
To the animation experts : A few questions if you don't mind, is it normal for vanilla animations in kf format (even unaltered) to come out of export with some errors? For example, in the jump animation I was using as a test (which I exported unaltered), I was able to get it in-game but the head and hands would sink into the body. Some other animations I've tried also had similar issues where certain body parts would sometime distort during motion. I was just wondering if these kind of errors are to be expected or if there are perhaps some means to prevent them from happening?
Sorry if these questions disrupt the main discussion, I just want to learn a bit more about animations for Skyrim.
I'm facing the same problem. I am using 3DS Max 2012, the 3.7.1 nifscripts, and the latest hkxcmd tool. I import and export into Max following the instructions on the nexus wiki for working with animations. Animations display in the game, but the head, hands, and weapon do pretty random things. The results are different depending on the animation; for instance, mt_walkforward causes the head to collapse into the body, but mt_runforward does not. In both instances I have not altered the animation, just imported it and exported it without editing. I assumed this was do to a problem in my settings, but I haven't had any luck uncovering what I'm doing wrong. I hope this is a common enough problem that someone has worked out a fix, but either way I just wanted to say how much I appreciate the time experienced folks are willing to take to help those of us who are just learning.