Reckoning is the exception to the EA rule, only because EA doesn't own the developer and I agree about KOTOR II, Obsidian got shafted hard by Lucasarts and you could make a case that Softworks shafted them too with New Vegas.
I cnt think of many EA games, but I am sure there are more. Stil my point still stands. Look at Anders in DA2. I doube EA said "right, that happy, sarcastic guy, yeah he needs to be emo as hell, and just a dike in general". It was Biowares choice. IIRC one guy left Bioware after DAO, but EA arrived late, but still he worked with them. Which makes me think it was more of an issue with Bioware than EA.
I dont know enough about Obsidians relationship with softworks, while making NV to make a judgement. Still they finished the game (more than KoTOR2) nd I thought the final product ws great. Only things I know that were cut was, Ulysses (who was added in dlc, but a different character, and not a companion, also the grave at wolfhorn was a dev thing due to having to cut him) and romance. llthough iirc the romance was just on paper, besides I thin Chris Avellone dislikes them (not sure how other writers feel). I dont really have an issue with it being cut (hate romance in games).
But I dont see how they were shafted, the game was finished, it was damn good. It was buggy, but that was fixed quickly. Also Obsidian have a habit of making buggy games, also the engine isnt the best. If they got shafted somehow, I am impressed they made such a great game while being screwed over by publishers.