Have the Guide. Any Questions?

Post » Tue May 15, 2012 3:07 pm

here is a question, i know strong debuff such as paralyze is removed from spells, but is it still an alchemy effect? Can i make paralyze poison? how many poison effect are they?
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Wed May 16, 2012 3:16 am

Does the guide do anything about listing which perks are really lousy or is it one of those guides that only tell you information and wont actually do anolysis?
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue May 15, 2012 3:19 pm

here is a question, i know strong debuff such as paralyze is removed from spells, but is it still an alchemy effect? Can i make paralyze poison? how many poison effect are they?

According to some of the posts paralyze and mass paralyze now falls under alteration.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Tue May 15, 2012 5:07 pm

Oh, Daedric items look pretty good this time around.

If you do find the thing that gives +5 perks though, let us know.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Wed May 16, 2012 12:49 am

Can you say anything about enchantment? a general list of effect available? is there anything that increase health/stamina/magicka regen speed?

Before I forget do you have some numbers of the stone birthsign, like the astronach one?
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Tue May 15, 2012 1:48 pm

@Sergeant RL-3: check my previous posts in this thread as I have listed the Daedric items somewhere.

@Brandon1043: sorry mate im not looking through the quest part so i dont spoil myself. However from what I have heard its a mix of some generic items scaling to your level, while other more unique quest rewards are static and will be the same no matter what level you are.

@Emanon Retsim: it doesn't specify dmg for Bound weapons unfortunately so im guessing its related to your skill level and if you have taken the bound weapons perk. Also its put Bound sword as a novice spell, bound axe as a apprentice spell, and bound bow as adept level spell. Not sure if that is saying that the sword will always do less damage than the axe and bow or not though. Also the bound weapons have a duration of 120secs and it didn't say what happens if you dual-cast the spell but it probably just makes it more powerful.

Equilbrium - Convert 25 points of health into magicka per second. Caster can be killed by this effect. (Seems to be a good spell for regenerating magicka quickly)

@Brandon1043: sorry mate not going into quest related stuff as dont want to spoil it for myself.

@Sergeant RL-3 - the Masque of Clavicus Vile is in the game as i found it in the index at the back but its not in the daedric item list so yeah dont know why that is. Might be quest related.

@Morilibus:

Q: Can you poising a bound weapon?

A: doesn't say either way unfortunately

Q: Is there a spell "bound dagger"?

A: No

Q: Do bound bows require arrows? or do they generate their own?

A: Spell creates bound arrows that last for the duration of the spell. Doesn't say how many.

Q: Does it mention how useful some perks are? like the pickpocketing, lockpicking?

A: It has alot on perks and advice on what to use depending on your playstyle etc so maybe if you had a more specific question regarding that?
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Tue May 15, 2012 1:42 pm

Okay, do you know if we can break down Daedric Artifacts for their powers in Enchanting?
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Tue May 15, 2012 9:34 pm

Do they recommend the non conversational speech perks for any type of character?


The ones about merchants and gold?
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Tue May 15, 2012 11:06 pm

it didn't say what happens if you dual-cast the spell but it probably just makes it more powerful.

More powerfull? Doesn't it conjure 2-handed weapon instead?
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Tue May 15, 2012 5:23 pm


Q: Does it mention how useful some perks are? like the pickpocketing, lockpicking?

A: It has alot on perks and advice on what to use depending on your play style etc so maybe if you had a more specific question regarding that?
Thanks for answers.

svcks no bound dagger.

I've heard one can get through lockpicking with skill alone. So I'm wondering if this holds true for the pickpocketing also.
Specifically I'm wondering about the pickpocketing perks. If one can go without them and still be successful enough at it. For instance the "Light fingers" perk seems to be the one that will have the most impact on our success rate.

And also for the Sneak perk "Stealth" with its 5 ranks. Does it say how useful it is the invest in all 5 ranks?
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Tue May 15, 2012 6:45 pm

If Ceda doesn't mind - I also have the guide and am happy to field a few questions :)
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Tue May 15, 2012 6:47 pm

What guilds and factions can you join? Can we get a list of those. :)
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Tue May 15, 2012 3:22 pm

If Ceda doesn't mind - I also have the guide and am happy to field a few questions :)

Could you take a look at alchemy effects, and see if water walking crops up at all? Also, can you confirm if the strength potions increases encumbrance, and if there is a speed potion?
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Tue May 15, 2012 8:50 pm

What guilds and factions can you join? Can we get a list of those. :)

Companions, College of Winterhold, Thieves Guild, Dark Brotherhood, (It lists Civil War quests under Imperial and Stormcloaks), And Deadric quests (not a joinable guild I know).

ALSO - Other Faction quests: Blades, Greybeards, Bards College and Temple quests.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Tue May 15, 2012 3:25 pm

This might be a quest spoiler type question, but I'll ask anyway. There are rumors going around that one cannot join both the Dark Brotherhood and the Thieve's Guild at the same time or subsequently. Is there any truth to this? Much appreciated.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Wed May 16, 2012 1:05 am

What guilds and factions can you join? Can we get a list of those. :)
I want to know the answer of this too, because there is a lot of speculation and the wiki doesn't give any light. :)

EDIT: Thanks Articus
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Tue May 15, 2012 3:52 pm

Is it true we dont have any command creature spells? So wood elves are the only people who can command animals? Does their power works on all animals across all levels?
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Wed May 16, 2012 2:09 am

How many quests are in skyrim? http://www.wired.com/gamelife/2011/11/skyrim-infinite-quests/ WOOT!
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Tue May 15, 2012 5:26 pm

Companions, College of Winterhold, Thieves Guild, Dark Brotherhood, (It lists Civil War quests under Imperial and Stormcloaks), And Deadric quests (not a joinable guild I know).

ALSO - Other Faction quests: Blades, Greybeards, Bards College and Temple quests.

Ah, cool. Are the other factions like the Blades and Bards college joinable? Like you become an official Blade or Bard?
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Wed May 16, 2012 2:28 am

Could you take a look at alchemy effects, and see if water walking crops up at all? Also, can you confirm if the strength potions increases encumbrance, and if there is a speed potion?
Alrighty

Water Breathing, no water walking potions I'm afraid ... that svcks :(
As Stamina is linked to encumbrance, this may be linked? - Fortify Stamina and regenerate Stamina and restore Stamina. Otherwise, nothing directly relating to increasing encumbrance.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Tue May 15, 2012 4:53 pm

If Ceda doesn't mind - I also have the guide and am happy to field a few questions :)

Could you check the stats on quest rewards, to see if they level like Oblivion? I hope they don't.

Thanks Articus!

and thanks Ceda!
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Tue May 15, 2012 6:51 pm

Ah, cool. Are the other factions like the Blades and Bards college joinable? Like you become an official Blade or Bard?

I'm going to say no because it is listed under "Other Faction Quests" - though I have not played the game - I could be wrong.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Tue May 15, 2012 2:48 pm

Alrighty

Water Breathing, no water walking potions I'm afraid ... that svcks :(
As Stamina is linked to encumbrance, this may be linked? - Fortify Stamina and regenerate Stamina and restore Stamina. Otherwise, nothing directly relating to increasing encumbrance.

Well, that svcks... Guess I should not of taken things that were mentioned in previews to be confirmed :(
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Wed May 16, 2012 1:04 am

How many different types of Armour are there
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Tue May 15, 2012 12:01 pm

Could you check the stats on quest rewards, to see if they level like Oblivion? I hope they don't.

Thanks Articus!

and thanks Ceda!

Nothing mentioned really man, sorry.

Interestingly, there is a list of the different types of traps and triggers if anyone would liek the list of that ... though part of me doesn't want to tell you that so you can get owned by traps :D
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

PreviousNext

Return to V - Skyrim