Scow are you serious? How the hell do the races sound different? WTF? One of my best friends is black and he doesn't sound any different than anyone else. Their languages may be different but they don't sound different. I believe we had an argument similar to this one a year ago. Scow, not everyone likes the "unhindered" fantasy you like. EVERY fantasy and Sci fi has laws based off our own. Hell, humans are real and THEY are in fantasy. So are animals, armor, weapons, etc.
IB and I might argue, but the guy knows what he's talking about. While we might have disagreements here and there, as well as he and everyone else (and yeah, maybe he does try to make things too realistic at some points, but he DOES work fantasy in there). Still, things in fantasy are based off the real world.
Based on, but they still have differences. My concern is that something goes
wrong when we throw out what's pretty much explicitly different in TES from history (Weapon shapes, magic functionality, etc) in favor of "Historical precedent" - Again, that's like trying to determine the diet of the Chinese by examining the intestines of a Cuban.
Steel = paper against Daedric? Why do you think Daedric is 50,000 dollars for a set of armor? I could buy out the Imperial Waterfront with that. Are you kidding me? You can't give an army Daedric weapons. If you do a battle or war oriented RP, it is based off wars in our own world, and thus, the realism comes in, otherwise there would be no set rule base.
No, you can't equip an army with Daedric - They still use steel because that's the most effective for its cost. My point is that the materials ARE present, and when the rarer materials do show up, they are a SIGNIFICANT advantage (It's one of the Aldmeri advantages over the Empire, despite the smaller armies they can field - An Altmer equipped in elven weapons is pretty much TES's version of a WH40k's Space Marine.)
I wasn't arguing for the absence of materials presented in TES due to lack of historical precedent, and I suspect IB wasn't either. That would be a rather silly position to take. I was saying the proportions of weapons in the games seem a bit off, and I prefer more realistically shaped weapons in RPs.
My problem with this line of reasoning is that it feels a lot like someone looking at the design and aesthetic of Japanese weapons and armor, and saying "None of these are realistic or practical" - then replacing the Katanas, Naganitas, and distinctive armor with the "Much more believable" Long Swords, Halberds, and Mail.
As for why Duval didn't include the sections you mentioned, it's because they're out of his area of expertise. To the best of my knowledge, Duval is/was an active duty member of the military (probably the American one, but I could be wrong) and a scholar of military history. He originally posted it in response to scenes of people in RPs cleaving fully armored soldiers in half, prisoners brazenly defying their captors, and fearless units never fleeing from battle. He was trying to help people with their verisimilitude, not tell them how war in TES works. The guide does not draw any distinctions between TES as presented in games and TES as it should be in RPs at all.
And I love the guide - It's both realistic and consistent with the game lore. My issue is with others interpreting it in manners that shoehorn TOO much "Historical precedent" into them.
On the subject of voices, Facial Structure plays a
large role in the resulting tone and accent. In fact, it's possible to discern someone's language and accent from their facial structure alone because of how it shapes their mouths. Humans sound more like other humans because the basic facial structure is the same. However, the alien facial structure of Elves makes them sound remarkably distinct from Humans, and not
quite as distinct from each other though it's far more pronounced than the difference in
Oblivion. And beast races, because their entire jaw is different, sound completely different from humans and elves. The games try to convey this, to varying levels of success. Apparently, cats have some
very sixy Spanish Accents.
So Vvardenfell is how many square miles?
About 9000. Vardenfell is roughly 10 Square miles in-game. Space-time is compressed 30x in game (1 hour = 2 minutes in real-time). Time is Linear while Area is quadratic. Square root of 10 gives us ~3.16 for the average length of each side of Vvardenfell. 3.16 x 30 (Uncompressing Space-time) ~ 95 miles average per side. Squaring that for area gives us ~9000. (I preserved all decimals in my calculator).
Does that sound reasonable?
There's nothing to suggest combat in Tamriel is any different aside from magic. "Blindly anolyzing historical combat..." I think that's an oxymoron.
You mean, aside from the dramatic differences in physiological makeup between members of the different races, the presence of completely fantastic materials sporting properties that have little to no precedent in the real world, anecdotes of physical prowess far exceeding known physical limitations, etc... How can Tamriel have so many differences (Which all play large roles in combat) and not have any significant differences in their warfare? The social differences are dramatically different from any differences between cultures in our own world, and look at how varied historical warfare is between the different geo-political regions in our world! (For example, Japan vs. Norman England)
So again there is no text addressing why we have stupidly sized axes and warhammers which wouldn't even work.
But we have deliberate images of stupidly sized axes and warhammers and of them working. Or are you saying that elves don't have weird, pronounced brows, High Elves don't have awkward, golden skin, Bosmer don't have black-sclera'd eyes, and Redguards don't have dark skin?