Thank you you guys for helping us noobs out

I have another ... concern: I have created new animation, converted it from kf to hkx and
it works in game. Although as I was converting it, there was an error with hkxcmd
Unknown bone 'NPC Root [Root] NonAccum' found in animation. Skipping.
Is this something I should be mindful of? Kinda weird cuz the Anim works in game.
@Saiden: On the otherhand, I svck at animating. I got the animation down in 3ds max, but it plays like my Skyrim in 15fps

. Do you happen to know a book/tutorial on how to smooth out the animation? My Animation was about 34 frames (about 1sec), custom sword-drawn style animation. Is 34 frames kinda too short ?
Another question if I may

, I imported the NPC skeleton & meshes. Every bones seem to be pivoted at biped01 (or NPC Root). Is there anyway to move/translate the entire body around without moving/changing the NPC Root ?