Have the Guide. Any Questions?

Post » Wed May 16, 2012 12:17 am

A few crafting questions:

Farming
Wood Chopping
Mills

Is there anything in there about them?
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An Lor
 
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Post » Tue May 15, 2012 3:18 pm

@megakyle777: sorry mate dont know if it was you or someone else but I answered regarding HTH in another post in this thread. Basically it doesn't say anything specific about HTH. We already know however that some Heavy Armor perks convert your armor rating to dmg for HTH and that you can find some weapons that increase HTH dmg. Thats all I know.

@luoshuigui: Alteration has two Paralyze spells:

Paralyze - Targets that fail to resist are paralyzed for 10s (Expert)
Mass Paralysis - All targets in the area that fail to resist are paralyzed for 15s (Master)

@Bethy: the guide pretty much lays out all the perks divided into combat, stealth, and magic and then gives you a description, notes, and advice on each perk and what kind of gameplay it will enhance etc. It doesn't have a section on flat out bad perks or whatever as obviously that would be somewhat politically incorrect after spending months at Bethesda getting help from devs on the guide :).

@JSLfromBx:

Standing Stones:

The Atronach Stone - +50 magicka, 50% spell absorb, -50% magicka regen
Lady Stone - regent health and stamina 25% faster
Lord Stone - 50 points of dmg resistance, 25% magic resistance
Lover Stone - All skills increase 15% faster (wow this stone is pretty good considering the Mage, Thief, and Warrior stones only increase skill by 20%, not a big difference)
Steed Stone - +100 inventory, no movement penalty from armors
*These are the only ones with values associated

Regarding Enchantment, there is just way too much for me to type out but some of the enchantments you can have are:

Absorb Health, Magicka, Stamina
Banish
Fear
Fire, Frost, Shock, Magicka, Stamina dmg (no straight Health dmg though)
Paralyze
Soul Trap
Turn Undead
Fortify X Skill by a percentage
Resist
Muffle
Waterbreathing

*I think that is most of the general effects.

@megakyle777: doesn't say either way, although as you can sell them, theres definitely a chance that you can de-enchant them too.

@Bethy: their advice with perks doesn't really seem all that detailed or different from what you could logically deduce yourself. So basically he said for the Haggling perk 'Haggling improves prices and selling and its probably beneficial to at least grab one or two ranks of this perk'. I can give you what they say for a specific perk if you like though. Just dont say you want them ALL :).

@Fafryd: it doesn't say either way what it does. It could make it a two handed weapon but that isn't in the guide one way or the other.

@Morilibus: regarding lockpicking they say that the perks in the tree although helpful, may not be essential for people who are good at the lockpick mini game and depending on your lockpick skill (it does make it a bit easier with a higher lockpick skill although nowhere near if you took the perk). They dont really go into much detail about pickpocket perks other than what you probably already realise which is that if you want to pickpocket alot of people, or have alternate methods to hurt your enemy (poison them before attacking, pickpocketing their equipped weapon etc) then some of the perks will be quite handy. They did mention that the poison perk would be handy for some dark brotherhood quests though.

@Articus: OMG I could KISS you. My wrists are starting to hurt from typing so much lol. So yeah I would very much appreciate the help :).
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Karl harris
 
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Post » Tue May 15, 2012 5:54 pm

Sure, go ahead. Also, can you tell me if we can make or set traps? It's unlikely but a friend of mine wants to know.
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Dalton Greynolds
 
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Post » Tue May 15, 2012 11:11 pm

I'd like to know anything there is to know about werewolves - stat boosts, duration, weaknesses, ways to become one, are there clans etc.
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DAVId Bryant
 
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Post » Tue May 15, 2012 5:31 pm

How many different types of Armour are there


Sure man! :)
Heavy:
Iron, Steel, Dwarven, Steel, Orcish, Ebony, Dragonplate, Daedric,
Light:
Hide, Leather, Even, Scaled,Glass and Dragon Scale

ALSO - For any aspiring mages - on the pages before this is the weapons list, let me just say that there are at least 40 different staves (its really small text and I counted fast :P )
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Ridhwan Hemsome
 
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Post » Tue May 15, 2012 2:55 pm

Nothing mentioned really man, sorry.

Interestingly, there is a list of the different types of traps and triggers if anyone would liek the list of that ... though part of me doesn't want to tell you that so you can get owned by traps :D

Don't spoil that, I want to die horrible death :biggrin:
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Nicholas
 
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Post » Tue May 15, 2012 7:49 pm

@luoshuigui: yeah the only command spells are Command Daedra (only Daedra summons from other Conjurors) in conjuration and the Command Creature ability that the Bosmer get.

Hey Articus can I just ask that you put any quest related spoilers in spoiler tags for those of us (me included) that don't want to know yet? Would be greatly appreciated.

Edit: Wow im actually ahead of the questions for once!

I'm going to have a rest and let Articus answer some questions :P.
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djimi
 
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Post » Tue May 15, 2012 3:24 pm

Companions, College of Winterhold, Thieves Guild, Dark Brotherhood, (It lists Civil War quests under Imperial and Stormcloaks), And Deadric quests (not a joinable guild I know).

ALSO - Other Faction quests: Blades, Greybeards, Bards College and Temple quests.
So only 4 true joinable factions?
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Samantha Jane Adams
 
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Post » Tue May 15, 2012 10:57 pm

How does dual casting works with illusions? Do spells effect higher level enemies when dual cast? If not how does it work?
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joeK
 
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Post » Tue May 15, 2012 3:32 pm

Does it say anything about being able to either set or make traps in that section Articus/ I know we probably can't but a friend asked me because he wants to be able to do so so he just does not steal and get bored like in Oblivion.
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Jamie Lee
 
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Post » Tue May 15, 2012 11:56 pm

This might be a quest spoiler type question, but I'll ask anyway. There are rumors going around that one cannot join both the Dark Brotherhood and the Thieve's Guild at the same time or subsequently. Is there any truth to this? Much appreciated.

Please answer this if you can. I might have to rethink an entire character build if it's true. :pinch:
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R.I.P
 
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Post » Tue May 15, 2012 5:52 pm

Any info on what dual casting does for Alteration, Conjuration and Illusion? Does it improve all numerical values of the spell (duration, level of target affected etc) or just a specific one depending on the type of spell used?

@adakutay You beat me to it! :tongue:
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kasia
 
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Post » Tue May 15, 2012 5:01 pm

Where is the Lover Stone located? I'd like to go there immediately after the tutorial.
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Breautiful
 
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Post » Tue May 15, 2012 3:32 pm

A few crafting questions:

Farming
Wood Chopping
Mills

Is there anything in there about them?

Lemme take a look ... Nothing specifically, just a mention in Services and Traders - Wood Chopping Block, Tanning Rack, and Workbench and brief synopsis of what they are and used for. You don't need me to copy that out, its pretty self explanatory

Sure, go ahead. Also, can you tell me if we can make or set traps? It's unlikely but a friend of mine wants to know.
Combined - 25 Traps and triggers, all of various designs and such, some found in Nordic Ruins, others in any dungeon, some out in the wild. I will list only 3 because I maintain I don't want you all to get careful. I want you to get some surprise :) And I myself won't read them all jsut yet :P

1.Explosive Gas Trap - Basically you will the ripple of gas in the air. WHAT EVER THE [censored] YOU DO SON, PUT OUT THAT TORCH OR FLAME SPELL! and then you'll be fine ;)
2.Rune Trap - Basically Spell Runes randomly encounted in a dungeon. Hint - try and lure enemies over them if you see them ;)
3. Mammatho Skull Trap - A Mammoth skull on ropes, suspended from above. Deals high damage. Watch out for that [censored] yo.

I'd like to know anything there is to know about werewolves - stat boosts, duration, weaknesses, ways to become one, are there clans etc.

Yes there is, and Vampirism and other diseases.\

Nothing about disadvantages for this apart from that you cannot be fully rested. There are stat boosts, and there is no list of clans, it just assumes you get it from
Spoiler
the companions.
The stat boost that is listed here is Melee damage by 20 points and after Lvl 11 it goes up in +5 incriments every few levels. Also increased Dex, so you can sprint fast and jump farther.
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Marcin Tomkow
 
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Post » Wed May 16, 2012 1:48 am

woW thank a lot Ceda you're very helpfull! Could you list the exact damage and speed of a daedric longsword versus a daedric claymore? I know that the claymore deal quite a bit more damage but without a speed rating it's impossible to say if going two handed is worth it this time.
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Louise Dennis
 
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Post » Tue May 15, 2012 9:11 pm

Thx for answers on perks! Since your caught up here's one more :)

Q: Could I get some descriptions on some of the illusion spells? Couple I don't recognize:

Muffle: Makes your footsteps quieter (thx zyr1987)

Rout:
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Danii Brown
 
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Post » Wed May 16, 2012 2:21 am

And can we set or make any kind of traps? Seriously, my friend enjoying this game hinges upon that. I'm not kidding. But thanks for awsering the other bit. Oh, and spoiler the how to get werewolf please for others. It's a quest detail.
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Thema
 
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Post » Tue May 15, 2012 4:03 pm

Muffle: Makes your footsteps quieter
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Jonathan Montero
 
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Post » Tue May 15, 2012 11:37 am

Oh, and spoiler the how to get werewolf please for others. It's a quest detail.
Second that, I read werewolf and quickly stopped reading
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Ashley Tamen
 
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Post » Tue May 15, 2012 11:09 pm

Any info on what dual casting does for Alteration, Conjuration and Illusion? Does it improve all numerical values of the spell (duration, level of target affected etc) or just a specific one depending on the type of spell used?

@adakutay You beat me to it! :tongue:
Duration and effect increased depending on your skill level.

Where is the Lover Stone located? I'd like to go there immediately after the tutorial.
Is that a place or an item? I had a look in items and can't see it there ...
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Elisabete Gaspar
 
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Post » Tue May 15, 2012 10:02 pm

Is that a place or an item? I had a look in items and can't see it there ...
It's a standing stone. Does that guide have a index for quick navigation? This thing sounds like it might be worthwhile getting.

Q: if you were dual wielding daggers, can you do a sneak attack with both if you use them at the same time?(as in do 30x damage)


A:
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Matthew Warren
 
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Post » Tue May 15, 2012 10:37 pm

And can we set or make any kind of traps? Seriously, my friend enjoying this game hinges upon that. I'm not kidding. But thanks for awsering the other bit. Oh, and spoiler the how to get werewolf please for others. It's a quest detail.
Sorry man - doesn't mention setting traps, though there is one listed I wouldn't be surprised if you could buy one and place it. I'm not gonna say what, but I haven't played the game so I can't know for sure. There might be one or two you can buy and place, but to be safe I would say no :(

Second that, I read werewolf and quickly stopped reading

Fixed!! Sorry! hahaha
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gemma king
 
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Post » Tue May 15, 2012 1:22 pm

so how does this werewolf thing work? U are forced to transform into a werewolf when you saw the moon at night?
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Heather Dawson
 
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Post » Wed May 16, 2012 2:23 am

It's a standing stone. Does that guide have a index for quick navigation? This thing sounds like it might be worthwhile getting.

Q: if you were dual wielding daggers, can you do a sneak attack with both if you use them at the same time?(as in do 30x damage)


A:

Yep. Biiiiiiiig index! haha too big :P

Lover's Stone - All it says is its located in The Reach region - grants skill increases to ALL skills 15% quicker though. Worth looking for in The Reach region guys.
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Prisca Lacour
 
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Post » Tue May 15, 2012 6:23 pm

so how does this werewolf thing work? U are forced to transform into a werewolf when you saw the moon at night?
Nope - it says you can transform at will because the lunar cycle doesn't effect you.
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Ella Loapaga
 
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