Well, it didn't. Opening the 2010 HKX with the transplanted annotation data in the 2010 Havok Preview Tool works fine, right up until I scroll the animation up to the frame of the first annotation, at which point the tool gives me an error and wants to quit.
Part of the problem is, I can't find a single unpacked animation file from the BSA that contains any annotations: all the relevant objects read: "[object id="#0004" type="hkaAnnotationTrack"] [string name="trackName"][/string] [/object]" so I have no idea what this part of the file is supposed to look like. After I transplanted the data, mine looks like this:
[string name="trackName">NPC Root"][/string]
[array name="annotations" size="10"]
[struct]
[real name="time"]x3e6eeeef [!-- 0.233333 --][/real]
[string name="text"]preHitFrame[/string]
[/struct]
[struct]
[real name="time"]x3e99999a [!-- 0.3 --][/real]
[string name="text"]weaponLeftSwing[/string]
[/struct]
[struct]
[real name="time"]x3eddddde [!-- 0.433333 --][/real]
[string name="text"]HitFrame[/string]
[/struct]
[struct]
[real name="time"]x3f2aaaab [!-- 0.666667 --][/real]
[string name="text"]weaponSwing[/string]
[/struct]
[struct]
[real name="time"]x3f444445 [!-- 0.766667 --][/real]
[string name="text"]HitFrame[/string]
[/struct]
[struct]
[real name="time"]x3f911111 [!-- 1.13333 --][/real]
[string name="text"]weaponSwing[/string]
[/struct]
[struct]
[real name="time"]x3f9dddde [!-- 1.23333 --][/real]
[string name="text"]HitFrame[/string]
[/struct]
[struct]
[real name="time"]x3fcccccd [!-- 1.6 --][/real]
[string name="text"]AttackWinStart[/string] [/struct]
[struct]
[real name="time"]x3feaaaab [!-- 1.83333 --][/real]
[string name="text"]attackStop[/string]
[/struct]
[struct]
[real name="time"]x3feaaaab [!-- 1.83333 --][/real]
[string name="text"]AttackWinEnd[/string]
[/struct]
[/array]
[/object]
EDIT: It may be relevant to note, if I toggle off "annotations" under the animation tab, the error does not occur and I can view the animation without a problem.
EDIT 2: So I decided to go ahead and try to save the files as packed 2010 HKXs and try them in game, see what happens. Well, they saved fine, and the CK ran them okay as well, but they functioned exactly the same in game as they were before I added the annotation tracks. Something's not right.