Game is way too EASY

Post » Sun May 13, 2012 9:53 pm

You probably focused too much on smithing and not enough on combat skills, miko. Smithing levels you up just as well, but not even legendary armor will protect you if you don't know how to use it correctly! Go find some easier enemies and level your combat skills for a while; you'll catch up eventually!
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Penny Flame
 
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Post » Sun May 13, 2012 10:17 pm

Set the game to master level, put limits on how you smith, and how you enchant, or use alchemy. Couple that with not maxing your resists and the game will still be a challange, but yes your right in many respects, if you do not govern yourself, then the game will be to easy. Basically you built a 100% magic resist charecter, who wears heavy armor, and then state the game is to easy. take off your magic resist, limit yourself to a max of 30%, and 50% elemental max. Dont abuse smithing/enchanting/alchemy, and the game will remain fun.

overall though, some very valid points about the state of the game, and its sad that bethesda did not bother to improve the game mechanics or address blatant failures in game balance prior to release. that said, in a couple of months some modders will come out with balance mods to fix most of the problems.
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Louise Andrew
 
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Post » Sun May 13, 2012 9:40 pm

I think its pretty balanced.

Like everyone has said, you complain, others do not, everyone has an opinion, some think its hard, some think its balanced such as myself, and some think its easy. I honestly dont think Bethesda should make a patch for your complaint like some are suggesting..the game is fine, if you think its too hard, go back to Dark Souls, cause if your on master, and its way too easy, it aint gettin any harder by the info you have provided, not for you, anyways.
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Stephanie Valentine
 
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Post » Sun May 13, 2012 9:20 pm

Tell you what, if you make a game, use these ideas. Bethesda makes the games they want to play, not what you want to play. If you get the game and like it good, if you get the game and don't like it that's fine too, but don't come and complain about something 10 other people have problems with and tell these people (that don't even look here) how to make games after what they have achieved. Instead of coming up with things that aren't in the game, make a game with those ideas and see how easy it is. Also to the people that say "I miss Morrowind" Play MORROWIND FOR GODS SAKE! Don't expect Bethesda to role out the same thing every time. :banghead:
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katsomaya Sanchez
 
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Post » Sun May 13, 2012 3:37 pm

Is he trolling? I can't tell...he acts as if someone is telling him to exploit this game. Heck I can pull up the console and make myself invincible but because I have the option doesn't mean I have to use it.
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Laura Wilson
 
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Post » Sun May 13, 2012 7:38 am

I get my ass kicked all of the time. I love the challenge, though, it's like fighting Deathclaws the whole game in Fallout 3. :tops:
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Stacyia
 
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Post » Sun May 13, 2012 10:28 pm

I'm taking something away from this thread.

If 10 people say something is insanly easy, and 10,000,000 people say it is insanely hard then SCREW THE 10,000,000 YOU PEOPLE ARE NEWBZ! HAR HAR HAR! NOW I MUST BE OFF THE FORUMS TO GO GRIND STONES DOWN WITH MY STUBBLE AND LIVE LIFE LIKE I'M IN A BEER COMMERCIAL, FOR I AM THE MOST AMAZING PLAYER ALIVE!
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Steph
 
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Post » Sun May 13, 2012 7:14 pm

I agree with OP 100%. I am a level 15 mage and I'm already totally unstoppable on Master difficulty. I'm not complaining, I love TES games and Skyrim is a massive improvement over Oblivion (which was totally awesome), but I think certain aspects of the game could be greatly improved with some pretty minor tweaks. Here are some ideas, mostly from a Mage perspective because that's what I know.

-Destruction double cast stagger is way too powerful. You can keep any enemy in the game totally stunlocked, even dragons. 20% chance would be much better.

-Magicka regen items are totally overpowered. Before the College of Mages I had to cast a Flame Atronach for sustained damage, use my shouts a lot and just be smarter with my mana. Now with over 200% regen I can roll up to any dungeon and massacre the place without breaking a sweat. 25-30% regen for "god items" would be better. It would also encourage people to use Cooking (who actually uses Cooking? I sure as heck don't) for magicka regen foods, as well as Alchemy for buff potions/magicka potions. I think the more you can force people to spread out their perks the better.

-Put some interesting perks lower on the skill tree. Being able to cast 2 atronachs would have been awesome when I was a lower level. At level 15 they do hardly any damage at all. By the time you manage to get to 100 conjuration I'm sure they're totally useless. You could make it so it would cost a significant amount of perks (change the initial "Half Magicka" perk to 5 levels at 10% each). That way a player can use 2 atronachs at a point in the game where its actually useful, but he will have to gimp himself in destruction or restoration.

-Magicka Wards are a great concept, but even with perks they cost too much magicka to really be effective. If I'm going to halve my damage output for a shield, it should be pretty easily sustainable. I pretty much never use these. It's far easier (and safer) to stagger an enemy mage with destruction double cast and just torch him while he's on the ground.

-Get rid of smithing/enchanting/alchemy "levels". Nobody is getting to 100 in any of these without power leveling them, which really takes away from the immersion of the game. You could make it so you have to do a difficult quest to learn how to make dragon armor (a quest that would be appropriately difficult for a level ~40 player). Or you could make it so the higher level crafting skills take items that only drop from very difficult monsters. Or both. And nerf the items you are able to make. Make them useful, but not game breakingly overpowered.

-Enemies you can't out run. Sprinting away from any enemy in the game is dumb.
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Lexy Corpsey
 
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Post » Sun May 13, 2012 9:01 pm

this thread is full of hate haha. lots of flaming going on, I just wasnt aware that discussing all of the faults in a game made it more fun to play..... news to me.
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Lizs
 
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Post » Sun May 13, 2012 3:08 pm

Difficulty doesn't neccessarily need to come from memorizing bossfights. Maybe those were bad examples, what about Severance - Blade of Darkness then? - http://www.mobygames.com/game/windows/blade-of-darkness

At least ten years ago the combo-based combat felt good and you had to be careful all the time. I simply expected them to innovate the combat system after using the same thing since at least Morrowind.

Hmm, never heard of that one.....

"Blade of Darkness is a third-person action game with an emphasis on melee battles and combo attacks, similar to those found in fighting games."

Ok. well - that's not what I look for in an RPG.

Possibly in a straight up arcade/action game. But I was never really a big fan of fighting games like Street Fighter or Mortal Kombat - I could never keep all the moves straight. :shrug:
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lydia nekongo
 
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Post » Sun May 13, 2012 8:54 pm

You can turn the difficulty up you know.
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flora
 
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Post » Sun May 13, 2012 3:54 pm

I must be playing it right since I die all the time and I play on Adept difficulty. *sad attempt to rationalize complete svckage*
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Amanda Furtado
 
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Post » Sun May 13, 2012 6:28 pm

Personally have to agree that adept (normal) difficulty doesn't scale that well.
I killed last boss in 3 hits.... (basically had smithing and enchanting on full..)
[censored], i almost killed everything in a single dual power attack.
Oh, and I was level 53.
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Lisa Robb
 
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Post » Sun May 13, 2012 6:39 pm

:rofl:

...

As a WoW player, I can't help but agree. =/

:rofl:
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Amanda savory
 
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