hopefully the message gets through when more people are saying the same thing. Anyways...

Overall I think Skyrim was at least in beginning pretty enjoyable, until I released how overpowered and unbalanced so many things in this game are.

Why waste countless manhours for world, dialogue etc. and completely ignore the underlying game mechanics?

  • Stat system is completely broken. 100% magic immunity? Free casts? ARP to ignore enemy armor so you can whack everyone like they were mages wearing only a robe?
  • Money has no value. It is too easy to come by so you can get whatever you need from merchants without care.
  • Gear is too easy to get. I was running around in orcish plate when a High Elf in a middle of nowhere attacks me. He dies to few hits and I notice he was wearing FULL Ebony Plate set...
  • Crafting (smithing, alchemy, enchanting) completely breaks the game if you choose to use them.
  • Too few enemies. Only 1-3 come at a time, no challenge. 5-10 would be something. There are many rooms where mobs spawn in pairs or something like that... silly. Why they won't come all together?
  • Vendors sell everything. I was wondering how I'm going to get a Daedric Plate set but then I realized the cottage smith next door has a small mountain of Ebony ignots stashed and the apotechary sells Daedra Hearts like they were potatoes.

Also I could mention that dragons are a joke etc etc. Anyways, if I wanted a challenge I'd need to do at least these things:
  • Choose a race with useless racial
  • Don't use crafting
  • Don't buy anything from vendors
  • Use some crappy low dmg weapon like sword instead of maces
  • Don't use shield which negates all melee and ranged damage

etc. etc.

For TES VI please look at how things are done in other games.

  • Don't give crazy racials like 25% magic resist, heck, even 2% is OP in some games. Limit resists to max 75% like in other games. Being able to completely ignore enemies with 100% resists is just silly.
  • Don't make some specific weapon type way too good compared to others
  • Don't let vendors give out best materials/items in the game.
  • Stats like armor rating should have diminishing returns, like after each stat increase the net effect is smaller and smaller the more you get that stat.
  • More variety to combat. Now it has 2 moves, fast and slow hit.. not very innovative. Also enemies only do damage, they don't use any nasty spells like fear or anything on you.

I don't know if the designers in Bethesda have played challenging games like Demon's Souls or games with innovative game mechanics, or well balanced games like Blizzard's Diablo 2 & World of Warcraft... but they really should play them and look at how games are done in this millennium. Completely broken and boring game mechanics may have been OK when Daggerfall was released, but not today.

Threads like this seriously make me lmao.... Like, what is the point of this thread besides you whining that skyrim is too easy. If you dont like it, dont play it. simple as that. Just dont make it overly obvious how much you do not like the difficulty of the game. Skyrim is epic... it's art, breathtaking, poetry haha. I personally think that its one of the best games ive ever played, nothing is perfect in this entire world. including video games. Try and look past some of this ridiculously benign factor and enjoy the game.
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Crystal Birch
 
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Post » Sun May 13, 2012 4:56 pm

If you dont like it, dont play it.

Statement like this is the dumbest reply and sadly, it comes out from time to time. You add absolutely nothing to the discussion. How about don't bother to reply if you don't agree with him? lmao yea?

Yes, the OP may sound whiny, in fact, you can categorize every single disagreement to whiny. Thing is, we all love this game, and love the series, otherwise why would he bother to put down those suggestions (call them whining all you want)?

Holy cow man, of course we know nothing is perfect in this world, THATS WHY we are here discussing about the game, trying to make it more enjoyable.
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Alisha Clarke
 
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Post » Sun May 13, 2012 9:41 pm

WoW is in a constant state of imbalance, so thats not really a good example what so ever. The devs say "we know this is imbalanced, we'll look into it" at least once a week.

Also, how many hours do you have logged into the game, how far into completion? And if you want a challenge, then commit yourself to not buying the regents or materials for the best stuff and instead go find them. Or only use one weapon type even if another is better. You can limit yourself if you want. I'm just having trouble believing you can judge the game so easily when its been out for less than a week.
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Bonnie Clyde
 
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Post » Sun May 13, 2012 8:54 pm

Blood dragons are pretty hard, but I guess that's because their flame goes through solid objects though.
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rheanna bruining
 
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Post » Sun May 13, 2012 7:26 pm

Ihmemies, go and play some other game then, this is not for you...


Wow your stupid. Everything he says it 100% spot on. I think Beth will patch it up and work it out but right now it's just like he said. Stop mistaking bad design and testing for whatever fantasy reason you think the game is in the state it is. BTW, I love the game, but I'm not stupid enough to put my head in the sand and pretend these issues don't exist.
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Batricia Alele
 
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Post » Sun May 13, 2012 11:32 am

Level 19 warrior and find the adept difficulty a challenge. Then again I haven't abused the Alchemy/Enchanting loop into the ground.
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Sammygirl500
 
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Post » Sun May 13, 2012 7:27 am

I'm playing on Adept and I just don't think it's too easy. It feels just right to me. I'm doing plenty of dying until I get it just right on all the different enemies.

:tes:
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Dark Mogul
 
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Post » Sun May 13, 2012 5:14 pm

I guarantee you that within the next half hour, someone will post a thread about the game being too hard.

Then, after 30 minutes, someone will post a new thread about it being too easy.

I'm just glad the developers still make games after they visit the forums.

A fair cop, although to be fair, the more specific aspect of the OP is that there are some broken aspects of the game.
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kristy dunn
 
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Post » Sun May 13, 2012 8:51 pm

A fair cop, although to be fair, the more specific aspect of the OP is that there are some broken aspects of the game.

The poster wasn't too far off, though. There's a new thread about Draugr Deathlords being a pain in the [censored]. Honestly, it's been that way the last couple days. "Game's too hard." "Game's too easy."
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Alessandra Botham
 
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Post » Sun May 13, 2012 11:56 am

I only play on adept, but for me it's definitely not easy. I play as a duel-wielding dagger/archer and I'm level 17. I can do some damage when unseen but when I face mobs that are anything but wolves, deer, or mudcrabs I get destroyed.

The way I see it though is my character is not a warrior, but instead a treasure hunter and thief.
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Amy Gibson
 
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Post » Sun May 13, 2012 11:46 am

Umm.... If u think its too easy then turn.the difficulty up. That is why it is there.
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Catherine N
 
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Post » Sun May 13, 2012 9:10 am

There are probably many threads like this, but hopefully the message gets through when more people are saying the same thing. Anyways...

Overall I think Skyrim was at least in beginning pretty enjoyable, until I released how overpowered and unbalanced so many things in this game are.

Why waste countless manhours for world, dialogue etc. and completely ignore the underlying game mechanics?

Stat system is completely broken. 100% magic immunity? Free casts? ARP to ignore enemy armor so you can whack everyone like they were mages wearing only a robe?
Money has no value. It is too easy to come by so you can get whatever you need from merchants without care.

I've never had any of these problems. If you dont want to become immune to magic, then don't. Simple as that. It's not like it's EASY to get any of those things...unless you're really OCD. As for money, I have no idea where you're coming from with that, I never have enough money xD. The most I ever had was 9k, and i used up 5k of that right away when i bought a house...and there are much more expensive houses out there!



Gear is too easy to get. I was running around in orcish plate when a High Elf in a middle of nowhere attacks me. He dies to few hits and I notice he was wearing FULL Ebony Plate set...

Sounds like random good luck to me. I've never had anything like that happen! Odd that even with full ebony he dies to a few hits, though.

Crafting (smithing, alchemy, enchanting) completely breaks the game if you choose to use them.

If you choose to max them. All of them. At that point, aren't you supposed to be on an equivalent level as the God-Heroes of old, anyway? At maxxed stats, you SHOULD be able to get ludicrously powerful weapons, because that's as powerful as they'll ever get!

Too few enemies. Only 1-3 come at a time, no challenge. 5-10 would be something. There are many rooms where mobs spawn in pairs or something like that... silly. Why they won't come all together?

If you were getting swarmed all the time it would be boring. I once ran into a dungeon that had waves of 3-5 higher level draugr coming at me while a ridiculously tough necromancer shot ice spells at me from a distance. It was super fun, but I also died a lot when I did it, and I wouldn't want to do it all the time! But it certainly exists ^_^

Vendors sell everything. I was wondering how I'm going to get a Daedric Plate set but then I realized the cottage smith next door has a small mountain of Ebony ignots stashed and the apotechary sells Daedra Hearts like they were potatoes.

The merchant gear scaling has always annoyed me, but it's always been like that, as far as I know. I doubt it will be changed, but you could always send an e-mail to bethesda, it couldn't hurt! At the very least, mods will probably fix it soon.

Also I could mention that dragons are a joke etc etc. Anyways, if I wanted a challenge I'd need to do at least these things:
Choose a race with useless racial
Don't use crafting
Don't buy anything from vendors
Use some crappy low dmg weapon like sword instead of maces
Don't use shield which negates all melee and ranged damage

Dragons have too little health, that's true. Most races dont have that useful of a racial bonus, so it really doesn't make that much of a difference. Crafting, again, is just fine till you get near the endgame. Vendors are also fine until the endgame. My dual wielding sword redguard girl can take out a dragon in 6 second flat. And using a shield only works in one direction! If you got attacked by two dragons, you'd be in a bit of trouble ^.^

etc. etc.

For TES VI please look at how things are done in other games.

Don't give crazy racials like 25% magic resist, heck, even 2% is OP in some games. Limit resists to max 75% like in other games. Being able to completely ignore enemies with 100% resists is just silly.
Don't make some specific weapon type way too good compared to others
Don't let vendors give out best materials/items in the game.
Stats like armor rating should have diminishing returns, like after each stat increase the net effect is smaller and smaller the more you get that stat.
More variety to combat. Now it has 2 moves, fast and slow hit.. not very innovative. Also enemies only do damage, they don't use any nasty spells like fear or anything on you.

25% magick resistance isn't all that much, honestly. I believe its the most powerful of any racial ability, probably, but at least its no longer 50% like in oblivion =P . Maces aren't all that good. They're good against stuff with armor, but fight something without armor and you'll do significantly less damage than a sword or an axe. And an axe will always do more damage in a prolonged fight. Each one is good for different things, essentially...maces for armored enemies, swords for burst damage, axes for big boss fights. Agreed on vendors. Send an email. Armor rating should, indeed, provide diminishing returns. I was under the impression that it was just a health multiplier...IE, 40 armor=1.4x health. Apparently i was wrong, which is unfortunate. I would have hoped they would have learned by now. Oh, well.

Also, combat has power attacks in all directions, didn't you know that? That's 4 moves right there, just for close range combat. You want more? This is an RPG, not a fighting simulator!

I don't know if the designers in Bethesda have played challenging games like Demon's Souls or games with innovative game mechanics, or well balanced games like Blizzard's Diablo 2 & World of Warcraft... but they really should play them and look at how games are done in this millennium. Completely broken and boring game mechanics may have been OK when Daggerfall was released, but not today.

What you fail to realize is that those games are aimed at an entirely different audience. People playing Elder Scrolls games looking to do whatever they want, and limitations only annoy us, and tend to end up getting modded out. In my mind, the less limits the better. I personally think it would be great if there were no skill caps, and stuff like daedric princes manifesting themselves on Nirn happened at that point. A nice brawl with a god seems like a load of fun, to me.
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priscillaaa
 
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Post » Sun May 13, 2012 11:06 am

Yeah, I find it too easy as well, especially with tgm on.
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Becky Cox
 
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Post » Sun May 13, 2012 7:26 am

Ok, I am level 19 playing master and I have exquisite armour etc with thanks to smithing it out at riverwood for ages, buying out every ignot the guy sells, spending ages cutting wood for the funds to pay for the ignots. Despite all of this and therefore discovering certain creatures at this higher level, despite being very early in the game, I am being destroyed! One hit from a Frost Troll sends me flying, not to mention having 2 bandits at one time whacking me with war hammers and killing me within 3 strikes at most. The game is very tough now, and even I was under the impression it wasn't that bad to begin with. I guess the level system is locking too early for people who travel the game very quickly before levelling, which then leaves them with lower level creatures?

Also, OP, in regards to you saying money is too easy to come by, let me just tell you, I have spent days cutting wood, which I consider to be very easy money (30 gold every triple cut), and even I can't just afford everything from merchants, because there are even minor enchanted goods that cost 2000/3000+, and full plate armour is almost 2000, minus the rest of the attire. All that talk of easy money, easy spending, easy game. Nonsense!
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Baby K(:
 
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