Game is way too EASY

Post » Sun May 13, 2012 12:49 pm

There are probably many threads like this, but hopefully the message gets through when more people are saying the same thing. Anyways...

Overall I think Skyrim was at least in beginning pretty enjoyable, until I released how overpowered and unbalanced so many things in this game are.

Why waste countless manhours for world, dialogue etc. and completely ignore the underlying game mechanics?

  • Stat system is completely broken. 100% magic immunity? Free casts? ARP to ignore enemy armor so you can whack everyone like they were mages wearing only a robe?
  • Money has no value. It is too easy to come by so you can get whatever you need from merchants without care.
  • Gear is too easy to get. I was running around in orcish plate when a High Elf in a middle of nowhere attacks me. He dies to few hits and I notice he was wearing FULL Ebony Plate set...
  • Crafting (smithing, alchemy, enchanting) completely breaks the game if you choose to use them.
  • Too few enemies. Only 1-3 come at a time, no challenge. 5-10 would be something. There are many rooms where mobs spawn in pairs or something like that... silly. Why they won't come all together?
  • Vendors sell everything. I was wondering how I'm going to get a Daedric Plate set but then I realized the cottage smith next door has a small mountain of Ebony ignots stashed and the apotechary sells Daedra Hearts like they were potatoes.

Also I could mention that dragons are a joke etc etc. Anyways, if I wanted a challenge I'd need to do at least these things:
  • Choose a race with useless racial
  • Don't use crafting
  • Don't buy anything from vendors
  • Use some crappy low dmg weapon like sword instead of maces
  • Don't use shield which negates all melee and ranged damage

etc. etc.

For TES VI please look at how things are done in other games.

  • Don't give crazy racials like 25% magic resist, heck, even 2% is OP in some games. Limit resists to max 75% like in other games. Being able to completely ignore enemies with 100% resists is just silly.
  • Don't make some specific weapon type way too good compared to others
  • Don't let vendors give out best materials/items in the game.
  • Stats like armor rating should have diminishing returns, like after each stat increase the net effect is smaller and smaller the more you get that stat.
  • More variety to combat. Now it has 2 moves, fast and slow hit.. not very innovative. Also enemies only do damage, they don't use any nasty spells like fear or anything on you.

I don't know if the designers in Bethesda have played challenging games like Demon's Souls or games with innovative game mechanics, or well balanced games like Blizzard's Diablo 2 & World of Warcraft... but they really should play them and look at how games are done in this millennium. Completely broken and boring game mechanics may have been OK when Daggerfall was released, but not today.
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Sheila Reyes
 
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Post » Sun May 13, 2012 9:33 pm

How did you craft your gear? Did you put on +blacksmithing gear, drink that +blacksmithing potion, then craft those gear? Did you do the same thing with enchants to enchant your gear?

If you did, do you think you would still be too powerful if you didn't do that?
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Dark Mogul
 
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Post » Sun May 13, 2012 8:13 am

You and I must be playing two different games.
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Undisclosed Desires
 
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Post » Sun May 13, 2012 12:29 pm

I guarantee you that within the next half hour, someone will post a thread about the game being too hard.

Then, after 30 minutes, someone will post a new thread about it being too easy.

I'm just glad the developers still make games after they visit the forums.
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sara OMAR
 
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Post » Sun May 13, 2012 3:47 pm

or well balanced games like ... World of Warcraft...

:rofl:
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Add Meeh
 
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Post » Sun May 13, 2012 8:09 am

25% magic resistance is almost nothing in TES, as a Dark Elf I get killed by fire all the time and they have 50% fire resistance.

Tell me, how would a fear spell work on a player in a non annoying take away the controls moment?
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Samantha Mitchell
 
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Post » Sun May 13, 2012 9:38 am

There are probably many threads like this, but hopefully the message gets through when more people are saying the same thing. Anyways...

Overall I think Skyrim was at least in beginning pretty enjoyable, until I released how overpowered and unbalanced so many things in this game are.

Why waste countless manhours for world, dialogue etc. and completely ignore the underlying game mechanics?

  • Stat system is completely broken. 100% magic immunity? Free casts? ARP to ignore enemy armor so you can whack everyone like they were mages wearing only a robe?
  • Money has no value. It is too easy to come by so you can get whatever you need from merchants without care.
  • Gear is too easy to get. I was running around in orcish plate when a High Elf in a middle of nowhere attacks me. He dies to few hits and I notice he was wearing FULL Ebony Plate set...
  • Crafting (smithing, alchemy, enchanting) completely breaks the game if you choose to use them.
  • Too few enemies. Only 1-3 come at a time, no challenge. 5-10 would be something. There are many rooms where mobs spawn in pairs or something like that... silly. Why they won't come all together?
  • Vendors sell everything. I was wondering how I'm going to get a Daedric Plate set but then I realized the cottage smith next door has a small mountain of Ebony ignots stashed and the apotechary sells Daedra Hearts like they were potatoes.

Also I could mention that dragons are a joke etc etc. Anyways, if I wanted a challenge I'd need to do at least these things:
  • Choose a race with useless racial
  • Don't use crafting
  • Don't buy anything from vendors
  • Use some crappy low dmg weapon like sword instead of maces
  • Don't use shield which negates all melee and ranged damage

etc. etc.

For TES VI please look at how things are done in other games.

  • Don't give crazy racials like 25% magic resist, heck, even 2% is OP in some games. Limit resists to max 75% like in other games. Being able to completely ignore enemies with 100% resists is just silly.
  • Don't make some specific weapon type way too good compared to others
  • Don't let vendors give out best materials/items in the game.
  • Stats like armor rating should have diminishing returns, like after each stat increase the net effect is smaller and smaller the more you get that stat.
  • More variety to combat. Now it has 2 moves, fast and slow hit.. not very innovative. Also enemies only do damage, they don't use any nasty spells like fear or anything on you.

I don't know if the designers in Bethesda have played challenging games like Demon's Souls or games with innovative game mechanics, or well balanced games like Blizzard's Diablo 2 & World of Warcraft... but they really should play them and look at how games are done in this millennium. Completely broken and boring game mechanics may have been OK when Daggerfall was released, but not today.
im just going to say one thing.
DID U ever play Oblivion?????
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Anna Watts
 
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Post » Sun May 13, 2012 4:06 pm

Ihmemies, go and play some other game then, this is not for you...
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Jennie Skeletons
 
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Post » Sun May 13, 2012 10:11 pm

You didn't mention what difficulty you played on.
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teeny
 
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Post » Sun May 13, 2012 11:23 am

I don't know if the designers in Bethesda have played ... well balanced games like Blizzard's Diablo 2 & World of Warcraft...

Did you just use a game that isn't out yet and a game where the players can't stop ranting about the lack of balance as examples of "well-balanced games"?
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Nicole M
 
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Post » Sun May 13, 2012 5:26 pm

It seems like people are forgetting that there is a difficulty setting that you can raise or lower at any time.
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Sheeva
 
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Post » Sun May 13, 2012 4:48 pm

The game seems fairly well balanced to me. I have died quite a few times for playing stupidly or by running into a high level creature. Maybe it's too easy for some styles and not for others, I am a light armored spellsword.

A lot of the stuff you list seems to be about gaming the system a bit. In Morrowind once you knew what to do you could run and get the best stuff in the game and train the right stats and be a god in no time, but when you first played it the game could be quite hard. Perhaps in Skyrim it also depends on what you do and when. For example I have played for 45 hours already and most of the stuff you mention I haven't even heard of yet.
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RUby DIaz
 
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Post » Sun May 13, 2012 4:33 pm

:rofl:

I second that sentiment.
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Alexxxxxx
 
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Post » Sun May 13, 2012 7:50 pm

You didn't mention what difficulty you played on.


+1
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Jessica Colville
 
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Post » Sun May 13, 2012 4:50 pm

It seems like people are forgetting that there is a difficulty setting that you can raise or lower at any time.

This.

The lack of an "Even on master difficulty..." statement proves OP probably didn't know he was playing on normal.
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Pixie
 
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Post » Sun May 13, 2012 11:09 am

i like the level scaling alot better than oblivions, but it does make it a little too easy at times. I turned up my difficulty to expert just cuz I needed more of a challenge, still not very hard though. The amount of low level creatures to higher level creatures is too much once you start leveling up. morrowind was the last elder scrolls game where it was challenging, and that's only because much of the game was static, and until you were a high level 90% of your sword swings "missed". I'm really not sure how they can fix the scaling.
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Lauren Graves
 
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Post » Sun May 13, 2012 11:59 am

OP compared to what? Other players that... don't... y'know, exist because this is a single player game?

I'm having trouble understanding your point at all. Using the best gear, spending your time upgrading your gear, brewing powerful potions and using some semblance of strategy in battle makes you more powerful than someone who doesn't?

What manner of arcane land do you come from? This is twaddle. Hogwash. A greater amount of effort and some forward thinking do not allow you to achieve the task at hand easier, no sir.
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Richus Dude
 
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Post » Sun May 13, 2012 1:31 pm

Two words (difficulty level)
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Taylor Bakos
 
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Post » Sun May 13, 2012 1:04 pm

You didn't mention what difficulty you played on.

Master. I have maybe 550 armor rating now, using a shield and 1hand mace. 25% magic resist from Lord's Stone, then 17% from shield and 12% from amulet.

Without any resistance I died in 2-3 seconds when I met a mage or that creting living with Falmers which spits dark turqoise goo, or those tree mother kind of monsters.

How did you craft your gear? Did you put on +blacksmithing gear, drink that +blacksmithing potion, then craft those gear? Did you do the same thing with enchants to enchant your gear?

If you did, do you think you would still be too powerful if you didn't do that?

I only used 17% smithing gloves and 20% smithing potion. I haven't done anything with alchemy or enchanting.

25% magic resistance is almost nothing in TES, as a Dark Elf I get killed by fire all the time and they have 50% fire resistance.

Tell me, how would a fear spell work on a player in a non annoying take away the controls moment?

I don't know really, maybe make movement more erratic or difficult? Make weapon swing slower or do less damage? It just feels boring that the enemies either want to hit you or use the only spell they know on you.

Did you just use a game that isn't out yet and a game where the players can't stop ranting about the lack of balance as examples of "well-balanced games"?

Compared to Skyrim they are very well balanced. Gamers always complain about someting, no matter if it's EVE Online or Starcraft 2 or something else.

im just going to say one thing.
DID U ever play Oblivion?????

Yes. I bought Collector's Edition and played it only a few hours. The world felt so copy-pasted and Oblivion gates were extremely boring :D

OP compared to what? Other players that... don't... y'know, exist because this is a single player game?

See my point below. Not being a multiplayer game is not an excuse to make mechanics sloppy.

-------------------------------

Anyways. I didn't mention difficulty in original post because the game mechanics make difficulty irrelevant. No matter how much damage enemies do, you can always get too good items and make the game easy. I don't like games where I need to artifically limit my gameplay to have even some challenge.
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Jennifer Rose
 
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Post » Sun May 13, 2012 1:34 pm

I boost my smithing and gear myself up with epic weapons.

I've never added a point of health when I level up. I almost always add stamina.

I wear leather regardless of level because they look cool.

Now, THAT is fun. I can one hit many enemies as much as they can one-hit me.
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Taylah Illies
 
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Post » Sun May 13, 2012 7:43 am

Higher the difficulty

I found the normal difficulty(adept) too easy,so I highered it up by one.

Problem solved.
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Naomi Lastname
 
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Post » Sun May 13, 2012 7:31 pm

Play a mage, and don't use any weapons.

All the destruction power went into melee
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Claudz
 
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Post » Sun May 13, 2012 7:52 am

I completely disagree. Just like in Morrowind, after you've played 50 hours, you are practically a god. Fine with me. However, between levels 15 to 25 I was really struggling, going out of potions and relying on good stratey and pure luck for really hard boss mobs. Well yeah, now with level 48 and 60+ hours played I am way more powerful. However, I think Bethasda did a great job on money this time - even now, I'm still low on money quite often - mostly because I train magic skills every level in order to be able to learn most spells. The only rpg were money was more important I played was dark souls (and this was because you also needed the currency for leveling).

Therefore: Rock on, gamesas.
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Alexxxxxx
 
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Post » Sun May 13, 2012 5:30 pm

Just another person who thinks Skyrim should be tailored to what THEY like and everyone else be damned.

Nothing to see here folks, move along.
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Jade MacSpade
 
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Post » Sun May 13, 2012 9:39 am

I think part of the problem in general is.... Bethesda games have never been, and never been intended to be, "Nintendo Hard".


But there's a bunch of swords & sorcery players these days who've been playing Demon's Souls & Dark Souls. Games that are all about getting killed a billion times until you memorize Boss Fight 14 thru negative reinforcement. Needless to say, anyone coming to Skyrim from those games is going to think it's easy.


Skyrim was never intended to be similarly difficult to those games.
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Causon-Chambers
 
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