Guy explains what is wrong with gaming today.

Post » Sun May 13, 2012 2:19 am

He mentions balance being thrown out the window for COD, but that's essentially the state of balance in Skyrim.

Something along those lines crossed my mind when watching the video. For my tastes Skyrim is the CoD of RPGs, there's no depth or challenge, no skill required. It's designed in such a way that pretty much anyone and pick it up and play it. It doesn't assume much in the way of prior RPG or gaming experience.So I'm pleased for the guy in the video but I'm waiting for the next thing that will take the focus away from Skyrim.
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BethanyRhain
 
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Post » Sat May 12, 2012 4:24 pm

sometimes I think people expect too much from the games. I know this might cause negative reactions but I only played morrowind and then skyrim and while I do miss alot of the skill bases and stuff from morrowind I still love skyrim (on pc) and enjoy playing it, I dont mind working around bugs/glitches as long as they arent game breaking and the graphics never bothered me as long as the game was engaging enough. (hope what ive said makes sense and remained on topic as i ramble alot)
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CHANONE
 
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Post » Sun May 13, 2012 5:45 am

Something along those lines crossed my mind when watching the video. For my tastes Skyrim is the CoD of RPGs, there's no depth or challenge, no skill required. It's designed in such a way that pretty much anyone and pick it up and play it. It doesn't assume much in the way of prior RPG or gaming experience.So I'm pleased for the guy in the video but I'm waiting for the next thing that will take the focus away from Skyrim.

Dragon fights especially. Kind of wish dragons took a bit more preparation and strategy. They're the big bads... except cave bears are deadlier > . <
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Hazel Sian ogden
 
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Post » Sat May 12, 2012 8:19 pm

Can't take him seriously, he believes Trivium made a Thrash album. However, I will try to watch it.

Edit - So I watched it and though there is no real balance in Skyrim, it's a single player so it's fine.
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Brandon Bernardi
 
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Post » Sun May 13, 2012 3:34 am

I didn't watch the youtube video, but it feels more like a game popularity contest rather than an unbiased opinion.
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Jennifer May
 
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Post » Sat May 12, 2012 11:27 pm

Edit - So I watched it and though there is no real balance in Skyrim, it's a single player so it's fine.

It isn't fine. Excusing them for failing to balance the game just hurts the industry as a whole. Shame on you.
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Kara Payne
 
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Post » Sun May 13, 2012 2:07 am

It isn't fine. Excusing them for failing to balance the game just hurts the industry as a whole. Shame on you.
Spell creation wasen't balanced and people abused it, so people whined. Bethesda took it out, and more people then before whined. There is no true balance in this game, you just have to not abuse something. Anything can be OP if abused.
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Petr Jordy Zugar
 
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Post » Sun May 13, 2012 5:10 am

Spell creation wasen't balanced and people abused it, so people whined. Bethesda took it out, and more people then before whined. There is no true balance in this game, you just have to not abuse something. Anything can be OP if abused.

Exploiting bugs is one thing. Fail game balance is something else entirely.

Excusing them for failing to balance the game just hurts the industry as a whole. Shame on you.
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Ally Chimienti
 
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Post » Sun May 13, 2012 3:47 am

I hate Call of Duty, but I turned off when he started talking about "real gamers".

I hate that so much. It's a freaking VIDEO GAME! I hate this notion of "superior 'REAL' gamers" and "inferior 'casual' gamers"

It's a video game. It's for entertainment, fun, and leisure. I want games with depth to them as well, which is why I don't prefer games like Call of Duty, but I'm not going to pretend that I am in someway a "better" or more "real" gamer than those who do prefer them.
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Natalie J Webster
 
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Post » Sat May 12, 2012 7:37 pm

I think games in general are being dumbed down and simplified to try and appeal to a larger audience. However, if they were made more complicated I think they would be better games and would actually be more popular with a larger audience.
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Kortknee Bell
 
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Post » Sun May 13, 2012 12:25 am

I hate Call of Duty, but I turned off when he started talking about "real gamers".

I hate that so much. It's a freaking VIDEO GAME! I hate this notion of "superior 'REAL' gamers" and "inferior 'casual' gamers"

It's a video game. It's for entertainment, fun, and leisure. I want games with depth to them as well, which is why I don't prefer games like Call of Duty, but I'm not going to pretend that I am in someway a "better" or more "real" gamer than those who do prefer them.

So true. The human race is so busy on trying to divide itself on every little thing. I'm not surprised people judge others based on what kind of video games they play.



I think games in general are being dumbed down and simplified to try and appeal to a larger audience. However, if they were made more complicated I think they would be better games and would actually be more popular with a larger audience.

Games aren't being dumbed down.

1. People grow up and things become easier because they've done it so much. I remember struggling in any FF game on ps2 and below but now they are stupid easy.
2. Games aren't becoming easier but easier games are being released. That doesn't mean the complex ones don't exists, they just don't get the spotlight and they never have really.
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Marta Wolko
 
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Post » Sat May 12, 2012 5:09 pm

Game companies are in this to make money. That's it. Profit is the only thing that drives any industry. If you are making a game for a select group of "elitist" with a few million invested in the project, then you are essentially cutting into your profits to satisfy a small segment of the customer base. Look to your modding community to give you what you want.

whilst this is true, developers could put that extra bit of effort in to add options like-remove objective markers. or a hardcoe mode that completely caters to the hardcoe. i can just about handle the dumbing down atm (although it drives me crazy) but if it gets worse then ill give up on new games and just stick to the ones i already have.
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DAVId MArtInez
 
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Post » Sat May 12, 2012 6:48 pm

Spell creation wasen't balanced and people abused it, so people whined. Bethesda took it out, and more people then before whined. There is no true balance in this game, you just have to not abuse something. Anything can be OP if abused.

It's not like Oblivion (and it's Spell Creation) was an online game. Someone abusing a function in a single player game has absolutely no place to be whining about it being abused.
I did the proper enchantment order on a dagger in Oblivion that practically killed anything in three swings. Yeah, it was overpowering; made the game easy; but it's a choice I made, mainly to see how effective it was. I'm not whining about it.

Uldred
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Ricky Meehan
 
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Post » Sat May 12, 2012 4:17 pm

No they don't.
Certainly the main demographic has changed over time, since in video gaming's early age the average gamer was a much different sort of person than the average gamer today, but 80's games were still so basic being challenging was the only thing that made them interesting for anyone. And they weren't even necessarily challenging in a good way either.

I wasn't playing games in the 80s since I wasn't born until 87, but I've played games made in the 80s and let me tell you, it's nostalgia taking over if you really feel games back then were in any way superior to games now.
video games from the 80s i can not comment on. but some games from the late 90s early 00s are definately superior to most. deus ex 1, system shock 2 & arx fatalis to name a few. but we have had fallout new vegas this gen. its [censored] fantastic. improved over fallout 3 in many ways instead of dumbing down. im grateful for that at least. im very upset with the dumbing down of skyrim, but most they have dumbed down they replaced. but the removal of acrobatics, weapon/armour degrading & spell crafting is rediculous imo.
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emily grieve
 
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Post » Sat May 12, 2012 3:51 pm

The state of the gaming industry has pretty much always been about pandering to the largest demographic for most games, it has never changed. There have always been niche markets for various tastes within it, but there's never been some magical golden years time when all the mainstream games were for "hardcoe" gamers.
But is that true of RPGs?
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BlackaneseB
 
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Post » Sat May 12, 2012 9:06 pm

But is that true of RPGs?

I don't think it was, but it is now.

Uldred
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Czar Kahchi
 
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Post » Sat May 12, 2012 4:28 pm

video games from the 80s i can not comment on. but some games from the late 90s early 00s are definately superior to most. deus ex 1, system shock 2 & arx fatalis to name a few. but we have had fallout new vegas this gen. its [censored] fantastic. improved over fallout 3 in many ways instead of dumbing down. im grateful for that at least. im very upset with the dumbing down of skyrim, but most they have dumbed down they replaced. but the removal of acrobatics, weapon/armour degrading & spell crafting is rediculous imo.

How is removing the ability to jump higher hurting the game significantly? I haven't mixed it.
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carly mcdonough
 
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Post » Sat May 12, 2012 11:59 pm

It's not like Oblivion (and it's Spell Creation) was an online game. Someone abusing a function in a single player game has absolutely no place to be whining about it being abused.
I did the proper enchantment order on a dagger in Oblivion that practically killed anything in three swings. Yeah, it was overpowering; made the game easy; but it's a choice I made, mainly to see how effective it was. I'm not whining about it.

Uldred
Hence why I said "there is no real balance in Skyrim, it's a single player so it's fine." And to think, people are complaining about not having enough choices, when they have three choices on how to abuse the game instead of one now.
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Chris BEvan
 
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Post » Sun May 13, 2012 2:24 am

here you go you lot will enjoy this thread i made-

what skyrim could have been.....

http://www.gamesas.com/topic/1322156-my-ideal-skyrim/
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DarkGypsy
 
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Post » Sat May 12, 2012 5:38 pm

Hence why I said "there is no real balance in Skyrim, it's a single player so it's fine." And to think, people are complaining about not having enough choices, when they have three choices on how to abuse the game instead of one now.
Its not fine to have no real balance in a game ~single player or not; that's poor game design... though it may be clever marketing design.
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Tasha Clifford
 
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Post » Sat May 12, 2012 9:18 pm

How is removing the ability to jump higher hurting the game significantly? I haven't mixed it.

it hurts exploration, short cuts and flat out fun like jumping across rooftops etc. ok its not a huge deal but it is to me.
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Monika Krzyzak
 
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Post » Sat May 12, 2012 5:47 pm

So true. The human race is so busy on trying to divide itself on every little thing. I'm not surprised people judge others based on what kind of video games they play.

would you consider a fan of twilight and a fan of tale of two cities to both be avid readers who can be catered to with the same style of book? the arts naturally lend themselves to a division of opinions and taste, what you want from a work and how much you think about a work. twilight can be good if you have the tastes of a 14yr old girl and no appreciation for narrative structure, but other people are not so easily entertained by it, other people want something else.

generally speaking, someone who has some concept of how an artistic medium has developed and is made, and the kind of tricks and tropes that are used to illicit an emotional reaction, is probably a more demanding customer more concerned with substance then someone who knows nothing. thats where the concept of a "real" gamer or movie goer or reader comes from. while it might be taken to extremes by some people, there is a clear difference in tastes and expectations between certain gamers. "real" might not be the best word, but you cannot deny that different people expect different things from their games. some people expect art, other expect competition, and others expect to waste time for a few hours. its only natural for people who dedicate themselves to an artistic medium, learning its history and the ins and outs of how things are made, would expect to be taken more seriously than someone who just partakes of the medium to waste time or beat their friends. but they arent. and that is frustrating as hell.
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Del Arte
 
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Post » Sun May 13, 2012 5:39 am

Its not fine to have no real balance in a game ~single player or not; that's poor game design... though it may be clever marketing design.
How does it effect you though? It's not as if TES was a MMO and besides, Bethesda said they would balance things down the road.
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Kellymarie Heppell
 
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Post » Sun May 13, 2012 6:41 am

How does it effect you though? It's not as if TES was a MMO and besides, Bethesda said they would balance things down the road.
It affects me by lowering my esteem for the game; and it lowers my enjoyment when I can't take the game seriously.

** It comes from an old-school mentality that the game owes you nothing, and you have to earn what you get from it... In a game with poor (or non-existant) balance one is effectively cheating by playing it at all; Cheating yourself out of the challenge, and out of earning the rewards on merit.

it hurts exploration, short cuts and flat out fun like jumping across rooftops etc. ok its not a huge deal but it is to me.
:foodndrink: It was for me too.
(In Oblivion I managed to climb/hop over the Arena wall, then capital city walls ~using a vanilla character with no mods... Nothing up there though. :()
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Izzy Coleman
 
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Post » Sat May 12, 2012 6:21 pm

"You know what's wrong with gaming these days? Everyone is so obsessed with negativity."
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jessica robson
 
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