Bretons may have more healers and magic users, this is true, but the rank and file soldier won't be much of a spell caster. He'll be one more so than the rank and file of the Nords but it won't be ranks of mages blowing each other up.
It's enough to make a MAJOR difference in a battle when a small-but-significant number of the Ordinary troops can use basic magic, and when the Specialized Mage detatchments are larger and more effective.
Actually the ingame sources don't specify aside from the Bosmeri lack of discipline which is noted in the lore by an Imperial referring to Bosmer archers in the Legion, and why they usually aren't used. The rest is logical conclusion. Think about it, they live in thick thick forests. You don't need to shoot some 160 pound bow 300 meters. You want to shoot much shorter distances and very accurately. Combined with their need to run and climb this suggests that their bows are probably smaller.
You mean, other than
http://www.uesp.net/wiki/Lore:Bosmer#References saying they're the best archers in Tamriel?
Well I don't care if it's "game lore" or not, the idea that chainmail is "light armor" is [censored]. As [censored] as it was when I played Oblivion and was wearing "light" mail armor and sneaking about. That would be noisy as hell. Now are you going to use really devoted fan logic here too? Come on.
Trying to give your opinion on how things
should work in TES by blatantly ignoring and disregarding how things are notably reported and confirmed to work in TES is
not helping your case.
The book notes differences in the armor but doesn't go against anything i've said. And it really depends what the weapon is rather than simply the quality.
It actually says otherwise - Dwarven Armor is straight-up superior to ANY Steel Armor (other than Steel Plate, but that's from the Corundum augmentation more than the original steel alloy), as are Orcish and Ebony.
The inconsistency is that they physically wouldn't be viable. I don't care if they are in every TES game. If you are going for a realistic TES RP you probably wouldn't have giant WoW sized axes. They wouldn't work. The game makers added them in because they look "fantasyish."
You need to get your definition of "inconsistency" checked, because the weapon designs in TES ARE demonstrated to work, brutally so, in the relevant situations in Tamriel. The physical laws of Tamriel are
superficially like ours, that in everyday occurance, it's indistinguishable. However, to assume that the underlying mechanics are as ours is a stretch, as the number of once-plausible explanations of our own world proved (Until we dug
much deeper into the underlying mechanics) However, as TES seems to have developed some markedly different reactions to the physical laws, we
cannot assume that all Physical laws are the same - Newton's third law, Law of Conservation of Energy, and the Theory of Relativity don't necessarily have to work within Tamriel.
I'll give you another example. I remember watching Lord of the Rings a long time ago and when the orcs or whatever they were sieged the one place, they brought a bunch of pikes to the siege. Now that is stupid. Pikes wouldn't be used in a siege like that. How would you even use them? Now using your logic, you would say "well it's in the movie so it must work in their universe. Their physics must be different." No. The people who made the movies were clueless and just added that in because of that. Simple as that. Just accept it and move on. Don't really devoted fan reason it.
Pikes are decent weapons, even when misused. Besides, they need the pikes to defend themselves in case a detachment of cavalry decide to come along and break the siege - Sure, they may prove useless against Horse-Riding
Vikings or stupidly overpowered Wizards on horses, but you still have to give them props for trying.
The inconsistency is as noted above. And it isn't about "material trumping style." The question isn't style, it's simple physical mechanics.
Physical mechanics that you do not know, and are making flimsily-based assumptions on.
You wouldn't bring them to a siege because in a siege you wouldn't all be bunched up against the walls like that either. Makes you impossible to miss. Then you had that cavalry charge later on where the sword wielding cavalry (not lance) drove through ranks and ranks of orcs like they weren't even there. It's just non sense. Again using scow's logic, he would say "But it happened in the movie so it's lore. Their physics work different!"
You have an issue with Cavalry that favor swords over lances? Can you then please explain why the Sabre, not the Lance, remained the dominant weapon-of-choice for Cavalry charges? What do you do with a lance once you stab someone? It takes much longer to dislodge a corpse from a Lance than to dislodge a Sword from a corpse. The primary weapon in that Horse Charge was the horses themselves - they trampled and scattered the infantry they charged through. A lance wouldn't have done anything that the Horse Hooves wouldn't do already. So they favor the Sword, which is capable of defending the horse's flanks from Orcish counterattacks. The orcs hugged the walls because they are explicity unique in defying The Golden Rule, and dying horribly to archer fire was worth the chance to exploit an opening in the defense
as soon as it opened up.
On oversized hammers: TES has enchantments that can either make weapons light or the wielder quite strong. The games can be used to indicate what will be in the world but not the quantity otherwise two thirds of the people would be bandits.So the oversized weapons exist but probably aren't that common and are backed up by enchantments. Magic is what really makes the world of TES unique and diffrent so it's important to balance it properly. Magic is the reason the empire could have a space station and not have firearms. It is also the reason there isn't a lot of technological progress: magis is there and it's easy to use.
If that were true, then the Steel and Iron weapons would still have "Practical" designs because they're rarely enchanted, as noted in Warhaft's books - Whether that's because of Morrowind-style "Material Enchantment" rating, or simply because it's not a good idea to put a multi-thousand drake enchantment on a cheap iron sword that can get broken by a solid stroke from a Dwarven or Elven blade is still ambiguous.