Overall I think Skyrim was at least in beginning pretty enjoyable, until I released how overpowered and unbalanced so many things in this game are.
Why waste countless manhours for world, dialogue etc. and completely ignore the underlying game mechanics?
- Stat system is completely broken. 100% magic immunity? Free casts? ARP to ignore enemy armor so you can whack everyone like they were mages wearing only a robe?
- Money has no value. It is too easy to come by so you can get whatever you need from merchants without care.
- Gear is too easy to get. I was running around in orcish plate when a High Elf in a middle of nowhere attacks me. He dies to few hits and I notice he was wearing FULL Ebony Plate set...
- Crafting (smithing, alchemy, enchanting) completely breaks the game if you choose to use them.
- Too few enemies. Only 1-3 come at a time, no challenge. 5-10 would be something. There are many rooms where mobs spawn in pairs or something like that... silly. Why they won't come all together?
- Vendors sell everything. I was wondering how I'm going to get a Daedric Plate set but then I realized the cottage smith next door has a small mountain of Ebony ignots stashed and the apotechary sells Daedra Hearts like they were potatoes.
Also I could mention that dragons are a joke etc etc. Anyways, if I wanted a challenge I'd need to do at least these things:
- Choose a race with useless racial
- Don't use crafting
- Don't buy anything from vendors
- Use some crappy low dmg weapon like sword instead of maces
- Don't use shield which negates all melee and ranged damage
etc. etc.
For TES VI please look at how things are done in other games.
- Don't give crazy racials like 25% magic resist, heck, even 2% is OP in some games. Limit resists to max 75% like in other games. Being able to completely ignore enemies with 100% resists is just silly.
- Don't make some specific weapon type way too good compared to others
- Don't let vendors give out best materials/items in the game.
- Stats like armor rating should have diminishing returns, like after each stat increase the net effect is smaller and smaller the more you get that stat.
- More variety to combat. Now it has 2 moves, fast and slow hit.. not very innovative. Also enemies only do damage, they don't use any nasty spells like fear or anything on you.
I don't know if the designers in Bethesda have played challenging games like Demon's Souls or games with innovative game mechanics, or well balanced games like Blizzard's Diablo 2 & World of Warcraft... but they really should play them and look at how games are done in this millennium. Completely broken and boring game mechanics may have been OK when Daggerfall was released, but not today.


